GL | JP |
Setzer | ||||
---|---|---|---|---|
Rarity | 4 - 6 | |||
Role | ||||
Categories | Attacker Breaker FFVI The Gathering | |||
Acquisition | Rare Summon | |||
Time Limited | ||||
CG LB | No | |||
Series | FFVI | |||
Gender | Male | |||
Race | Human | |||
No. | 505, 506, 507 | |||
TMR | Fixed DiceFixed Dice
|
A gambler from another world where magic and espers once lived. As owner of the airship known as the Blackjack, Setzer has spent most of his time gambling his life away, quite literally. He had planned to kidnap the famous opera star Maria to make her his bride, but his plans were foiled when she was replaced with Celes as part of her group's efforts against the empire. Although he sees through the farce, and the coin trick she performs for him, he still decides to keep his promise to help her.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4 | 2108 900 + 450 |
90 150 + 75 |
86 65 + 32 |
73 65 + 32 |
68 65 + 32 |
73 65 + 32 |
2 | 4 | 6 |
5 | 2741 900 + 450 |
118 150 + 75 |
112 65 + 32 |
96 65 + 32 |
89 65 + 32 |
96 65 + 32 |
2 | 5 | 6 |
6 | 3564 900 + 450 |
154 150 + 75 |
146 65 + 32 |
125 65 + 32 |
116 65 + 32 |
125 65 + 32 |
2 | 6 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | 3 | - |
5 | 4 | - |
6 | 4 | - |
Equipment with Exclusive Effects[]
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
4 | 3 | Dice | Randomly use: (20%) Dice Physical attack with fixed damage (1) to one enemy (20%) Dice Physical attack with fixed damage (11) to one enemy (20%) Dice Physical attack with fixed damage (555) to one enemy (20%) Dice Physical attack with fixed damage (5555) to one enemy (20%) Dice Physical attack with fixed damage (77777) to one enemy |
12 | ||
4 | 18 | Mysidian Rabbit | Heal (150 HP, 3x) to all allies Cure poison, blind and sleep to all allies |
12 | ||
4 | 60 | Gamble Attack | Physical damage combo (1-7 times, 1.2x each, 4.8x avg) to one random enemy | D | 21 | |
5 | 32 | Prismatic Flash | Physical damage (1.8x) to all enemies | 17 | ||
5 | 56 | Joker's Death | Inflict death (30%) to all enemies | 25 | ||
5 | 68 | Slot | Randomly use: (25%) Joker's Death Inflict death (30%) to all enemies (25%) Prismatic Flash Physical damage (1.8x) to all enemies (25%) Megaflare Physical damage (3x) with ignore DEF (25%) to all enemies (25%) Double Dice Physical attack with fixed damage (5555) to all enemies |
11 | ||
5 | 80 | Double Dice Awk+2 | Randomly use: (25%) Double Dice Physical attack with fixed damage (1111) to all enemies (25%) Double Dice Physical attack with fixed damage (7777) to all enemies (25%) Double Dice Physical attack with fixed damage (77777) to all enemies (25%) Double Dice Physical attack with fixed damage (88888) to all enemies |
77 | ||
6 | 25 | Gamble Fall | Randomly use: (25%) Gamble Fall Decrease ATK (40%) for 3 turns to one enemy (25%) Gamble Fall Decrease DEF (40%) for 3 turns to one enemy (25%) Gamble Fall Decrease MAG (40%) for 3 turns to one enemy (25%) Gamble Fall Decrease SPR (40%) for 3 turns to one enemy |
8 | ||
6 | 72 | Cursed Card | Physical damage (1.8x) to all enemies Inflict 2 random status ailments (Petrify 100% and Poison, Blind, Sleep, Silence, Paralyze, Confuse and Disease 30%) to all enemies |
44 | ||
6 | 100 | Red Card Awk+2 | Physical damage (4.5x) to one enemy | 32 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4 | 40 | Chivalry | Chance to protect one female ally from physical damage (5%) | |||
5 | 11 | MP +20% | Increase MP (20%) | |||
5 | 48 | ATK +20% | Increase ATK (20%) | |||
5 | 48 | SPR +20% | Increase SPR (20%) | |||
6 | 1 | Quick Gamble Awk+2 | Increase ATK (50%) and MP (20%) when equipped with a throwing weapon Increase physical evasion (30%) Increase HP and MP (20%) |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4 | Diving Bomb | Base Lv 1 |
Physical damage (2.3x) with ignore DEF (50%) to all enemies | 12 | |
Max Lv 15 |
Physical damage (3x) with ignore DEF (50%) to all enemies | ||||
5 | Diving Bomb | Base Lv 1 |
Physical damage (2.5x) with ignore DEF (50%) to all enemies | 14 | |
Max Lv 20 |
Physical damage (3.45x) with ignore DEF (50%) to all enemies | ||||
6 | Diving Bomb | Base Lv 1 |
Physical damage (2.7x) with ignore DEF (50%) to all enemies | 16 | |
Max Lv 25 |
Physical damage (3.9x) with ignore DEF (50%) to all enemies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Quick Gamble | Increase ATK (50%) when equipped with a throwing weapon Increase physical evasion (10%) |
- | - | |||||||
Quick Gamble Awk+1 | Increase ATK (50%) when equipped with a throwing weapon Increase physical evasion (20%) Increase MP (20%) |
- | - | Support | 15 | 8 | 5 | 1 | - | 250,000 |
Quick Gamble Awk+2 | Increase ATK (50%) and MP (20%) when equipped with a throwing weapon Increase physical evasion (30%) Increase HP and MP (20%) |
- | - | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Red Card | Physical damage (3.2x) to one enemy | 10 | 40 | |||||||
Red Card Awk+1 | Physical damage (3.5x) to one enemy | 10 | 32 | Power | 15 | 8 | 5 | 2 | - | 500,000 |
Red Card Awk+2 | Physical damage (4.5x) to one enemy | 10 | 32 | Power | 23 | 12 | 8 | 4 | 1 | 500,000 |
Double Dice | Randomly use: (20%) Double Dice Physical attack with fixed damage (11) to all enemies (20%) Double Dice Physical attack with fixed damage (111) to all enemies (20%) Double Dice Physical attack with fixed damage (5555) to all enemies (20%) Double Dice Physical attack with fixed damage (55555) to all enemies (20%) Double Dice Physical attack with fixed damage (77777) to all enemies |
- | 21 | |||||||
Double Dice Awk+1 | Randomly use: (25%) Double Dice Physical attack with fixed damage (111) to all enemies (25%) Double Dice Physical attack with fixed damage (5555) to all enemies (25%) Double Dice Physical attack with fixed damage (55555) to all enemies (25%) Double Dice Physical attack with fixed damage (77777) to all enemies |
- | 55 | Tech | 15 | 8 | 5 | 1 | - | 250,000 |
Double Dice Awk+2 | Randomly use: (25%) Double Dice Physical attack with fixed damage (1111) to all enemies (25%) Double Dice Physical attack with fixed damage (7777) to all enemies (25%) Double Dice Physical attack with fixed damage (77777) to all enemies (25%) Double Dice Physical attack with fixed damage (88888) to all enemies |
- | 77 | Tech | 23 | 12 | 8 | 2 | 1 | 250,000 |
Awakening Materials[]
5 | 6 |
---|---|
Rainbow Needle (25) Lucky Seedling (13) Sacred Crystal (15) Brilliant Ray (8) Holy Crystal (8) 2,500 |
Calamity Writ (20) Fairies' Writ (10) Prismatic Horn (10) Calamity Gem (5) Divine Crystal (5) 4,000 |
Sprites[]
4 | 5 | 6 |
---|---|---|
Quotes[]
Background Story[]
4★ | A gambler from another world where magic and espers once lived. As owner of the airship known as the Blackjack, Setzer has spent most of his time gambling his life away, quite literally. He had planned to kidnap the famous opera star Maria to make her his bride, but his plans were foiled when she was replaced with Celes as part of her group's efforts against the empire. Although he sees through the farce, and the coin trick she performs for him, he still decides to keep his promise to help her. |
---|---|
5★ | A gambler from another world where magic and espers once lived. Setzer built a casino on his beloved ship, the Blackjack, as a symbol of his carefree lifestyle. After meeting Celes and being impressed by the way in which she tried to deceive him, he decided to help her and her friends in their efforts against the empire. His airship may have granted the group great mobility, but Kefka's eventual destruction of the world would also result in the unfortunate loss of the Blackjack. |
6★ | A gambler from another world where magic and espers once lived. The destruction of the world also resulted in the destruction of Setzer's beloved airship, the Blackjack. Phased by these events, he turns to alcohol to avoid the harsh reality until he is reunited with Celes, who manages to convince him to rejoin their cause. Together they visit the tomb of Setzer's close friend Darill, where they dig out the remains of her old airship, the Falcon, in hopes of using it as transport. Soaring the skies with Celes and her friends once again, they travel around the world looking for the rest of their scattered comrades. |
Fusion[]
4★ | Life is but a constant gamble against fate. That's my take, at least. |
---|---|
5★ | Everything's a gamble. You either trick, or get tricked. It's all just one big game. |
6★ | Those who carry around something that they truly cherish cannot afford to gamble with it. |
Awakening[]
4★ | <blank> |
---|---|
5★ | When I was younger, I had a dream that I desperately tried to fulfill... I wish to pursue it once more. |
6★ | Without wings, one cannot expect to become the fastest man in the world. I shall once again pursue my dream. |
User Review[]
Notes[]
Gameplay
- Setzer has a variation: Dashing Gambler Setzer.
- Dual Wielding does NOT increase the odds of rolling a 77777 with Dice or Double Dice. The RNG is run once and both hits deal the same amount of damage. While this does not change the long-term expected value, it may affect cheese strategies that rely on rolling 77777s.
- The value for Dice and Double Dice is chosen at the beginning of the turn, but are two separate values. After a failed roll, you can close the game and run it again. By doing so, you will be back at the beginning of your turn, and can try out the ability you did not use for a different roll.
Trivia
- In Setzer's victory animation, he grabs onto the rope ladder of an airship, which may either be the Blackjack or the Falcon. The animation also contains an Easter Egg that cannot be seen in regular gameplay, if one allows Setzer's win animation to continue playing on the Unit Guide screen or Summon screen, Setzer and the airship will eventually fly away offscreen, although it'll then quickly return.
Units | |||
---|---|---|---|
| |||
| |||
| |||
| |||
| |||
| |||
| |||
|