GL | JP |
Wings of Midnight Malphasie | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | - | |||||||||
Role | ||||||||||
Chain Family | Bolting Strike Chaos Wave Awakened Tornado Extreme Nova | |||||||||
Categories | Wind Mage FFBE Clash of Wills CW - Wind Bonds | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | No | |||||||||
CG LB | No | |||||||||
Series | FFBE | |||||||||
Gender | Female | |||||||||
Race | Human | |||||||||
No. | 8420 | |||||||||
TMR | Crows' ProtectionCrows' Protection
| |||||||||
STMR | Imbued BandagesImbued Bandages
| |||||||||
1 | A Home Destroyed | |||||||||
3 | A Home Destroyed |
Wings of Midnight Malphasie | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | - | |||||||||
Role | ||||||||||
Chain Family | Bolting Strike Chaos Wave Awakened Tornado Extreme Nova | |||||||||
Categories | Wind Mage FFBE Clash of Wills CW - Wind Bonds | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | No | |||||||||
CG LB | No | |||||||||
Series | FFBE | |||||||||
Gender | Female | |||||||||
Race | Human | |||||||||
No. | 8421 | |||||||||
TMR | Crows' ProtectionCrows' Protection
| |||||||||
STMR | Imbued BandagesImbued Bandages
| |||||||||
1 | A Home Destroyed | |||||||||
3 | A Home Destroyed |
A derelict woman who dreamed of flying, accompanied by a myriad of corvid-like beings. Rumor has it that as Malphasie neared her death her beloved crows granted her final wish of flight, for in the skies she lived on within them, after they partook of her decaying corpse. Was the profound love for her feathered friends the emotion that drove her to materialize anew in the form of a vision? Or was it the rancor of her murder of crows that drew forth her sorrowful essence?
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5000 900 + 450 |
350 150 + 75 |
130 65 + 32 |
205 65 + 32 |
320 65 + 32 |
235 65 + 32 |
2 | 6 | 7 | |
1 | 5650 900 + 450 |
396 150 + 75 |
147 65 + 32 |
232 65 + 32 |
403 65 + 32 |
266 65 + 32 |
2 | 6 | 7 |
2 | 6150 900 + 450 |
431 150 + 75 |
160 65 + 32 |
253 65 + 32 |
467 65 + 32 |
290 65 + 32 |
2 | 6 | 7 |
3 | 6500 900 + 450 |
455 150 + 75 |
169 65 + 32 |
267 65 + 32 |
512 65 + 32 |
306 65 + 32 |
2 | 6 | 7 |
Brave Shift Availability[]
- Available from turn 1
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 3 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | +80% | - | - | +80% |
Status Ailment Resistance | |||||||
- | +100% | - | +100% | +100% | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 9, Lvl 9 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Imbued Bandages | Fist | ATK+187, MAG+236 Effect: Charmed TalismanCharmed Talisman
|
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5300 900 + 450 |
365 150 + 75 |
132 65 + 32 |
215 65 + 32 |
326 65 + 32 |
246 65 + 32 |
2 | 6 | 7 | |
1 | 5950 900 + 450 |
411 150 + 75 |
149 65 + 32 |
242 65 + 32 |
409 65 + 32 |
277 65 + 32 |
2 | 6 | 7 |
2 | 6450 900 + 450 |
446 150 + 75 |
162 65 + 32 |
263 65 + 32 |
473 65 + 32 |
301 65 + 32 |
2 | 6 | 7 |
3 | 6800 900 + 450 |
470 150 + 75 |
171 65 + 32 |
277 65 + 32 |
518 65 + 32 |
317 65 + 32 |
2 | 6 | 7 |
Brave Shift Availability[]
- Available from turn 1
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 3 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | +80% | - | - | +80% |
Status Ailment Resistance | |||||||
- | +100% | - | +100% | +100% | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 9, Lvl 9 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Imbued Bandages | Fist | ATK+187, MAG+236 Effect: Charmed TalismanCharmed Talisman
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Triple Flight | Cast 3 times: Innate black magic, green magic and abilities, Strong Headwinds, Strong Tailwinds, except Swift Divebomb, Swift Divebomb+1, Swift Divebomb+2, Swift Divebomb+3, Swift Divebomb+4 | ||||
1 | Quadruple Flight | Cast 4 times: Innate black magic, green magic and abilities, Strong Headwinds, Strong Tailwinds, except Swift Divebomb, Swift Divebomb+1, Swift Divebomb+2, Swift Divebomb+3, Swift Divebomb+4 | ||||
1 | Rapid Peck | Physical attack with magic damage (200x + 4x per 2% morale above 100%, 400x max) to all enemies Mitigate physical damage taken (65%) for 5 turns to caster Increase LB gauge (20) to caster Fill morale gauge (200) Bolting Strike |
70 | |||
1 | Rapid Claw | Physical attack with magic damage (200x + 4x per 2% morale above 100%, 400x max) to all enemies Mitigate magic damage taken (65%) for 5 turns to caster Increase LB gauge (20) to caster Fill morale gauge (200) Chaos Wave Awakened |
70 | |||
101 | As the Crow Flies | [5 turns cooldown, available on turn 1] Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Decrease wind resistance (135%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to caster Increase wind physical damage (60%) for 5 turns to caster (can't be dispelled) Increase wind magic damage (60%) for 5 turns to caster (can't be dispelled) |
150 | |||
101 | Shadow Wing | [5 turns cooldown, available on turn 1] Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack Decrease dark resistance (120%) for 5 turns to all enemies Add dark element to physical attacks for 5 turns to caster Increase dark physical damage (45%) for 5 turns to caster (can't be dispelled) Increase dark magic damage (45%) for 5 turns to caster (can't be dispelled) |
150 | |||
101 | Dreams of Flying | [5 turns cooldown, available on turn 1] Decrease SPR (85%) for 5 turns to all enemies Increase MAG (250%) for 5 turns to caster Increase LB damage (200%) for 5 turns to caster Increase MAG (300%, max 300%) for 1 cast while reducing SPR (50%) to caster |
88 | |||
101 | Swift Divebomb Lv.5 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,800x) to all enemies Bolting Strike |
150 | |||
101 | Fleet-Winged Fliers | [1 use per battle] [1 turns cooldown, available on turn 1] Increase LB gauge (999) to caster Increase wind physical damage (150%) for 2 turns to caster (can't be dispelled) Increase wind magic damage (150%) for 2 turns to caster (can't be dispelled) Increase MAG (300%, max 300%) for 1 cast while reducing SPR (50%) to caster |
180 | |||
Passive START_WIDGET"'-ee814f25e9f31666END_WIDGET | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Protective Plumage | Auto-cast Protective Plumage at the start of a battle Increase physical evasion (50%) Increase magic evasion (50%) Increase static MAG (500) | |||
3 | 1 | Bird's Eye View | Increase MAG (100%) Increase equipment MAG (100%) when dual wielding Increase static MAG and SPR (500) | |||
1 | Beast Killer+ III | Increase physical and magic damage against beasts (200%) | ||||
1 | Demon Killer+ III | Increase physical and magic damage against demons (200%) | ||||
1 | Dragon Killer+ III | Increase physical and magic damage against dragons (200%) | ||||
1 | Bird Killer+ III | Increase physical and magic damage against avians (200%) | ||||
1 | Undead Killer+ III | Increase physical and magic damage against reapers (200%) | ||||
1 | Spirit Killer+ III | Increase physical and magic damage against fairies (200%) | ||||
1 | Dual Blade Mastery -Fury- | Increase chain modifier cap (200%) when dual wielding; ignores parameter limit | ||||
1 | Dual Blade Mastery | Increase chain modifier cap (200%) when dual wielding | ||||
1 | Sharpened Crow Talons | Increase MAG (200%) and SPR and MP (100%) Increase chain modifier for normal chain (200%) Increase chain modifier for elemental chain (200%) Increase equipment MAG (200%) when dual wielding | ||||
1 | Ebony Feathers | Increase resistance to charm (100%) Recover MP (15%) per turn Increase LB damage (100%) | ||||
1 | Flying Maneuvers | Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 1 time) Enable dual wielding of one-handed weapons Auto-cast Flying Maneuvers every turn Enable Strong Headwinds when morale gauge is above 0% Enable Strong Tailwinds when morale gauge is above 0% | ||||
101 | Gale Force Lv.5 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (200x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Protective Plumage |
Protective Plumage | Fill morale gauge (500) Increase LB gauge (60) to caster Increase wind and dark resistance (200%) for 1 turn to caster |
||||
Activated by Flying Maneuvers |
Flying Maneuvers | Fill morale gauge (500) Recover HP (15%) to caster |
||||
Activated by Flying Maneuvers |
Strong Headwinds | [1 use per battle] [1 turns cooldown, available on turn 1] Add wind element to physical attacks for 1 turn to all units Decrease wind resistance (200%) for 1 turn to all allies Absorb wind damage taken for 1 turn to all allies Fill morale gauge (1000) |
200 | |||
Activated by Flying Maneuvers |
Strong Tailwinds | [1 use per battle] [1 turns cooldown, available on turn 1] Remove some status effects to all allies: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add wind element to physical attacks for 1 turn to all allies Increase wind physical damage (50%) for 1 turn to all allies (can't be dispelled) Increase wind magic damage (50%) for 1 turn to all allies (can't be dispelled) 1. Auto-cast next turn: Strong Tailwinds II Add wind element to physical attacks for 1 turn to all allies Increase wind physical damage (75%) for 1 turn to all allies (can't be dispelled) Increase wind magic damage (75%) for 1 turn to all allies (can't be dispelled) 2. Auto-cast next turn: Strong Tailwinds III Add wind element to physical attacks for 1 turn to all allies Increase wind physical damage (100%) for 1 turn to all allies (can't be dispelled) Increase wind magic damage (100%) for 1 turn to all allies (can't be dispelled) |
200 | |||
Activated by Gale Force |
Gale Force | Increase wind resistance (150%) for 1 turn to all allies Restore MP (10%) to all allies Increase LB gauge (5) to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Aerora Awk+3 | Wind magic damage (40x) to all enemies Bolting Strike |
10 | |||
1 | Aeroga Awk+3 | Wind magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Aeroja Awk+3 | Wind magic damage (100x) to all enemies | 28 | |||
1 | Tornado Awk+3 | Wind magic damage (120x) to all enemies Decrease wind resistance (135%) for 5 turns to all enemies Tornado |
48 | |||
1 | Darkra Awk+3 | Dark magic damage (40x) to all enemies Bolting Strike |
10 | |||
1 | Darkga Awk+3 | Dark magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Enaeroga | Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (35%) for 5 turns to all allies Increase wind magic damage (35%) for 5 turns to all allies |
48 |
Leader Skill[]
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Corvid Barrage | Base Lv 1 |
Grant tag-team attack for specific abilities for 5 turns to caster: Aerial Ambush, Corvid Barrage, Corvid Crush, Rapid Claw, Rapid Peck, Swift Divebomb Decrease fist resistance (30%) for 3 turns to all enemies Physical attack with magic damage (250x + 1.5x per 2% morale above 100%, 325x max) to all enemies Extreme Nova |
100 / 60 | ||
Max Lv 40 |
Grant tag-team attack for specific abilities for 5 turns to caster: Aerial Ambush, Corvid Barrage, Corvid Crush, Rapid Claw, Rapid Peck, Swift Divebomb Decrease fist resistance (30%) for 3 turns to all enemies Physical attack with magic damage (250x + 1.5x per 2% morale above 100%, 325x max) to all enemies Extreme Nova |
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Triple Flight | Cast 3 times: Innate black magic, green magic and abilities, Strong Headwinds, Strong Tailwinds, except Swift Divebomb, Swift Divebomb+1, Swift Divebomb+2, Swift Divebomb+3, Swift Divebomb+4 | ||||
1 | Quadruple Flight | Cast 4 times: Innate black magic, green magic and abilities, Strong Headwinds, Strong Tailwinds, except Swift Divebomb, Swift Divebomb+1, Swift Divebomb+2, Swift Divebomb+3, Swift Divebomb+4 | ||||
1 | Rapid Peck | Physical attack with magic damage (200x + 4x per 2% morale above 100%, 400x max) to all enemies Mitigate physical damage taken (65%) for 5 turns to caster Increase LB gauge (20) to caster Fill morale gauge (200) Bolting Strike |
70 | |||
1 | Rapid Claw | Physical attack with magic damage (200x + 4x per 2% morale above 100%, 400x max) to all enemies Mitigate magic damage taken (65%) for 5 turns to caster Increase LB gauge (20) to caster Fill morale gauge (200) Chaos Wave Awakened |
70 | |||
101 | As the Crow Flies | [5 turns cooldown, available on turn 1] Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Decrease wind resistance (135%) for 5 turns to all enemies Add wind element to physical attacks for 5 turns to caster Increase wind physical damage (60%) for 5 turns to caster (can't be dispelled) Increase wind magic damage (60%) for 5 turns to caster (can't be dispelled) |
150 | |||
101 | Shadow Wing | [5 turns cooldown, available on turn 1] Remove some status effects to caster: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Wind element added to physical attack - Earth element added to physical attack - Light element added to physical attack Decrease dark resistance (120%) for 5 turns to all enemies Add dark element to physical attacks for 5 turns to caster Increase dark physical damage (45%) for 5 turns to caster (can't be dispelled) Increase dark magic damage (45%) for 5 turns to caster (can't be dispelled) |
150 | |||
101 | Dreams of Flying | [5 turns cooldown, available on turn 1] Decrease SPR (85%) for 5 turns to all enemies Increase MAG (250%) for 5 turns to caster Increase LB damage (200%) for 5 turns to caster Increase MAG (300%, max 300%) for 1 cast while reducing SPR (50%) to caster |
88 | |||
101 | Swift Divebomb Lv.5 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,800x) to all enemies Bolting Strike |
150 | |||
101 | Fleet-Winged Fliers | [1 use per battle] [1 turns cooldown, available on turn 1] Increase LB gauge (999) to caster Increase wind physical damage (150%) for 2 turns to caster (can't be dispelled) Increase wind magic damage (150%) for 2 turns to caster (can't be dispelled) Increase MAG (300%, max 300%) for 1 cast while reducing SPR (50%) to caster |
180 | |||
101 | Avian Rancor | [5 turns cooldown, available on turn 1] Increase physical damage against avian (250%) for 5 turns to caster Increase physical damage against avian (150%) for 5 turns to all allies Increase magic damage against avian (150%) for 5 turns to all allies Mitigate physical damage taken against avians (70%) for 5 turns to caster |
88 | |||
101 | Demon Rancor | [5 turns cooldown, available on turn 1] Increase physical damage against demon (250%) for 5 turns to caster Increase physical damage against demon (150%) for 5 turns to all allies Increase magic damage against demon (150%) for 5 turns to all allies Mitigate physical damage taken against demons (70%) for 5 turns to caster |
88 | |||
101 | Aerial Ambush | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (50x + 3x per 2% morale above 100%, 200x max) to all enemies Physical attack with magic damage (400x + 3x per 2% morale above 100%, 550x max) to all enemies Fill morale gauge (500) Bolting Strike |
90 | |||
101 | Skilled Scavengers Lv.5 | [5 turns cooldown, available on turn 1] Increase ability modifier (50x) with morale boost (2x per 2% morale above 100%, 150x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB modifier (50x) with morale boost (0.5x per 2% morale above 100%, 75x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB gauge (60) to caster |
150 | |||
101 | Murderous Mob | [5 turns cooldown, available on turn 1] Enable area effect to enemy's area: Decrease wind resistance (50%) for 10 turns |
170 | |||
Passive START_WIDGET"'-3835608d69e87096END_WIDGET | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Protective Plumage | Auto-cast Protective Plumage at the start of a battle Increase physical evasion (50%) Increase magic evasion (50%) Increase static MAG (500) | |||
3 | 1 | Bird's Eye View | Increase MAG (100%) Increase equipment MAG (100%) when dual wielding Increase static MAG and SPR (500) | |||
1 | Beast Killer+ III | Increase physical and magic damage against beasts (200%) | ||||
1 | Demon Killer+ III | Increase physical and magic damage against demons (200%) | ||||
1 | Dragon Killer+ III | Increase physical and magic damage against dragons (200%) | ||||
1 | Bird Killer+ III | Increase physical and magic damage against avians (200%) | ||||
1 | Undead Killer+ III | Increase physical and magic damage against reapers (200%) | ||||
1 | Spirit Killer+ III | Increase physical and magic damage against fairies (200%) | ||||
1 | Dual Blade Mastery -Fury- | Increase chain modifier cap (200%) when dual wielding; ignores parameter limit | ||||
1 | Dual Blade Mastery | Increase chain modifier cap (200%) when dual wielding | ||||
1 | Sharpened Crow Talons | Increase MAG (200%) and SPR and MP (100%) Increase chain modifier for normal chain (200%) Increase chain modifier for elemental chain (200%) Increase equipment MAG (200%) when dual wielding | ||||
1 | Ebony Feathers | Increase resistance to charm (100%) Recover MP (15%) per turn Increase LB damage (100%) | ||||
1 | Flying Maneuvers | Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 1 time) Enable dual wielding of one-handed weapons Auto-cast Flying Maneuvers every turn Enable Strong Headwinds when morale gauge is above 0% Enable Strong Tailwinds when morale gauge is above 0% | ||||
101 | Gale Force Lv.5 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (200x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) | ||||
101 | Friendly Flock | Increase DEF, SPR, HP and MP (100%) Increase LB gauge (10) per turn Increase LB damage (100%) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Protective Plumage |
Protective Plumage | Fill morale gauge (500) Increase LB gauge (60) to caster Increase wind and dark resistance (200%) for 1 turn to caster |
||||
Activated by Flying Maneuvers |
Flying Maneuvers | Fill morale gauge (500) Recover HP (15%) to caster |
||||
Activated by Flying Maneuvers |
Strong Headwinds | [1 use per battle] [1 turns cooldown, available on turn 1] Add wind element to physical attacks for 1 turn to all units Decrease wind resistance (200%) for 1 turn to all allies Absorb wind damage taken for 1 turn to all allies Fill morale gauge (1000) |
200 | |||
Activated by Flying Maneuvers |
Strong Tailwinds | [1 use per battle] [1 turns cooldown, available on turn 1] Remove some status effects to all allies: - Fire element added to physical attack - Ice element added to physical attack - Lightning element added to physical attack - Water element added to physical attack - Earth element added to physical attack - Light element added to physical attack - Dark element added to physical attack Add wind element to physical attacks for 1 turn to all allies Increase wind physical damage (50%) for 1 turn to all allies (can't be dispelled) Increase wind magic damage (50%) for 1 turn to all allies (can't be dispelled) 1. Auto-cast next turn: Strong Tailwinds II Add wind element to physical attacks for 1 turn to all allies Increase wind physical damage (75%) for 1 turn to all allies (can't be dispelled) Increase wind magic damage (75%) for 1 turn to all allies (can't be dispelled) 2. Auto-cast next turn: Strong Tailwinds III Add wind element to physical attacks for 1 turn to all allies Increase wind physical damage (100%) for 1 turn to all allies (can't be dispelled) Increase wind magic damage (100%) for 1 turn to all allies (can't be dispelled) |
200 | |||
Activated by Gale Force |
Gale Force | Increase wind resistance (150%) for 1 turn to all allies Restore MP (10%) to all allies Increase LB gauge (5) to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Aerora Awk+3 | Wind magic damage (40x) to all enemies Bolting Strike |
10 | |||
1 | Aeroga Awk+3 | Wind magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Aeroja Awk+3 | Wind magic damage (100x) to all enemies | 28 | |||
1 | Tornado Awk+3 | Wind magic damage (120x) to all enemies Decrease wind resistance (135%) for 5 turns to all enemies Tornado |
48 | |||
1 | Darkra Awk+3 | Dark magic damage (40x) to all enemies Bolting Strike |
10 | |||
1 | Darkga Awk+3 | Dark magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Enaeroga | Add wind element to physical attacks for 5 turns to all allies Increase wind physical damage (35%) for 5 turns to all allies Increase wind magic damage (35%) for 5 turns to all allies |
48 |
Leader Skill[]
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Corvid Crush | Base Lv 1 |
Decrease fist resistance (40%) for 3 turns to all enemies Physical attack with magic damage (420x + 0.5x per 2% morale above 100%, 445x max) to all enemies Extreme Nova |
100 / 60 | ||
Max Lv 40 |
Decrease fist resistance (40%) for 3 turns to all enemies Physical attack with magic damage (420x + 0.5x per 2% morale above 100%, 445x max) to all enemies Extreme Nova |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Gale Force Lv.1 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (120x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | ||||||
Gale Force Lv.2 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (140x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 15 | 8 | - | - | 100,000 |
Gale Force Lv.3 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (160x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 20 | 15 | - | 10 | 100,000 |
Gale Force Lv.4 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (180x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 35 | 22 | 3 | 15 | 150,000 |
Gale Force Lv.5 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (200x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 75 | 37 | 5 | 20 | 300,000 |
Swift Divebomb Lv.1 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,400x) to all enemies Bolting Strike |
27 | 150 | ||||||
Swift Divebomb Lv.2 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,500x) to all enemies Bolting Strike |
27 | 150 | Green | 15 | 8 | - | - | 100,000 |
Swift Divebomb Lv.3 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,600x) to all enemies Bolting Strike |
27 | 150 | Green | 20 | 15 | - | 10 | 100,000 |
Swift Divebomb Lv.4 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,700x) to all enemies Bolting Strike |
27 | 150 | Green | 35 | 22 | 3 | 15 | 150,000 |
Swift Divebomb Lv.5 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,800x) to all enemies Bolting Strike |
27 | 150 | Green | 75 | 37 | 5 | 20 | 300,000 |
Conditional | |||||||||
Gale Force | Increase wind resistance (150%) for 1 turn to all allies Restore MP (10%) to all allies Increase LB gauge (5) to all allies |
- | - | Activated by Gale Force |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Aeroja | Wind magic damage (35x) to all enemies | 1 | 28 | |||||||
Aeroja Awk+1 | Wind magic damage (45x) to all enemies | 1 | 28 | Black | 15 | 10 | 8 | 2 | 1 | 500,000 |
Aeroja Awk+2 | Wind magic damage (65x) to all enemies | 1 | 28 | Black | 23 | 15 | 12 | 4 | 2 | 500,000 |
Aeroja Awk+3 | Wind magic damage (100x) to all enemies | 1 | 28 | Black | 31 | 20 | 16 | 6 | 3 | 500,000 |
Aerora | Wind magic damage (10x) to all enemies Bolting Strike |
9 | 10 | |||||||
Aerora Awk+1 | Wind magic damage (20x) to all enemies Bolting Strike |
9 | 10 | Black | 10 | 5 | 1 | - | - | 60,000 |
Aerora Awk+2 | Wind magic damage (30x) to all enemies Bolting Strike |
9 | 10 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Aerora Awk+3 | Wind magic damage (40x) to all enemies Bolting Strike |
9 | 10 | Black | 20 | 11 | 3 | 2 | - | 60,000 |
Aeroga | Wind magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Aeroga Awk+1 | Wind magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Aeroga Awk+2 | Wind magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Aeroga Awk+3 | Wind magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Tornado | Wind magic damage (24x) to all enemies Decrease wind resistance (100%) for 5 turns to all enemies Tornado |
9 | 48 | |||||||
Tornado Awk+1 | Wind magic damage (36x) to all enemies Decrease wind resistance (110%) for 5 turns to all enemies Tornado |
9 | 48 | Green | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Tornado Awk+2 | Wind magic damage (72x) to all enemies Decrease wind resistance (130%) for 5 turns to all enemies Tornado |
9 | 48 | Green | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Tornado Awk+3 | Wind magic damage (120x) to all enemies Decrease wind resistance (135%) for 5 turns to all enemies Tornado |
9 | 48 | Green | 40 | 31 | 20 | 12 | 3 | 1,000,000 |
Darkra | Dark magic damage (10x) to all enemies Bolting Strike |
9 | 10 | |||||||
Darkra Awk+1 | Dark magic damage (20x) to all enemies Bolting Strike |
9 | 10 | Black | 10 | 5 | 1 | - | - | 60,000 |
Darkra Awk+2 | Dark magic damage (30x) to all enemies Bolting Strike |
9 | 10 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Darkra Awk+3 | Dark magic damage (40x) to all enemies Bolting Strike |
9 | 10 | Black | 20 | 11 | 3 | 2 | - | 60,000 |
Darkga | Dark magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Darkga Awk+1 | Dark magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Darkga Awk+2 | Dark magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Darkga Awk+3 | Dark magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Gale Force Lv.1 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (120x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | ||||||
Gale Force Lv.2 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (140x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 15 | 8 | - | - | 100,000 |
Gale Force Lv.3 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (160x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 20 | 15 | - | 10 | 100,000 |
Gale Force Lv.4 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (180x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 35 | 22 | 3 | 15 | 150,000 |
Gale Force Lv.5 | [Requirement: TMR, STMR, or VC equipped] Increase static MAG (500) Increase ability modifier (200x): Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aeroja+1, Aeroja+2, Aeroja+3, Aerora, Aerora+1, Aerora+2, Aerora+3, Darkga, Darkga+1, Darkga+2, Darkga+3, Darkra, Darkra+1, Darkra+2, Darkra+3, Tornado, Tornado+1, Tornado+2, Tornado+3 Upgrade normal attack to Gale Force (single cast when dual wielding) |
- | - | Green | 75 | 37 | 5 | 20 | 300,000 |
Swift Divebomb Lv.1 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,400x) to all enemies Bolting Strike |
27 | 150 | ||||||
Swift Divebomb Lv.2 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,500x) to all enemies Bolting Strike |
27 | 150 | Green | 15 | 8 | - | - | 100,000 |
Swift Divebomb Lv.3 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,600x) to all enemies Bolting Strike |
27 | 150 | Green | 20 | 15 | - | 10 | 100,000 |
Swift Divebomb Lv.4 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,700x) to all enemies Bolting Strike |
27 | 150 | Green | 35 | 22 | 3 | 15 | 150,000 |
Swift Divebomb Lv.5 | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical attack with magic damage (1,800x) to all enemies Bolting Strike |
27 | 150 | Green | 75 | 37 | 5 | 20 | 300,000 |
Skilled Scavengers Lv.1 | [5 turns cooldown, available on turn 1] Increase ability modifier (45x) with morale boost (2x per 2% morale above 100%, 145x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB modifier (45x) with morale boost (0.5x per 2% morale above 100%, 70x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB gauge (60) to caster |
- | 150 | ||||||
Skilled Scavengers Lv.2 | [5 turns cooldown, available on turn 1] Increase ability modifier (46x) with morale boost (2x per 2% morale above 100%, 146x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB modifier (46x) with morale boost (0.5x per 2% morale above 100%, 71x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB gauge (60) to caster |
- | 150 | Green | 15 | 8 | - | - | 100,000 |
Skilled Scavengers Lv.3 | [5 turns cooldown, available on turn 1] Increase ability modifier (47x) with morale boost (2x per 2% morale above 100%, 147x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB modifier (47x) with morale boost (0.5x per 2% morale above 100%, 72x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB gauge (60) to caster |
- | 150 | Green | 20 | 15 | - | 10 | 100,000 |
Skilled Scavengers Lv.4 | [5 turns cooldown, available on turn 1] Increase ability modifier (48x) with morale boost (2x per 2% morale above 100%, 148x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB modifier (48x) with morale boost (0.5x per 2% morale above 100%, 73x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB gauge (60) to caster |
- | 150 | Green | 35 | 22 | 3 | 15 | 150,000 |
Skilled Scavengers Lv.5 | [5 turns cooldown, available on turn 1] Increase ability modifier (50x) with morale boost (2x per 2% morale above 100%, 150x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB modifier (50x) with morale boost (0.5x per 2% morale above 100%, 75x max) for 4 turns to caster (can't be dispelled): - Morale-based damage Increase LB gauge (60) to caster |
- | 150 | Green | 75 | 37 | 5 | 20 | 300,000 |
Conditional | |||||||||
Gale Force | Increase wind resistance (150%) for 1 turn to all allies Restore MP (10%) to all allies Increase LB gauge (5) to all allies |
- | - | Activated by Gale Force |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Aeroja | Wind magic damage (35x) to all enemies | 1 | 28 | |||||||
Aeroja Awk+1 | Wind magic damage (45x) to all enemies | 1 | 28 | Black | 15 | 10 | 8 | 2 | 1 | 500,000 |
Aeroja Awk+2 | Wind magic damage (65x) to all enemies | 1 | 28 | Black | 23 | 15 | 12 | 4 | 2 | 500,000 |
Aeroja Awk+3 | Wind magic damage (100x) to all enemies | 1 | 28 | Black | 31 | 20 | 16 | 6 | 3 | 500,000 |
Aerora | Wind magic damage (10x) to all enemies Bolting Strike |
9 | 10 | |||||||
Aerora Awk+1 | Wind magic damage (20x) to all enemies Bolting Strike |
9 | 10 | Black | 10 | 5 | 1 | - | - | 60,000 |
Aerora Awk+2 | Wind magic damage (30x) to all enemies Bolting Strike |
9 | 10 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Aerora Awk+3 | Wind magic damage (40x) to all enemies Bolting Strike |
9 | 10 | Black | 20 | 11 | 3 | 2 | - | 60,000 |
Aeroga | Wind magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Aeroga Awk+1 | Wind magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Aeroga Awk+2 | Wind magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Aeroga Awk+3 | Wind magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Tornado | Wind magic damage (24x) to all enemies Decrease wind resistance (100%) for 5 turns to all enemies Tornado |
9 | 48 | |||||||
Tornado Awk+1 | Wind magic damage (36x) to all enemies Decrease wind resistance (110%) for 5 turns to all enemies Tornado |
9 | 48 | Green | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Tornado Awk+2 | Wind magic damage (72x) to all enemies Decrease wind resistance (130%) for 5 turns to all enemies Tornado |
9 | 48 | Green | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Tornado Awk+3 | Wind magic damage (120x) to all enemies Decrease wind resistance (135%) for 5 turns to all enemies Tornado |
9 | 48 | Green | 40 | 31 | 20 | 12 | 3 | 1,000,000 |
Darkra | Dark magic damage (10x) to all enemies Bolting Strike |
9 | 10 | |||||||
Darkra Awk+1 | Dark magic damage (20x) to all enemies Bolting Strike |
9 | 10 | Black | 10 | 5 | 1 | - | - | 60,000 |
Darkra Awk+2 | Dark magic damage (30x) to all enemies Bolting Strike |
9 | 10 | Black | 15 | 8 | 2 | 1 | - | 60,000 |
Darkra Awk+3 | Dark magic damage (40x) to all enemies Bolting Strike |
9 | 10 | Black | 20 | 11 | 3 | 2 | - | 60,000 |
Darkga | Dark magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Darkga Awk+1 | Dark magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Darkga Awk+2 | Dark magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Darkga Awk+3 | Dark magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Wings of Midnight Malphasie Fragment (50) Transcension Pearl 250,000 |
Wings of Midnight Malphasie Fragment (100) Transcension Pearl (2) 500,000 |
Wings of Midnight Malphasie Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A derelict woman who dreamed of flying, accompanied by a myriad of corvid-like beings. Rumor has it that as Malphasie neared her death her beloved crows granted her final wish of flight, for in the skies she lived on within them, after they partook of her decaying corpse. Was the profound love for her feathered friends the emotion that drove her to materialize anew in the form of a vision? Or was it the rancor of her murder of crows that drew forth her sorrowful essence? |
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User Review[]
Notes[]
Gameplay
- Malphasie has a variation: Wings of Midnight Malphasie.