I'd like to make a minor modification to the map image. Is this feasible? In particular, I would like to add a marker for where the map appears to be split in terms of encounters. What I mean by this is that there are 14 encounters that are only located in the first part of the map, and then 12 encounters (+ boss battle) in the second half of the map. The split appears to be the first 'ramp' in the second above ground area. I will also add a section describing the encounter split (which encounters occur in the beginning areas, and which in the end areas). Cerbius (talk) 14:03, 18 July 2016 (EDT)
- The problem is on how to mark these without making the map more convoluted, they are already intricate enough and it's not getting any better. I think we can add notes on the "possible monsters" section instead separating them into regions. --Cysidus (talk) 08:40, 19 July 2016 (EDT)
These are the encounters, by area. Thoughts on how to integrate this data into the existing chart?
Unit1 | Unit2 | Unit3 | Gil | Exp |
---|---|---|---|---|
1st Area | Totals: | 1977 | 16887 | |
Black Widow | Mercury Bat | Wizard | 155 | 1300 |
Black Widow | Toadgre | Ghoul | 154 | 1301 |
Black Widow | Wizard | 105 | 865 | |
Ghoul | Bas-relief | 99 | 868 | |
Ghoul | Toadgre | 101 | 867 | |
Ice Sculpture | Ice Sculpture | Ice Sculpture | 144 | 1293 |
Mercury Bat | Bas-Relief | Wizard | 151 | 1299 |
Mercury Bat | Ice Sculpture | Wizard | 150 | 1297 |
Mercury Bat | Mercury Bat | Mercury Bat | 150 | 1305 |
Toadgre | Black Widow | Wizard | 156 | 1297 |
Toadgre | Ghoul | Wizard | 153 | 1298 |
Toadgre | Mercury Bat | Wizard | 153 | 1298 |
Wizard | Ghoul | Bas-relief | 151 | 1299 |
Wizard | Ghoul | Black Widow | 155 | 1300 |
2nd Area | Totals: | 1427 | 13202 | |
Bas-relief | Ghoul | Ice Sculpture | 147 | 1299 |
Black Widow | Bas-relief | Black Widow | 155 | 1301 |
Black Widow | Bas-relief | Ghoul | 152 | 1302 |
Ghoul | Bas-relief | Ghoul | 149 | 1303 |
Ghoul | Ghoul | Ghoul | 150 | 1305 |
Ghoul | Ice Sculpture | 98 | 866 | |
Gladilith | Black Widow | 108 | 866 | |
Gladilith | Mercury Bat | 105 | 867 | |
Gladilith | Toadgre | 106 | 864 | |
Gladilith | 55 | 432 | ||
Toadgre | Black Widow | Ice Sculpture | 152 | 1297 |
Toadgre | Ghoul | Toadgre | 152 | 1299 |
Boss | ||||
Frost Dragon | 60 | 1500 |
Cerbius (talk) 10:45, 19 July 2016 (EDT)
Well, something weird just happened. I had a run where the first area gave me 2004 Gil before running out of encounters (+27 vs. previous runs). The second zone gave exactly the expected results, so I ended the Exploration at 3593 Gil (still +27 vs. expected). In the Final Results screen, however, I ended at 3659 Gil (net of +15, meaning the completion bonus Gil was reduced) and 31430 Exp (net +42). Unfortunately, I was not tracking individual encounters on this run, so I don't know how the differences arose. Cerbius (talk) 09:07, 22 July 2016 (EDT)
- Some people on Reddit are reporting similar experiences across the different Exploration maps as well. Idk man. I have two theories:
1. There are rare bonus encounters.
2. There are generally more than 26+boss encounters, but as you get closer to the cap, the number of steps needed to have another encounter exponentially increases, like an asymptote. --Dyzpa (talk) 13:46, 22 July 2016 (EDT)
Something else is going on. The difference was less than a single unit's worth of Gil/Exp, so the mix had to have been different. I'm going to continue doing runs, tracking every enemy in every encounter until I replicate this (or find some other value change). Cerbius (talk) 13:57, 22 July 2016 (EDT)