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Slime refers to a unit. For an enemy, visit Slime (Monster).
Slime

Slime

Rarity 3-star★ - NV
Role Magic AttackerHealer
Chain Family Bolting Strike
Acquisition Reward Units, Raid Summon
Time Limited Yes
CG LB No
Series Dragon Quest
Gender Other‎
Race Aquatic
No. 429, 430, 431, 2309, 2310, 2311
TMR ScorchScorch
ScorchScorch
Fire magic damage (70x) to all enemies
STMR Metal Slime EarringsMetal Slime Earrings
Metal Slime Earrings (DQMSL)Metal Slime EarringsAccessory
Stats: DEF+20, MAG+30
Effect: Pedal to the MetalPedal to the Metal
Pedal to the MetalPedal to the Metal
Increase physical evasion (25%)
Increase experience gained from battles (60%)

A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
3-star★ 1242
900 + 450
60
150 + 75
49
65 + 32
49
65 + 32
49
65 + 32
49
65 + 32
1 6 LB 4
4-star★ 1615
900 + 450
78
150 + 75
64
65 + 32
64
65 + 32
64
65 + 32
64
65 + 32
1 8 LB 4
5-star★ 2100
900 + 450
102
150 + 75
84
65 + 32
84
65 + 32
84
65 + 32
84
65 + 32
1 10 LB 4
6-star★ 2730
900 + 450
130
150 + 75
110
65 + 32
110
65 + 32
110
65 + 32
110
65 + 32
1 12 LB 6
7-star★ 3549
900 + 450
169
150 + 75
143
65 + 32
143
65 + 32
143
65 + 32
143
65 + 32
1 12 LB 6
NV 4620
900 + 450
230
150 + 75
200
65 + 32
200
65 + 32
200
65 + 32
200
65 + 32
1 12 LB 6
EX 1 5220
900 + 450
259
150 + 75
226
65 + 32
226
65 + 32
226
65 + 32
226
65 + 32
1 12 LB 6
EX 2 5682
900 + 450
282
150 + 75
246
65 + 32
246
65 + 32
246
65 + 32
246
65 + 32
1 12 LB 6
EX 3 6005
900 + 450
298
150 + 75
260
65 + 32
260
65 + 32
260
65 + 32
260
65 + 32
1 12 LB 6

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment

Weapons
Dagger Sword Staff Rod Throwing Fist
Armors
Hat Clothes Accessory
Rarity Ability Slots Affinity
3-star★ 2 -
4-star★ 3 -
5-star★ 3 -
6-star★ 4 -
7-star★ 4 -
NV 4 -

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 120 Deep Breath (Slime) Deep Breath (Slime) Lv.5 Increase modifier (200x) for 2 turns to caster (can't be dispelled): Scorch 120
NV 120 Even Deeper Breath Even Deeper Breath Lv.5 Increase modifier (300x) for 2 turns to caster (can't be dispelled): Scorch 120
3-star★ 1 Frizz Frizz Fire magic damage (1.2x) to one enemy 1 3
3-star★ 1 Heal Heal Heal (150 HP, 3x) to one ally 3
3-star★ 9 Sizz Sizz Lightning magic damage (1.3x) to all enemies 1 4
3-star★ 17 Bang Bang Magic damage (1.4x) to all enemies 1 5
3-star★ 40 Multiheal Multiheal Heal (600 HP, 3x) to all allies 9
4-star★ 28 Sizzle Sizzle Awk+2 Lightning magic damage (2.5x) to all enemies
Decrease lightning resistance (25%) for 3 turns to all enemies
Chain=Bolting Strike
9 9
4-star★ 45 Muster Strength Muster Strength Increase ATK (100%, max 100%) for 1 normal attack to caster 3
4-star★ 52 Fuddle Fuddle Inflict confuse (30%) to one enemy 3
4-star★ 52 Snooze Snooze Inflict sleep (40%) to one enemy 3
4-star★ 60 Dazzleflash Dazzleflash Inflict blind (30%) to all enemies 20
5-star★ 34 Spooky Aura Spooky Aura Decrease SPR (40%) for 3 turns to all enemies 24
5-star★ 80 Zing Zing Awk+2 Randomly use:
(99%) Zing
Revive one KO'd ally (80% HP)
(1%) Zing
9
7-star★ 101 Triple Ability Triple Ability Cast 3 times: Innate abilities, Scorch 0
Passive
Min rarity Level Icon Name Effect
NV 120 Aquan Killer+ III Aquan Killer+ III Increase physical and magic damage against aquatics (200%)
NV 120 Two-Handed Attacker (MAG) Two-Handed Attacker (MAG) Increase MAG (200%) and DEF, SPR, HP and MP (60%)
Increase LB damage (150%)
Increase chain modifier cap (100%)
Increase equipment MAG (200%) and accuracy (25%) when single wielding any weapon
NV 120 Plant Killer+ II Plant Killer+ II Increase physical and magic damage against plants (150%)
6-star★ 1 Smart Slime Smart Slime Increase MAG (50%)
Increase modifier (30x): All magic attacks except LB
7-star★ 101 MP Regen II MP Regen II Recover MP (8%) per turn
7-star★ 101 True Friend: Slime True Friend: Slime [Requirement: TMR or STMR equipped]
Upgrade normal attack to True Friend: Slime
7-star★ 101 LB Regen I LB Regen I Increase LB gauge (4) per turn
Conditional
Condition Name Effect Hits MP
Activated by
True Friend: Slime
True Friend: Slime Magic* damage (16x) to all enemies
Increase LB gauge (4) to all allies
1

Limit Burst

Rarity Name Effect Hits Cost
3-star★ Royal Stomp Base
Lv 1
Physical damage (2.3x) to one enemy
Inflict confuse (20%) to one enemy
1 10 LB
Max
Lv 10
Physical damage (2.75x) to one enemy
Inflict confuse (29%) to one enemy
4-star★ Royal Stomp Base
Lv 1
Physical damage (2.5x) to one enemy
Inflict confuse (30%) to one enemy
1 12 LB
Max
Lv 15
Physical damage (3.2x) to one enemy
Inflict confuse (44%) to one enemy
5-star★ Royal Stomp Base
Lv 1
Physical damage (2.7x) to one enemy
Inflict confuse (40%) to one enemy
1 14 LB
Max
Lv 20
Physical damage (3.65x) to one enemy
Inflict confuse (59%) to one enemy
6-star★ Royal Stomp Base
Lv 1
Physical damage (6x) to one enemy
Inflict confuse (80%) to one enemy
1 22 LB
Max
Lv 25
Physical damage (30x) to one enemy
Inflict confuse (80%) to one enemy
7-star★ Royal Stomp Base
Lv 1
Physical damage (36x) to all enemies
Inflict confuse (100%) to all enemies
1 30 LB
Max
Lv 30
Physical damage (65x) to all enemies
Inflict confuse (100%) to all enemies
NV Royal Stomp Base
Lv 1
Physical damage (36x) to all enemies
Inflict confuse (100%) to all enemies
1 30 LB
Max
Lv 30
Physical damage (65x) to all enemies
Inflict confuse (100%) to all enemies
SLB-star Royal Trampling Base
Lv 1
Magic* damage (201x) to all enemies
Inflict confuse (100%) to all enemies
Increase modifier (400x) for 4 turns to caster (can't be dispelled): Scorch
1 30 LB
Max
Lv 30
Magic* damage (230x) to all enemies
Inflict confuse (100%) to all enemies
Increase modifier (400x) for 4 turns to caster (can't be dispelled): Scorch

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Deep Breath (Slime) Lv.1 Increase modifier (120x) for 2 turns to caster (can't be dispelled): Scorch - 120
Deep Breath (Slime) Lv.2 Increase modifier (140x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 15 8 - - Gil100,000
Deep Breath (Slime) Lv.3 Increase modifier (160x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 20 15 - 10 Gil100,000
Deep Breath (Slime) Lv.4 Increase modifier (180x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 35 22 3 15 Gil150,000
Deep Breath (Slime) Lv.5 Increase modifier (200x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 75 37 5 20 Gil300,000
Even Deeper Breath Lv.1 Increase modifier (220x) for 2 turns to caster (can't be dispelled): Scorch - 120
Even Deeper Breath Lv.2 Increase modifier (240x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 15 8 - - Gil100,000
Even Deeper Breath Lv.3 Increase modifier (260x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 20 15 - 10 Gil100,000
Even Deeper Breath Lv.4 Increase modifier (280x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 35 22 3 15 Gil150,000
Even Deeper Breath Lv.5 Increase modifier (300x) for 2 turns to caster (can't be dispelled): Scorch - 120 Red 75 37 5 20 Gil300,000

Ability Awakening

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Sizzle Lightning magic damage (1.4x) to all enemies
Chain=Bolting Strike
9 9
Sizzle Awk+1 Lightning magic damage (1.4x) to all enemies
Decrease lightning resistance (25%) for 3 turns to all enemies
Chain=Bolting Strike
9 9 Black 8 3 - - - Gil30,000
Sizzle Awk+2 Lightning magic damage (2.5x) to all enemies
Decrease lightning resistance (25%) for 3 turns to all enemies
Chain=Bolting Strike
9 9 Black 12 5 1 - - Gil30,000
Zing Randomly use:
(50%) Zing
Revive one KO'd ally (10% HP)
(50%) Zing
- 9
Zing Awk+1 Randomly use:
(80%) Zing
Revive one KO'd ally (30% HP)
(20%) Zing
- 9 White 10 5 1 - - Gil60,000
Zing Awk+2 Randomly use:
(99%) Zing
Revive one KO'd ally (80% HP)
(1%) Zing
- 9 White 15 8 2 1 - Gil60,000

Awakening Materials

4★ 5★ 6★ 7★
Icon-Pearl of Wisdom.pngPearl of Wisdom (25)
Icon-Esper Cryst.pngEsper Cryst (15)
Icon-Aqua Pearl.pngAqua Pearl (10)
Icon-Heaven's Ash.pngHeaven's Ash (5)
Icon-Sacred Crystal.pngSacred Crystal (5)
Gil1,500
Icon-Aqua Pearl.pngAqua Pearl (20)
Icon-Brilliant Ray.pngBrilliant Ray (10)
Icon-Sacred Crystal.pngSacred Crystal (10)
Icon-Wicked Drop.pngWicked Drop (5)
Icon-Holy Crystal.pngHoly Crystal (5)
Gil2,500
Icon-Rainbow Bloom.pngRainbow Bloom (20)
Icon-Fairies' Writ.pngFairies' Writ (10)
Icon-Calamity Writ.pngCalamity Writ (10)
Icon-Prismatic Horn.pngPrismatic Horn (5)
Icon-Divine Crystal.pngDivine Crystal (5)
Gil4,000
Icon-Unit's Prism.pngSlime's Prism
Gil3,000,000
NV
Icon-Slime Fragment.pngSlime Fragment (25)
Gil250,000

Quotes

Background Story

3 A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels.
4 A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels. They are very friendly in nature, despite being monsters, and will try to make pals with people at any chance possible.
5 A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels. They are very friendly in nature, despite being monsters, and will try to make pals with people at any chance possible. Their blue, bouncy bodies are cool to the touch.
6 A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels. They are very friendly in nature, despite being monsters, and will try to make pals with people at any chance possible. Their blue, bouncy bodies are cool to the touch.
7 A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels. They are very friendly in nature, despite being monsters, and will try to make pals with people at any chance possible. Their blue, bouncy bodies are cool to the touch.
NV A well-known monster that appeared from a faraway world. These slimes are often the very first monsters a fledgling adventurer will face on their travels. They are very friendly in nature, despite being monsters, and will try to make pals with people at any chance possible. Their blue, bouncy bodies are cool to the touch.

Fusion

3 The slime obtained experience!
4 The slime obtained experience!
5 The slime obtained experience!
6 The slime obtained experience!
7 The slime obtained experience!
NV The slime obtained experience!

Awakening

3 <blank>
4 The slime was reborn!
5 The slime was reborn!
6 The slime was reborn!
7 The slime was reborn!
NV The slime was reborn!

Summon

3 The slime joined your party!
4 The slime joined your party!
5 The slime joined your party!
6 The slime joined your party!
7 The slime joined your party!
NV The slime joined your party!

Trust Mastery

The slime,
having grown closer as an ally,
has obtained a new power!

User Review

Notes

Gameplay

  • Can be obtained during the Dragon Quest collaboration Event with either:
  • Takes added damage from Aquan Killer resources.
  • Can be awakened to 6-star★, 7-star★, and NV in the Japanese version.

Trivia

  • The Slime serves as the mascot of the Dragon Quest franchise.
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