GL | JP |
Terra | ||||
---|---|---|---|---|
Rarity | 3 - 6 | |||
Role | ||||
Chain Family | Bolting Strike Chaos Wave Awakened Chaos Wave | |||
Categories | Mage Healer FFVI Evocation The Rebellion The Gathering The Guardians The Saviors Flowers of the Battlefield | |||
Acquisition | Rare Summon | |||
Time Limited | ||||
CG LB | No | |||
Series | FFVI | |||
Gender | Female | |||
Race | Human | |||
No. | 132, 133, 134, 501 | |||
TMR | UltimaUltima
|
A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. She was born possessing magic, a thing thought to be impossible in her world. The Gestahlian Empire seized control of her mind and made her a Magitek soldier, forcing her to assist them in their goal of world domination. When she is sent to Narshe to seize the frozen esper Valigarmanda, the esper resonates with her and the effect is so profound that it knocks her unconscious. She is freed from the empire's control when she wakes, but loses all memory of who she is.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3 | 1319 900 + 450 |
74 150 + 75 |
58 65 + 32 |
50 65 + 32 |
68 65 + 32 |
59 65 + 32 |
1 | 6 | 4 |
4 | 1702 900 + 450 |
96 150 + 75 |
75 65 + 32 |
65 65 + 32 |
87 65 + 32 |
76 65 + 32 |
1 | 8 | 4 |
5 | 2127 900 + 450 |
120 150 + 75 |
94 65 + 32 |
81 65 + 32 |
109 65 + 32 |
95 65 + 32 |
1 | 10 | 4 |
6 | 2765 900 + 450 |
156 150 + 75 |
122 65 + 32 |
118 65 + 32 |
141 65 + 32 |
123 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
3 | 3 | Lvl 5, Lvl 6 |
4 | 4 | Lvl 6, Lvl 7 |
5 | 4 | Lvl 7, Lvl 8 |
6 | 4 | Lvl 8, Lvl 8 |
Equipment with Exclusive Effects[]
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
6 | 47 | Ray of Hope | Cure all status ailments to all allies | 25 | ||
6 | 100 | Unlock Magic Awk+2 | Increase MAG (100%) for 4 turns to caster Enable skills for 4 turns to caster: Chaos Wave+2, Dualcast+2, Meteor+2 |
21 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4 | 45 | MAG +10% | Increase MAG (10%) | |||
4 | 57 | Guardian Mog Awk+2 | Cure all status ailments after battle Increase resistance to all status ailments (50%) | |||
6 | 1 | Lifesaver Awk+2 | Increase LB gauge fill rate (100%) Increase MAG (20%) and HP and MP (15%) Chance to counter physical attacks (20%) with Lifesaver+2 | |||
6 | 19 | MP +20% | Increase MP (20%) | |||
6 | 62 | MAG +20% | Increase MAG (20%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Lifesaver |
Lifesaver Awk+2 | Heal (800 HP, 2.5x) to all allies | ||||
Activated by Unlock Magic |
Dualcast Awk+2 | Cast 2 times: Any magic except blue magic | ||||
Activated by Unlock Magic |
Meteor Awk+2 | Consume all remaining MP to deal physical attack with magic damage (100% of consumed MP) with MAG scaling to all enemies | ||||
Activated by Unlock Magic |
Chaos Wave Awk+2 | Magic damage (2.7x) with ignore SPR (50%) to all enemies Chaos Wave Awakened |
35 |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
3 | 3 | Cure | Heal (150 HP, 3x) to one ally | 3 | ||
3 | 3 | Fire | Fire magic damage (1.2x) to one enemy Decrease fire resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 6 | Poisona | Cure poison to one ally | 3 | ||
3 | 12 | Drain | Magic damage (0.8x) as HP drain (30%) to one enemy | 5 | ||
3 | 22 | Fira | Fire magic damage (10x) to all enemies Bolting Strike |
10 | ||
4 | 22 | Dispel | Remove all status effects from one enemy | 7 | ||
4 | 33 | Cura | Heal (400 HP, 3x) to all allies | 7 | ||
5 | 43 | Firaga | Fire magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
5 | 49 | Raise | Revive one KO'd ally (30% HP) | 12 | ||
5 | 75 | Graviga | HP damage (75%) to all enemies | 20 | ||
6 | 27 | Dispelga | Remove all status effects from all enemies | 18 | ||
6 | 82 | Flare | Fire magic damage (70x) to one enemy Decrease fire and water resistance (100%) for 3 turns to one enemy |
35 | ||
6 | 93 | Full-Life | Revive one KO'd ally (100% HP) | 20 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
3 | Riot Blade | Base Lv 1 |
Physical damage (2.1x) to all enemies | 10 | |
Max Lv 10 |
Physical damage (2.55x) to all enemies | ||||
4 | Magic Flash | Base Lv 1 |
Physical damage (2.3x) to all enemies | 12 | |
Max Lv 15 |
Physical damage (3x) to all enemies | ||||
5 | Apocalyptic Blade | Base Lv 1 |
Physical damage (2.5x) to all enemies | 14 | |
Max Lv 20 |
Physical damage (3.45x) to all enemies | ||||
6 | Apocalyptic Blade | Base Lv 1 |
Physical damage (2.7x) to all enemies | 16 | |
Max Lv 25 |
Physical damage (3.9x) to all enemies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Mog | Cure all status ailments after battle | - | - | |||||||
Guardian Mog Awk+1 | Cure all status ailments after battle Increase resistance to all status ailments (25%) |
- | - | Healing | 10 | 5 | 1 | - | - | 60,000 |
Guardian Mog Awk+2 | Cure all status ailments after battle Increase resistance to all status ailments (50%) |
- | - | Healing | 15 | 8 | 2 | 1 | - | 60,000 |
Lifesaver | Increase LB gauge fill rate (100%) Increase MAG (20%) |
- | - | |||||||
Lifesaver Awk+1 | Increase LB gauge fill rate (100%) Increase MAG (20%) and HP and MP (15%) |
- | - | Support | 15 | 8 | 5 | 1 | - | 250,000 |
Lifesaver Awk+2 | Increase LB gauge fill rate (100%) Increase MAG (20%) and HP and MP (15%) Chance to counter physical attacks (20%) with Lifesaver+2 |
- | - | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Unlock Magic | Increase MAG (50%) for 4 turns to caster Enable skills for 4 turns to caster: Chaos Wave, Dualcast, Meteor |
- | 21 | |||||||
Unlock Magic Awk+1 | Increase MAG (75%) for 4 turns to caster Enable skills for 4 turns to caster: Chaos Wave+1, Dualcast+1, Meteor+1 |
- | 21 | Black | 15 | 10 | 8 | 2 | 1 | 500,000 |
Unlock Magic Awk+2 | Increase MAG (100%) for 4 turns to caster Enable skills for 4 turns to caster: Chaos Wave+2, Dualcast+2, Meteor+2 |
- | 21 | Black | 23 | 15 | 12 | 4 | 1 | 500,000 |
Conditional | ||||||||||
Lifesaver | Heal (800 HP, 2.5x) to all allies | - | - | Activated by Lifesaver | ||||||
Dualcast | Cast 2 times: Any magic except blue magic | - | - | Activated by Unlock Magic | ||||||
Meteor | Consume all remaining MP to deal physical attack with magic damage (30% of consumed MP) with MAG scaling to all enemies | 1 | - | Activated by Unlock Magic | ||||||
Chaos Wave | Magic damage (1.8x) with ignore SPR (50%) to all enemies Chaos Wave |
5 | 35 | Activated by Unlock Magic | ||||||
Dualcast | Cast 2 times: Any magic except blue magic | - | - | Activated by Unlock Magic | ||||||
Meteor | Consume all remaining MP to deal physical attack with magic damage (60% of consumed MP) with MAG scaling to all enemies | 3 | - | Activated by Unlock Magic | ||||||
Chaos Wave | Magic damage (1.8x) with ignore SPR (50%) to all enemies Chaos Wave Awakened |
8 | 35 | Activated by Unlock Magic | ||||||
Dualcast | Cast 2 times: Any magic except blue magic | - | - | Activated by Unlock Magic | ||||||
Meteor | Consume all remaining MP to deal physical attack with magic damage (100% of consumed MP) with MAG scaling to all enemies | 3 | - | Activated by Unlock Magic | ||||||
Chaos Wave | Magic damage (2.7x) with ignore SPR (50%) to all enemies Chaos Wave Awakened |
8 | 35 | Activated by Unlock Magic |
Awakening Materials[]
4 | 5 | 6 |
---|---|---|
Pearl of Wisdom (25) Esper Cryst (15) Luminous Horn (10) Farplane Dew (5) Sacred Crystal (5) 1,500 |
Luminous Horn (20) Farplane Dew (10) Sacred Crystal (10) Esper's Tear (5) Holy Crystal (5) 2,500 |
Rainbow Bloom (20) Fairies' Writ (10) Calamity Writ (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Sprites[]
3 | 4 | 5 | 6 |
---|---|---|---|
Quotes[]
Background Story[]
3★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. She was born possessing magic, a thing thought to be impossible in her world. The Gestahlian Empire seized control of her mind and made her a Magitek soldier, forcing her to assist them in their goal of world domination. When she is sent to Narshe to seize the frozen esper Valigarmanda, the esper resonates with her and the effect is so profound that it knocks her unconscious. She is freed from the empire's control when she wakes, but loses all memory of who she is. |
---|---|
4★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. She was born possessing magic and used by the Gestahlian Empire as a tool for murder. In Narshe, she meets a young man named Locke who invites her to join the Returners and rebel against Gestahl. But even as she joins in their fight, she cannot silence the questions in her heart. Who is she? Why is she alone able to use magic? And is there something wrong with her if she cannot understand human emotion? |
5★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. She was born possessing magic; the child of a union between an esper and a human woman. After being controlled by the Gestahlian Empire for most of her life, she finds herself nearly robbed of emotion. She tries to serve as a bridge between espers and humans, but cannot quell the anxiety she feels at being unable to understand the "love" that other people experience. Only after the world is destroyed and it falls to her to care for the orphans left behind in the destruction does she begin to understand what love is. |
6★ | A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. Terra's ability to use magic stems from her origins, having been born to an esper father and a human mother. During her journey, she eventually lost her will to fight after taking responsibility for the orphaned children in the village of Mobliz following Kefka's destruction of the world. There, the children taught Terra how to love, a feeling she had not been able to grasp before. This motivated her to join the fight once again in order to secure their future. |
Fusion[]
3★ | People only seem to want power, don't they? Do they really want to be like me? |
---|---|
4★ | A new power? It feels so warm... Like hugging a moogle. |
5★ | The power of magic... Before, I used it only to hurt others. Now, I will use it to protect them! |
6★ | Thank you. I'm starting to understand now thanks to all your help... |
Awakening[]
3★ | <blank> |
---|---|
4★ | I wonder...will I be able to love people someday? |
5★ | The feeling that's been growing inside me... I must fight to protect it! |
6★ | I can fight. I can fight for everyone's future! Also, for all the future children! |
User Review[]
Notes[]
Gameplay
- Terra has several variants: Magitek Armor Terra, Trance Terra, Magitek Warrior Terra and Terra -Neo Vision-.
Trivia
- Main protagonist of Final Fantasy VI.
- In the Japanese version, her original name is Tina.
- Riot Blade is Terra's Desperation Attack, which does physical damage in the game.
- Terra can only transform into an Esper during her Limit Burst, similar to what she does when Trance is used in the main game.
- While Terra has the Guardian Mog as her passive ability, it was originally from Final Fantasy IX as Eiko's unique ability.
- Terra is one of the few characters in the series who can naturally learn Ultima by leveling up. This alludes to how she has Ultima as a Trust Master Reward.
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