
Overview[]
- Unlock Requirement: Clear Scorn of Gilgamesh
- Reference: Announcement
- Release Date: 9/17/20, 1944 days ago.
Battle Info[]
| Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
|---|---|---|---|---|---|---|
| 400 | 10 | 1 | 3810 | 230000 | 11000 | |
| Mission | ||||||
| Complete the quest | ||||||
| No items | 5 | |||||
| Evoke an esper | ||||||
| Defeat intangir's party within 20 turns | ||||||
| Boss | ||||||
| Intangir | ||||||
Boss Info[]
| Break HP | Duration |
|---|---|
| 4,500 | 2 Turns |
| Weapons | Break Damage |
| 200 | |
| 100 | |
| 5 |
| Intangir No. 166 | ||
|---|---|---|
| Race | Beast |
|
| Level | 99 | |
| HP | 990,000,000 | |
| MP | 200,000 | |
| ATK | 2,500 | |
| DEF | 5,000 | |
| MAG | 2,500 | |
| SPR | 5,000 | |
| Element Resistance | |||||||
|---|---|---|---|---|---|---|---|
| +99% | +99% | +99% | +99% | +99% | +99% | +99% | +99% |
| Status Ailment Resistance | |||||||
| null | null | null | null | null | null | null | null |
| Other Resistance | |||||||
| Immune to MAG/DEF/SPR break. Vulnerable to ATK break. +55% Non-Elemental Resistance. | |||||||
| Intangir No. 166 | ||
|---|---|---|
| Race | Beast |
|
| Level | 99 | |
| HP | 990,000,000 | |
| MP | 200,000 | |
| ATK | 2,000 | |
| DEF | 3,000 | |
| MAG | 2,000 | |
| SPR | 3,000 | |
| Element Resistance | |||||||
|---|---|---|---|---|---|---|---|
| - | - | - | - | - | - | - | - |
| Status Ailment Resistance | |||||||
| null | null | null | null | null | null | null | null |
| Other Resistance | |||||||
| Immune to MAG/DEF/SPR break. Vulnerable to ATK break. +55% Non-Elemental Resistance | |||||||
Abilities[]
| Name | Effect | Target | ATK | DMG | Element |
|---|---|---|---|---|---|
| Lion's Rough Claw | Physical damage (2.5x) to one enemy |
ST | Physical | ||
| Rake | Physical damage (3.5x) to one enemy |
ST | Physical | ||
| Inescapable Horn | ST | Physical | |||
| Violent Scratch | Physical damage (2x) to all enemies |
AoE | Physical | ||
| Awakening Anger | AoE | Physical | |||
| Meteor(1) | Magic damage (1.25x) to all enemies |
Aoe | Magic | ||
| Meteor(2) | Magic damage (0.88x) to all enemies |
AoE | Magic | ||
| Thunderous Meteor | AoE | Magic | |||
| Heavenly Collapse | AoE | Magic | |||
| Drowsy Phage | AoE | ||||
| Heave | ST | ||||
| Bacteriophage |
|
AoE | |||
| It yawned... | Restore 100,000,000 HP to caster |
Caster | |||
| Drifting off... | Caster, AoE | ||||
| It's dozing off... | Increase DEF/MAG (200%) for 2 turns to caster |
Caster | |||
| It's in a deep sleep | Increase ATK/DEF/MAG/SPR (200%) for 2 turns to caster |
Caster | |||
| Awoken | No effect |
||||
Thresholds[]
- Pre-Emptive: (See calculator at page bottom to check survival)
- Meteor(2)
- Drifting off...
- Ends Turn
- 80%:
- Heavenly Collapse
- It's dozing off...
- Ends Turn
- 50%:
- Drowsy Phage
- Heavenly Collapse
- Drifting off...
- Ends Turn
- 20%:
- Bacteriophage
- Heavenly Collapse
- It's dozing off...
- Ends Turn
Attack Pattern[]
- If Intangir casts Drifting off... or It's dozing off..., and if you don't damage it or use any LB on the next turn,
- Uses It's in a deep sleep
- Ends turn
- If Intangir used Drifting off... on the turn before, it retaliates with the following skills:
| If damaged with Spells/Espers |
If damaged with Abilities, Normal Attacks or used LBs |
|---|---|
|
|
| NOTE: The first set of retaliations have priority. If hit with both spells and abilities, Intangir will retaliate with the SPELL list | |
- If Intangir used It's dozing off... on the turn before, it retaliates with the following skills:
| If damaged with Abilities, Normal Attacks or used LBs |
If damaged with Spells/Espers |
|---|---|
|
|
| NOTE: The first set of retaliations have priority. If hit with both spells and abilities, Intangir will retaliate with the ABILITY list | |
- If Intangir uses It's in a deep sleep and you didn't attack it, it uses the following attacks on its next turn:
- Awoken
- 2x Awakening Anger
- It yawned...
- Ends turn
Tips[]
- See testimonials and discussions.
- Be careful with units that counter after the preemptive meteor. They will cause Intangir to wake up and unleash his attacks on his turn 1. Allow them to be put to sleep (don't equip sleep resist gear) so they won't counter, then cure them on your turn 1.
- A non-offensive skill that has a Damage over Time attached to it will count as an offensive skill, regardless of when it does damage.
Preemptive damage[]
Damage
References[]
Videos[]
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