The Aery
Overview
- Origin: Final Fantasy XIV
- Type: Equipment Enhancement Event
- Reference: Announcement
- Event Period: 5/14/20 00:00 - 5/27/20 23:59 PST
- Boosted Unique Modifier: Ul'dahn Falchion, Cobalt Winglet, Elements, Budding Maple Wand, Lunaris Rod, Golden Eye, Guts Knuckle, Inferno Saber, Inferno Saber+, Inferno Saber++, Dragon Wing Bow, Dragon Wing Bow+, Diabolos's Rod, Diabolos's Rod+, Fierce Goddess's Katana, Fierce Goddess's Katana+, Ice Demon's Katana, Ice Demon's Katana+, Ice Demon's Katana++, Knight Rider's Blade, Knight Rider's Blade+, Wind Sprite's Spear, Wind Sprite's Spear+, Nightbringer Wolf's Handgun, Nightbringer Wolf's Handgun+
Enhancing Equipment
- Select the equipment you wish to enhance. Each equipment has 3 ability slots to enhance.
- If you select equipment currently attached to a unit, it will be unequipped automatically from all parties.
- All types of weapon will be available to enhance, but some of them will have a boosted unique ability available only for the duration of current event.
- Equipment that can be crafted in the Craft > Enhance Equip. menu can be enhanced at any time regardless of their level. Their enhancements will still be retained after crafting. Equipment that can be crafted in the Craft > Equipment menu must be the base equipment without any enhancements to be crafted into the new equipment.
- Select the dungeon, and venture into each floor upon choosing your companion and party.
- Each entry will consume 1 orb. You can hold up to 10 orbs at a time, with 1 orb given per hour. Ranking up or using Lapis refresh for
100 will refill them to full. You can use Equipment Enhancement Orb Restore to restore 1 orb each.
- There are a total of 10 floors. Each floor will be increasing in difficulty, but also higher chance of rare or strong abilities.
- When you first enter this event, your regular party sets will be copied as a new, completely separate sets of party. You can equip different equipment and unit to this party set without changing other parties.
- Each entry will consume 1 orb. You can hold up to 10 orbs at a time, with 1 orb given per hour. Ranking up or using Lapis refresh for
- Each time you clear a floor, you will obtain event points and an ability.
- You may choose 1 from 3 different abilities chosen at random.
- Abilities that are already enhanced to your current equipment will not show up again.
- If those 3 slots are already filled, you may replace 1 of them, or skip.
- A weapon can have both a unique ability and a rare ability.
- Clearing all the floors available will render the dungeon completed.
- You can also choose to leave on any floor and keep all of the abilities you've obtained.
- In the case of game over, you can either retire with
100 and keep all of the abilities you've obtained, or leave and lose them.
- If the equipment selected had already been enhanced before, you will be given the option to choose between your newly obtained abilities, or with the set you had acquired previously.
- Troubleshooting
- To hold onto newly gained abilities prior to the event ending and maintenance beginning, remember to complete or retire from the dungeon, otherwise any gained abilities will be lost. Selected equipment that has not received its floor 1 ability will not gain any abilities.
- If the event ends before floor 10 has been completed, the equipment will keep the old abilities and not the gained abilities from the previous floors (i.e. you cannot choose between the new abilities and old abilities).
- Reset the game if equipment appears to be missing after maintenance is completed.
Party Composition
- Much like the Arena and 10-man trials this mode uses its own party and equipment composition.
- Enemies (e.g. Olivier, Petraryukos) can inflict status ailments. The use of abilities such as Clear Veil, Status Reset, etc. is advised.
- A new friend unit is chosen for every floor but otherwise your party will behave as though all floors are one continuous set of battles (e.g. LB, MP, HP, esper gauge, status ailments all carry over).
- You can use the early floors to build esper gauge and LBs. You can also save mana by using just the friend units' abilities to clear them.
Bonus Unit
Bonus: Increases the chance of unique abilities appearing. Up to 100% increased parameter to all stats, stackable with everything else.
Unit Bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Mystical Ice Lasswell |
![]() Hallowed Aegis Charlotte |
![]() Four Winds Physalis |
![]() War Hero Raegen |
![]() Untamed Wolf Edel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+100% | +100% | +100% | +100% | +100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Infernal Fire Rain |
![]() Dark Spirit Sol |
![]() Draconian Princess Fina |
![]() Supreme Deva Akstar |
![]() Y'shtola, the Sorceress | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+100% | +100% | +100% | +100% | +100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Y'shtola |
![]() Minfilia |
![]() Yda |
![]() Papalymo |
![]() Thancred | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+100% | +50% | +50% | +50% | +30% |
Abilities
Generic Abilities | |||||||
---|---|---|---|---|---|---|---|
HP | 1% | 3% | 5% | 7% | 10% | 12% | 15% |
MP | 1% | 3% | 5% | 7% | 10% | 12% | 15% |
ATK | 1% | 3% | 5% | 7% | 10% | 12% | 15% |
DEF | 1% | 3% | 5% | 7% | 10% | 12% | 15% |
MAG | 1% | 3% | 5% | 7% | 10% | 12% | 15% |
SPR | 1% | 3% | 5% | 7% | 10% | 12% | 15% |
Auto-Regen | Lv. 1 (200 HP, 1x) | Lv. 2 | Lv. 3 | Lv. 4 (1800 HP, 1x) | |||
Auto-Refresh | Lv. 1 (3%) |
Lv. 2 (5%) | |||||
DEF Auto-Boost | Lv. 1 (10%) |
Lv. 2 (20%) |
Lv. 3 (30%) |
Lv. 4 (40%) |
Lv. 5 (50%) | ||
SPR Auto-Boost | Lv. 1 (10%) |
Lv. 2 (20%) |
Lv. 3 (30%) |
Lv. 4 (40%) |
Lv. 5 (50%) | ||
Rare Abilities | |||||||
![]() |
High Tide+ - Increase LB gauge fill rate (150%) | ||||||
![]() |
Seal of Life and Power Lv. 4 - Increase HP/ATK (20%) | ||||||
![]() |
Seal of Life and Power Lv. 4 - Increase HP/ATK (20%) | ||||||
![]() |
Seal of Life and Power Lv. 4 - Increase HP/ATK (20%) | ||||||
![]() |
Seal of Skill and Soul Lv. 4 - Increase MP/SPR (20%) | ||||||
![]() |
Seal of Skill and Magic Lv. 4 - Increase MP/MAG (20%) | ||||||
![]() |
Seal of Power and Magic Lv. 7 - Increase ATK/MAG (35%) | ||||||
![]() |
ATK +40% | ||||||
![]() |
Seal of Life and Arms Lv. 4 - Increase HP/DEF (20%) | ||||||
![]() |
Seal of Life and Power Lv. 4 - Increase HP/ATK (20%) | ||||||
![]() |
Seal of Life and Soul Lv. 4 - Increase HP/SPR (20%) | ||||||
![]() |
MP +40% | ||||||
![]() |
Seal of Life and Skill Lv. 4 - Increase HP/MP (20%) | ||||||
![]() |
ATK +40% | ||||||
![]() |
HP +40% | ||||||
![]() |
Seal of Life and Power Lv. 4 - Increase HP/ATK (20%) | ||||||
Weapon Unique Abilities | |||||||
![]() |
Rampart - Increase HP (20%) and DEF (50%) Auto-buff DEF (50%) | ||||||
![]() |
Sentinel (FFXIV) - Increase resistance to all elements (30%) | ||||||
![]() |
Thin Air - Increase MP (20%) and SPR (40%) Recover MP (5%) per turn | ||||||
![]() |
Lucid Dreaming - Increase MP (20%) and SPR (50%) Recover MP (7%) per turn | ||||||
![]() |
Enochian - Increase MP (20%) and MAG (40%) Recover MP (5%) per turn | ||||||
![]() |
Sharpcast - Increase HP/MP (10%) and MAG (60%) | ||||||
![]() |
Meditation - Increase ATK (60%) Auto-heal (60 HP, 1.2x) per turn | ||||||
![]() ![]() ![]() |
Inferno Splitting Saber - Increase ATK (20%) Increase fire resistance (20%) | ||||||
![]() ![]() |
Piercing Dragon Wing Bow - Increase MAG (20%) Increase light resistance (20%) | ||||||
![]() ![]() |
Diabolos's Dark Rod - Increase MAG (20%) Increase dark resistance (20%) | ||||||
![]() ![]() |
Fierce Goddess's Supreme Katana - Increase ATK (20%) Increase lightning resistance (20%) | ||||||
![]() ![]() ![]() |
Ice Demon's Slashing Katana - Increase ATK (20%) Increase ice resistance (20%) | ||||||
![]() ![]() |
Knight Rider's War Blade - Increase ATK (20%) Increase earth resistance (20%) | ||||||
![]() ![]() |
Wind Sprite's Furious Spear - Increase MAG (20%) Increase water resistance (20%) | ||||||
![]() ![]() |
Nightbringer Wolf's Wild Handgun - Increase ATK (20%) Increase wind resistance (20%) |
Floor | Rare Ability Chance |
---|---|
1 | 1.20% |
2 | 1.20% |
3 | 1.80% |
4 | 1.80% |
5 | 2.40% |
6 | 3.018% |
7 | 3.018% |
8 | 6.024% |
9 | 6.024% |
10 | 9.06% |
- The average chance to get a rare ability is around 3 full clears (30 orbs).
- Stats that are discarded or rewritten can reappear in later stages.
- See Mechanics for more information about buffs/boosts, such as Auto-Shell.
Event Points
Points | Rewards |
---|---|
80 pts | ![]() |
150 pts | Fire Megacryst (10) |
380 pts | Equipment Enhancement Orb Restore (5) |
500 pts | Thancred |
710 pts | Ice Megacryst (10) |
1,000 pts | Ul'dahn Falchion |
1,260 pts | EX Summon Ticket |
1,890 pts | ![]() |
2,000 pts | Minfilia |
2,130 pts | Equipment Enhancement Orb Restore (5) |
2,800 pts | Lightning Megacryst (10) |
3,000 pts | Cobalt Winglet |
3,300 pts | ![]() |
3,800 pts | Fairies' Writ (10) |
4,000 pts | Papalymo |
4,800 pts | ![]() |
5,000 pts | Golden Eye |
5,280 pts | Equipment Enhancement Orb Restore (5) |
5,800 pts | Water Megacryst (10) |
6,000 pts | Yda |
6,800 pts | Rainbow Bloom (10) |
7,000 pts | Guts Knuckle |
7,400 pts | ![]() |
7,800 pts | 1![]() |
8,000 pts | Y'shtola |
9,100 pts | Earth Megacryst (10) |
9,600 pts | ![]() |
10,000 pts | Budding Maple Wand |
10,400 pts | Calamity Gem (10) |
12,600 pts | ![]() |
13,320 pts | Equipment Enhancement Orb Restore (5) |
15,000 pts | Wind Megacryst (10) |
18,000 pts | ![]() |
19,600 pts | 1![]() |
22,000 pts | ![]() |
24,700 pts | Prismatic Horn (10) |
27,000 pts | Light Megacryst (10) |
27,960 pts | ![]() |
32,000 pts | Calamity Writ (10) |
34,000 pts | ![]() |
37,000 pts | Divine Crystal (10) |
40,000 pts | ![]() |
44,000 pts | 1![]() |
49,000 pts | Dark Megacryst (10) |
50,440 pts | 4★+ Guaranteed Ticket |
54,500 pts | Fire Megacryst (10) |
60,000 pts | Ice Megacryst (10) |
65,500 pts | Equipment Enhancement Orb Restore (5) |
70,000 pts | Lightning Megacryst (10) |
72,000 pts | Water Megacryst (10) |
73,680 pts | Equipment Enhancement Orb Restore (5) |
76,500 pts | Earth Megacryst (10) |
82,000 pts | Wind Megacryst (10) |
87,500 pts | 1![]() |
95,000 pts | Light Megacryst (10) |
102,500 pts | Dark Megacryst (10) |
110,000 pts | Equipment Enhancement Orb Restore (5) |
117,500 pts | 1![]() |
125,000 pts | 1![]() |
132,500 pts | Equipment Enhancement Orb Restore (5) |
140,000 pts | 1![]() |
147,500 pts | 1![]() |
156,000 pts | Equipment Enhancement Orb Restore (5) |
164,500 pts | 1![]() |
173,000 pts | 1![]() |
183,000 pts | 5![]() |
193,000 pts | Equipment Enhancement Orb Restore (5) |
213,000 pts | ![]() |
233,000 pts | Equipment Enhancement Orb Restore (5) |
258,000 pts | ![]() |
283,000 pts | Equipment Enhancement Orb Restore (5) |
310,000 pts | ![]() |
- Every full clear nets ~17,700 points. The final reward cannot be earned even with diligent orb usage and all of the rewarded restore orbs; some refills via lapis or ranking up are needed.
Floor Composition
Floor | Monsters | Gil | Unit Exp | Rank Exp | Event Points (floor fixed) |
Kill Bonus Points |
---|---|---|---|---|---|---|
1F | Dran Sorn Gahr | 14,795 | 1,477 | 50 | 200 | 400 |
2F | Dran Sorn Gahr | 14,795 | 1,477 | 50 | 300 | 400 |
3F | Aery Wyvern | 14,795 | 1,477 | 50 | 500 | 600 |
4F | Aery Wyvern | 14,795 | 1,477 | 50 | 500 | 600 |
5F | Aery Wyvern | 14,795 | 1,477 | 50 | 600 | 600 |
6F | Aery Wyvern, Dran Sorn Gahr | 29,570 | 2,955 | 155 | 700 | 1,200 |
7F | Aery Wyvern, Dran Sorn Gahr | 29,570 | 2,955 | 155 | 700 | 1,200 |
8F | Nidhogg Broodling | 14,795 | 1,478 | 155 | 800 | 1,900 |
9F | Nidhogg Broodling | 14,795 | 1,478 | 155 | 900 | 1,900 |
10F | Nidhogg | 14,860 | 1,478 | 300 | 1,000 | 2,700 |
TOTAL | - | 177,565 | 17,729 | 1,170 | 6,200 | 11,500 |
Tips
- Bring sources of Dragon Killer.
- Floor 1-7 are not difficult. Floor 8-10 might require breaks and chaining.
- A mixed damage party is recommended. Enemies might be strong against physical or magic damage and might have elemental resistances.
- All enemies are fully breakable.
- Floor 10:
- Nidhogg is neutral to all elements and immune to status ailments.