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Runda

Runda

Rarity NV - NV
Role Physical Tank
Chain Family Bolting Strike
Acquisition Reward Units
Time Limited No
CG LB No
Series FFBE
Gender Other‎
Race Machina
No. 2335
TMR Provoke IIProvoke II
Provoke IIProvoke II
Increase chance of being targeted (100%) for 2 turns to caster
Mitigate damage taken (75%) for 2 turns to caster
Exclusive: 【TYPE】物防, 【TYPE】魔防
STMR Runda's ShieldRunda's Shield
Runda's ShieldRunda's ShieldHeavy Shield
Stats: DEF+200, SPR+80
Effect: A Shield to Protect EveryoneA Shield to Protect Everyone
A Shield to Protect EveryoneA Shield to Protect Everyone
Increase physical evasion (20%)
Increase chance of being targeted (20%)
, Runda Start BarrierRunda Start Barrier
Runda Start BarrierRunda Start Barrier
Auto-cast Runda Start Barrier at the start of a battle
Exclusive: 【TYPE】物防

Runda is an android prototype developed by the mage Furze, though no models other than Runda have been found. He automatically learns through experience, with a personality nearly identical to that of a human. Although small in size, his stalwart body contains a number of various functions, and should his body be damaged, there would be no problem as long as his core was left intact.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5129
900 + 450
270
150 + 75
187
65 + 32
262
65 + 32
80
65 + 32
262
65 + 32
3 4 LB 7
EX 1 5796
900 + 450
305
150 + 75
211
65 + 32
330
65 + 32
90
65 + 32
296
65 + 32
3 4 LB 7
EX 2 6309
900 + 450
332
150 + 75
230
65 + 32
382
65 + 32
98
65 + 32
322
65 + 32
3 4 LB 7
EX 3 6668
900 + 450
351
150 + 75
243
65 + 32
419
65 + 32
104
65 + 32
340
65 + 32
3 4 LB 7

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- +30% - +30% +30% - - +30%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
+100% - - - - +100% - +100%

Equipment

Weapons
Great Sword Staff Axe Gun Mace Fist
Armors
Light Shield Heavy Shield Hat Helm Clothes Light Armor Heavy Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 Green Magic Affinity Lvl 6

Exclusive Equipment

Icon Name Type Effect
Backup Unit Backup Unit Accessory HP+800, HP +30%
Resistance: Death (Null)
Effect: Null StopNull Stop
Null StopNull Stop
Increase resistance to stop (100%)
, Null CharmNull Charm
Null CharmNull Charm
Increase resistance to charm (100%)

Exclusive: Runda

Equipment with Exclusive Effects

Icon Name Type Effect
Runda Arm Runda Arm Accessory DEF+40, SPR+40
Effect: Melee ModeMelee Mode
Melee ModeMelee Mode
Increase chance of being targeted (80%)
Allow use of daggers
Allow use of swords
Normal attack hits twice
(Runda only)

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Provoke Provoke Increase chance of being targeted (100%) for 3 turns to caster 8
NV 1 Runda Barrier (Ice/Wind/Dark) Runda Barrier (Ice/Wind/Dark) [5 turns cooldown, available on turn 1]
Increase ice, wind and dark resistance (100%) for 3 turns to all allies
100
NV 1 Runda Laser Runda Laser Lv.5 Physical damage (68x) with DEF scaling to all enemies
Decrease ATK and MAG (80%) for 3 turns to all enemies
Recover MP (60) to caster
Chain=Bolting Strike
9 72
NV 1 Triple Android Partner Triple Android Partner Cast 3 times: Innate green magic and abilities, Provoke II 0
NV 1 Cover - Physical V Cover - Physical V Lv.5 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster
150
Passive
Min rarity Level Icon Name Effect
EX 2 1 Warring Spirit Warring Spirit Auto-cast Warring Spirit at the start of a battle
EX 3 1 DEF +500 DEF +500 Increase static DEF (500)
NV 1 Preemptive Cover - Physical Preemptive Cover - Physical Auto-cast Preemptive Cover - Physical at the start of a battle
NV 1 One-Handed Defender (DEF) One-Handed Defender (DEF) Increase DEF (200%) and SPR, HP and MP (100%)
Increase equipment DEF (200%) when single wielding any weapon with or without shield
Increase chain modifier cap (100%)
NV 1 To Become More Human To Become More Human Lv.5 Auto-cast Regen at the start of a battle, upon revival, or after brave shift
Chance to counter physical attacks (30%) with To Become More Human+4 (max 3/turn)
NV 1 Taivas's Partner Taivas's Partner Increase HP (100%)
Chance to ignore fatal damage (100%) when HP is above 30% (max 2 times)
Increase equipment DEF (100%) when single wielding any weapon with or without shield
NV 1 Android's Growth Android's Growth Upgrade normal attack to Android's Growth
NV 1 Shield Mastery Shield Mastery Increase ATK, DEF, MAG and SPR (50%) when equipped with a light shield
Increase ATK, DEF, MAG and SPR (50%) when equipped with a heavy shield
NV 1 MP Regen III MP Regen III Recover MP (13%) per turn
NV 101 Taivas's Chaperone Taivas's Chaperone [Requirement: TMR or STMR equipped]
Decrease MP used (50%)
Recover MP (5%) per turn
Conditional
Condition Name Effect Hits MP
Activated by
Warring Spirit
Warring Spirit Increase LB gauge (60) to caster
Activated by
Preemptive Cover - Physical
Preemptive Cover - Physical Chance to protect all allies from physical damage (100%) with damage mitigation (40-45%) for 5 turns to caster
Activated by
To Become More Human
Regen Heal (5000 HP) per turn to one ally
Activated by
To Become More Human
To Become More Human Increase LB gauge (3) to all allies
Activated by
Android's Growth
Android's Growth Physical damage (20x) with DEF scaling to all enemies
Restore MP (100) to all allies
3

Magic

Min rarity Level Icon Name Effect Hits MP
NV 1 Shellga Shellga Awk+2 Increase SPR (200%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
25
NV 1 Protectga Protectga Awk+2 Increase DEF (200%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
25

Limit Burst

Rarity Name Effect Hits Cost
NV Runda Scan Base
Lv 1
Mitigate damage taken (80%) for 3 turns to all allies
Mitigate physical damage taken (80%) for 3 turns to all allies
Increase LB gauge (10) to all allies, except caster
118 / 40 LB
Max
Lv 40
Mitigate damage taken (80%) for 3 turns to all allies
Mitigate physical damage taken (80%) for 3 turns to all allies
Increase LB gauge (10) to all allies, except caster
SLB-star Stargazer Base
Lv 1
Mitigate damage taken (85%) for 3 turns to all allies
Mitigate physical damage taken (85%) for 3 turns to all allies
Increase LB gauge (30) to all allies, except caster
118 / 40 LB
Max
Lv 40
Mitigate damage taken (85%) for 3 turns to all allies
Mitigate physical damage taken (85%) for 3 turns to all allies
Increase LB gauge (30) to all allies, except caster

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Runda Laser Lv.1 Physical damage (52x) with DEF scaling to all enemies
Decrease ATK and MAG (80%) for 3 turns to all enemies
Recover MP (20) to caster
Chain=Bolting Strike
9 72
Runda Laser Lv.2 Physical damage (56x) with DEF scaling to all enemies
Decrease ATK and MAG (80%) for 3 turns to all enemies
Recover MP (30) to caster
Chain=Bolting Strike
9 72 Yellow 15 8 - - Gil100,000
Runda Laser Lv.3 Physical damage (60x) with DEF scaling to all enemies
Decrease ATK and MAG (80%) for 3 turns to all enemies
Recover MP (40) to caster
Chain=Bolting Strike
9 72 Yellow 20 15 - 10 Gil100,000
Runda Laser Lv.4 Physical damage (64x) with DEF scaling to all enemies
Decrease ATK and MAG (80%) for 3 turns to all enemies
Recover MP (50) to caster
Chain=Bolting Strike
9 72 Yellow 35 22 3 15 Gil150,000
Runda Laser Lv.5 Physical damage (68x) with DEF scaling to all enemies
Decrease ATK and MAG (80%) for 3 turns to all enemies
Recover MP (60) to caster
Chain=Bolting Strike
9 72 Yellow 75 37 5 20 Gil300,000
Cover - Physical I Lv.1 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (55-65%) for 4 turns to caster
- 150
Cover - Physical II Lv.2 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (55-70%) for 4 turns to caster
- 150 Yellow 15 8 - - Gil100,000
Cover - Physical III Lv.3 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (60-70%) for 4 turns to caster
- 150 Yellow 20 15 - 10 Gil100,000
Cover - Physical IV Lv.4 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (60-75%) for 4 turns to caster
- 150 Yellow 35 22 3 15 Gil150,000
Cover - Physical V Lv.5 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster
- 150 Yellow 75 37 5 20 Gil300,000
Cover - Magic I Lv.1 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
Chance to protect all allies from magic damage (100%) with damage mitigation (55-65%) for 4 turns to caster
- 150
Cover - Magic II Lv.2 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
Chance to protect all allies from magic damage (100%) with damage mitigation (55-70%) for 4 turns to caster
- 150 Yellow 15 8 - - Gil100,000
Cover - Magic III Lv.3 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
Chance to protect all allies from magic damage (100%) with damage mitigation (60-70%) for 4 turns to caster
- 150 Yellow 20 15 - 10 Gil100,000
Cover - Magic IV Lv.4 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
Chance to protect all allies from magic damage (100%) with damage mitigation (60-75%) for 4 turns to caster
- 150 Yellow 35 22 3 15 Gil150,000
Cover - Magic V Lv.5 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
Chance to protect all allies from magic damage (100%) with damage mitigation (65-80%) for 4 turns to caster
- 150 Yellow 75 37 5 20 Gil300,000
To Become More Human Lv.1 Auto-cast Regen at the start of a battle, upon revival, or after brave shift
Chance to counter physical attacks (30%) with To Become More Human (max 3/turn)
- -
To Become More Human Lv.2 Auto-cast Regen at the start of a battle, upon revival, or after brave shift
Chance to counter physical attacks (30%) with To Become More Human+1 (max 3/turn)
- - Yellow 15 8 - - Gil100,000
To Become More Human Lv.3 Auto-cast Regen at the start of a battle, upon revival, or after brave shift
Chance to counter physical attacks (30%) with To Become More Human+2 (max 3/turn)
- - Yellow 20 15 - 10 Gil100,000
To Become More Human Lv.4 Auto-cast Regen at the start of a battle, upon revival, or after brave shift
Chance to counter physical attacks (30%) with To Become More Human+3 (max 3/turn)
- - Yellow 35 22 3 15 Gil150,000
To Become More Human Lv.5 Auto-cast Regen at the start of a battle, upon revival, or after brave shift
Chance to counter physical attacks (30%) with To Become More Human+4 (max 3/turn)
- - Yellow 75 37 5 20 Gil300,000
Conditional
Regen Heal (1000 HP) per turn to one ally - - Activated by To Become More Human
To Become More Human Increase LB gauge (3) to all allies - - Activated by To Become More Human
Regen Heal (2000 HP) per turn to one ally - - Activated by To Become More Human
To Become More Human Increase LB gauge (3) to all allies - - Activated by To Become More Human
Regen Heal (3000 HP) per turn to one ally - - Activated by To Become More Human
To Become More Human Increase LB gauge (3) to all allies - - Activated by To Become More Human
Regen Heal (4000 HP) per turn to one ally - - Activated by To Become More Human
To Become More Human Increase LB gauge (3) to all allies - - Activated by To Become More Human
Regen Heal (5000 HP) per turn to one ally - - Activated by To Become More Human
To Become More Human Increase LB gauge (3) to all allies - - Activated by To Become More Human

Ability Awakening

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Protectga Increase DEF (100%) for 4 turns to all allies
Mitigate physical damage taken (30%) for 4 turns to all allies
- 25
Protectga Awk+1 Increase DEF (150%) for 4 turns to all allies
Mitigate physical damage taken (40%) for 4 turns to all allies
- 25 Green 15 8 5 1 - Gil250,000
Protectga Awk+2 Increase DEF (200%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
- 25 Green 23 12 8 2 1 Gil250,000
Shellga Increase SPR (100%) for 4 turns to all allies
Mitigate magic damage taken (30%) for 4 turns to all allies
- 25
Shellga Awk+1 Increase SPR (150%) for 4 turns to all allies
Mitigate magic damage taken (40%) for 4 turns to all allies
- 25 Green 15 8 5 1 - Gil250,000
Shellga Awk+2 Increase SPR (200%) for 4 turns to all allies
Mitigate magic damage taken (50%) for 4 turns to all allies
- 25 Green 23 12 8 2 1 Gil250,000

Awakening Materials

EX+1 EX+2 EX+3
Icon-Runda Fragment.pngRunda Fragment (50)
Gil250,000
Icon-Runda Fragment.pngRunda Fragment (100)
Gil500,000
Icon-Runda Fragment.pngRunda Fragment (200)
Gil750,000

Quotes

Background Story

NV Runda is an android prototype developed by the mage Furze, though no models other than Runda have been found. He automatically learns through experience, with a personality nearly identical to that of a human. Although small in size, his stalwart body contains a number of various functions, and should his body be damaged, there would be no problem as long as his core was left intact.

Fusion

NV Runda has grown. Reporting an increase in strength.

Awakening

NV <blank>

Summon

NV From now on, Runda is your partner!
Are you glad? You're glad, aren't you?
Runda sure is! Runda is so excited!

Trust Mastery

Runda has confirmed a feeling that cannot be calculated.
Reference data has determined that it is "trust." Runda is so glad that he has built trust.

User Review

Notes

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