GL | JP |
Shadow Lord | ||||
---|---|---|---|---|
Rarity | 5 - | |||
Role | ||||
Chain Family | Absolute Mirror of Equity Bolting Strike Hundred Thrusts | |||
Categories | Dark Attacker Breaker FFXI Harbingers of Chaos | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFXI | |||
Gender | Male | |||
Race | Human | |||
No. | 1020, 1021, 1022, 2273 | |||
TMR | Devourer of ShadowsDevourer of Shadows
| |||
STMR | SagasingerSagasinger
|
Shadow Lord | ||||
---|---|---|---|---|
Rarity | - | |||
Role | ||||
Chain Family | Bolting Strike | |||
Categories | Dark Attacker FFXI Harbingers of Chaos | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFXI | |||
Gender | Male | |||
Race | Human | |||
No. | 2273 | |||
TMR | Devourer of ShadowsDevourer of Shadows
| |||
STMR | SagasingerSagasinger
|
A mysterious figure that suddenly appeared in the distant world of Vana'diel. The Shadow Lord led an army of Kindred soldiers to envelop the world in chaos more than 20 years ago. Although he was defeated by Hume heroes, rumor has it that he has returned.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2848 900 + 450 |
106 150 + 75 |
119 65 + 32 |
105 65 + 32 |
88 65 + 32 |
95 65 + 32 |
1 | 10 | 6 |
6 | 3702 900 + 450 |
138 150 + 75 |
155 65 + 32 |
137 65 + 32 |
115 65 + 32 |
123 65 + 32 |
1 | 12 | 6 |
7 | 4812 900 + 450 |
180 150 + 75 |
202 65 + 32 |
186 65 + 32 |
149 65 + 32 |
166 65 + 32 |
1 | 12 | 6 |
4812 900 + 450 |
180 150 + 75 |
202 65 + 32 |
186 65 + 32 |
149 65 + 32 |
166 65 + 32 |
1 | 12 | 6 | |
1 | 5437 900 + 450 |
203 150 + 75 |
228 65 + 32 |
210 65 + 32 |
168 65 + 32 |
187 65 + 32 |
1 | 12 | 6 |
2 | 5918 900 + 450 |
221 150 + 75 |
248 65 + 32 |
228 65 + 32 |
182 65 + 32 |
203 65 + 32 |
1 | 12 | 6 |
3 | 6254 900 + 450 |
233 150 + 75 |
262 65 + 32 |
241 65 + 32 |
192 65 + 32 |
214 65 + 32 |
1 | 12 | 6 |
Brave Shift Availability[]
- Available from turn 1
- Duration: Infinite turns
- Cooldown to Normal: 1 turn
- Cooldown to Brave Shift: 2 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | - |
6 | 4 | - |
7 | 4 | - |
4 | - |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect |
---|---|---|---|
Algol (FFXI) | Great Sword | ATK+180 Effect: Damage range 125% - 175%, Accuracy+50% Two-handed weapon Exclusive: Shadow Lord | |
Radiance-Concealing Darkness | Special Abilities (Passive) | Increase ATK (20%) Increase physical damage against machinas (50%) |
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5010 900 + 450 |
273 150 + 75 |
266 65 + 32 |
198 65 + 32 |
177 65 + 32 |
198 65 + 32 |
4 | 4 | 6 | |
1 | 5635 900 + 450 |
296 150 + 75 |
292 65 + 32 |
222 65 + 32 |
196 65 + 32 |
219 65 + 32 |
4 | 4 | 6 |
2 | 6116 900 + 450 |
314 150 + 75 |
312 65 + 32 |
240 65 + 32 |
210 65 + 32 |
235 65 + 32 |
4 | 4 | 6 |
3 | 6452 900 + 450 |
326 150 + 75 |
326 65 + 32 |
253 65 + 32 |
220 65 + 32 |
246 65 + 32 |
4 | 4 | 6 |
Brave Shift Availability[]
- Available from turn 1
- Duration: Infinite turns
- Cooldown to Normal: 1 turn
- Cooldown to Brave Shift: 2 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | - |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect |
---|---|---|---|
Algol (FFXI) | Great Sword | ATK+180 Effect: Damage range 125% - 175%, Accuracy+50% Two-handed weapon Exclusive: Shadow Lord | |
Radiance-Concealing Darkness | Special Abilities (Passive) | Increase ATK (20%) Increase physical damage against machinas (50%) |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Dynamic Assault | Physical damage (4.5x) to one enemy Inflict petrify (30%) to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (11.25x) to one enemy Inflict petrify (60%) to one enemy |
28 | ||
5 | 23 | Transfusion | Physical damage (2x) as HP drain (30%) to one enemy Increase DEF and SPR (80%) for 3 turns to caster |
24 | ||
5 | 69 | Violent Rupture | Physical damage (1.8x) with ignore DEF (50%) to all enemies If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (4.5x) with ignore DEF (50%) to all enemies |
40 | ||
5 | 80 | Manastrom | Physical damage (2x) as MP drain (30%) to one enemy Increase ATK and MAG (80%) for 3 turns to caster |
24 | ||
6 | 1 | Oblivion Smash | Physical damage (1.8x) to all enemies Remove all status effects from all enemies If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (4.5x) to all enemies Remove all status effects from all enemies |
36 | ||
6 | 1 | Anger Inherited | [4 turns cooldown, available on turn 1] Auto-revive (80% HP) for 3 turns to caster Enable skill for 4 turns to caster: Arch Dynamis Lord |
99 | ||
6 | 17 | Soma Wall | Mitigate physical damage taken (30%) for 3 turns to caster Heal (10000 HP) split over 3 turns to caster |
45 | ||
6 | 36 | Cross Smash Awk+2 | Dark physical damage (5x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease dark resistance (60%) for 3 turns to one enemy Add dark element to physical attacks for 3 turns to caster If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Dark physical damage (9x) to one enemy Decrease DEF (60%) for 5 turns to one enemy Decrease dark resistance (100%) for 5 turns to one enemy Add dark element to physical attacks for 5 turns to caster |
40 | ||
6 | 51 | Spell Wall | Mitigate magic damage taken (30%) for 3 turns to caster Refresh (150 MP) split over 3 turns to caster |
45 | ||
6 | 88 | Dynamic Implosion Awk+2 | Dark physical damage (22.2x) with HP sacrifice (15%) to all enemies If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Dark physical damage (33x) with HP sacrifice (15%) to all enemies |
45 | ||
6 | 100 | Doom Arc Awk+2 | Physical damage (15.2x) with HP sacrifice (10%) to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (23x) with HP sacrifice (10%) to one enemy Absolute Mirror of Equity |
45 | ||
7 | 101 | Blood Weapon (FFXI: Shadow Lord) Awk+2 | [2 turns cooldown, available on turn 1] HP damage (20%) to caster Increase ATK (250%) for 2 turns to caster Heal (19998 HP) split over 2 turns to caster |
66 | ||
7 | 105 | Spawn Shadow | Evade 2 physical attacks for 3 turns to caster Auto-revive (100% HP) for 3 turns to caster |
36 | ||
7 | 115 | Arch Dynamis Lord Awk+2 | Cast 3 times: Anger Inherited, Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1, Blood Weapon (FFXI: Shadow Lord)+2, Cross Smash, Cross Smash+1, Cross Smash+2, Doom Arc, Doom Arc+1, Doom Arc+2, Dynamic Assault, Dynamic Implosion, Dynamic Implosion+1, Dynamic Implosion+2, Manastrom, Oblivion Smash, Soma Wall, Spawn Shadow, Spell Wall, Transfusion, True Cross Smash, True Cross Smash+1, True Cross Smash+2, True Cross Smash+3, True Cross Smash+4, True Spell Wall, Umbral Orb, Violent Rupture | |||
7 | 120 | True Cross Smash Lv.5 | Physical damage (84x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
80 | ||
7 | 120 | True Spell Wall | [2 uses per battle, unique selection on multicast] Mitigate magic damage taken (95%) for 1 turn to all allies |
|||
7 | 120 | Umbral Orb | Physical damage (68x) to all enemies Add dark element to physical attacks for 4 turns to caster Increase dark physical damage (20%) for 4 turns to caster Increase dark magic damage (20%) for 4 turns to caster Absolute Mirror of Equity |
76 | ||
7 | 120 | Dynamis Lord | Cast 2 times: Anger Inherited, Blood Weapon (FFXI: Shadow Lord), Cross Smash, Doom Arc, Doom Arc+1, Doom Arc+2, Dynamic Assault, Dynamic Implosion, Dynamic Implosion+1, Dynamic Implosion+2, Manastrom, Oblivion Smash, Soma Wall, Spawn Shadow, Spell Wall, Transfusion, True Cross Smash, True Cross Smash+1, True Cross Smash+2, True Cross Smash+3, True Cross Smash+4, True Spell Wall, Umbral Orb, Violent Rupture | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Sword Mastery | Increase ATK, DEF, MAG and SPR (50%) when equipped with a sword | |||
5 | 54 | Hatred for the Talekeeper Awk+2 | Increase ATK and HP (70%) Increase ATK (200%) for 3 turns when HP drops below 50% | |||
6 | 1 | True Shadow Lord | Increase ATK (100%) and HP and MP (50%) Recover MP (10%) per turn Increase equipment ATK (150%) when dual wielding Increase ability modifier (17x): Cross Smash, Cross Smash+1, Cross Smash+2, Doom Arc, Doom Arc+1, Doom Arc+2 Increase ability modifier (10x): Dynamic Implosion, Dynamic Implosion+1, Dynamic Implosion+2, Violent Rupture | |||
6 | 69 | Guardian of Shadows | Increase ATK (30%) Increase dark resistance (100%) | |||
7 | 101 | Unforgiving Power | [Requirement: TMR or STMR equipped] Increase resistance to all status ailments (100%) Increase ability modifier (1x): Cross Smash, Cross Smash+1, Cross Smash+2, Doom Arc, Doom Arc+1, Doom Arc+2, Dynamic Assault, Dynamic Implosion, Dynamic Implosion+1, Dynamic Implosion+2, Oblivion Smash, Violent Rupture | |||
7 | 110 | Shadow Lord Awk+2 | Increase equipment ATK (200%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (50%) when dual wielding | |||
7 | 120 | Dual Wield | Enable dual wielding of one-handed weapons | |||
7 | 120 | Immortal Justice Awk+2 | Chance to ignore fatal damage (100%) when HP is above 40% (40% HP lock, max 1 time) Chance to ignore fatal damage (100%) when HP is above 20% (20% HP lock, max 1 time) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Increase DEF and SPR (30%) | |||
7 | 120 | Chain Mastery | Increase chain modifier cap (100%) | |||
7 | 120 | Life in Vana'diel | Increase ATK, DEF, MAG, SPR, HP and MP (60%) Increase physical and magic damage against humans (100%) Recover MP (7%) per turn Increase LB gauge (3) per turn | |||
7 | 120 | Ominous Memories | Upgrade normal attack to Ominous Memories | |||
7 | 120 | Being that Transcended Death | Increase LB damage (150%) Increase physical damage against fairies (200%) | |||
7 | 120 | Internal Flames of Loathing | Increase static ATK (800) Increase equipment ATK (100%) and physical accuracy (25%) when single wielding any weapon Increase ATK (40%) Increase LB gauge (3) per turn | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Anger Inherited |
Arch Dynamis Lord | [Requirement: Clear short story] Cast 3 times: Innate abilities, Blood Weapon (FFXI: Shadow Lord)+1, Blood Weapon (FFXI: Shadow Lord)+2, Cross Smash+1, Cross Smash+2, Hatred for the Talekeeper+1, Hatred for the Talekeeper+2 |
||||
Activated by Ominous Memories |
Ominous Memories | Dark physical damage (30x) to one enemy Increase LB gauge (3) to caster Bolting Strike |
Limit Burst[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
120 | True Cross Smash | Physical damage (68x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
80 | |||
120 | True Soma Wall | [2 uses per battle, unique selection on multicast] Mitigate physical damage taken (95%) for 1 turn to all allies |
||||
120 | Kneel before me! | [4 turns cooldown, available on turn 1] Increase ATK (300%) for 3 turns to caster Increase LB damage (250%) for 4 turns to caster (can't be dispelled) Decrease dark resistance (120%) for 3 turns to caster |
99 | |||
120 | Blighting Blitz Lv.5 | Dark physical damage (96x) to one enemy Increase LB gauge (5) to caster Bolting Strike |
82 | |||
120 | Arch Dynamis Lord | Cast 3 times: Innate abilities | ||||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
120 | Dual Wield | Enable dual wielding of one-handed weapons | ||||
120 | ATK +500 | Increase static ATK (500) | ||||
120 | Dual Blade Mastery | Increase chain modifier cap (200%) when dual wielding | ||||
120 | Life in Vana'diel | Increase ATK, DEF, MAG, SPR, HP and MP (60%) Increase physical and magic damage against humans (100%) Recover MP (7%) per turn Increase LB gauge (3) per turn | ||||
120 | Ominous Memories | Upgrade normal attack to Ominous Memories | ||||
120 | Being that Transcended Death | Increase LB damage (150%) Increase physical damage against fairies (200%) | ||||
120 | Hatred for Man | [Requirement: TMR or STMR equipped] Increase ATK (40%) Increase LB gauge (3) per turn | ||||
120 | Leader of the Beastmen Confederate | Increase ATK (220%) and HP (80%) Increase dark resistance (100%) | ||||
120 | Fiat Lux | Increase MP (50%) and DEF and SPR (30%) Increase equipment ATK (200%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (200%) when dual wielding | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Ominous Memories |
Ominous Memories | Dark physical damage (30x) to one enemy Increase LB gauge (3) to caster Bolting Strike |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
True Doom Arc | Base Lv 1 |
Inflict death (70%) or deal physical damage (121x) to all enemies | 30 | ||
Max Lv 30 |
Inflict death (70%) or deal physical damage (150x) to all enemies |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
True Cross Smash Lv.1 | Physical damage (68x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
9 | 80 | ||||||
True Cross Smash Lv.2 | Physical damage (72x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
9 | 80 | Violet | 15 | 8 | - | - | 100,000 |
True Cross Smash Lv.3 | Physical damage (76x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
9 | 80 | Violet | 20 | 15 | - | 10 | 100,000 |
True Cross Smash Lv.4 | Physical damage (80x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
9 | 80 | Violet | 35 | 22 | 3 | 15 | 150,000 |
True Cross Smash Lv.5 | Physical damage (84x) to one enemy Decrease DEF (80%) for 3 turns to one enemy Decrease dark resistance (120%) for 3 turns to one enemy Bolting Strike |
9 | 80 | Violet | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
SPR +20% | Increase SPR (20%) | - | - | |||||||
SPR +30% Awk+1 | Increase SPR (30%) | - | - | Black | 10 | 8 | 3 | 1 | - | 500,000 |
Arch Dynamis Lord Awk+2 | Cast 3 times: Anger Inherited, Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1, Blood Weapon (FFXI: Shadow Lord)+2, Cross Smash, Cross Smash+1, Cross Smash+2, Doom Arc, Doom Arc+1, Doom Arc+2, Dynamic Assault, Dynamic Implosion, Dynamic Implosion+1, Dynamic Implosion+2, Manastrom, Oblivion Smash, Soma Wall, Spawn Shadow, Spell Wall, Transfusion, True Cross Smash, True Cross Smash+1, True Cross Smash+2, True Cross Smash+3, True Cross Smash+4, True Spell Wall, Umbral Orb, Violent Rupture | - | - | Black | 15 | 12 | 5 | 1 | 1 | 500,000 |
Cross Smash | Physical damage (2.5x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease dark resistance (60%) for 3 turns to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (7.5x) to one enemy Decrease DEF (60%) for 5 turns to one enemy Decrease dark resistance (100%) for 5 turns to one enemy |
4 | 32 | |||||||
Cross Smash Awk+1 | Physical damage (5x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease dark resistance (60%) for 3 turns to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (9x) to one enemy Decrease DEF (60%) for 5 turns to one enemy Decrease dark resistance (100%) for 5 turns to one enemy |
4 | 36 | Black | 10 | 8 | 3 | - | - | 250,000 |
Cross Smash Awk+2 | Dark physical damage (5x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease dark resistance (60%) for 3 turns to one enemy Add dark element to physical attacks for 3 turns to caster If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Dark physical damage (9x) to one enemy Decrease DEF (60%) for 5 turns to one enemy Decrease dark resistance (100%) for 5 turns to one enemy Add dark element to physical attacks for 5 turns to caster |
4 | 40 | Black | 15 | 12 | 5 | 1 | - | 250,000 |
Dynamic Implosion | Dark physical damage (7.2x) with HP sacrifice (60%) to all enemies If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Dark physical damage (18x) with HP sacrifice (60%) to all enemies |
1 | 45 | |||||||
Dynamic Implosion Awk+1 | Dark physical damage (14.7x) with HP sacrifice (30%) to all enemies If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Dark physical damage (25.5x) with HP sacrifice (30%) to all enemies |
1 | 45 | Black | 10 | 8 | 2 | - | - | 250,000 |
Dynamic Implosion Awk+2 | Dark physical damage (22.2x) with HP sacrifice (15%) to all enemies If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Dark physical damage (33x) with HP sacrifice (15%) to all enemies |
1 | 45 | Black | 15 | 12 | 4 | 1 | - | 250,000 |
Doom Arc | Physical damage (5.2x) with HP sacrifice (30%) to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (13x) with HP sacrifice (30%) to one enemy Hundred Thrusts |
8 | 45 | |||||||
Doom Arc Awk+1 | Physical damage (10.2x) with HP sacrifice (20%) to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (18x) with HP sacrifice (20%) to one enemy Hundred Thrusts |
8 | 45 | Power | 10 | 8 | 2 | - | - | 250,000 |
Doom Arc Awk+2 | Physical damage (15.2x) with HP sacrifice (10%) to one enemy If used after Blood Weapon (FFXI: Shadow Lord), Blood Weapon (FFXI: Shadow Lord)+1 or Blood Weapon (FFXI: Shadow Lord)+2: Physical damage (23x) with HP sacrifice (10%) to one enemy Absolute Mirror of Equity |
8 | 45 | Power | 15 | 12 | 4 | 1 | - | 250,000 |
Blood Weapon (FFXI: Shadow Lord) | [3 turns cooldown, available on turn 1] HP damage (30%) to caster Increase ATK (250%) for 2 turns to caster Decrease DEF (50%) for 2 turns to caster Heal (19998 HP) split over 2 turns to caster |
- | 66 | |||||||
Blood Weapon (FFXI: Shadow Lord) Awk+1 | [3 turns cooldown, available on turn 1] HP damage (20%) to caster Increase ATK (250%) for 2 turns to caster Decrease DEF (25%) for 2 turns to caster Heal (19998 HP) split over 2 turns to caster |
- | 66 | Support | 10 | 5 | 2 | - | - | 120,000 |
Blood Weapon (FFXI: Shadow Lord) Awk+2 | [2 turns cooldown, available on turn 1] HP damage (20%) to caster Increase ATK (250%) for 2 turns to caster Heal (19998 HP) split over 2 turns to caster |
- | 66 | Support | 15 | 10 | 3 | - | - | 120,000 |
Immortal Justice | Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times) Increase DEF (30%) |
- | - | |||||||
Immortal Justice Awk+1 | Chance to ignore fatal damage (75%) when HP is above 40% (max 3 times) Increase DEF and SPR (30%) |
- | - | Guard | 10 | 8 | 2 | - | - | 250,000 |
Immortal Justice Awk+2 | Chance to ignore fatal damage (100%) when HP is above 40% (40% HP lock, max 1 time) Chance to ignore fatal damage (100%) when HP is above 20% (20% HP lock, max 1 time) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Increase DEF and SPR (30%) |
- | - | Guard | 15 | 12 | 4 | 1 | - | 250,000 |
Hatred for the Talekeeper | Increase HP (30%) Increase ATK (150%) for 3 turns when HP drops below 50% |
- | - | |||||||
Hatred for the Talekeeper Awk+1 | Increase ATK and HP (30%) Increase ATK (150%) for 3 turns when HP drops below 50% |
- | - | Guard | 10 | 8 | 2 | - | - | 250,000 |
Hatred for the Talekeeper Awk+2 | Increase ATK and HP (70%) Increase ATK (200%) for 3 turns when HP drops below 50% |
- | - | Guard | 15 | 12 | 4 | 1 | - | 250,000 |
Shadow Lord | Increase equipment ATK (100%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (30%) when dual wielding |
- | - | |||||||
Shadow Lord Awk+1 | Increase equipment ATK (150%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (50%) when dual wielding |
- | - | Tech | 10 | 8 | 3 | 1 | - | 375,000 |
Shadow Lord Awk+2 | Increase equipment ATK (200%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (50%) when dual wielding |
- | - | Tech | 15 | 12 | 5 | 1 | 1 | 375,000 |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Blighting Blitz Lv.1 | Dark physical damage (69x) to one enemy Increase LB gauge (5) to caster Bolting Strike |
9 | 82 | ||||||
Blighting Blitz Lv.2 | Dark physical damage (75x) to one enemy Increase LB gauge (5) to caster Bolting Strike |
9 | 82 | Violet | 15 | 8 | - | - | 100,000 |
Blighting Blitz Lv.3 | Dark physical damage (81x) to one enemy Increase LB gauge (5) to caster Bolting Strike |
9 | 82 | Violet | 20 | 15 | - | 10 | 100,000 |
Blighting Blitz Lv.4 | Dark physical damage (90x) to one enemy Increase LB gauge (5) to caster Bolting Strike |
9 | 82 | Violet | 35 | 22 | 3 | 15 | 150,000 |
Blighting Blitz Lv.5 | Dark physical damage (96x) to one enemy Increase LB gauge (5) to caster Bolting Strike |
9 | 82 | Violet | 75 | 37 | 5 | 20 | 300,000 |
Awakening Materials[]
6 | 7 |
---|---|
Calamity Gem (20) Rainbow Bloom (10) Fairies' Writ (10) Calamity Writ (5) Divine Crystal (5) 4,000 |
Shadow Lord's Prism 3,000,000 |
1 | 2 | 3 | |
---|---|---|---|
Shadow Lord Fragment (25) Ascension Pearl 250,000 |
Shadow Lord Fragment (50) Ascension Pearl (2) 250,000 |
Shadow Lord Fragment (75) Ascension Pearl (3) 500,000 |
Shadow Lord Fragment (100) Ascension Pearl (3) Transcension Pearl 750,000 |
Sprites[]
5 | 6 | 7 | ||
---|---|---|---|---|
Quotes[]
Background Story[]
5★ | A mysterious figure that suddenly appeared in the distant world of Vana'diel. The Shadow Lord led an army of Kindred soldiers to envelop the world in chaos more than 20 years ago. Although he was defeated by Hume heroes, rumor has it that he has returned. |
---|---|
6★ | A mysterious figure that suddenly appeared in the distant world of Vana'diel. The Shadow Lord led an army of Kindred soldiers to envelop the world in chaos more than 20 years ago. Although he was defeated by Hume heroes, rumor has it that he has returned. |
7★ | A mysterious figure that suddenly appeared in the distant world of Vana'diel. The Shadow Lord led an army of Kindred soldiers to envelop the world in chaos more than 20 years ago. Although he was defeated by Hume heroes, rumor has it that he has returned. He has grown to strongly resent Humes, and has thus declared war against their home nations. |
NV | A mysterious figure that suddenly appeared in the distant world of Vana'diel. The Shadow Lord led an army of Kindred soldiers to envelop the world in chaos more than 20 years ago. Although he was defeated by Hume heroes, rumor has it that he has returned. He has grown to strongly resent Humes, and has thus declared war against their home nations. |
Fusion[]
5★ | Humans are darker than the darkest of nights, often holding tight to such things... |
---|---|
6★ | And now, you plead for your life. There is no turning back now... |
7★ | Everyone holds danger within them. Give that up, and you lose your very humanity... |
NV | Everyone holds danger within them. Give that up, and you lose your very humanity... |
Awakening[]
5★ | <blank> |
---|---|
6★ | I will never, I mean never, be defeated! I will always return! |
7★ | I have already told you, I cannot be stopped, not even in death! |
NV | I have already told you, I cannot be stopped, not even in death! |
Summon[]
5★ | I...I am not the same as I once was. |
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6★ | I...I am not the same as I once was. |
7★ | I...I am not the same as I once was. |
NV | I...I am not the same as I once was. |
Trust Mastery[]
I have no intention of apologizing for what I've done since being reborn. However... |
User Review[]
Notes[]
Gameplay
- In the Japanese version, Shadow Lord received his Latent Abilities during the release of his own Series Boss Battle. His Latent Abilities were integrated with his awakening in the Global version.
- Shadow Lord received an upgrade for his TMR & STMR as of 6/24 PDT.
Default Attack Changes
- The passive ability Ominous Memories permanently changes his default attack upon reaching the prerequisite unit rarity. This will override the unit from using a standard normal attack.
Trivia
- Original main antagonist of Final Fantasy XI.
- A version of him also appears as boss in Dynamis-Xarcabard. That version is referred to as the Dynamis Lord.
- His real name is Raogrimm, Talekeeper of the Galka race. He lost to his rage (and the rage of the memories of the Galkan race which he carried) during an allied expedition to the north and later returned as Shadow Lord, leading the combined beastmen armies against the other races. He was defeated and sealed by the allied armies in the war roughly twenty years before the events of Final Fantasy XI.