GL | JP |
Ygni | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Chaos Wave Awakened Absolute Zero Bolting Strike Stardust Ray | ||||||
Categories | Fire Mage Support FFBE Clash of Wills CW - Fire | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Other | ||||||
Race | Fairy | ||||||
No. | 8329 | ||||||
TMR | Acquired InsightAcquired Insight
| ||||||
STMR | Necro DaggersNecro Daggers
| ||||||
1 | Toil and Trouble | ||||||
3 | Toil and Trouble |
Ygni | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Chaos Wave Awakened Stardust Ray | ||||||
Categories | Dark Mage Breaker FFBE Clash of Wills CW - Dark | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Other | ||||||
Race | Fairy | ||||||
No. | 8330 | ||||||
TMR | Acquired InsightAcquired Insight
| ||||||
STMR | Necro DaggersNecro Daggers
| ||||||
1 | Toil and Trouble | ||||||
3 | Toil and Trouble |
A moogle from a distant land gifted with unique talents as a mage. Ygni studied black magic in great earnest and eventually set off on a journey to quell an insatiable yearning for more knowledge. As the journey drew to a close, Ygni discovered a method to control living beings. Now accompanied by a terrifying monster under said control, many mistake the moogle for an evil mage when in reality Ygni's only dark desire is to be buried in research night and day.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4750 900 + 450 |
325 150 + 75 |
145 65 + 32 |
173 65 + 32 |
246 65 + 32 |
173 65 + 32 |
1 | 12 | 7 | |
1 | 5368 900 + 450 |
367 150 + 75 |
164 65 + 32 |
196 65 + 32 |
310 65 + 32 |
196 65 + 32 |
1 | 12 | 7 |
2 | 5843 900 + 450 |
400 150 + 75 |
179 65 + 32 |
213 65 + 32 |
359 65 + 32 |
213 65 + 32 |
1 | 12 | 7 |
3 | 6175 900 + 450 |
423 150 + 75 |
189 65 + 32 |
225 65 + 32 |
394 65 + 32 |
225 65 + 32 |
1 | 12 | 7 |
Brave Shift Availability[]
True Brave Shift. Both forms are available at all times without limitation.
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+100% | - | - | - | - | - | - | +50% |
Status Ailment Resistance | |||||||
- | - | +100% | +100% | +100% | - | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | - |
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4960 900 + 450 |
340 150 + 75 |
145 65 + 32 |
205 65 + 32 |
287 65 + 32 |
205 65 + 32 |
8 | 2 | 7 | |
1 | 5578 900 + 450 |
382 150 + 75 |
164 65 + 32 |
228 65 + 32 |
351 65 + 32 |
228 65 + 32 |
8 | 2 | 7 |
2 | 6053 900 + 450 |
415 150 + 75 |
179 65 + 32 |
245 65 + 32 |
400 65 + 32 |
245 65 + 32 |
8 | 2 | 7 |
3 | 6385 900 + 450 |
438 150 + 75 |
189 65 + 32 |
257 65 + 32 |
435 65 + 32 |
257 65 + 32 |
8 | 2 | 7 |
Brave Shift Availability[]
True Brave Shift. Both forms are available at all times without limitation.
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+50% | - | - | - | - | - | - | +100% |
Status Ailment Resistance | |||||||
- | - | +100% | +100% | +100% | - | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | - |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Sweeping Blades | Physical attack with magic damage (1x) with increased break damage (500%) for a dagger to one enemy | 35 | |||
1 | Four Hands | Cast 4 times: A Study of Darkness, Advanced Spell: Fire, Debilitating Hex, Energy Calibration, Energy Calibration+1, Energy Calibration+2, Energy Calibration+3, Energy Calibration+4, Floating Shadow, Fruits of Research, Gemini Enchantment, Incendiary Experiment, Incendiary Test, Incendiary Theory, Laws of Nature, Novice Spell: Fire, Pneuma Manipulation, Reciprocal Incantation, Seal of Doom, Seared Wisdom, Shrouding Veil, Soul Projection, Soul Projection+1, Soul Projection+2, Soul Projection+3, Soul Projection+4, Sweeping Blades, The Secret of Life, Vitality Fountain | ||||
1 | Reciprocal Incantation | Physical attack with magic damage (80x) to one enemy Increase fire and dark resistance (100%) for 3 turns to caster Fill morale gauge (20) Absolute Zero |
40 | |||
1 | Laws of Nature | Physical attack with magic damage (80x) to one enemy Increase physical damage against fairy and human (100%) for 3 turns to caster Increase LB gauge fill rate (150%) for 3 turns to caster Fill morale gauge (20) Bolting Strike |
60 | |||
1 | Advanced Spell: Fire | Fire physical attack with magic damage (100x) to one enemy Add fire element to physical attacks for 5 turns to caster Increase fire physical damage (50%) for 5 turns to caster Increase fire magic damage (50%) for 5 turns to caster Chaos Wave Awakened |
40 | |||
1 | Energy Calibration Lv.5 | Physical attack with magic damage (25x) to one enemy Physical attack with magic damage (100x) with consecutive increase (3 times, 25x each, 175x max) to one enemy Chaos Wave Awakened |
40 | |||
101 | Vitality Fountain | [4 turns cooldown, available on turn 1] Heal (8000 HP) split over 4 turns to caster Enable skill for 4 turns to caster: Five Magic Principles Enable area effect to ally's area: Increase MAG (30%) for 3 turns |
88 | |||
101 | Gemini Enchantment | [6 turns cooldown, available on turn 1] Copy some status effects for 3 turns from caster to all allies, except caster: - Boosts to ATK - Boosts to DEF - Boosts to MAG - Boosts to SPR - Boosts to physical damage against beast - Boosts to physical damage against avian - Boosts to physical damage against aquatic - Boosts to physical damage against demon - Boosts to physical damage against human - Boosts to physical damage against machina - Boosts to physical damage against dragon - Boosts to physical damage against fairy - Boosts to physical damage against insect - Boosts to physical damage against stone - Boosts to physical damage against plant - Boosts to physical damage against reaper - Boosts to magic damage against beast - Boosts to magic damage against avian - Boosts to magic damage against aquatic - Boosts to magic damage against demon - Boosts to magic damage against human - Boosts to magic damage against machina - Boosts to magic damage against dragon - Boosts to magic damage against fairy - Boosts to magic damage against insect - Boosts to magic damage against stone - Boosts to magic damage against plant - Boosts to magic damage against reaper - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Increase ability modifier (10x) for 3 turns to all allies (can't be dispelled): All physical attacks |
88 | |||
101 | Seared Wisdom | [6 turns cooldown, available on turn 1] Add fire element to physical attacks for 3 turns to one ally Increase fire physical damage (30%) for 5 turns to one ally Increase fire magic damage (30%) for 5 turns to one ally Decrease fire resistance (100%) for 3 turns to one ally Absorb fire damage taken for 1 turn to one ally |
80 | |||
101 | Debilitating Hex | [2 turns cooldown, available on turn 1] Physical attack with magic damage (250x + 38x per 5% morale above 100%, 1010x max) to one enemy Decrease ATK and MAG (85%) for 3 turns to one enemy |
100 | |||
101 | Fruits of Research | [2 uses per battle] Remove all buffs from all enemies Decrease ATK/DEF/MAG/SPR (85%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (300%) for 3 turns to caster (can't be dispelled) |
99 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
1 | Magical Moogle | Increase MAG (140%) and HP and MP (80%) Enable dual wielding of one-handed weapons Increase equipment MAG (150%) when dual wielding | ||||
1 | Analysis: Humans vs. Fairies Lv.5 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (200/100%) | ||||
1 | Applying the Basics | Auto-cast Applying the Basics at the start of a battle, upon revival, or after brave shift Enable Novice Spell: Fire when morale gauge is above 50% | ||||
101 | Moogle and Monster | [Requirement: TMR, STMR, or VC equipped] Increase chain modifier cap (200%) when dual wielding Upgrade normal attack to Strike from the Shadows Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) Recover MP (7%) per turn | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Applying the Basics |
Applying the Basics | Enable skill to caster: Incendiary Theory | ||||
Activated by Applying the Basics |
Incendiary Theory | Decrease fire resistance (120%) for 3 turns to one enemy Cure MAG break to caster Increase MAG (250%) for 3 turns to caster Enable skill to caster: Incendiary Experiment |
50 | |||
Activated by Incendiary Theory |
Incendiary Experiment | Decrease fire resistance (130%) for 3 turns to one enemy Cure ATK/DEF/MAG/SPR break to caster Increase MAG (300%) for 3 turns to caster Enable skill to caster: Incendiary Test |
50 | |||
Activated by Incendiary Experiment |
Incendiary Test | Decrease fire resistance (130%) for 3 turns to all enemies Cure ATK/DEF/MAG/SPR break to all allies Increase MAG (300%) for 3 turns to all allies |
50 | |||
Activated by Applying the Basics |
Novice Spell: Fire | Fire physical attack with magic damage (210x + 30x per 5% morale above 100%, 810x max) to one enemy Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to one enemy Chaos Wave Awakened |
50 | |||
Activated by Moogle and Monster |
Strike from the Shadows | Physical attack with magic damage (40x) to one enemy Decrease ATK/DEF/MAG/SPR (75%) for 3 turns to one enemy Stardust Ray |
||||
Activated by Vitality Fountain |
Five Magic Principles | Cast 5 times: Sweeping Blades, Vitality Fountain, Incendiary Theory, Incendiary Experiment, Incendiary Test, Novice Spell: Fire, Reciprocal Incantation, Laws of Nature, Advanced Spell: Fire, Energy Calibration, Gemini Enchantment, Seared Wisdom, Debilitating Hex, Fruits of Research, Shrouding Veil, Pneuma Manipulation, A Study of Darkness, Soul Projection, Floating Shadow, Seal of Doom, The Secret of Life, Energy Calibration, Energy Calibration, Energy Calibration, Energy Calibration, Soul Projection, Soul Projection, Soul Projection, Soul Projection |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Mystic Flame | Base Lv 1 |
Fire physical attack with magic damage (125x) to all enemies | 89 / 50 | ||
Max Lv 40 |
Fire physical attack with magic damage (125x) to all enemies |
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Sweeping Blades | Physical attack with magic damage (1x) with increased break damage (500%) for a dagger to one enemy | 35 | |||
1 | Four Hands | Cast 4 times: A Study of Darkness, Advanced Spell: Fire, Debilitating Hex, Energy Calibration, Energy Calibration+1, Energy Calibration+2, Energy Calibration+3, Energy Calibration+4, Floating Shadow, Fruits of Research, Gemini Enchantment, Incendiary Experiment, Incendiary Test, Incendiary Theory, Laws of Nature, Novice Spell: Fire, Pneuma Manipulation, Reciprocal Incantation, Seal of Doom, Seared Wisdom, Shrouding Veil, Soul Projection, Soul Projection+1, Soul Projection+2, Soul Projection+3, Soul Projection+4, Sweeping Blades, The Secret of Life, Vitality Fountain | ||||
1 | Pneuma Manipulation | Magic damage (10x) as HP drain (50%) to one enemy Copy some status effects for 5 turns from one enemy to caster: - Boosts to ATK - Boosts to DEF - Boosts to MAG - Boosts to SPR - Boosts to fire resistance - Boosts to ice resistance - Boosts to lightning resistance - Boosts to water resistance - Boosts to wind resistance - Boosts to earth resistance - Boosts to light resistance - Boosts to dark resistance |
50 | |||
1 | A Study of Darkness | Dark physical attack with magic damage (70x) with ignore SPR (50%) to one enemy Add dark element to physical attacks for 5 turns to caster Increase dark physical damage (50%) for 5 turns to caster Increase dark magic damage (50%) for 5 turns to caster HP damage (30%) to caster Chaos Wave Awakened |
40 | |||
1 | Soul Projection Lv.5 | Decrease dark resistance (130%) for 5 turns to one enemy Physical attack with magic damage (26x) with ignore SPR (50%) to one enemy Physical attack with magic damage (132x) with ignore SPR (50%) to one enemy HP damage (5%) to caster Chaos Wave Awakened |
20 | |||
101 | Vitality Fountain | [4 turns cooldown, available on turn 1] Heal (8000 HP) split over 4 turns to caster Enable skill for 4 turns to caster: Five Magic Principles Enable area effect to ally's area: Increase MAG (30%) for 3 turns |
88 | |||
101 | Floating Shadow | [6 turns cooldown, available on turn 1] Add dark element to physical attacks for 3 turns to all allies Increase dark physical damage (30%) for 3 turns to all allies Increase dark magic damage (30%) for 3 turns to all allies |
80 | |||
101 | Seal of Doom | [2 turns cooldown, available on turn 1] Dark physical attack with magic damage (350x + 38x per 5% morale above 100%, 1110x max) to one enemy Decrease DEF and SPR (85%) for 3 turns to one enemy |
100 | |||
101 | The Secret of Life | [2 uses per battle] Magic damage (1x) as MP drain (50%) to one ally, except caster Remove all debuffs from all allies Recover HP (100%) to caster 1. Auto-cast next turn: The Secret of Life Heal (8000 HP) split over 2 turns to all allies Refresh (400 MP) split over 2 turns to all allies |
100 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
1 | Magical Moogle | Increase MAG (140%) and HP and MP (80%) Enable dual wielding of one-handed weapons Increase equipment MAG (150%) when dual wielding | ||||
1 | Analysis: Humans vs. Fairies Lv.5 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (200/100%) | ||||
1 | Soul Transfusion | Increase MAG (300%) for 3 turns when HP drops below 80% Regenerate 1500 HP per turn when HP drops below 50% Enable Shrouding Veil when morale gauge is above 50% | ||||
101 | Moogle and Monster | [Requirement: TMR, STMR, or VC equipped] Increase chain modifier cap (200%) when dual wielding Upgrade normal attack to Strike from the Shadows Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) Recover MP (7%) per turn | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Soul Transfusion |
Shrouding Veil | Dark physical attack with magic damage (320x + 30x per 5% morale above 100%, 920x max) to one enemy Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to one enemy HP damage (10%) to caster Chaos Wave Awakened |
30 | |||
Activated by Moogle and Monster |
Strike from the Shadows | Physical attack with magic damage (40x) to one enemy Decrease ATK/DEF/MAG/SPR (75%) for 3 turns to one enemy Stardust Ray |
||||
Activated by Vitality Fountain |
Five Magic Principles | Cast 5 times: Sweeping Blades, Vitality Fountain, Incendiary Theory, Incendiary Experiment, Incendiary Test, Novice Spell: Fire, Reciprocal Incantation, Laws of Nature, Advanced Spell: Fire, Energy Calibration, Gemini Enchantment, Seared Wisdom, Debilitating Hex, Fruits of Research, Shrouding Veil, Pneuma Manipulation, A Study of Darkness, Soul Projection, Floating Shadow, Seal of Doom, The Secret of Life, Energy Calibration, Energy Calibration, Energy Calibration, Energy Calibration, Soul Projection, Soul Projection, Soul Projection, Soul Projection |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Sinister Partner | Base Lv 1 |
Dark physical attack with magic damage (75x) with ignore SPR (50%) to all enemies Decrease fire and dark resistance (135%) for 3 turns to all enemies Heal (12000 HP) split over 3 turns to caster |
89 / 50 | ||
Max Lv 40 |
Dark physical attack with magic damage (75x) with ignore SPR (50%) to all enemies Decrease fire and dark resistance (135%) for 3 turns to all enemies Heal (12000 HP) split over 3 turns to caster |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Analysis: Humans vs. Fairies Lv.1 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (100/50%) |
- | - | ||||||
Analysis: Humans vs. Fairies Lv.2 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (125/50%) |
- | - | Red | 20 | 10 | - | - | 150,000 |
Analysis: Humans vs. Fairies Lv.3 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (150/75%) |
- | - | Red | 30 | 20 | - | 10 | 150,000 |
Analysis: Humans vs. Fairies Lv.4 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (175/75%) |
- | - | Red | 50 | 30 | 5 | 20 | 200,000 |
Analysis: Humans vs. Fairies Lv.5 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (200/100%) |
- | - | Red | 100 | 50 | 10 | 30 | 500,000 |
Energy Calibration Lv.1 | Physical attack with magic damage (5x) to one enemy Physical attack with magic damage (60x) with consecutive increase (3 times, 25x each, 135x max) to one enemy Chaos Wave Awakened |
- | 40 | ||||||
Energy Calibration Lv.2 | Physical attack with magic damage (10x) to one enemy Physical attack with magic damage (70x) with consecutive increase (3 times, 25x each, 145x max) to one enemy Chaos Wave Awakened |
- | 40 | Red | 20 | 10 | - | - | 150,000 |
Energy Calibration Lv.3 | Physical attack with magic damage (15x) to one enemy Physical attack with magic damage (80x) with consecutive increase (3 times, 25x each, 155x max) to one enemy Chaos Wave Awakened |
- | 40 | Red | 30 | 20 | - | 10 | 150,000 |
Energy Calibration Lv.4 | Physical attack with magic damage (20x) to one enemy Physical attack with magic damage (90x) with consecutive increase (3 times, 25x each, 165x max) to one enemy Chaos Wave Awakened |
- | 40 | Red | 50 | 30 | 5 | 20 | 200,000 |
Energy Calibration Lv.5 | Physical attack with magic damage (25x) to one enemy Physical attack with magic damage (100x) with consecutive increase (3 times, 25x each, 175x max) to one enemy Chaos Wave Awakened |
- | 40 | Red | 100 | 50 | 10 | 30 | 500,000 |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Analysis: Humans vs. Fairies Lv.1 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (100/50%) |
- | - | ||||||
Analysis: Humans vs. Fairies Lv.2 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (125/50%) |
- | - | Red | 20 | 10 | - | - | 150,000 |
Analysis: Humans vs. Fairies Lv.3 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (150/75%) |
- | - | Red | 30 | 20 | - | 10 | 150,000 |
Analysis: Humans vs. Fairies Lv.4 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (175/75%) |
- | - | Red | 50 | 30 | 5 | 20 | 200,000 |
Analysis: Humans vs. Fairies Lv.5 | Increase DEF and SPR (60%) Increase MAG (70%) when equipped with a dagger Increase physical damage against fairies and humans (200/100%) |
- | - | Red | 100 | 50 | 10 | 30 | 500,000 |
Soul Projection Lv.1 | Decrease dark resistance (120%) for 5 turns to one enemy Physical attack with magic damage (10x) with ignore SPR (50%) to one enemy Physical attack with magic damage (68x) with ignore SPR (50%) to one enemy HP damage (5%) to caster Chaos Wave Awakened |
- | 20 | ||||||
Soul Projection Lv.2 | Decrease dark resistance (120%) for 5 turns to one enemy Physical attack with magic damage (14x) with ignore SPR (50%) to one enemy Physical attack with magic damage (84x) with ignore SPR (50%) to one enemy HP damage (5%) to caster Chaos Wave Awakened |
- | 20 | Violet | 20 | 10 | - | - | 150,000 |
Soul Projection Lv.3 | Decrease dark resistance (125%) for 5 turns to one enemy Physical attack with magic damage (18x) with ignore SPR (50%) to one enemy Physical attack with magic damage (100x) with ignore SPR (50%) to one enemy HP damage (5%) to caster Chaos Wave Awakened |
- | 20 | Violet | 30 | 20 | - | 10 | 150,000 |
Soul Projection Lv.4 | Decrease dark resistance (125%) for 5 turns to one enemy Physical attack with magic damage (22x) with ignore SPR (50%) to one enemy Physical attack with magic damage (116x) with ignore SPR (50%) to one enemy HP damage (5%) to caster Chaos Wave Awakened |
- | 20 | Violet | 50 | 30 | 5 | 20 | 200,000 |
Soul Projection Lv.5 | Decrease dark resistance (130%) for 5 turns to one enemy Physical attack with magic damage (26x) with ignore SPR (50%) to one enemy Physical attack with magic damage (132x) with ignore SPR (50%) to one enemy HP damage (5%) to caster Chaos Wave Awakened |
- | 20 | Violet | 100 | 50 | 10 | 30 | 500,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Ygni Fragment (50) Transcension Pearl 250,000 |
Ygni Fragment (100) Transcension Pearl (2) 500,000 |
Ygni Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A moogle from a distant land gifted with unique talents as a mage. Ygni studied black magic in great earnest and eventually set off on a journey to quell an insatiable yearning for more knowledge. As the journey drew to a close, Ygni discovered a method to control living beings. Now accompanied by a terrifying monster under said control, many mistake the moogle for an evil mage when in reality Ygni's only dark desire is to be buried in research night and day. |
---|
User Review[]
Notes[]
Gameplay
- Players can test out its abilities as a Guest Unit through its Unit Intro Quest from 8/26 to 9/8 PDT.
- Takes added damage boost from Spirit Slayer resources.
- Some of Ygni's skills deals self-inflicting damage and will not be penalized towards the Total Damage Received criteria in Dark Visions events.
Default Attack Changes
- The passive ability Moogle and Monster permanently changes its default attack when its TMR, STMR, or VC is equipped. This will override the unit from using a standard normal attack.
Area Effect Mechanics
- The area effects granted by Ygni's cooldown skill Vitality Fountain does not stack when a duplicate unit uses the same ability.
- This ability will only affect allied party members. When an enemy Ygni uses this skill in Arena, the enemy party will grant its corresponding effects.
- Area effects do not stack. Using a different skill, skills with a similar effect or evoking an Esper with the appropriate unit will overwrite the previous area effect.
- The area effects granted by Ygni's cooldown skill Vitality Fountain does not stack when a duplicate unit uses the same ability.
Morale Ability Mechanics
- Ygni gains access to specific normal, cooldown and/or Magnus Abilities that can deal more damage, boost morale gauge or provide special effects when certain requirements are met. These skills are only available during Clash of Wills events and cannot be used on any other game modes.
Trivia
- Ygni is one of the chosen winners of the FFBE Fan Festa 2019 Unit Design Contest.