Overview[]
- Reference: Announcement
- Release Date: 2/13/20, 1671 days ago.
Battle Info[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
260 | 30 | 1 | 6000 | 30000 | 6000 | 100 |
Mission | ||||||
Complete the quest | 100 | |||||
Evoke Shiva | Silver Enlightenment Key (2) | |||||
Defeat Zeromus with a limit burst | Gold Enlightenment Key (1) | |||||
Defeat Zeromus's party within 20 turns | 1,000 | |||||
Boss | ||||||
Zeromus |
Bonus Unit[]
Bonus: 100% increased parameter to all stats, stackable with everything else.
Zeromus[]
Zeromus No. 1635 | ||
---|---|---|
Race | Demon |
|
Level | 99 | |
HP | 356,000,000 | |
MP | 155,000 | |
ATK | 2,200 + 1,100 | |
DEF | 2,000 + 1,000 | |
MAG | 1,550 + 775 | |
SPR | 2,040 + 1,020 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Immune to DEF/SPR break. Vulnerable to ATK/MAG break. |
Abilities[]
Thresholds[]
- Pre-Emptive:
- Whirl
- Ends Turn
- 50%:
- Whirl
- Black Hole
- Ends Turn
Attack Pattern[]
- Above 50%, Zeromus follows a repeating four turn rotation:
Turn 1 | Turn 2 | Turn 3 | Turn 4 |
---|---|---|---|
|
|
|
|
- Below 50%:
- Every 4n-1 turns (3, 7, etc):
- All-Osmose will be used instead of the first attack
- Every 7n-1 turns (6, 13, etc):
- Big Bang (FFIV) will be used instead of the second attack
- Other turns:
- Skills from first table are still used, but which turn depends on when 50% threshold was crossed
- Every 4n-1 turns (3, 7, etc):
Tips[]
References[]
Example Strategy[]
- Example Team used for clearing with all missions:
- Basch -- Magical Cover Tank, 200% Fire Resist
- Awakened Rain -- Magical Cover Tank, 200% Fire Resist
- Rosa -- Mana Regen, Raise
- Kenny Crow -- Evasion Provoke Tank
- Warrior of Light Bartz -- Chainer
- Warrior of Light Bartz -- Chainer
This team only used 4* and below TMR equipment. The units used could be swapped out for anyone to fill those same roles.
This method uses the ultra safe double tank method. Both magic tanks gear for 200% fire resist, and their other stats don't matter. One magic tank will cover until they die. When they die, the other magic tank will use their magic cover while your healer revives the dead tank. When the second tank dies, have the first cover again.
Repeat this cycle throughout the entire fight while a third unit is provoking the ST hits with evasion.
When your team gets mana drained use items, a MP restoring limit burst, or a skill that doesn't cost MP to fill back up.
Make sure to always re-cast Cover when Black Hole is used.