Rufus Shinra (FFVII REMAKE) | |||||||
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Rarity | 5![]() ![]() | ||||||
Role | ![]() ![]() | ||||||
Chain Family | Stardust Ray Absolute Mirror of Equity | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFVII | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 2099, 2100, 2101, 2276 | ||||||
TMR | Rufus Shinra's ClothesRufus Shinra's Clothes
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STMR | The New BossThe New Boss
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Rufus Shinra (FFVII REMAKE) | |||||||
---|---|---|---|---|---|---|---|
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Rarity | ![]() ![]() | ||||||
Role | ![]() | ||||||
Chain Family | Tag Absolute Mirror of Equity | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFVII | ||||||
Gender | Other | ||||||
Race | Human | ||||||
No. | 2276 | ||||||
TMR | Rufus Shinra's ClothesRufus Shinra's Clothes
| ||||||
STMR | The New BossThe New Boss
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An ambitious man who appears in tales of the distant mako-fueled city of Midgar. Rufus is the vice president of the Shinra Electric Power Company, currently led by his father, President Shinra.
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2885 900 + 450 |
143 150 + 75 |
122 65 + 32 |
102 65 + 32 |
94 65 + 32 |
116 65 + 32 |
1 | 10 ![]() |
6 |
6![]() |
3751 900 + 450 |
187 150 + 75 |
159 65 + 32 |
133 65 + 32 |
123 65 + 32 |
151 65 + 32 |
1 | 12 ![]() |
6 |
7![]() |
4877 900 + 450 |
244 150 + 75 |
207 65 + 32 |
173 65 + 32 |
160 65 + 32 |
197 65 + 32 |
1 | 12 ![]() |
6 |
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4966 900 + 450 |
255 150 + 75 |
225 65 + 32 |
175 65 + 32 |
160 65 + 32 |
213 65 + 32 |
1 | 12 ![]() |
6 |
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5611 900 + 450 |
288 150 + 75 |
254 65 + 32 |
197 65 + 32 |
180 65 + 32 |
240 65 + 32 |
1 | 12 ![]() |
6 |
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6107 900 + 450 |
313 150 + 75 |
276 65 + 32 |
214 65 + 32 |
196 65 + 32 |
261 65 + 32 |
1 | 12 ![]() |
6 |
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6454 900 + 450 |
330 150 + 75 |
291 65 + 32 |
226 65 + 32 |
207 65 + 32 |
275 65 + 32 |
1 | 12 ![]() |
6 |
Brave Shift Availability
- Available from turn 1
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 4 turns
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | ![]() ![]() |
6![]() |
4 | ![]() ![]() |
7![]() |
4 | ![]() ![]() |
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4 | ![]() ![]() |
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
![]() |
5016 900 + 450 |
279 150 + 75 |
232 65 + 32 |
180 65 + 32 |
160 65 + 32 |
200 65 + 32 |
4 | 3 ![]() |
6 |
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5661 900 + 450 |
312 150 + 75 |
261 65 + 32 |
202 65 + 32 |
180 65 + 32 |
227 65 + 32 |
4 | 3 ![]() |
6 |
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6157 900 + 450 |
337 150 + 75 |
283 65 + 32 |
219 65 + 32 |
196 65 + 32 |
248 65 + 32 |
4 | 3 ![]() |
6 |
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6504 900 + 450 |
354 150 + 75 |
298 65 + 32 |
231 65 + 32 |
207 65 + 32 |
262 65 + 32 |
4 | 3 ![]() |
6 |
Brave Shift Availability
- Available from turn 1
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 4 turns
Resistance
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
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4 | ![]() ![]() |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
![]() |
120 | ![]() |
Triple Shotgun | Cast 3 times: Innate abilities, Let's Make It a Night to Remember | 0 | |
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120 | ![]() |
Hunting Mark Lv.5 | Increase physical accuracy (100%) for 4 turns to caster Physical damage (80x) to one enemy Decrease lightning resistance (130%) for 4 turns to one enemy ![]() |
10 | 90 |
5![]() |
16 | ![]() |
Up in Smoke | Decrease ATK (65%) for 3 turns to all enemies Evade 1 physical attack for 3 turns to all allies |
38 | |
5![]() |
31 | ![]() |
Tread Softly | Decrease DEF (65%) for 3 turns to all enemies Decrease lightning resistance (100%) for 3 turns to all enemies Lightning physical damage (20x) with delay (1 turn) to all enemies |
1 | 38 |
5![]() |
36 | ![]() |
Reload | Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun |
||
5![]() |
50 | ![]() |
Think Fast | Fire physical damage (6x) to all enemies![]() |
8 | 32 |
5![]() |
72 | ![]() |
Thunderclap | Lightning physical damage (7.5x) to one enemy Add lightning element to physical attacks for 5 turns to caster ![]() |
8 | 40 |
6![]() |
1 | ![]() |
Cruel Shot | [4 turns cooldown, available on turn 4] Physical damage (20x) with ignore DEF (50%) to one enemy 1. Auto-cast after 2 turns: Increase LB gauge (30) to caster ![]() |
8 | 99 |
6![]() |
27 | ![]() |
Guns Akimbo | Physical damage (5x) to one enemy Physical damage (10x) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun ![]() |
7,1 | 52 |
6![]() |
27 | ![]() |
Combat Load | Increase ATK (200%) for 3 turns to caster Increase modifier (5x) for 3 turns to caster (can't be dispelled): Guns Akimbo, Let's Make It a Night to Remember, Thunderclap Increase lightning physical damage (5%) for 3 turns to caster (can't be dispelled) Increase lightning magic damage (5%) for 3 turns to caster (can't be dispelled) |
24 | |
6![]() |
100 | ![]() |
Shinra-Style of Self-Defense | Increase DEF (150%) for 10 turns to caster Mitigate physical damage taken (30%) for 10 turns to caster Enable skills for 11 turns to caster: Absolute Combo, Martial Raid, Mighty Assault Enable skill for 11 turns to caster: Double Self-Defense |
||
7![]() |
110 | ![]() |
A New Beginning for Shinra | [6 turns cooldown, available on turn 1] Decrease DEF (84%) for 3 turns to one enemy Increase modifier (5x) for 3 turns to caster (can't be dispelled): Absolute Combo, Guns Akimbo, Let's Make It a Night to Remember, Martial Raid, Mighty Assault, Think Fast, Thunderclap, Tread Softly Enable skill for 6 turns to caster: Triple Shotgun Enable skill for 6 turns to caster: Let's Make It a Night to Remember |
99 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
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120 | ![]() |
New President's Duty | Increase ATK, SPR, HP and MP (60%) Increase physical damage against humans (100%) | ||
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120 | ![]() |
Authority of the Courageous | Auto-cast Authority of the Courageous at the start of a battle | ||
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120 | ![]() |
Dual Blade Mastery | Increase chain modifier cap (200%) when dual wielding | ||
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120 | ![]() |
Swift Maneuver | Increase LB damage (100%) Increase physical damage against beasts (200%) Increase physical evasion (30%) | ||
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120 | ![]() |
Like It? 'Course You Do | Upgrade normal attack to Like It? 'Course You Do | ||
5![]() |
1 | ![]() |
Shinra's Vice President | Increase ATK (20%) Increase resistance to confuse (100%) Enable dual wielding of one-handed weapons | ||
5![]() |
80 | ![]() |
Self-Defense (FFVII REMAKE) | Increase DEF and HP (30%) Increase ATK (20%) when equipped with a gun Recover MP (7%) per turn | ||
6![]() |
1 | ![]() |
Shinra Family Pride | Increase ATK and DEF (20%) when equipped with a gun Increase modifier (2x): Absolute Combo, Guns Akimbo, Let's Make It a Night to Remember, Martial Raid, Mighty Assault, Think Fast, Thunderclap, Tread Softly Increase LB damage (50%) | ||
6![]() |
1 | ![]() |
Gun Recoil | Increase ATK and MP (20%) Increase physical evasion (20%) | ||
6![]() |
50 | ![]() |
Follow-Up | Increase ATK (40%) Increase LB gauge (1) per turn Increase equipment ATK (100%) when dual wielding | ||
7![]() |
101 | ![]() |
Shotgun Wielder | [Requirement: TMR or STMR equipped] Increase ATK and SPR (40%) Increase equipment ATK (50%) when dual wielding Auto-cast Combat Load+ at the start of a battle, upon revival, or after brave shift | ||
7![]() |
105 | ![]() |
Darkstar | Increase DEF and SPR (30%) Auto-cast Shinra-Style of Self-Defense at the start of a battle, upon revival, or after brave shift | ||
7![]() |
115 | ![]() |
HP +20% | Increase HP (20%) | ||
7![]() |
120 | ![]() |
Young and Ambitious | Increase ATK and MP (40%) Increase LB gauge fill rate (100%) Increase LB damage (50%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Authority of the Courageous |
Authority of the Courageous | Decrease ATK/DEF/MAG/SPR (70%) for 5 turns to all enemies | ||||
Activated by Like It? 'Course You Do |
Like It? 'Course You Do | Physical damage (39x) to one enemy Inflict stop (80%) for 4 turns to one enemy |
4 | |||
Activated by Reload, A New Beginning for Shinra |
Triple Shotgun | Cast 3 times: Innate abilities | ||||
Activated by Shinra-Style of Self-Defense |
Mighty Assault | Physical damage (15x) to one enemy Decrease ATK/DEF/MAG/SPR (80%) for 1 turn to one enemy |
1 | 48 | ||
Activated by Shinra-Style of Self-Defense |
Martial Raid | Physical damage (30x) to one enemy Increase LB gauge (10) to caster |
1 | 48 | ||
Activated by Shinra-Style of Self-Defense |
Absolute Combo | Decrease DEF (70%) for 3 turns to all enemies Increase LB gauge fill rate (200%) for 3 turns to all allies Physical damage (12x) to all enemies ![]() |
30 | 48 | ||
Activated by Shinra-Style of Self-Defense |
Double Self-Defense | Cast 2 times: Mighty Assault, Martial Raid, Absolute Combo | ||||
Activated by Shotgun Wielder |
Combat Load+ | Increase ATK (200%) for 99999 turns to caster Increase modifier (5x) for 99999 turns to caster (can't be dispelled): Guns Akimbo, Let's Make It a Night to Remember, Thunderclap Increase lightning physical damage (10%) for 99999 turns to caster (can't be dispelled) Increase lightning magic damage (10%) for 99999 turns to caster (can't be dispelled) |
||||
Activated by Darkstar |
Shinra-Style of Self-Defense | Increase DEF (150%) for 10 turns to caster Mitigate physical damage taken (30%) for 10 turns to caster Enable skills for 10 turns to caster: Absolute Combo, Martial Raid, Mighty Assault Enable skill for 10 turns to caster: Double Self-Defense |
||||
Activated by A New Beginning for Shinra |
Let's Make It a Night to Remember | Physical damage (10x) with ignore DEF (50%) to one enemy Physical damage (50x) with ignore DEF (50%) to one enemy Increase LB gauge (15) to caster Increase LB damage (200%) for 2 turns to caster (can't be dispelled) ![]() |
7,1 | 60 |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Bright Lights | Base Lv 1 |
Physical damage (25.1x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun |
1 | 22 ![]() |
Max Lv 20 |
Physical damage (27x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun | ||||
6![]() |
Bright Lights | Base Lv 1 |
Physical damage (27.1x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun |
1 | 26 ![]() |
Max Lv 25 |
Physical damage (29.5x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun | ||||
7![]() |
Bright Lights | Base Lv 1 |
Physical damage (47.1x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun |
1 | 30 ![]() |
Max Lv 30 |
Physical damage (50x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun | ||||
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Bright Lights | Base Lv 1 |
Physical damage (47.1x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun |
1 | 30 ![]() |
Max Lv 30 |
Physical damage (50x) with ignore DEF (50%) to one enemy 1. Auto-cast next turn: Cure ATK break to caster Enable skill for 2 turns to caster: Triple Shotgun |
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
![]() |
120 | ![]() |
Corkscrew Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Corkscrew+4 Physical damage (72x) to one enemy Increase ATK (250%) for 4 turns to caster ![]() |
7 | 88 |
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120 | ![]() |
Subdue (FFVII REMAKE) Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Subdue (FFVII REMAKE)+4 Dark physical damage (63x) to one enemy Decrease dark resistance (120%) for 4 turns to one enemy ![]() |
7 | 76 |
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120 | ![]() |
Triple Operation | Cast 3 times: Innate abilities, Absolute Combo, Let's Make It a Night to Remember, Martial Raid, Mighty Assault | 0 | |
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120 | ![]() |
A New Beginning for Shinra | [6 turns cooldown, available on turn 1] Decrease DEF (84%) for 3 turns to one enemy Increase modifier (5x) for 3 turns to caster (can't be dispelled): Absolute Combo, Guns Akimbo, Let's Make It a Night to Remember, Martial Raid, Mighty Assault, Think Fast, Thunderclap, Tread Softly Enable skill for 6 turns to caster: Triple Shotgun Enable skill for 6 turns to caster: Let's Make It a Night to Remember |
99 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
![]() |
120 | ![]() |
New President's Duty | Increase ATK, SPR, HP and MP (60%) Increase physical damage against humans (100%) | ||
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120 | ![]() |
Like It? 'Course You Do | Upgrade normal attack to Like It? 'Course You Do | ||
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120 | ![]() |
Swift Maneuver | Increase LB damage (100%) Increase physical damage against beasts (200%) Increase physical evasion (30%) | ||
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120 | ![]() |
Dual Blade Mastery | Increase chain modifier cap (200%) when dual wielding | ||
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120 | ![]() |
Authority of the Courageous | Auto-cast Authority of the Courageous at the start of a battle | ||
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120 | ![]() |
Shinra's Top Man | [Requirement: TMR or STMR equipped] Increase resistance to ATK (100%) break (100%) Increase equipment ATK (150%) when dual wielding | ||
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120 | ![]() |
Rebelling Against One's Father | Increase DEF and MAG (50%) Increase ATK (140%) when equipped with a gun | ||
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120 | ![]() |
Rufus's Attack Dog | Increase LB gauge fill rate (100%) Recover MP (7%) per turn Increase LB gauge (3) per turn | ||
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120 | ![]() |
Dual Wield | Enable dual wielding of one-handed weapons | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Like It? 'Course You Do |
Like It? 'Course You Do | Physical damage (39x) to one enemy Inflict stop (80%) for 4 turns to one enemy |
4 | |||
Activated by Authority of the Courageous |
Authority of the Courageous | Decrease ATK/DEF/MAG/SPR (70%) for 5 turns to all enemies | ||||
Activated by A New Beginning for Shinra |
Triple Shotgun | Cast 3 times: Innate abilities | ||||
Activated by A New Beginning for Shinra |
Let's Make It a Night to Remember | Physical damage (10x) with ignore DEF (50%) to one enemy Physical damage (50x) with ignore DEF (50%) to one enemy Increase LB gauge (15) to caster Increase LB damage (200%) for 2 turns to caster (can't be dispelled) ![]() |
7,1 | 60 |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
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Operation Shinra | Base Lv 1 |
Decrease DEF and SPR (80%) for 4 turns to one enemy Decrease dark resistance (130%) for 4 turns to one enemy Grant tag-team attack for specific abilities for 1 turn to caster: Operation Shinra Physical damage (81x) to one enemy Inflict stop (100%) for 4 turns to one enemy |
7 | 30 ![]() |
Max Lv 30 |
Decrease DEF and SPR (80%) for 4 turns to one enemy Decrease dark resistance (130%) for 4 turns to one enemy Grant tag-team attack for specific abilities for 1 turn to caster: Operation Shinra Physical damage (110x) to one enemy Inflict stop (100%) for 4 turns to one enemy |
Awakenable Abilities
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Hunting Mark Lv.1 | Increase physical accuracy (100%) for 4 turns to caster Physical damage (64x) to one enemy Decrease lightning resistance (130%) for 4 turns to one enemy ![]() |
10 | 90 | ||||||
Hunting Mark Lv.2 | Increase physical accuracy (100%) for 4 turns to caster Physical damage (68x) to one enemy Decrease lightning resistance (130%) for 4 turns to one enemy ![]() |
10 | 90 | Green | 15 | 8 | - | - | ![]() |
Hunting Mark Lv.3 | Increase physical accuracy (100%) for 4 turns to caster Physical damage (72x) to one enemy Decrease lightning resistance (130%) for 4 turns to one enemy ![]() |
10 | 90 | Green | 20 | 15 | - | 10 | ![]() |
Hunting Mark Lv.4 | Increase physical accuracy (100%) for 4 turns to caster Physical damage (76x) to one enemy Decrease lightning resistance (130%) for 4 turns to one enemy ![]() |
10 | 90 | Green | 35 | 22 | 3 | 15 | ![]() |
Hunting Mark Lv.5 | Increase physical accuracy (100%) for 4 turns to caster Physical damage (80x) to one enemy Decrease lightning resistance (130%) for 4 turns to one enemy ![]() |
10 | 90 | Green | 75 | 37 | 5 | 20 | ![]() |
Brave Abilities
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Corkscrew Lv.1 | Grant tag-team attack for specific abilities for 1 turn to caster: Corkscrew Physical damage (40x) to one enemy Increase ATK (250%) for 4 turns to caster ![]() |
7 | 88 | ||||||
Corkscrew Lv.2 | Grant tag-team attack for specific abilities for 1 turn to caster: Corkscrew+1 Physical damage (48x) to one enemy Increase ATK (250%) for 4 turns to caster ![]() |
7 | 88 | Green | 15 | 8 | - | - | ![]() |
Corkscrew Lv.3 | Grant tag-team attack for specific abilities for 1 turn to caster: Corkscrew+2 Physical damage (56x) to one enemy Increase ATK (250%) for 4 turns to caster ![]() |
7 | 88 | Green | 20 | 15 | - | 10 | ![]() |
Corkscrew Lv.4 | Grant tag-team attack for specific abilities for 1 turn to caster: Corkscrew+3 Physical damage (64x) to one enemy Increase ATK (250%) for 4 turns to caster ![]() |
7 | 88 | Green | 35 | 22 | 3 | 15 | ![]() |
Corkscrew Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Corkscrew+4 Physical damage (72x) to one enemy Increase ATK (250%) for 4 turns to caster ![]() |
7 | 88 | Green | 75 | 37 | 5 | 20 | ![]() |
Subdue (FFVII REMAKE) Lv.1 | Grant tag-team attack for specific abilities for 1 turn to caster: Subdue (FFVII REMAKE) Dark physical damage (35x) to one enemy Decrease dark resistance (120%) for 4 turns to one enemy ![]() |
7 | 76 | ||||||
Subdue (FFVII REMAKE) Lv.2 | Grant tag-team attack for specific abilities for 1 turn to caster: Subdue (FFVII REMAKE)+1 Dark physical damage (42x) to one enemy Decrease dark resistance (120%) for 4 turns to one enemy ![]() |
7 | 76 | Green | 15 | 8 | - | - | ![]() |
Subdue (FFVII REMAKE) Lv.3 | Grant tag-team attack for specific abilities for 1 turn to caster: Subdue (FFVII REMAKE)+2 Dark physical damage (49x) to one enemy Decrease dark resistance (120%) for 4 turns to one enemy ![]() |
7 | 76 | Green | 20 | 15 | - | 10 | ![]() |
Subdue (FFVII REMAKE) Lv.4 | Grant tag-team attack for specific abilities for 1 turn to caster: Subdue (FFVII REMAKE)+3 Dark physical damage (56x) to one enemy Decrease dark resistance (120%) for 4 turns to one enemy ![]() |
7 | 76 | Green | 35 | 22 | 3 | 15 | ![]() |
Subdue (FFVII REMAKE) Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Subdue (FFVII REMAKE)+4 Dark physical damage (63x) to one enemy Decrease dark resistance (120%) for 4 turns to one enemy ![]() |
7 | 76 | Green | 75 | 37 | 5 | 20 | ![]() |
Awakening Materials
6★ | 7★ |
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NV | EX+1 | EX+2 | EX+3 |
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Sprites
5![]() |
6![]() |
7![]() |
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Quotes
Background Story
5 | An ambitious man who appears in tales of the distant mako-fueled city of Midgar. Rufus is the vice president of the Shinra Electric Power Company, currently led by his father, President Shinra. |
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6 | An ambitious man who appears in tales of the distant mako-fueled city of Midgar. Rufus is the vice president of the Shinra Electric Power Company, currently led by his father, President Shinra. He is a man of great pride and cunning who always sees things through. After an altercation with his father over their conflicting ideologies, Rufus's following absence from the company is covered up by claims that he is on an extended business trip. |
7 | An ambitious man who appears in tales of the distant mako-fueled city of Midgar. Rufus is the vice president of the Shinra Electric Power Company, currently led by his father, President Shinra. He is a man of great pride and cunning who always sees things through. After an altercation with his father over their conflicting ideologies, Rufus's following absence from the company is covered up by claims that he is on an extended business trip. Upon his return he takes command of Shinra's Turks, and fights Cloud on the rooftop of the Shinra Building. |
NV | An ambitious man who appears in tales of the distant mako-fueled city of Midgar. Rufus is the vice president of the Shinra Electric Power Company, currently led by his father, President Shinra. He is a man of great pride and cunning who always sees things through. After an altercation with his father over their conflicting ideologies, Rufus's following absence from the company is covered up by claims that he is on an extended business trip. Upon his return he takes command of Shinra's Turks, and fights Cloud on the rooftop of the Shinra Building. |
Fusion
5 | Not a fan of dogs? |
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6 | You're making me sweat. Good thing I came prepared. |
7 | Hmph. Things are getting interesting. |
NV | Hmph. Things are getting interesting. |
Awakening
5 | <blank> |
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6 | We're just getting started. And now it's just the two of us. Well. Maybe three. |
7 | Don't be like that. Let's make it a night to remember. |
NV | Don't be like that. Let's make it a night to remember. |
Summon
5 | Like my new trick? 'Course you do. Ready? |
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6 | Like my new trick? 'Course you do. Ready? |
7 | Like my new trick? 'Course you do. Ready? |
NV | Like my new trick? 'Course you do. Ready? |
Trust Mastery
Tonight marks a new beginning for Shinra! |
User Review
Notes
Default Attack Changes
- The passive ability Like It? 'Course You Do permanently changes his default attack upon reaching the prerequisite unit rarity. This will override the unit from using a standard normal attack.
Tag Mechanics
- Tag abilities allow a single unit to spark chain on their own without the aid of a duplicate unit or unit with a matching chain family.
- This is only available through his Brave Shift form.
- Tag abilities allow a single unit to spark chain on their own without the aid of a duplicate unit or unit with a matching chain family.
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