Overview[]
- Unlock Requirement: Clear Scorn of Gilgamesh
- Reference: Announcement
- Release Date: 2/20/20, 1664 days ago.
Battle Info[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
300 | 10 | 1 | 43800 | 550000 | 9100 | 100 |
Mission | ||||||
Complete the quest | Asura's Rod | |||||
No items | 5 Trust Moogle | |||||
Use black magic | Trust Coin (250) | |||||
Defeat the Demon Wall's party within 20 turns | 5★ Select Summon Ticket | |||||
Boss | ||||||
Demon Wall |
Demon Wall[]
Demon Wall No. 1579 | ||
---|---|---|
Race | Stone | |
Level | 99 | |
HP | 550,000,000 | |
MP | 100,000 | |
ATK | 1,200 + 720 | |
DEF | 1,450 + 870 | |
MAG | 1,100 + 660 | |
SPR | 1,350 + 810 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | absorb | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break. Vulnerable to ATK/MAG break. |
Abilities[]
- Counters physical attacks with Clash(2) to the attacker (max of 2/turn)
- Counters magical attacks with Clash(2) to the attacker (max of 2/turn)
Gravity Mechanic[]
Demon Wall will approach the party every three turns. Using Gravity or Graviga when it uses The demon wall has started moving! will delay the wall's movement by one turn, causing it to only move forward every fourth turn.
The attack pattern and skills used by the boss depends on how many times it has moved forward. After three movements, additional attacks are used, and so forth.
Unless your team has enough damage to win before this becomes an issue, try to always use Gravity or Graviga at each The demon wall has started moving! trigger.
Thresholds[]
- Pre-emptive attack:
- Demonic Wall
- Ends Turn
- 70%, 50%, 30%, 10% Threshold:
- Follows normal turn actions, then ends turn with: Malediction of Stone
- Will queue up Malediction of Stone on following turns if multiple thresholds were pushed.
- First turn, and after every movement:
- The demon wall has started moving!
- If The demon wall has started moving! was used on the previous turn:
- See Reference Table below for movement/gravity info
Attack Pattern: Two or less Approaches[]
- Landslide Clash
- Every 3n-1 Turns (2, 5, etc): Landslide Clash
- 3-4 Casts: Clash(1)
- If a unit was hit with Curse of Stone last turn:
- Stone Gaze on that unit
- One of these, alternating each turn:
- Demon Rockslide or Mighty Tremor
- Odd turns, one of these, alternating:
- Silencega or Blindga
- Normal Attacks
- End of round:
- Curse of Stone
- Every 4n-1 Turns (3, 7, etc): Demonic Wall
Attack Pattern: Three Approaches[]
- Landslide Clash
- Odd Turns: Landslide Clash
- 2-3 Casts: Clash(1)
- Crash Down
- If a unit was hit with Curse of Stone last turn:
- Stone Gaze on that unit
- One of these, alternating each turn:
- Demon Rockslide or Mighty Tremor
- Odd Turns: Demon Rockslide
- Odd turns, one of these, alternating:
- Silencega or Blindga
- Normal Attacks
- End of round:
- Curse of Stone
- Every 3n-1 Turns (2, 5, etc): Demonic Wall
Attack Pattern: Four Approaches[]
- Landslide Clash
- Odd Turns: Landslide Clash
- 2-3 Casts: Clash(1)
- Crash Down (ignores provoke)
- If a unit was hit with Curse of Stone last turn:
- Stone Gaze on that unit
- One of these, alternating each turn:
- Demon Rockslide or Mighty Tremor
- Odd Turns: Demon Rockslide
- Every 3n-1 Turns (2, 5, etc): Mighty Tremor
- Odd turns, one of these, alternating:
- Silencega or Blindga
- Normal Attacks
- End of round:
- Curse of Stone
- Odd Turns: Demonic Wall
Attack Pattern: Five Approaches[]
- Two Casts: Landslide Clash
- Two Casts: Clash(1)
- Crash Down (ignores provoke)
- If a unit was hit with Curse of Stone last turn:
- Stone Gaze on that unit
- One of these, alternating each turn:
- Demon Rockslide or Mighty Tremor
- Odd Turns: Demon Rockslide
- Every 3n-1 Turns (2, 5, etc): Mighty Tremor
- Odd turns, one of these, alternating:
- Silencega or Blindga
- Normal Attacks
- End of round:
- Curse of Stone
- Odd Turns: Demonic Wall
Attack Pattern: Six Approaches[]
- Two Casts: Landslide Clash
- Clash(1)
- Two Casts: Crash Down (ignores provoke)
- If a unit was hit with Curse of Stone last turn:
- Stone Gaze on that unit
- One of these, alternating each turn:
- Demon Rockslide or Mighty Tremor
- Odd Turns: Demon Rockslide
- Every 3n-1 Turns (2, 5, etc): Mighty Tremor
- Odd turns, one of these, alternating:
- Silencega or Blindga
- Normal Attacks
- End of round:
- Curse of Stone
- Odd Turns: Demonic Wall
Attack Pattern: Seven Approaches[]
- Demonic Wall
- Crushed...(1)
- Ends Turn, and next round uses:
- Crushed...(1)
- Ends Turn, and next round uses:
- Crushed...(2)
- Repeats Crushed...(2) every round
Reference Table[]
- This table will only work if you use gravity correctly at every trigger
- Missing a gravity will cause these turns to de-sync
Turn | Approaches | Notes | DEF/SPR Buff | Turn | Approaches | Notes | DEF/SPR Buff | |
---|---|---|---|---|---|---|---|---|
0 | 0 | Demonic Wall | 16 | 3 | ||||
1 | 0 | 17 | 4 | Crash Down starts ignoring provoke |
Demonic Wall | |||
2 | 0 | Use Gravity or Graviga | 18 | 4 | Use Gravity or Graviga | |||
3 | 0 | Demonic Wall | 19 | 4 | Demonic Wall | |||
4 | 0 | 20 | 4 | |||||
5 | 1 | 21 | 5 | Demonic Wall | ||||
6 | 1 | Use Gravity or Graviga | 22 | 5 | Use Gravity or Graviga | |||
7 | 1 | Demonic Wall | 23 | 5 | Demonic Wall | |||
8 | 1 | 24 | 5 | |||||
9 | 2 | 25 | 6 | Crash Down now used twice a turn |
Demonic Wall | |||
10 | 2 | Use Gravity or Graviga | 26 | 6 | Use Gravity or Graviga | |||
11 | 2 | Demonic Wall | 27 | 6 | Demonic Wall | |||
12 | 2 | 28 | 6 | |||||
13 | 3 | Crash Down starts being used |
29 | 7 | Crushed...(1) | Demonic Wall | ||
14 | 3 | Use Gravity or Graviga | Demonic Wall | 30 | 7 | Crushed...(1) | ||
15 | 3 | 31 | 7 | Crushed...(2) Game Over |
Tips[]
- See testimonials and discussions.
- If a unit has dual wield or can multi-cast a damage attack, then the Demon Wall will use up its counters on only that one unit.
Example Strategy[]
- Example Team used for clearing with all missions:
- Awakened Warrior of Light Provoker, Death Immune, Earth Resist (from Esper)
- Folka Healer, Immunity Buffs, Gravity (from Esper)
- Sacred Shield Charlotte Magic Cover, General Mitigation
- Machina Breaker
- Warrior of Light Bartz Chainer
- Warrior of Light Bartz Chainer
This team only used 4* and below TMR equipment, or event gear. The units used could be swapped out for anyone to fill those same roles.
Warrior of Light provoked the ST physical hits and the death while wearing death immunity equipment. He was on Titan with Barstonga learned to keep earth resist up on the party. In his spare turns he helped with barriers, healing, and DEF buffing. He also buffed general mitigation on turn one.
Charlotte covered the magic attack and took over general mitigation buffing after turn one. She was on Carbuncle with Dispel learned to help with dispel duties when she had a free action.
Folka kept all immunity buffs up and healed the party, and she also handled gravity duties (with the dualcast materia and Diablos).
Machina just broke ATK/MAG every turn, and helped chain a bit with the DPS.
Bartz spent the first few rounds charging up, then just chained every round after that.