The High Seraph
Story
- Event Transcript: Story
Battle Info
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
15 | 1 | 717-1317 | 6000-12000 | 365 | 4![]() | |
Mission | ||||||
Complete the quest | 4![]() | |||||
Clear in 11 turns or more | ![]() | |||||
No items | ![]() | |||||
Clear without an ally being KO'd | ![]() | |||||
Monster | Boss | |||||
Ultima Demon (2) conditional |
Grand Seraph Ultima |
Boss Info
Grand Seraph Ultima | ||
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Race | Demon | |
Level | 99 | |
HP | 4,000,000 | |
MP | 15,000 | |
ATK | 400 | |
DEF | 25 | |
MAG | 450 | |
SPR | 25 |
Element Resistance | |||||||
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- | - | - | - | - | +100% | +100% | +100% |
Status Ailment Resistance | |||||||
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null | +50% | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to Gravity and Death. Immune to ATK/DEF/SPR Break. Vulnerable to MAG break. |
Abilities
- Grand Cross: Magic damage (1.5x) and inflict one random status effect (poison, blind, sleep, silence, paralyze and disease 10%) to all enemies
- Mute: Magic damage (4x) as MP drain to one enemy (targets the unit with highest current mp or provoke)
- Dispelja: Remove all status effects from all enemies (Note: sealable with Manufacted Nethicite or Sealing Blade)
- The power of darkness is coiling up!: Add dark element to physical attacks for 3 turns to all enemies
Inflict poison (100%) to all enemies - Summon: Summons two Ultima Demons
- Eschaton: Magic damage (4x) with ignore SPR (25%) to all enemies (5.33x effective mod)
- Ultima: Magic damage (2.5x) with ignore SPR (25%) to all enemies (3.33x effective mod)
Preemptive strike
- The power of darkness is coiling up!
Conditional Attacks
- 90% HP threshold (Max 1/battle): Eschaton, end turn
- 50% HP threshold (Max 1/battle): Eschaton, end turn
- Every 2 turns after 80% HP threshold: Ultima
- Every 4 turns: Mute
- Every 5 turns: Dispelja, The power of darkness is coiling up!
- Every 5 turns after 50% HP threshold: Dispelja, The power of darkness is coiling up!, Eschaton, end turn
- Every 6 turns: Grand Cross
- On 10th turn: Summon
Regular Attacks
- Up to 7 attacks per turn
- Will go through conditional attacks first, then use normal attacks to a total of 7 (unless conditional states otherwise)
Strategy
- The Boss can be killed with 2 Agrias' in 2 turns using, for example, Fire-element weapons
As always, remember to keep your buffs active and the boss' mag broken to survive over 11 turns. - On the first turn, the boss will grant your party an 'add dark element to attack' buff, making your physical attacks considerably weaker or downright useless, as the boss has 100% dark resistance.
- Use mages as your primary damage dealers
- For physical attackers, bring elemental weapons other than light, dark or earth - the buff will make your attacks half as effective, instead of totally ineffective (an average between the boss' resistances to dark and your weapon's element)
- Debuff the boss dark resistance
- Or use Bushido - Freedom or Dispelga on your party (the latter requires Dualcast)
- The Boss' Grand Cross can inflict a variety of ailments to your party. Consider using equipment, materia or units that resist immobilizing ailments, as well as units that can heal them (examples include: Ling, Lunera, Rasler, Mercenary Ramza).
- Consider using Diabolos, Sun Barrette, and Demon Killer on your main damage dealing unit - this will give more damage as the boss and its minions are Demons.
- On 10th turn, the boss will summon 2 Ultima Demons to its aid, which will immediately get a turn, as well as use Dispelja - prepare accordingly.
- On the preceding turn you may use Celes' Sealing Blade or materia Manufacted Nethicite to negate the incoming Dispelja, allowing you to keep your buffs.
Videos
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Event Period
Event Period:
- Start: Friday 8/4/17 00:00 PST
- End: Thursday 8/10/17 23:59 PST