How to unlock[]
You can unlock this optional dungeon to strenghten an esper, Garuda. To unlock this dungeon, talk to the Chancellor' Envoy in the Special Forces Training Grounds after clearing The Sealed Tower - Level 4.
The Raptor's Skydais - Trial of the Stormclad Avian[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
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550 | 20 | 1 | 50000 | 1000000 | 30000 | ![]() 2 ![]() |
Mission | ||||||
Complete the quest | ![]() | |||||
Evoke an esper | ![]() | |||||
Clear without an ally being KO'd | 5![]() | |||||
Defeat Garuda with a limit burst | ![]() | |||||
Boss | Drop | |||||
Garuda | ![]() |
Boss Guide[]
Garuda[]
Garuda No. 2741 | ||
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Race | Avian | |
Level | 99 | |
HP | 18,000,000,000 | |
MP | 10,000 | |
ATK | ||
DEF | ||
MAG | ||
SPR |
Element Resistance | |||||||
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+225% | +225% | +225% | +225% | +225% | +225% | +225% | +225% |
Status Ailment Resistance | |||||||
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null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. +50% Non-elemental resistance. |
Abilities[]
Name | Effect | Target | ATK | DMG | Element |
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Bolt Talon | Lightning physical damage (1.2x) to one enemy. |
ST | Physical | ![]() | |
Fulminating Talon | Lightning physical damage (4x) to one enemy. |
ST | Physical | ![]() | |
Gust Talon | Wind physical damage (1.2x) to one enemy. |
ST | Physical | ![]() | |
Tempestuous Talon | Wind physical damage (4x) to one enemy. |
ST | Physical | ![]() | |
Thunder Wave | Lightning physical damage (1x) to all enemies. |
AoE | Physical | ![]() | |
Gigavolt | Lightning physical damage (3x) to all enemies. |
AoE | Physical | ![]() | |
Lightning | Lightning physical damage (9x) to all enemies. |
AoE | Physical | ![]() | |
Shock Wave | Wind physical damage (1x) to all enemies. |
AoE | Physical | ![]() | |
Wind Slash | Wind physical damage (3x) to all enemies. |
AoE | Physical | ![]() | |
Aerial Blast | Wind physical damage (9x) to all enemies. |
AoE | Physical | ![]() | |
Petrifying Storm | AoE | Physical | ![]() | ||
Sweep | Physical damage (1x) to all enemies |
AoE | Physical | ||
Stop Blow | AoE | Physical | |||
Destructing Blow | AoE | Physical | |||
Aero | Wind magic damage (1.2x) to one enemy (Can be sealed and reflected.) |
ST | Magic | ![]() | |
Aeroga | Wind magic damage (3x) to all enemies (Can be sealed and reflected.) |
AoE | Magic | ![]() | |
Tornado | Wind magic damage (9x) to all enemies (Can be sealed.) |
AoE | Magic | ![]() | |
Thunder | Lightning magic damage (1.2x) to one enemy (Can be sealed and reflected.) |
ST | Magic | ![]() | |
Thundaga | Lightning magic damage (3x) to all enemies (Can be sealed and reflected.) |
AoE | Magic | ![]() | |
Burst | Lightning magic damage (9x) to all enemies (Can be sealed and reflected.) |
AoE | Magic | ![]() | |
Gust | Wind magic damage (1x) to all enemies. |
AoE Allies |
Magic | ![]() | |
Great Whirlwind | Wind magic damage (3x) to all enemies. |
AoE Allies |
Magic | ![]() | |
Billowing Veil | Wind magic damage (9x) to all enemies. |
AoE | Magic | ![]() | |
Plasma | Lightning magic damage (1x) to all enemies. |
AoE | Magic | ![]() | |
Electrical Discharge | Lightning magic damage (1x) to all enemies. |
AoE Allies |
Magic | ![]() | |
Electrify | Lightning magic damage (3x) to all enemies. |
AoE Allies |
Magic | ![]() | |
Slipbolt | AoE | Magic | ![]() | ||
Magic Wave | Magic damage (3.5x) to all enemies |
AoE | Magic | ||
Punishment | Fixed attack with magic damage (3x) to one enemy |
ST | Fixed | Magic | |
Flare Star | Fixed attack with magic damage (4x) to all enemies |
AoE | Fixed | Magic | |
Catastrophic Gale | Wind fixed attack with magic damage (1x) to all enemies |
AoE Allies |
Fixed | Magic | ![]() |
Catastrophic Cyclone | Wind fixed attack with magic damage (2.1x) to all enemies |
AoE Allies |
Fixed | Magic | ![]() |
Catastrophic Bolt | Lightning fixed attack with magic damage (1x) to all enemies |
AoE Allies |
Fixed | Magic | ![]() |
Catastrophic Blitz | Lightning fixed attack with magic damage (2.1x) to all enemies |
AoE Allies |
Fixed | Magic | ![]() |
Dreadbolt Curse | Reduce lightning resistance (35%) for 3 turns to all enemies. |
AoE | |||
Dreadgale Curse | Reduce wind resistance (80%) for 3 turns to all enemies. |
AoE | |||
Darkcloud Shackles Lvl. 1 | Reduce ATK/DEF/MAG/SPR (100%) for 2 turns to all enemies. |
AoE | |||
Darkcloud Shackles Lvl. 2 | Reduce ATK/DEF/MAG/SPR (150%) for 2 turns to all enemies. |
AoE | |||
Darkcloud Shackles Lvl. 3 | Reduce ATK/DEF/MAG/SPR (200%) for 2 turns to all enemies. |
AoE | |||
Darkcloud Gaol Lvl. 1 | Reduce ATK/DEF/MAG/SPR (100%) for 3 turns to all enemies. |
AoE | |||
Darkcloud Gaol Lvl. 2 | Reduce ATK/DEF/MAG/SPR (150%) for 3 turns to all enemies. |
AoE | |||
Darkcloud Gaol Lvl. 3 | Reduce ATK/DEF/MAG/SPR (200%) for 3 turns to all enemies. |
AoE | |||
Darkgale Field Lvl. 1 | Decrease physical accuracy (200%) for 2 turns to all enemies (can't be dispelled) |
AoE | |||
Darkgale Field Lvl. 2 | Decrease physical accuracy (225%) for 2 turns to all enemies (can't be dispelled) |
AoE | |||
Darkgale Field Lvl. 3 | Decrease physical accuracy (250%) for 2 turns to all enemies (can't be dispelled) |
AoE | |||
Hollowing Gust | AoE | ||||
Barthundaga | Increase lightning resistance (100%) for 2 turns to all allies (Can be sealed and reflected) |
Allies | |||
Baraeroga | Increase wind resistance (100%) for 2 turns to all allies (Can be sealed and reflected) |
Allies | |||
Dazzling Feather | Dodge 3 physical attacks for 5 turns to all allies |
Allies | |||
Garuda donned a cyclone! | Mitigate magic damage taken (75%) for 999 turns to caster (can't be dispelled) |
Self | |||
Physiomagic Barrier | Mitigate damage taken (99%) to caster for 3 turns (can't be dispelled) |
Self | |||
"If you want to demonstrate your strength, strike me." | Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled) |
Self | |||
"I see... so you're confident in your strength." | Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled) |
Self | |||
"So you want to demonstrate your resilience..." | Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled) |
Self | |||
"Now, take my attack head-on!" | Mitigate damage taken (99%) for 2 turns to caster (can't be dispelled) |
Self | |||
Wind concentrates around Garuda. | Enable area effect to enemy's area: Increase Jump damage (100%) for 3 turns. |
Field | |||
Lightning and Wind Field | Enable area effect to enemy's area: Reduce lightning and wind resistance (50%) for 3 turns. |
Field | |||
Wind magic began to crystallize. | Summons an Elemental Wind Matter. |
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Wind and lightning magic began to crystallize. | Summons an Elemental Wind Matter. |
||||
Wind swirls around Garuda... | Enters Shield Up mode next turn |
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The cyclone around Garuda dissipated! | Enters Shield Down mode |
Attack Pattern[]
Phase 0 (100% HP)[]
- Fixed Area Effect:
- Increase wind and lightning physical and magic damage (25%) to both sides
- Turn 1 (Preemptive Strike):
- Garuda's words echo in your mind...
- "Come, let's start this trial."
- "However, if you are not confident in your strength..."
- "You can demonstrate your resilience instead."
- "If you want to demonstrate your strength, strike me."
- "If you want to demonstrate your resilience, stay put."
- Ends turn
- Turn 2:
- If dealt any damage:
- "I see... so you're confident in your strength."
- "Fine. Your strength or my new powers..."
- "Let's find out which is greater."
- Wind concentrates around Garuda.
- Ends turn
- Enters Phase 1 next turn
- If not dealt any damage:
- "So you want to demonstrate your resilience..."
- "Fine. Then, after your next move..."
- "I will strike you with all my might."
- "Let's see you endure this!"
- Ends turn
- If dealt any damage:
- Turn 3:
- "Now, take my attack head-on!"
- Billowing Veil
- Aerial Blast
- Lightning
- Ends turn
- Turn 4:
- "Splendid. You have done well to resist my powers."
- "I will acknowledge the might of your defense."
- Ends the fight
Phase 1 (100% - 81% HP)[]
- Fixed Area Effect:
- Increase wind and lightning physical and magic damage (25%) to both sides
- Garuda has 2 modes: He will start the fight clad in a Cyclone Shield.
- Dealing less than 4,500,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn:
- If hit with physical attacks last turn:
- Dreadbolt Curse
- Barthundaga
- Slipbolt
- If hit with magic attacks last turn:
- Dreadgale Curse
- Baraeroga
- Petrifying Storm
- If hit with physical attacks last turn:
- Dealing more than 4,500,000,000 damage in one turn will trigger The cyclone around Garuda dissipated! at the end of the turn, causing Garuda to switch to Shield Down mode.
- Dealing less than 4,500,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn:
- Pushing Garuda down to 75% will lock his HP, beginning Phase 2 of the battle.
1 | 2 | 3 | 4 |
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5, 8, ... | 6, 9, ... | 7, 10, ... | |
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1 | 2 | 3 | 4 |
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- On odd turns: Darkgale Field Lvl. 1
Phase 2 (75% - 46% HP)[]
- Fixed Area Effect:
- Increase wind and lightning physical and magic damage (50%) to both sides
- Garuda still has his 2 modes: If more than 4,500,000,000 damage was dealt while pushing the 75% HP threshold, Garuda will start this phase in Shield Down mode with his turn rotation reset. Otherwise, he will reset his Shield Up rotation, but with an extra turn and slightly altered start as listed below.
- Dealing less than 6,000,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn. This includes self-inflicted damage:
- If hit with physical attacks last turn:
- Dreadbolt Curse
- Barthundaga
- Slipbolt
- If hit with magic attacks last turn:
- Dreadgale Curse
- Baraeroga
- Petrifying Storm
- If hit with physical attacks last turn:
- Dealing more than 6,000,000,000 damage in one turn will trigger The cyclone around Garuda dissipated! at the end of the turn, causing Garuda to switch to Shield Down mode.
- Dealing less than 6,000,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn. This includes self-inflicted damage:
- Pushing Garuda down to 45% will lock his HP, beginning Phase 3 of the battle.
- If Garuda starts this phase in Shield Up mode, his first 2 turns will look as follows (with no counters happening on either turn). Starting from the 3rd turn, his rotation will go back to normal, starting on turn 2 of his regular rotation (Gust, Tempestuous Talon, Aeroga):
1a | 1b |
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1 | 2 | 3 | 4 |
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5, 8, ... | 6, 9, ... | 7, 10, ... | |
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1 | 2 | 3 |
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- On odd turns: Darkgale Field Lvl. 2
Phase 3 (45% - 0% HP)[]
- Fixed Area Effect:
- Increase wind and lightning physical and magic damage (100%) to both sides
- Garuda still has his 2 modes: If more than 6,000,000,000 damage was dealt while pushing the 45% HP threshold, Garuda will start this phase in Shield Down mode with his attack rotation reset. Otherwise, he will reset his Shield Up rotation, but with an extra turn and slightly altered start as listed below.
- Dealing less than 8,000,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn. This includes self-inflicted damage:
- If hit with physical attacks last turn:
- Dreadbolt Curse
- Barthundaga
- Slipbolt
- If hit with magic attacks last turn:
- Dreadgale Curse
- Baraeroga
- Petrifying Storm
- If hit with physical attacks last turn:
- Dealing more than 8,000,000,000 damage in one turn will trigger The cyclone around Garuda dissipated! at the end of the turn, causing Garuda to switch to Shield Down mode.
- Dealing less than 8,000,000,000 damage in one turn while in Shield Up mode will cause Garuda to counter at the start of the following turn. This includes self-inflicted damage:
- If Garuda starts this phase in Shield Up mode, his first 2 turns will look as follows (with no counters happening on either turn). Starting from the 3rd turn, his rotation will go back to normal, starting on turn 2 of his regular rotation (Electrify, Gigavolt, Thundaga):
1a | 1b |
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1 | 2 | 3 | 4 |
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5, 8, ... | 6, 9, ... | 7, 10, ... | |
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1 | 2 |
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- On odd turns: Darkgale Field Lvl. 3
Elemental Wind Matter[]
Elemental Wind Matter No. 2742 | ||
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Race | Stone |
|
Level | 99 | |
HP | 200 | |
MP | 9,999 | |
ATK | 10,000 | |
DEF | ||
MAG | ||
SPR |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. |
Abilities[]
Attack Pattern[]
- Elemental Wind Matter attacks immediately on the turn it is summoned, and ends its 7th turn by killing itself.
- Whenever it is defeated, whether player- or self-inflicted, it uses Wind Magic Ruination.
Order | Attack Pattern for Turn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | Boltgale Curse Lvl. 1 Turbulent Surge Lvl. 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Boltgale Curse Lvl. 2 Turbulent Surge Lvl. 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Boltgale Curse Lvl. 3 Turbulent Surge Lvl. 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Boltgale Curse Lvl. 4 Turbulent Surge Lvl. 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Boltgale Curse Lvl. 5 Turbulent Surge Lvl. 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Boltgale Curse Lvl. 6 Turbulent Surge Lvl. 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | Boltgale Curse Lvl. 7 Turbulent Surge Lvl. 7 |
Elemental Lightning Matter[]
Elemental Lightning Matter No. 2743 | ||
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Race | Stone |
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Level | 99 | |
HP | 200 | |
MP | 9,999 | |
ATK | ||
DEF | ||
MAG | ||
SPR |
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. |
Abilities[]
Attack Pattern[]
- Elemental Lightning Matter attacks immediately on the turn it is summoned, and ends its 7th turn by killing itself.
- Whenever it is defeated, whether player- or self-inflicted, it uses Lightning Magic Ruination.
Order | Attack Pattern for Turn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | Boltgale Barrier Lvl. 1 Amplified Acrimony Lvl. 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Boltgale Barrier Lvl. 2 Amplified Acrimony Lvl. 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Boltgale Barrier Lvl. 3 Amplified Acrimony Lvl. 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Boltgale Barrier Lvl. 4 Amplified Acrimony Lvl. 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Boltgale Barrier Lvl. 5 Amplified Acrimony Lvl. 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Boltgale Barrier Lvl. 6 Amplified Acrimony Lvl. 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | Boltgale Barrier Lvl. 7 Amplified Acrimony Lvl. 7 |
Tips[]
- See testimonials and discussions.
- For the easy clear, avoid dealing any damage to Garuda on the first turn. Dealing just 1 HP of damage to Garuda on turn 1 will start his battle mode instead. Turn 2 no longer has any action restrictions, just surviving Garuda’s attacks will be enough to clear his challenge.
References[]
Videos[]
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