Trance Terra | |||||||
---|---|---|---|---|---|---|---|
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Rarity | 5![]() ![]() | ||||||
Role | ![]() | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | |||||||
Series | FFVI | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 503, 504, 985 | ||||||
TMR | Soul of ThamasaSoul of Thamasa
| ||||||
STMR | Three StarsThree Stars
|
A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. Able to wield magical powers believed lost to the world, Terra was used as a weapon by the Gestahl Empire bent on world domination. However, she was eventually saved by the treasure hunter Locke and joined him in the fight against the empire by becoming a member of the Returners. Dedicating herself to their cause, she travels with the group to see the esper Valigarmanda, where a strange power resonates with her. In moments, Terra transforms into an esper and flees to an unknown location.
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2631 | 143 | 96 | 92 | 115 | 100 | 1 | 10 ![]() |
6 |
6![]() |
3421 | 186 | 125 | 120 | 150 | 130 | 1 | 12 ![]() |
6 |
7![]() |
4447 | 241 | 162 | 163 | 197 | 177 | 1 | 12 ![]() |
6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
5![]() |
240 | 40 | 16 | 16 | 24 | 16 |
6![]() |
390 | 65 | 26 | 26 | 34 | 26 |
7![]() |
540 | 90 | 40 | 40 | 65 | 40 |
Resistance
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | ![]() ![]() |
6![]() |
4 | ![]() ![]() |
7![]() |
4 | ![]() ![]() |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
1 | ![]() |
Dual Black Magic | Cast 2 times: Black magic | - | 0 |
5![]() |
80 | ![]() |
Chaos Wave | Magic damage (1.8x) with ignore SPR (50%) to all enemies If used after Magical Activation: Magic damage (3.6x) with ignore SPR (50%) to all enemies ![]() |
35 0 | |
6![]() |
91 | ![]() |
Maduin Guard | Increase fire, ice, and lightning resistance (40%) for 3 turns to all allies | - | 30 |
6![]() |
100 | ![]() |
Magical Activation | Increase MAG/SPR (80%) for 3 turns to caster | - | 25 |
7![]() |
105 | ![]() |
Chaos Dark | Dark magic damage (4x) with consecutive increase (5 times, 2x each, 14x max) to all enemies![]() |
78 | |
7![]() |
105 | ![]() |
Chaos Flare | Fire magic damage (4x) with consecutive increase (5 times, 2x each, 14x max) to all enemies![]() |
78 | |
7![]() |
110 | ![]() |
Full Magical Activation | [6 turns cooldown, available on turn 1] Enable skill for 2 turns to caster: Chaos Chain Increase MAG (120%) for 3 turns to caster |
- | 99 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
10 | ![]() |
SPR +20% | Increase SPR (20%) | ||
5![]() |
21 | ![]() |
Omen | Increase physical evasion (30%) | ||
5![]() |
68 | ![]() |
Auto-Refresh | Recover MP (5%) per turn | ||
5![]() |
75 | ![]() |
Guardian Mog | Remove all status ailments after battle | ||
5![]() |
80 | ![]() |
MAG +30% | Increase MAG (30%) | ||
6![]() |
1 | ![]() |
Inherited Power | Increase MAG/SPR (30%) Increase resistance to silence (100%) | ||
6![]() |
76 | ![]() |
MP +30% | Increase MP (30%) | ||
7![]() |
101 | ![]() |
Awakening of Maduin | [Requirement: TMR or STMR equipped] Increase HP (30%) and MP (20%) Auto-cast Chaos Chain (Enable) at the start of a battle Increase fire, ice, and lightning resistance (20%) | ||
7![]() |
115 | ![]() |
MAG +20% | Increase MAG (20%) | ||
7![]() |
120 | ![]() |
Magicite's Power | Increase modifier (1x): Chaos Wave, Chaos Wave Awakened Increase equipment MAG (30%) when single wielding any weapon Increase equipment MAG (30%) when dual wielding | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Magical Activation +2 |
Successor - Maduin's Power | Cast 2 times: Any of Trance Terra's Chaos Wave skills | - | 0 | ||
Activated by Magical Activation +2 followed by Chaos Wave (0 MP) |
Chaos Wave Awakened | Magic damage (4.2x) with ignore SPR (50%) to all enemies![]() |
35 | |||
Activated by Awakening of Maduin |
Chaos Chain (Enable) | Enable skill for 1 turn to caster: Chaos Chain | ||||
Activated by Chaos Chain (Enable), Full Magical Activation |
Chaos Chain | Cast 4 times: Any of Trance Terra's Chaos skills | - | 0 |
Magic
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5![]() |
1 | ![]() |
Cura | Heal (400 HP, 3x) to all allies | - | 7 |
5![]() |
1 | ![]() |
Fira | Fire magic damage (10x) to all enemies![]() |
10 | |
5![]() |
1 | ![]() |
Blizzara | Ice magic damage (10x) to all enemies![]() |
10 | |
5![]() |
1 | ![]() |
Thundara | Lightning magic damage (10x) to all enemies![]() |
10 | |
5![]() |
50 | ![]() |
Graviga | HP damage (75%) to all enemies | 20 | |
5![]() |
50 | ![]() |
Firaga | Fire magic damage (20x) to all enemies![]() |
20 | |
6![]() |
30 | ![]() |
Holy | Consume all remaining MP to deal light magic damage (30% of consumed MP) with SPR scaling to one enemy | N/A | |
6![]() |
42 | ![]() |
Ultima | Magic damage (25x) with ignore SPR (50%) to all enemies | 60 | |
6![]() |
93 | ![]() |
Full-Life | Revive one KO'd ally (100% HP) | - | 20 |
7![]() |
101 | ![]() |
Thundaja | Lightning magic damage (35x) to all enemies | 28 | |
7![]() |
101 | ![]() |
Blizzaja | Ice magic damage (35x) to all enemies | 28 | |
7![]() |
105 | ![]() |
Curaga | Heal (1000 HP, 3.4x) to all allies | - | 15 |
Ability Awakening
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Inherited Power +1 | Increase HP (20%) and MAG/SPR (30%) Increase resistance to silence (100%) |
- | - | Guard | 15 | 8 | 5 | 1 | - | ![]() |
Inherited Power +2 | Increase HP (20%), MAG (80%) and SPR (30%) Increase resistance to silence (100%) Increase fire, ice, and lightning resistance (30%) |
- | - | Guard | 23 | 12 | 8 | 2 | 1 | ![]() |
Ultima +1 | Magic damage (40x) with ignore SPR (50%) to all enemies | 45 | Black | 20 | 15 | 10 | 4 | 1 | ![]() | |
Ultima +2 | Magic damage (60x) with ignore SPR (50%) to all enemies![]() |
45 | Black | 30 | 23 | 15 | 8 | 2 | ![]() | |
Magical Activation +1 | Increase MAG/SPR (100%) for 3 turns to caster | - | 25 | Tech | 20 | 15 | 10 | 4 | - | ![]() |
Magical Activation +2 | Increase MAG/SPR (120%) for 3 turns to caster Enable skills for 6 turns to caster: Dual White Magic, Successor - Maduin's Power |
- | 25 | Tech | 30 | 23 | 15 | 8 | 2 | ![]() |
Chaos Wave +1 | Magic damage (2.1x) with ignore SPR (50%) to all enemies If used after Magical Activation: Magic damage (4.2x) with ignore SPR (50%) to all enemies ![]() |
35 0 |
Black | 15 | 10 | 8 | 2 | - | ![]() | |
Chaos Wave +2 | Magic damage (2.1x) with ignore SPR (50%) to all enemies If used after Magical Activation: Magic damage (4.2x) with ignore SPR (50%) to all enemies ![]() Gain access: Chaos Wave Awakened +2 |
35 0 |
Black | 23 | 15 | 12 | 4 | 2 | ![]() |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Riot Blade - Trance | Base | Magic damage (2.5x) with ignore SPR (50%) to all enemies | 7 | 14 ![]() |
Max | Magic damage (3.45x) with ignore SPR (50%) to all enemies | ||||
6![]() |
Riot Blade - Trance | Base | Magic damage (2.7x) with ignore SPR (50%) to all enemies | 9 | 16 ![]() |
Max | Magic damage (3.9x) with ignore SPR (50%) to all enemies | ||||
7![]() |
Riot Blade - Trance | Base | Magic damage (4.95x) with ignore SPR (50%) to all enemies | 9 | 22 ![]() |
Max | Magic damage (6.4x) with ignore SPR (50%) to all enemies |
Awakening Materials
6★ | 7★ |
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Sprites
5![]() |
6![]() |
7![]() |
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Quotes
Background Story
5★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. Able to wield magical powers believed lost to the world, Terra was used as a weapon by the Gestahl Empire bent on world domination. However, she was eventually saved by the treasure hunter Locke and joined him in the fight against the empire by becoming a member of the Returners. Dedicating herself to their cause, she travels with the group to see the esper Valigarmanda, where a strange power resonates with her. In moments, Terra transforms into an esper and flees to an unknown location. |
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6★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. Terra's interaction with the esper Valigarmanda triggered the incredible powers dormant within her, causing her to lose control. However, when her friends present her with the magicite shard of her father, the esper Maduin, she regains the memories surrounding her dual human and esper parentage. After learning the truth behind her origins, she is resolved to reconcile both of her families by wielding her great powers to save the world. |
7★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. After Kefka destroys the world, Terra finds herself in the village of Mobliz taking care of a group of orphans that awaken a strange new feeling within her. Confused by this emotion, she loses her power to do battle until she realizes what she had been feeling all along was love. She then chooses to fight anew to protect the future of the children. |
Fusion
5★ | This warm power... Is that you, father? |
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6★ | I was born between the worlds of humans and espers... With this power...I know what I must do... |
7★ | I will protect everyone's future. And I will absolutely return to those children. |
Awakening
6★ | Humans and espers... If they weren't compatible, I never would've been born... |
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7★ | Surely that growing within me is the ability to love... |
Summon
5★ | What form is this...? Wh-who am I...? |
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6★ | I was raised in the land of espers... I finally remembered. |
7★ | I'll join as well, to protect both the living, and those who've yet to be born! |
Trust Mastery
Thank you. I can fight, if only for the sake of everyone's futures. |
User Review
- 7* Trance Terra Overview by Memel0rd (brave-exvius.com, September 2018)
- Enhanced Trance Terra Review by Memel0rd (brave-exvius.com, October 2017)
- Should You Pull August 18th, 2017
Notes
Gameplay
- Terra has several variants: Magitek Armor Terra, Trance Terra, Magitek Warrior Terra and Terra -Neo Vision-.
Trivia
- Main protagonist of Final Fantasy VI.
- Trance is Terra's special ability that allows her to transform into an Esper, allowing her magic damage output to increase greatly.
- This form also alludes to her 4th and final battle against Humbaba that is terrorizing the ruined town of Mobliz, which allows Terra to transform into an Esper permanently throughout the entire battle, greatly improving her Trance ability.