GL | JP |
Runda | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | - | |||||||||
Role | ||||||||||
Chain Family | Bolting Strike | |||||||||
Categories | Fire Physical Tank FFBE FFBE S4 The Rebellion | |||||||||
Acquisition | Reward Units | |||||||||
Time Limited | No | |||||||||
CG LB | No | |||||||||
Series | FFBE | |||||||||
Gender | Other | |||||||||
Race | Machina | |||||||||
No. | 2335 | |||||||||
TMR | Provoke IIProvoke II
| |||||||||
STMR | Runda's ShieldRunda's Shield
|
Runda is an android prototype developed by the mage Furze, though no models other than Runda have been found. He automatically learns through experience, with a personality nearly identical to that of a human. Although small in size, his stalwart body contains a number of various functions, and should his body be damaged, there would be no problem as long as his core was left intact.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5129 900 + 450 |
270 150 + 75 |
187 65 + 32 |
262 65 + 32 |
80 65 + 32 |
262 65 + 32 |
3 | 4 | 7 | |
1 | 5796 900 + 450 |
305 150 + 75 |
211 65 + 32 |
330 65 + 32 |
90 65 + 32 |
296 65 + 32 |
3 | 4 | 7 |
2 | 6309 900 + 450 |
332 150 + 75 |
230 65 + 32 |
382 65 + 32 |
98 65 + 32 |
322 65 + 32 |
3 | 4 | 7 |
3 | 6668 900 + 450 |
351 150 + 75 |
243 65 + 32 |
419 65 + 32 |
104 65 + 32 |
340 65 + 32 |
3 | 4 | 7 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | +30% | - | +30% | +30% | - | - | +30% |
Status Ailment Resistance | |||||||
+100% | - | - | - | - | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 6 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Backup Unit | Accessory | HP+800, HP+30% Resistance: Death (Null) Effect: Null StopNull Stop
Exclusive: Runda | ||||||||||
Elmont Medal of Honor | Accessory | HP+750 Effect: Loyal PatriotLoyal Patriot
| ||||||||||
Runda Arm | Accessory | DEF+40, SPR+40 Effect: Melee ModeMelee Mode
| ||||||||||
Runda Blaster | Gun | DEF+160, SPR+160 Effect: Damage range 110% - 120% Ability: Anti-Assault FieldAnti-Assault Field
| ||||||||||
Runda Head (Assault) | Hat | HP+1500, DEF+40, SPR+40 Ability: Acquiring Target, Taivas!Acquiring Target, Taivas!
Exclusive: Runda | ||||||||||
Runda Head (Burst) | Hat | HP+1500, DEF+40, SPR+40 Ability: Commencing Target Analysis...Commencing Target Analysis...
Exclusive: Runda |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Provoke | Increase chance of being targeted (100%) for 3 turns to caster | 8 | |||
1 | Cover - Physical V Lv.5 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster |
150 | |||
1 | Triple Android Partner | Cast 3 times: Innate green magic and abilities, Anti-Assault Field, Commencing Target Analysis..., Formulating Battle Plan..., Provoke II, Strategization Complete. Ready, Taivas! | 0 | |||
1 | Runda Laser Lv.5 | Physical damage (68x) with DEF scaling to all enemies Decrease ATK and MAG (80%) for 3 turns to all enemies Recover MP (60) to caster Bolting Strike |
9 | 72 | ||
1 | Runda Barrier (Ice/Wind/Dark) | [5 turns cooldown, available on turn 1] Increase ice, wind and dark resistance (100%) for 3 turns to all allies |
100 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
3 | 1 | DEF +500 | Increase static DEF (500) | |||
1 | Preemptive Cover - Physical | Auto-cast Preemptive Cover - Physical at the start of a battle | ||||
1 | One-Handed Defender (DEF) | Increase DEF (200%) and SPR, HP and MP (100%) Increase equipment DEF (200%) when single wielding any weapon with or without shield Increase chain modifier cap (100%) | ||||
1 | MP Regen III | Recover MP (13%) per turn | ||||
1 | Shield Mastery | Increase ATK, DEF, MAG and SPR (50%) when equipped with a light shield Increase ATK, DEF, MAG and SPR (50%) when equipped with a heavy shield | ||||
1 | Android's Growth | Upgrade normal attack to Android's Growth | ||||
1 | Taivas's Partner | Increase HP (100%) Chance to ignore fatal damage (100%) when HP is above 30% (max 2 times) Increase equipment DEF (100%) when single wielding any weapon with or without shield | ||||
1 | To Become More Human Lv.5 | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Chance to counter physical attacks (30%) with To Become More Human+4 (max 3/turn) | ||||
101 | Taivas's Chaperone | [Requirement: TMR or STMR equipped] Decrease MP used (50%) Recover MP (5%) per turn | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by Preemptive Cover - Physical |
Preemptive Cover - Physical | Chance to protect all allies from physical damage (100%) with damage mitigation (40-45%) for 5 turns to caster | ||||
Activated by Android's Growth |
Android's Growth | Physical damage (20x) with DEF scaling to all enemies Restore MP (100) to all allies |
3 | |||
Activated by To Become More Human |
Regen | Heal (5000 HP) per turn to one ally | ||||
Activated by To Become More Human |
To Become More Human Lv.5 | Increase LB gauge (3) to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
25 | |||
1 | Shellga Awk+2 | Increase SPR (200%) for 4 turns to all allies Mitigate magic damage taken (50%) for 4 turns to all allies |
25 |
Leader Skill[]
Min rarity | Icon | Name | Effect | ||
---|---|---|---|---|---|
Inviolable Fire | [Requirement: Set as party leader] Increase DEF and SPR (100%) to all Fire allies |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Runda Scan | Base Lv 1 |
Mitigate damage taken (80%) for 3 turns to all allies Mitigate physical damage taken (80%) for 3 turns to all allies Increase LB gauge (10) to all allies, except caster |
118 / 40 | ||
Max Lv 40 |
Mitigate damage taken (80%) for 3 turns to all allies Mitigate physical damage taken (80%) for 3 turns to all allies Increase LB gauge (10) to all allies, except caster | ||||
Stargazer | Base Lv 1 |
Mitigate damage taken (85%) for 3 turns to all allies Mitigate physical damage taken (85%) for 3 turns to all allies Increase LB gauge (30) to all allies, except caster |
118 / 40 | ||
Max Lv 40 |
Mitigate damage taken (85%) for 3 turns to all allies Mitigate physical damage taken (85%) for 3 turns to all allies Increase LB gauge (30) to all allies, except caster |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Runda Laser Lv.1 | Physical damage (52x) with DEF scaling to all enemies Decrease ATK and MAG (80%) for 3 turns to all enemies Recover MP (20) to caster Bolting Strike |
9 | 72 | ||||||
Runda Laser Lv.2 | Physical damage (56x) with DEF scaling to all enemies Decrease ATK and MAG (80%) for 3 turns to all enemies Recover MP (30) to caster Bolting Strike |
9 | 72 | Yellow | 15 | 8 | - | - | 100,000 |
Runda Laser Lv.3 | Physical damage (60x) with DEF scaling to all enemies Decrease ATK and MAG (80%) for 3 turns to all enemies Recover MP (40) to caster Bolting Strike |
9 | 72 | Yellow | 20 | 15 | - | 10 | 100,000 |
Runda Laser Lv.4 | Physical damage (64x) with DEF scaling to all enemies Decrease ATK and MAG (80%) for 3 turns to all enemies Recover MP (50) to caster Bolting Strike |
9 | 72 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Runda Laser Lv.5 | Physical damage (68x) with DEF scaling to all enemies Decrease ATK and MAG (80%) for 3 turns to all enemies Recover MP (60) to caster Bolting Strike |
9 | 72 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Cover - Physical I Lv.1 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (55-65%) for 4 turns to caster |
- | 150 | ||||||
Cover - Physical II Lv.2 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (55-70%) for 4 turns to caster |
- | 150 | Yellow | 15 | 8 | - | - | 100,000 |
Cover - Physical III Lv.3 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (60-70%) for 4 turns to caster |
- | 150 | Yellow | 20 | 15 | - | 10 | 100,000 |
Cover - Physical IV Lv.4 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (60-75%) for 4 turns to caster |
- | 150 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Cover - Physical V Lv.5 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster |
- | 150 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
To Become More Human Lv.1 | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Chance to counter physical attacks (30%) with To Become More Human (max 3/turn) |
- | - | ||||||
To Become More Human Lv.2 | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Chance to counter physical attacks (30%) with To Become More Human+1 (max 3/turn) |
- | - | Yellow | 15 | 8 | - | - | 100,000 |
To Become More Human Lv.3 | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Chance to counter physical attacks (30%) with To Become More Human+2 (max 3/turn) |
- | - | Yellow | 20 | 15 | - | 10 | 100,000 |
To Become More Human Lv.4 | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Chance to counter physical attacks (30%) with To Become More Human+3 (max 3/turn) |
- | - | Yellow | 35 | 22 | 3 | 15 | 150,000 |
To Become More Human Lv.5 | Auto-cast Regen at the start of a battle, upon revival, or after brave shift Chance to counter physical attacks (30%) with To Become More Human+4 (max 3/turn) |
- | - | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Conditional | |||||||||
Regen | Heal (1000 HP) per turn to one ally | - | - | Activated by To Become More Human | |||||
To Become More Human | Increase LB gauge (3) to all allies | - | - | Activated by To Become More Human | |||||
Regen | Heal (2000 HP) per turn to one ally | - | - | Activated by To Become More Human | |||||
To Become More Human | Increase LB gauge (3) to all allies | - | - | Activated by To Become More Human | |||||
Regen | Heal (3000 HP) per turn to one ally | - | - | Activated by To Become More Human | |||||
To Become More Human | Increase LB gauge (3) to all allies | - | - | Activated by To Become More Human | |||||
Regen | Heal (4000 HP) per turn to one ally | - | - | Activated by To Become More Human | |||||
To Become More Human | Increase LB gauge (3) to all allies | - | - | Activated by To Become More Human | |||||
Regen | Heal (5000 HP) per turn to one ally | - | - | Activated by To Become More Human | |||||
To Become More Human | Increase LB gauge (3) to all allies | - | - | Activated by To Become More Human |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
- | 25 | |||||||
Protectga Awk+1 | Increase DEF (150%) for 4 turns to all allies Mitigate physical damage taken (40%) for 4 turns to all allies |
- | 25 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Shellga | Increase SPR (100%) for 4 turns to all allies Mitigate magic damage taken (30%) for 4 turns to all allies |
- | 25 | |||||||
Shellga Awk+1 | Increase SPR (150%) for 4 turns to all allies Mitigate magic damage taken (40%) for 4 turns to all allies |
- | 25 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Shellga Awk+2 | Increase SPR (200%) for 4 turns to all allies Mitigate magic damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Runda Fragment (50) 250,000 |
Runda Fragment (100) 500,000 |
Runda Fragment (200) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | Runda is an android prototype developed by the mage Furze, though no models other than Runda have been found. He automatically learns through experience, with a personality nearly identical to that of a human. Although small in size, his stalwart body contains a number of various functions, and should his body be damaged, there would be no problem as long as his core was left intact. |
---|
User Review[]
Notes[]
Gameplay
- Runda has a variation: Marine-Type Runda.