Zeid
Zeid | ||||
---|---|---|---|---|
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Rarity | 4![]() ![]() | |||
Role | ![]() | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFXI | |||
Gender | Male | |||
Race | Human | |||
No. | 1795, 1796, 1797 | |||
TMR | Zeid's MaskZeid's Mask
|
A Galka dark knight from the distant world of Vana'diel. He is ranked number 2 in the Mythril Musketeers, a special operations unit under direct supervision of the president of the Republic of Bastok.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4![]() |
2234 210 + 105 |
93 35 + 17 |
93 18 + 9 |
76 14 + 7 |
64 14 + 7 |
71 14 + 7 |
1 | 8 ![]() |
6 |
5![]() |
2905 240 + 120 |
121 40 + 20 |
121 24 + 12 |
100 16 + 8 |
84 16 + 8 |
93 16 + 8 |
1 | 10 ![]() |
6 |
6![]() |
3777 390 + 195 |
158 65 + 32 |
158 34 + 17 |
130 26 + 13 |
110 26 + 13 |
121 26 + 13 |
1 | 12 ![]() |
6 |
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
4![]() |
3 | ![]() |
5![]() |
4 | ![]() |
6![]() |
4 | ![]() |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
4![]() |
1 | ![]() |
Hard Slash | Physical damage (1.8x) to all enemies | 17 | |
4![]() |
43 | ![]() |
Last Resort | Decrease DEF (10%) for 3 turns to caster Increase ATK (120%) for 3 turns to caster |
- | 24 |
5![]() |
19 | ![]() |
Abyssal Drain | Physical damage (3.6x) to one enemy Restore HP (2000) to caster |
28 | |
5![]() |
45 | ![]() |
Freezebite | Ice physical damage (4.5x) to one enemy Add ice element to physical attacks for 3 turns to caster |
32 | |
5![]() |
62 | ![]() |
Nether Void | Increase modifier (1.5x) for 3 turns to caster (can't be dispelled): Abyssal Drain, Freezebite, Ground Strike, Hard Slash | - | 18 |
6![]() |
1 | ![]() |
Ground Strike | Physical damage (3.75x) with ignore DEF (50%) to one enemy | 45 | |
6![]() |
1 | ![]() |
Where Two Paths Converge | Physical damage (3.8x) to one enemy Physical damage (3.8x) to one enemy |
56 | |
6![]() |
50 | ![]() |
Blood Weapon | Heal HP (4500) split over 3 turns to caster Increase modifier (1.5x) for 3 turns to caster (can't be dispelled): Abyssal Drain, Freezebite, Ground Strike, Hard Slash |
- | 52 |
6![]() |
100 | ![]() |
Souleater | Fixed attack with physical damage. See the mechanics page. Physical* damage (1000) per turn for 3 turns to caster Increase modifier (1.5x) for 3 turns to caster (can't be dispelled): Abyssal Drain, Freezebite, Ground Strike, Hard Slash Enable skill for 4 turns to caster: Double Weapon Skill |
- | 38 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4![]() |
1 | ![]() |
The Mythril Musketeers No. 2 | Increase HP/ATK/DEF (20%) | ||
4![]() |
60 | ![]() |
Darksteel Hurricane | Increase LB gauge fill rate (100%) | ||
5![]() |
1 | ![]() |
War Cloud | Increase HP/ATK (30%) Increase ATK (150%) for 3 turns when HP drops below 51% | ||
5![]() |
51 | ![]() |
Resist Paralyze | Increase resistance to paralyze (100%) | ||
5![]() |
80 | ![]() |
Feelings for Klara | Increase MP (20%) and SPR (30%) | ||
6![]() |
1 | ![]() |
Survivor from the 13th Regiment | Chance to ignore fatal damage (80%) when HP is above 30% (max 1 time) | ||
6![]() |
1 | ![]() |
Vanquisher of the Shadow Lord | Increase ATK/DEF (30%) Increase dark resistance (50%) | ||
6![]() |
100 | ![]() |
Great Sword Skill: A | Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Souleater |
Double Weapon Skill | Cast 2 times: Any of Zeid's skills, except Souleater | - | 0 |
Magic
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
4![]() |
10 | ![]() |
Drain | Magic damage (0.8x) as HP drain (30%) to one enemy | 5 | |
4![]() |
20 | ![]() |
Osmose | Magic damage (0.3x) as MP drain (30%) to one enemy | - | 10 |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4![]() |
Abyssal Strike | Base Lv 1 |
Physical damage (10x) to one enemy Inflict stop (50%) for 1 turn to one enemy |
2 | 14 ![]() |
Max Lv 15 |
Physical damage (12.8x) to one enemy Inflict stop (50%) for 1 turn to one enemy | ||||
5![]() |
Abyssal Strike | Base Lv 1 |
Physical damage (11x) to one enemy Inflict stop (60%) for 2 turns to one enemy |
2 | 16 ![]() |
Max Lv 20 |
Physical damage (13.9x) to one enemy Inflict stop (60%) for 2 turns to one enemy | ||||
6![]() |
Abyssal Strike | Base Lv 1 |
Physical damage (12x) to one enemy Inflict stop (70%) for 3 turns to one enemy |
2 | 20 ![]() |
Max Lv 25 |
Physical damage (14.8x) to one enemy Inflict stop (70%) for 3 turns to one enemy |
Awakening Materials
5★ | 6★ |
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Sprites
4![]() |
5![]() |
6![]() |
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Quotes
Background Story
4★ | A Galka dark knight from the distant world of Vana'diel. He is ranked number 2 in the Mythril Musketeers, a special operations unit under direct supervision of the president of the Republic of Bastok. |
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5★ | A Galka dark knight from the distant world of Vana'diel. He is ranked number 2 in the Mythril Musketeers, a special operations unit under direct supervision of the president of the Republic of Bastok. To confirm the suspicions he felt during his fight with the Shadow Lord during the Crystal War, he left his homeland to wander on a journey. |
6★ | A Galka dark knight from the distant world of Vana'diel. He is ranked number 2 in the Mythril Musketeers, a special operations unit under direct supervision of the president of the Republic of Bastok. To confirm the suspicions he felt during his fight with the Shadow Lord during the Crystal War, he left his homeland to wander on a journey. A master of the dark blades used by Galka since ancient times, he passes on the abilities and the necessary mental fortitude to adventures who request his teachings. |
Fusion
4★ | To wield the blade of the dark knight is to wield the burdens of one's past. Beyond that lies no hope. |
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5★ | I'm just a wandering knight. What other beastmen do has nothing to do with me. |
6★ | I know too well the evanescence of life and the uncertainty of the soul. This is why I know that my soul will not live on forever. |
Awakening
5★ | If pain doesn't provide the answer you seek, you should ask your own blade! |
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6★ | I'm just lowering the curtain on an old legend until it is time to write a new chapter. |
Summon
4★ | Sorry, but allow me to join your battle, as well. |
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5★ | Sorry, but allow me to join your battle, as well. |
6★ | Sorry, but allow me to join your battle, as well. |
Trust Mastery
Regret makes no difference to us. I walk my own path, and you walk yours. |