Final Fantasy Brave Exvius Wiki

How to unlock[]

You can unlock this optional dungeon to strenghten an esper, Garuda. To unlock this dungeon, talk to the Chancellor' Envoy in the Special Forces Training Grounds after clearing The Sealed Tower - Level 4.

The Raptor's Skydais - Trial of the Stormclad Avian[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
550 20 1 50000 1000000 30000 Lapis100
2-star★ Garuda
Mission
Complete the quest Lapis100
Evoke an esper Green Supercite (20)
Clear without an ally being KO'd 5-star★ Super Trust Moogle (ALL 100%)
Defeat Garuda with a limit burst Gale TechniqueGale Technique
Boss Drop
Garuda Brave InsigniaBrave Insignia (20)

Boss Guide[]

Garuda[]

Garuda No. 2741
Race Avian

Garuda

Level 99
HP 18,000,000,000
MP 10,000
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+225% +225% +225% +225% +225% +225% +225% +225%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.
+50% Non-elemental resistance.

Abilities[]

Name Effect Target ATK DMG Element
Bolt Talon

Lightning physical damage (1.2x) to one enemy.

ST Physical Lightning
Fulminating Talon

Lightning physical damage (4x) to one enemy.

ST Physical Lightning
Gust Talon

Wind physical damage (1.2x) to one enemy.

ST Physical Wind
Tempestuous Talon

Wind physical damage (4x) to one enemy.

ST Physical Wind
Thunder Wave

Lightning physical damage (1x) to all enemies.

AoE Physical Lightning
Gigavolt

Lightning physical damage (3x) to all enemies.

AoE Physical Lightning
Lightning

Lightning physical damage (9x) to all enemies.

AoE Physical Lightning
Shock Wave

Wind physical damage (1x) to all enemies.

AoE Physical Wind
Wind Slash

Wind physical damage (3x) to all enemies.

AoE Physical Wind
Aerial Blast

Wind physical damage (9x) to all enemies.

AoE Physical Wind
Petrifying Storm

Wind physical damage (3x) to all enemies.
Inflict petrify (100%) to all enemies.

AoE Physical Wind
Sweep

Physical damage (1x) to all enemies

AoE Physical
Stop Blow

Physical damage (2x) to all enemies
Inflict stop (100%) for 3 turns to all enemies

AoE Physical
Destructing Blow

Physical damage (6x) to all enemies
Inflict paralyze (100%) to all enemies

AoE Physical
Aero

Wind magic damage (1.2x) to one enemy (Can be sealed and reflected.)

ST Magic Wind
Aeroga

Wind magic damage (3x) to all enemies (Can be sealed and reflected.)

AoE Magic Wind
Tornado

Wind magic damage (9x) to all enemies (Can be sealed.)
Reduce wind resistance (100%) for 3 turns to all enemies.

AoE Magic Wind
Thunder

Lightning magic damage (1.2x) to one enemy (Can be sealed and reflected.)

ST Magic Lightning
Thundaga

Lightning magic damage (3x) to all enemies (Can be sealed and reflected.)

AoE Magic Lightning
Burst

Lightning magic damage (9x) to all enemies (Can be sealed and reflected.)
Reduce earth resistance (100%) for 3 turns to all enemies.

AoE Magic Lightning
Gust

Wind magic damage (1x) to all enemies.
Wind magic damage (1x) to all allies.

AoE
Allies
Magic Wind
Great Whirlwind

Wind magic damage (3x) to all enemies.
Wind magic damage (3x) to all allies.

AoE
Allies
Magic Wind
Billowing Veil

Wind magic damage (9x) to all enemies.

AoE Magic Wind
Plasma

Lightning magic damage (1x) to all enemies.

AoE Magic Lightning
Electrical Discharge

Lightning magic damage (1x) to all enemies.
Lightning magic damage (1x) to all allies.

AoE
Allies
Magic Lightning
Electrify

Lightning magic damage (3x) to all enemies.
Lightning magic damage (3x) to all allies.

AoE
Allies
Magic Lightning
Slipbolt

Lightning magic damage (3x) to all enemies.
Lightning magic damage (0.05x) per turn for 3 turns to all enemies.

AoE Magic Lightning
Magic Wave

Magic damage (3.5x) to all enemies

AoE Magic
Punishment

Fixed attack with magic damage (3x) to one enemy

ST Fixed Magic
Flare Star

Fixed attack with magic damage (4x) to all enemies
Fixed attack with magic damage (4x) to all enemies

AoE Fixed Magic
Catastrophic Gale

Wind fixed attack with magic damage (1x) to all enemies
Wind fixed attack with magic damage (1x) to all allies

AoE
Allies
Fixed Magic Wind
Catastrophic Cyclone

Wind fixed attack with magic damage (2.1x) to all enemies
Wind fixed attack with magic damage (2.1x) to all allies

AoE
Allies
Fixed Magic Wind
Catastrophic Bolt

Lightning fixed attack with magic damage (1x) to all enemies
Lightning fixed attack with magic damage (1x) to all allies

AoE
Allies
Fixed Magic Lightning
Catastrophic Blitz

Lightning fixed attack with magic damage (2.1x) to all enemies
Lightning fixed attack with magic damage (2.1x) to all allies

AoE
Allies
Fixed Magic Lightning
Dreadbolt Curse

Reduce lightning resistance (35%) for 3 turns to all enemies.

AoE
Dreadgale Curse

Reduce wind resistance (80%) for 3 turns to all enemies.

AoE
Darkcloud Shackles Lvl. 1

Reduce ATK/DEF/MAG/SPR (100%) for 2 turns to all enemies.

AoE
Darkcloud Shackles Lvl. 2

Reduce ATK/DEF/MAG/SPR (150%) for 2 turns to all enemies.

AoE
Darkcloud Shackles Lvl. 3

Reduce ATK/DEF/MAG/SPR (200%) for 2 turns to all enemies.

AoE
Darkcloud Gaol Lvl. 1

Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies.

AoE
Darkcloud Gaol Lvl. 2

Reduce ATK/DEF/MAG/SPR (150%) for 3 turns to all enemies.

AoE
Darkcloud Gaol Lvl. 3

Reduce ATK/DEF/MAG/SPR (200%) for 3 turns to all enemies.

AoE
Darkgale Field Lvl. 1

Decrease physical accuracy (200%) for 2 turns to all enemies (can't be dispelled)

AoE
Darkgale Field Lvl. 2

Decrease physical accuracy (225%) for 2 turns to all enemies (can't be dispelled)

AoE
Darkgale Field Lvl. 3

Decrease physical accuracy (250%) for 2 turns to all enemies (can't be dispelled)

AoE
Hollowing Gust

Remove all buffs from all enemies

AoE
Barthundaga

Increase lightning resistance (100%) for 2 turns to all allies (Can be sealed and reflected)

Allies
Baraeroga

Increase wind resistance (100%) for 2 turns to all allies (Can be sealed and reflected)

Allies
Dazzling Feather

Dodge 3 physical attacks for 5 turns to all allies

Allies
Garuda donned a cyclone!

Mitigate magic damage taken (75%) for 999 turns to caster (can't be dispelled)

Self
Physiomagic Barrier

Mitigate damage taken (99%) to caster for 3 turns (can't be dispelled)

Self
"If you want to demonstrate your strength, strike me."

Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled)

Self
"I see... so you're confident in your strength."

Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled)

Self
"So you want to demonstrate your resilience..."

Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled)

Self
"Now, take my attack head-on!"

Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled)

Self
Wind concentrates around Garuda.

Enable area effect to enemy's area: Increase Jump damage (100%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (10%) for 3 turns, increase lightning and wind magic damage (10%) for 3 turns.

Field
Lightning and Wind Field

Enable area effect to enemy's area: Reduce lightning and wind resistance (50%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (50%) for 3 turns, increase lightning and wind magic damage (50%) for 3 turns.

Field
Wind magic began to crystallize.

Summons an Elemental Wind Matter.

Wind and lightning magic began to crystallize.

Summons an Elemental Wind Matter.
Summons an Elemental Lightning Matter.

Wind swirls around Garuda...

Enters Shield Up mode next turn

The cyclone around Garuda dissipated!

Enters Shield Down mode

Attack Pattern[]

Phase 0 (100% HP)[]

  • Fixed Area Effect:
    • Increase wind and lightning physical and magic damage (25%) to both sides
  • Turn 1 (Preemptive Strike):
    • Garuda's words echo in your mind...
    • "Come, let's start this trial."
    • "However, if you are not confident in your strength..."
    • "You can demonstrate your resilience instead."
    • "If you want to demonstrate your strength, strike me."
    • "If you want to demonstrate your resilience, stay put."
    • Ends turn
  • Turn 2:
    • If dealt any damage:
      • "I see... so you're confident in your strength."
      • "Fine. Your strength or my new powers..."
      • "Let's find out which is greater."
      • Wind concentrates around Garuda.
      • Ends turn
      • Enters Phase 1 next turn
    • If not dealt any damage:
      • "So you want to demonstrate your resilience..."
      • "Fine. Then, after your next move..."
      • "I will strike you with all my might."
      • "Let's see you endure this!"
      • Ends turn
  • Turn 3:
    • "Now, take my attack head-on!"
    • Billowing Veil
    • Aerial Blast
    • Lightning
    • Ends turn
  • Turn 4:
    • "Splendid. You have done well to resist my powers."
    • "I will acknowledge the might of your defense."
    • Ends the fight

Phase 1 (100% - 81% HP)[]

  • Fixed Area Effect:
    • Increase wind and lightning physical and magic damage (25%) to both sides
  • Garuda has 2 modes: He will start the fight clad in a Cyclone Shield.
    • Dealing less than 4,500,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn:
      • If hit with physical attacks last turn:
        • Dreadbolt Curse
        • Barthundaga
        • Slipbolt
      • If hit with magic attacks last turn:
        • Dreadgale Curse
        • Baraeroga
        • Petrifying Storm
    • Dealing more than 4,500,000,000 damage in one turn will trigger The cyclone around Garuda dissipated! at the end of the turn, causing Garuda to switch to Shield Down mode.
  • Pushing Garuda down to 75% will lock his HP, beginning Phase 2 of the battle.

1 2 3 4
  • Garuda donned a cyclone!
  • Wind magic began to crystallize.
  • Billowing Veil
  • Dazzling Feather
  • Wind Slash
  • Aeroga
  • Magic Wave
  • Fulminating Talon
  • 2x Thundaga
  • Aeroga
  • Thundaga
  • Sweep
  • Hollowing Gust
  • Aeroga
  • Thundaga
  • Darkcloud Shackles Lvl. 1
5, 8, ... 6, 9, ... 7, 10, ...
  • Billowing Veil
  • Dazzling Feather
  • Tornado
  • Aerial Blast
  • Aeroga
  • Magic Wave
  • Sweep
  • Burst
  • Lightning
  • Thundaga
  • Darkcloud Gaol Lvl. 1
  • Wind magic began to crystallize.
  • Flare Star
  • Tornado
  • Aerial Blast
  • Burst
  • Lightning
  • Hollowing Gust

1 2 3 4
  • Lightning and Wind Field
  • Physiomagic Barrier
  • Aero
  • Thunder
  • 2x Bolt Talon
  • 2x Thunder
  • Gust Talon
  • Bolt Talon
  • Shock Wave
  • Plasma
  • Wind swirls around Garuda...

  • On odd turns: Darkgale Field Lvl. 1

Phase 2 (75% - 46% HP)[]

  • Fixed Area Effect:
    • Increase wind and lightning physical and magic damage (50%) to both sides
  • Garuda still has his 2 modes: If more than 4,500,000,000 damage was dealt while pushing the 75% HP threshold, Garuda will start this phase in Shield Down mode with his turn rotation reset. Otherwise, he will reset his Shield Up rotation, but with an extra turn and slightly altered start as listed below.
    • Dealing less than 6,000,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn. This includes self-inflicted damage:
      • If hit with physical attacks last turn:
        • Dreadbolt Curse
        • Barthundaga
        • Slipbolt
      • If hit with magic attacks last turn:
        • Dreadgale Curse
        • Baraeroga
        • Petrifying Storm
    • Dealing more than 6,000,000,000 damage in one turn will trigger The cyclone around Garuda dissipated! at the end of the turn, causing Garuda to switch to Shield Down mode.
  • Pushing Garuda down to 45% will lock his HP, beginning Phase 3 of the battle.
  • If Garuda starts this phase in Shield Up mode, his first 2 turns will look as follows (with no counters happening on either turn). Starting from the 3rd turn, his rotation will go back to normal, starting on turn 2 of his regular rotation (Gust, Tempestuous Talon, Aeroga):
1a 1b
  • Wind and lightning magic began to crystallize.
  • Billowing Veil
  • Dazzling Feather
  • Electrical Discharge
  • Gigavolt
  • Thundaga
  • Magic Wave
  • Garuda donned a cyclone!
  • Electrical Discharge
  • Gigavolt
  • Thundaga
  • Magic Wave

1 2 3 4
  • Garuda donned a cyclone!
  • Wind and lightning magic began to crystallize.
  • Billowing Veil
  • Dazzling Feather
  • Electrical Discharge
  • Gigavolt
  • Thundaga
  • Magic Wave
  • Gust
  • Tempestuous Talon
  • Aeroga
  • 2x Electrical Discharge
  • Stop Blow
  • Hollowing Gust
  • Aeroga
  • Thundaga
  • Darkcloud Shackles Lvl. 2
5, 8, ... 6, 9, ... 7, 10, ...
  • Billowing Veil
  • Dazzling Feather
  • Burst
  • Lightning
  • Thundaga
  • Magic Wave
  • Stop Blow
  • Tornado
  • Aerial Blast
  • 2x Gust
  • Darkcloud Gaol Lvl. 2
  • Wind and lightning magic began to crystallize.
  • Flare Star
  • Tornado
  • Burst
  • Catastrophic Gale
  • Catastrophic Bolt
  • Hollowing Gust

1 2 3
  • Lightning and Wind Field
  • Physiomagic Barrier
  • Shock Wave
  • Thunder Wave
  • Gust Talon
  • Bolt Talon
  • Shock Wave
  • Plasma
  • Wind swirls around Garuda...

  • On odd turns: Darkgale Field Lvl. 2

Phase 3 (45% - 0% HP)[]

  • Fixed Area Effect:
    • Increase wind and lightning physical and magic damage (100%) to both sides
  • Garuda still has his 2 modes: If more than 6,000,000,000 damage was dealt while pushing the 45% HP threshold, Garuda will start this phase in Shield Down mode with his attack rotation reset. Otherwise, he will reset his Shield Up rotation, but with an extra turn and slightly altered start as listed below.
    • Dealing less than 8,000,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn. This includes self-inflicted damage:
      • If hit with physical attacks last turn:
        • Dreadbolt Curse
        • Barthundaga
        • Slipbolt
      • If hit with magic attacks last turn:
        • Dreadgale Curse
        • Baraeroga
        • Petrifying Storm
    • Dealing more than 8,000,000,000 damage in one turn will trigger The cyclone around Garuda dissipated! at the end of the turn, causing Garuda to switch to Shield Down mode.
  • If Garuda starts this phase in Shield Up mode, his first 2 turns will look as follows (with no counters happening on either turn). Starting from the 3rd turn, his rotation will go back to normal, starting on turn 2 of his regular rotation (Electrify, Gigavolt, Thundaga):
1a 1b
  • Wind and lightning magic began to crystallize.
  • Billowing Veil
  • Dazzling Feather
  • Great Whirlwind
  • Wind Slash
  • Aeroga
  • Magic Wave
  • Garuda donned a cyclone!
  • Great Whirlwind
  • Wind Slash
  • Aeroga
  • Magic Wave

1 2 3 4
  • Garuda donned a cyclone!
  • Wind and lightning magic began to crystallize.
  • Billowing Veil
  • Dazzling Feather
  • Great Whirlwind
  • Wind Slash
  • Aeroga
  • Magic Wave
  • Electrify
  • Gigavolt
  • Thundaga
  • 2x Electrify
  • Destructing Blow
  • Stop Blow
  • Darkcloud Shackles Lvl. 3
  • Aeroga
  • Thundaga
  • Hollowing Gust
5, 8, ... 6, 9, ... 7, 10, ...
  • Billowing Veil
  • Dazzling Feather
  • Burst
  • Lightning
  • Electrify
  • Magic Wave
  • Destructing Blow
  • Tornado
  • Aerial Blast
  • Aeroga
  • Stop Blow
  • Darkcloud Gaol Lvl. 3
  • Wind and lightning magic began to crystallize.
  • Flare Star
  • Aerial Blast
  • Lightning
  • Catastrophic Cyclone
  • Catastrophic Blitz
  • Hollowing Gust

1 2
  • Lightning and Wind Field
  • Physiomagic Barrier
  • Shock Wave
  • Thunder Wave
  • Wind swirls around Garuda...

  • On odd turns: Darkgale Field Lvl. 3

Elemental Wind Matter[]

Elemental Wind Matter No. 2742
Race Stone

Elemental Wind Matter

Level 99
HP 200
MP 9,999
ATK 10,000
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.

Abilities[]

Name Effect Target ATK DMG Element
The elemental wind matter shatters into pieces!

100% HP damage to caster.

Self Fixed
Wind Magic Ruination

Wind magic* damage (1x) to all enemies.

AoE Fixed Magic Wind
Air Pollution

Remove resistances to Poison, Blind, Sleep, Silence, Paralyze, Confusion, Disease and Petrify from all enemies for 6 turns.

AoE
Boltgale Curse Lvl. 1

Reduce lightning and wind resistance (200%) for 3 turns to all enemies.

AoE
Boltgale Curse Lvl. 2

Reduce lightning and wind resistance (250%) for 3 turns to all enemies.

AoE
Boltgale Curse Lvl. 3

Reduce lightning and wind resistance (300%) for 3 turns to all enemies.

AoE
Boltgale Curse Lvl. 4

Reduce lightning and wind resistance (350%) for 3 turns to all enemies.

AoE
Boltgale Curse Lvl. 5

Reduce lightning and wind resistance (400%) for 3 turns to all enemies.

AoE
Boltgale Curse Lvl. 6

Reduce lightning and wind resistance (450%) for 3 turns to all enemies.

AoE
Boltgale Curse Lvl. 7

Reduce lightning and wind resistance (500%) for 3 turns to all enemies.

AoE
Turbulent Surge Lvl. 1

Enable area effect to enemy's area: Increase Jump damage (1000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (25%) for 3 turns, increase lightning and wind magic damage (25%) for 3 turns.

Field
Turbulent Surge Lvl. 2

Enable area effect to enemy's area: Increase Jump damage (2000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (50%) for 3 turns, increase lightning and wind magic damage (50%) for 3 turns.

Field
Turbulent Surge Lvl. 3

Enable area effect to enemy's area: Increase Jump damage (3000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (100%) for 3 turns, increase lightning and wind magic damage (100%) for 3 turns.

Field
Turbulent Surge Lvl. 4

Enable area effect to enemy's area: Increase Jump damage (4000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (125%) for 3 turns, increase lightning and wind magic damage (125%) for 3 turns.

Field
Turbulent Surge Lvl. 5

Enable area effect to enemy's area: Increase Jump damage (5000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (150%) for 3 turns, increase lightning and wind magic damage (150%) for 3 turns.

Field
Turbulent Surge Lvl. 6

Enable area effect to enemy's area: Increase Jump damage (6000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (175%) for 3 turns, increase lightning and wind magic damage (175%) for 3 turns.

Field
Turbulent Surge Lvl. 7

Enable area effect to enemy's area: Increase Jump damage (7000%) for 3 turns.
Enable area effect to ally's area: Increase lightning and wind physical damage (200%) for 3 turns, increase lightning and wind magic damage (200%) for 3 turns.

Field

Attack Pattern[]

  • Elemental Wind Matter attacks immediately on the turn it is summoned, and ends its 7th turn by killing itself.
    • Whenever it is defeated, whether player- or self-inflicted, it uses Wind Magic Ruination.
Order Attack Pattern for Turn
1 Boltgale Curse Lvl. 1

Turbulent Surge Lvl. 1
Air Pollution

2 Boltgale Curse Lvl. 2

Turbulent Surge Lvl. 2

3 Boltgale Curse Lvl. 3

Turbulent Surge Lvl. 3

4 Boltgale Curse Lvl. 4

Turbulent Surge Lvl. 4
Air Pollution

5 Boltgale Curse Lvl. 5

Turbulent Surge Lvl. 5

6 Boltgale Curse Lvl. 6

Turbulent Surge Lvl. 6

7 Boltgale Curse Lvl. 7

Turbulent Surge Lvl. 7
The elemental wind matter shatters into pieces!
Wind Magic Ruination

Elemental Lightning Matter[]

Elemental Lightning Matter No. 2743
Race Stone

Elemental Lightning Matter

Level 99
HP 200
MP 9,999
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Vulnerable to ATK/DEF/MAG/SPR break.

Abilities[]

Name Effect Target ATK DMG Element
The elemental lightning matter shatters into pieces!

100% HP damage to caster.

Self Fixed
Graviga Force

50% HP damage to all enemies

AoE Fixed
Lightning Magic Ruination

Lightning magic* damage (1x) to all enemies.

AoE Fixed Magic Lightning
Boltgale Barrier Lvl. 1

Increase lightning and wind physical damage (10%) for 3 turns to all allies.
Increase lightning and wind magic damage (10%) for 3 turns to all allies.
Increase lightning and wind physical damage (10%) for 3 turns to all enemies.
Increase lightning and wind magic damage (10%) for 3 turns to all enemies.

Allies
AoE
Boltgale Barrier Lvl. 2

Increase lightning and wind physical damage (25%) for 3 turns to all allies.
Increase lightning and wind magic damage (25%) for 3 turns to all allies.
Increase lightning and wind physical damage (25%) for 3 turns to all enemies.
Increase lightning and wind magic damage (25%) for 3 turns to all enemies.

Allies
AoE
Boltgale Barrier Lvl. 3

Increase lightning and wind physical damage (50%) for 3 turns to all allies.
Increase lightning and wind magic damage (50%) for 3 turns to all allies.
Increase lightning and wind physical damage (50%) for 3 turns to all enemies.
Increase lightning and wind magic damage (50%) for 3 turns to all enemies.

Allies
AoE
Boltgale Barrier Lvl. 4

Increase lightning and wind physical damage (75%) for 3 turns to all allies.
Increase lightning and wind magic damage (75%) for 3 turns to all allies.
Increase lightning and wind physical damage (75%) for 3 turns to all enemies.
Increase lightning and wind magic damage (75%) for 3 turns to all enemies.

Allies
AoE
Boltgale Barrier Lvl. 5

Increase lightning and wind physical damage (100%) for 3 turns to all allies.
Increase lightning and wind magic damage (100%) for 3 turns to all allies.
Increase lightning and wind physical damage (100%) for 3 turns to all enemies.
Increase lightning and wind magic damage (100%) for 3 turns to all enemies.

Allies
AoE
Boltgale Barrier Lvl. 6

Increase lightning and wind physical damage (125%) for 3 turns to all allies.
Increase lightning and wind magic damage (125%) for 3 turns to all allies.
Increase lightning and wind physical damage (125%) for 3 turns to all enemies.
Increase lightning and wind magic damage (125%) for 3 turns to all enemies.

Allies
AoE
Boltgale Barrier Lvl. 7

Increase lightning and wind physical damage (150%) for 3 turns to all allies.
Increase lightning and wind magic damage (150%) for 3 turns to all allies.
Increase lightning and wind physical damage (150%) for 3 turns to all enemies.
Increase lightning and wind magic damage (150%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 1

Increase ATK/MAG (5%) for 3 turns to all allies.
Increase ATK/MAG (100%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 2

Increase ATK/MAG (10%) for 3 turns to all allies.
Increase ATK/MAG (200%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 3

Increase ATK/MAG (15%) for 3 turns to all allies.
Increase ATK/MAG (300%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 4

Increase ATK/MAG (20%) for 3 turns to all allies.
Increase ATK/MAG (350%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 5

Increase ATK/MAG (25%) for 3 turns to all allies.
Increase ATK/MAG (400%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 6

Increase ATK/MAG (30%) for 3 turns to all allies.
Increase ATK/MAG (450%) for 3 turns to all enemies.

Allies
AoE
Amplified Acrimony Lvl. 7

Increase ATK/MAG (35%) for 3 turns to all allies.
Increase ATK/MAG (500%) for 3 turns to all enemies.

Allies
AoE

Attack Pattern[]

  • Elemental Lightning Matter attacks immediately on the turn it is summoned, and ends its 7th turn by killing itself.
    • Whenever it is defeated, whether player- or self-inflicted, it uses Lightning Magic Ruination.
Order Attack Pattern for Turn
1 Boltgale Barrier Lvl. 1

Amplified Acrimony Lvl. 1
Graviga Force

2 Boltgale Barrier Lvl. 2

Amplified Acrimony Lvl. 2

3 Boltgale Barrier Lvl. 3

Amplified Acrimony Lvl. 3

4 Boltgale Barrier Lvl. 4

Amplified Acrimony Lvl. 4
Graviga Force

5 Boltgale Barrier Lvl. 5

Amplified Acrimony Lvl. 5

6 Boltgale Barrier Lvl. 6

Amplified Acrimony Lvl. 6

7 Boltgale Barrier Lvl. 7

Amplified Acrimony Lvl. 7
The elemental lightning matter shatters into pieces!
Lightning Magic Ruination

Tips[]

  • See testimonials and discussions.
  • For the easy clear, avoid dealing any damage to Garuda on the first turn. Dealing just 1 HP of damage to Garuda on turn 1 will start his battle mode instead. Turn 2 no longer has any action restrictions, just surviving Garuda’s attacks will be enough to clear his challenge.

References[]

Videos[]

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