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Scorn of the Surging Menace

Overview[]

  • Difficulty: 10★
  • Reference: Announcement
  • Release Date: 7/19/18, 2272 days ago.

Battle Info[]

Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 5 9966 406700 2000 Lapis100
Mission
Complete the quest Icon-Wizard Rod+Wizard Rod+
No items 5-star★ Trust Moogle
Evoke an esper 2 times or more Icon-Rare Summon TicketRare Summon Ticket
Defeat the greater demon lv. 99 with a limit burst GravigaGraviga
Boss
Metal Gigantuar
Bomb (3)
Balloon (3)
Io
Searcher
Architeuth
Greater Demon

Boss Info[]

Wave 1: Metal Gigantuar[]

Metal Gigantuar lv. 99 No. 145
Race Plant

Metal Gigantuar lv

Level 99
HP 15,000
MP 11,111
ATK 1
DEF 16,000
MAG 55
SPR 11,111
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/MAG/SPR break.
Vulnerable to Stop.

Abilities[]

Name Effect Target ATK DMG Element
10,000 Needles

Fixed damage (10,000) to one enemy

ST Fixed
10,000 Needles Combo

Fixed damage (10,000) to one enemy (x3)

ST Fixed
Workload x3!

No effect

Tease

Icon-Berserk Status Inflict berserk (+0% ATK) for 5 turns to one enemy

ST

Attack Pattern[]

  • If you used an ability on the previous turn:
On odd turns On even turns
* Workload x3!
* 2x 10,000 Needles Combo
* Ends turn
* Workload x3!
* 10,000 Needles Combo
* Tease
* Ends turn
  • If NO abilities were used:
    • 10,000 Needles
    • Ends turn

Wave 2: Bomb & Balloon[]

Bomb lv. 99 (x3) No. 31
Race Demon

Bomb lv

Level 99
HP 3,000,000
MP 8,000
ATK 200
DEF 25
MAG 450
SPR 40
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% -50% - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/MAG/SPR break.
Immune to non-elemental damage.

Abilities[]

Name Effect Target ATK DMG Element
Firaja

Fire magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies (can be sealed)

AoE Magic Fire
Self-Destruct

HP damage (100%) with HP sacrifice (100%) to one enemy

ST Fixed
Balloon lv. 99 (x3) No. 32
Race Demon

Balloon lv

Level 99
HP 3,000,000
MP 8,000
ATK 200
DEF 25
MAG 450
SPR 40
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+100% - - -50% - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to ATK/DEF/MAG/SPR break.
Immune to non-elemental damage.

Abilities[]

Name Effect Target ATK DMG Element
Blizzaja

Ice magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies (can be sealed)

AoE Magic Ice
Self-Destruct

HP damage (100%) with HP sacrifice (100%) to one enemy

ST Fixed

Attack Pattern[]

  • Every turn, each Bomb/Balloon will use
    • Firaja/Blizzaja
    • Ends turn
  • If Balloon is left alive with <70% HP, or on turn 8: Uses Self-Destruct
  • If Bomb is left alive with <30% HP, or on turn 8: Uses Self-Destruct

Wave 3: Searcher & Io[]

Searcher lv. 99 No. 46
Race Machina

Searcher lv

Level 99
HP 6,500,000
MP 8,000
ATK 280
DEF 100
MAG 230
SPR 30
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - absorb - - -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to SPR break.
Vulnerable to ATK/DEF/MAG break.
Vulnerable to Stop.

Abilities[]

Name Effect Target ATK DMG Element
Charge Core

Increase MAG (30%) for 2 turns to one ally

Ally
Stop

Icon-Stop Status Inflict stop (80%) for 3 turns on one enemy

ST
Enthrall Eye

Icon-Charm Status Inflict charm (80%) for 1 turn on one enemy

ST
Confuse

Icon-Confuse Resistance Inflict confuse (50%) on one enemy (can be sealed)

ST
Barstonra

Increase earth resistance (50%) for 3 turns to all allies (can be sealed)

Allies
Repair

Restore 200,000 HP to one ally

Ally
Io lv. 99 No. 135
Race Machina

Io lv

Level 99
HP 8,000,000
MP 6,000
ATK 470
DEF 250
MAG 650
SPR 45
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - absorb - +100% -50% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/SPR break.
Vulnerable to ATK/MAG break.

Abilities[]

Name Effect Target ATK DMG Element
Energy supply depleted

No effect

Energy Charge Complete

No effect

Particle Beam

Magic damage (4x) to all enemies

AoE Magic
Maximum Wave Shot

Magic damage (10x) to all enemies

AoE Fixed Magic
Plasma

Lightning magic damage (1.3x) to one enemy
Icon-Paralysis ResistanceInflict paralyze (40%) on one enemy

ST Magic Lightning
Crush

Physical damage (1.5x) to one enemy

ST Physical
Wave Cannon

Magic damage (1.8x) to one enemy

ST Magic

Attack Pattern (Searcher)[]

  • Attacks follow a 3-turn rotation
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc.
  • Charge Core (to highest DEF unit; only if Io is alive)
  • Stop
  • Confuse
  • Barstonra
  • 1x Normal attack (if Io is dead)
  • Enthrall Eye
  • Stop
  • Confuse
  • Repair (only if Io/Searcher have <75% HP)
  • Confuse (only if both Io and Searcher have >75% HP)
  • Stop
  • 2x Confuse
  • Enthrall Eye

Attack Pattern (Io)[]

  • Attack pattern depends on whether Searcher is alive or dead
When Searcher is alive When Searcher is dead
  • Every 3 turns: Particle Beam
  • Every 2 turns: Wave Cannon
  • Remaining attacks are:
    • Plasma (40%)
    • Crush (24%)
    • Normal Attack (36%)
  • On the turn Searcher is killed:
    • Energy Supply Depleted
    • Energy Charge Complete
    • Continues with the attack pattern for that turn
  • Maximum Wave Shot every turn
  • Every 2 turns: Wave Cannon
  • Remaining attacks are:
    • Plasma (40%)
    • Crush (24%)
    • Normal Attack (36%)

Wave 4: Architeuth[]

Architeuth lv. 99 No. 132
Race Aquatic

Architeuth lv

Level 99
HP 8,500,000
MP 10,000
ATK 1,200
DEF 200
MAG 450
SPR 65
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - -50% absorb - +100% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/MAG/SPR break.
Vulnerable to ATK break.

Abilities[]

Name Effect Target ATK DMG Element
Ink

Icon-Blind Resistance Inflict blind (60%) on all enemies

AoE
Whirlpool

Water magic damage (3.5x) to all enemies

AoE Magic Water
Jump About

Physical damage (5.5x) to all enemies (can't be evaded)

AoE Physical
Waterga

Water magic damage (2.2x) to all enemies (can be sealed)

AoE Magic Water
Blizzaga

Ice magic damage (2.2x) to all enemies (can be sealed)

AoE Magic Ice
Tentacle lv. 99 (x 3) No. 132
Race Aquatic

Tentacle lv

Level 99
HP 5,500,000
MP 10,000
ATK 550
DEF 110
MAG 400
SPR 45
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
-50% - - absorb - +100% - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/MAG/SPR break.
Vulnerable to ATK break.

Abilities[]

Name Effect Target ATK DMG Element
Revitalize

Restore 1,000,000 HP to all allies

Allies
Absorb

Magic damage (0.3x) as MP drain (80%) to one enemy

ST Magic
Watergun

Water magic damage (4.5x) to one enemy

ST Magic Water

Attack Pattern (Architeuth)[]

  • Has a 2-turn attack rotation, with the attacks used dependent on Architeuth's HP
  • 100% - 50% HP:
On odd turns On even turns
  • Ink
  • Whirlpool
  • Jump About
  • Ink
  • Whirlpool
  • Waterga
  • 49% - 30% HP:
On turn 1, 3, 5, etc On turn 2, 4, 6, etc
  • Ink
  • Waterga
  • Whirlpool
  • Jump About
  • Ink
  • Jump About
  • Whirlpool
  • Waterga
  • 29% - 0% HP:
On turn 1, 3, 5, etc On turn 2, 4, 6, etc
  • Ink
  • Waterga
  • Whirlpool
  • 2x Jump About
  • Ink
  • Jump About
  • Whirlpool
  • Waterga
  • Jump About

NOTE: If all tentacles are dead, then for one turn it won't use Jump About when his HP is between 100% - 51%.

Attack Pattern (Tentacles)[]

  • Each tentacle has a different set of actions
  • Tentacle 1 (Architeuth B) and Tentacle 3 (Architeuth D)
    • Uses the following attacks every turn:
      • Watergun
      • 2x Absorb
      • Watergun
    • Under 60% HP: Starts using an additional cast of Watergun
  • Tentacle 2 (Architeuth C)
    • Uses the following attacks every turn:
      • Watergun
      • Revitalize
    • Under 70% HP: Starts using additional casts of 2x Watergun

Wave 5: Greater Demon[]

Greater Demon lv. 99 No. 171
Race Demon

Greater Demon lv

Level 99
HP 35,000,000
MP 100,000
ATK 600
DEF 115
MAG 500
SPR 60
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -50% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null null null null null null null null
Other Resistance
Immune to DEF/MAG/SPR break.
Vulnerable to ATK break.

Abilities[]

Name Effect Target ATK DMG Element
Tornado

Wind magic damage (3x) to all enemies
Decrease wind resistance (30%) for 3 turns to all enemies

AoE Magic Wind
Flood

Water magic damage (3x) to all enemies
Decrease lightning resistance (30%) for 3 turns to all enemies

AoE Magic Water
Quake

Earth magic damage (3x) to all enemies
Decrease earth resistance (30%) for 3 turns to all enemies

AoE Magic Earth
Flare

Fire magic damage (3.5x) to one enemy
Decrease water resistance (30%) for 3 turns to one enemy

ST Magic Fire
Aeroga Blade

Wind hybrid damage (1.8x) to one enemy

ST Physical Hybrid Wind
Thundaga Blade

Lightning hybrid damage (1.8x) to one enemy

ST Physical Hybrid Lightning
Stonga Blade

Earth hybrid damage (1.8x) to one enemy

ST Physical Hybrid Earth
Evil Sweep

Physical damage (1.6x) to all enemies

AoE Physical
Evil Cutter

Physical damage (2x) to one enemy

ST Physical
Cursed Black Sphere

90% HP damage to all enemies
Icon-Poison ResistanceIcon-Blind ResistanceIcon-Paralysis ResistanceIcon-Disease Resistance Inflict poison, blind, paralyze, and disease (100%) to all enemies

AoE Fixed
Demon's Cackle

Icon-Berserk Status Inflict berserk (+0% ATK) to one enemy

ST
Focusing magic power!

Increase MAG (100%) for 1 turn to caster

Caster
It's flinching from the light!

No effect

It's trembling from the light!

No effect

Dual Black Magic

No effect

T Spellblade

No effect

Dark Wave

Remove all status effects from one ally

Ally

Attack Pattern[]

  • Threshold attacks:
    • 70% HP
      • Cursed Black Sphere
      • Focusing magic power!
      • Ends turn
    • 50% HP
      • Cursed Black Sphere
      • Focusing magic power!
      • Flare
      • Ends turn
    • 20% HP
      • Cursed Black Sphere
      • Focusing magic power!
      • Dual Black Magic
      • 2x Flare
      • Ends turn
  • If hit with Light-based magic type attacks on 3 different turns, after the third time:
    • It's trembling from the light!
    • Ends turn
    • Note: only works once/battle. Attack rotation which should be executed this turn will resume on next turn (not skipped).
  • On even turns, if inflicted with a debuff: Dark Wave
  • On even turns, when <50% HP: Demon's Cackle (to the highest ATK unit)
  • Remaining attacks follow a 3-turn attack rotations, with the attacks used dependent on Greater Demon's HP
  • 100% - 60% HP
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Dual Black Magic
  • 2x Tornado
  • T Spellblade
  • 3x Aeroga Blade
  • Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Quake
  • T Spellblade
  • 3x Stonga Blade
  • Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Flood
  • T Spellblade
  • 3x Thundaga Blade
  • Evil Sweep
  • Evil Cutter
  • 59% - 30% HP
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Dual Black Magic
  • 2x Tornado
  • T Spellblade
  • 3x Aeroga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Quake
  • T Spellblade
  • 3x Stonga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Dual Black Magic
  • 2x Flood
  • T Spellblade
  • 3x Thundaga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • 29% - 0% HP
On turn 1, 4, 7, etc On turn 2, 5, 8, etc On turn 3, 6, 9, etc
  • Dual Black Magic
  • 2x Tornado
  • T Spellblade
  • 3x Aeroga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Flare
  • Dual Black Magic
  • 2x Quake
  • T Spellblade
  • 3x Stonga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Flare
  • Dual Black Magic
  • 2x Flood
  • T Spellblade
  • 3x Thundaga Blade
  • 2x Evil Sweep
  • Evil Cutter
  • Flare

Tips[]

  • See testimonials and discussions.
  • Regarding enemies' various elemental resistances: Fire (Bomb + Balloon), Wind (Io), Earth (Architeuth) Dark (Greater Demon), Non-elemental attacks (Bomb + Balloon), absorb Lightning (Io + Searcher), and absorb Water (Architeuth) attacks.
    • Therefore, using ice and light element attacks will be the most effective.
  • Wave 2:
    • Bombs/Balloons have high chance to Self-Destruct if left alive while under 70% HP, dealing massive single-target HP damage (can't be covered, can be provoked).
    • All Bombs/Balloons will Self-Destruct on Turn 8.
    • Some suggested options:
      • Kill each enemy one by one, or
      • Have a provoke tank with Reraise on if you are unable to kill each enemy in one turn, or
      • Risky option: have a provoke tank with Reraise, then push all of them under 70% using AoE. They will Self-Destruct together on your provoke tank, allowing him to reraise.
    • A magic cover tank with 100% fire and ice resistance will prevent all damage from Firaja and Blizzaja.
    • Note that their damage will ramp up as the battle drags. Additionally, they elemental-chain with others of same species, therefore it is advisable to kill different species on different turn.
  • Wave 3:
    • Searcher will cast ST Stop, Paralyze, and Confuse, but is itself susceptible to Stop.
    • Io will enrage if Searcher is defeated first, causing it to do massive AoE magic damage every turn it is alive thereafter.
    • Keep Searcher stopped, while you deal with Io first or trying to kill them together.
  • Wave 4:
    • Use a magic cover with high water resistance to cover watera/ga damage and AoE reraise via the limit bursts of Rikku or LM Fina to survive tentacle physical burst every few turns. Otherwise it will likely wipe your team. Alternatively, a physical cover and high water resist over the team.
    • Although Jump About cannot be evaded, it can be avoided with Mirage-type abilities.
    • If you cannot kill the boss (Architeuth A) quickly:
      • You will need MP sustain as the Tentacles will perform several mana drains (can be provoked). However, remember the mission No Items.
      • The Tentacles will also restore 1,000,000 HP per turn to the Boss.
      • Therefore, taking out the Tentacles one by one is better in long-term battle.
  • Wave 5:
    • Use a magic cover with high elemental resistance on all elements except ice, light, and dark. Alternatively you can use elemental resistance buffs (Barfiraga, Baraeroga, etc.) following his rotation, or you all elemental resistance buff (e.g. Marie's Love You All).
    • Its hybrid attacks can be provoked.

References[]

Videos[]

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