GL | JP |
Reno (FFVII REMAKE) | ||||
---|---|---|---|---|
Rarity | 5 - | |||
Role | ||||
Chain Family | Absolute Mirror of Equity Bolting Strike Stardust Ray Aureole Ray | |||
Categories | Lightning Attacker Breaker FFVII Bestowed Power | |||
Acquisition | Reward Units | |||
Time Limited | Yes | |||
CG LB | No | |||
Series | FFVII | |||
Gender | Male | |||
Race | Human | |||
No. | 2086, 2087, 2088, 2277 | |||
TMR | Nothing PersonalNothing Personal
| |||
STMR | Reno's GogglesReno's Goggles
|
Reno & Rude (FFVII REMAKE) | ||||
---|---|---|---|---|
Rarity | - | |||
Role | ||||
Chain Family | Tag | |||
Categories | Earth Mage FFVII Bestowed Power | |||
Acquisition | Reward Units | |||
Time Limited | Yes | |||
CG LB | No | |||
Series | FFVII | |||
Gender | Male | |||
Race | Human | |||
No. | 2277 | |||
TMR | Nothing PersonalNothing Personal
| |||
STMR | Reno's GogglesReno's Goggles
|
A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2842 900 + 450 |
146 150 + 75 |
121 65 + 32 |
113 65 + 32 |
92 65 + 32 |
110 65 + 32 |
1 | 10 | 6 |
6 | 3695 900 + 450 |
190 150 + 75 |
158 65 + 32 |
147 65 + 32 |
120 65 + 32 |
144 65 + 32 |
1 | 12 | 6 |
7 | 4804 900 + 450 |
248 150 + 75 |
206 65 + 32 |
192 65 + 32 |
156 65 + 32 |
188 65 + 32 |
1 | 12 | 6 |
4804 900 + 450 |
248 150 + 75 |
206 65 + 32 |
192 65 + 32 |
156 65 + 32 |
188 65 + 32 |
1 | 12 | 6 | |
1 | 5428 900 + 450 |
280 150 + 75 |
232 65 + 32 |
216 65 + 32 |
176 65 + 32 |
212 65 + 32 |
1 | 12 | 6 |
2 | 5908 900 + 450 |
304 150 + 75 |
252 65 + 32 |
235 65 + 32 |
191 65 + 32 |
230 65 + 32 |
1 | 12 | 6 |
3 | 6244 900 + 450 |
321 150 + 75 |
266 65 + 32 |
248 65 + 32 |
201 65 + 32 |
243 65 + 32 |
1 | 12 | 6 |
Brave Shift Availability[]
- Available from turn 1
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 4 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 5 |
6 | 4 | Lvl 6 |
7 | 4 | Lvl 6 |
4 | Lvl 6 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
Electrostatic Rod (FFVII REMAKE)++ | Mace | ATK+165, DEF+20, MAG+165 Element: Lightning Effect: Expert Rod WielderExpert Rod Wielder
| ||||
Mythril Armlet (FFVII REMAKE) | Accessory | DEF+5, MAG+30, SPR+20, SPR+20% Effect: Special Training Lvl. 1Special Training Lvl. 1
| ||||
Saviors of the Planet | Special Abilities (Passive) | Increase ATK, DEF, MAG, SPR, HP and MP (30%) Increase LB gauge fill rate (50%) | ||||
Supernatural Wristguard (FFVII REMAKE) | Accessory | ATK+30, ATK+30% Effect: Muscle Gain Lvl. 1Muscle Gain Lvl. 1
|
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5036 900 + 450 |
266 150 + 75 |
216 65 + 32 |
200 65 + 32 |
264 65 + 32 |
216 65 + 32 |
6 | 2 | 6 | |
1 | 5660 900 + 450 |
298 150 + 75 |
242 65 + 32 |
224 65 + 32 |
284 65 + 32 |
240 65 + 32 |
6 | 2 | 6 |
2 | 6140 900 + 450 |
322 150 + 75 |
262 65 + 32 |
243 65 + 32 |
299 65 + 32 |
258 65 + 32 |
6 | 2 | 6 |
3 | 6476 900 + 450 |
339 150 + 75 |
276 65 + 32 |
256 65 + 32 |
309 65 + 32 |
271 65 + 32 |
6 | 2 | 6 |
Brave Shift Availability[]
- Available from turn 1
- Duration: 4 turns
- Cooldown to Normal: 4 turns
- Cooldown to Brave Shift: 4 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 6 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
Electrostatic Rod (FFVII REMAKE)++ | Mace | ATK+165, DEF+20, MAG+165 Element: Lightning Effect: Expert Rod WielderExpert Rod Wielder
| ||||
Mythril Armlet (FFVII REMAKE) | Accessory | DEF+5, MAG+30, SPR+20, SPR+20% Effect: Special Training Lvl. 1Special Training Lvl. 1
| ||||
Saviors of the Planet | Special Abilities (Passive) | Increase ATK, DEF, MAG, SPR, HP and MP (30%) Increase LB gauge fill rate (50%) | ||||
Supernatural Wristguard (FFVII REMAKE) | Accessory | ATK+30, ATK+30% Effect: Muscle Gain Lvl. 1Muscle Gain Lvl. 1
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Charged Impulse | [6 turns cooldown, available on turn 1] Increase lightning physical damage (10%) for 3 turns to all allies Increase lightning magic damage (10%) for 3 turns to all allies |
64 | ||
5 | 20 | Electrostatic Rod | Physical damage (4.5x) to one enemy Decrease lightning resistance (90%) for 3 turns to one enemy Inflict paralyze (80%) to one enemy Absolute Mirror of Equity |
8 | 36 | |
5 | 40 | Defense Pyramid Awk+2 | Mitigate damage taken (50%) for 3 turns to all allies Increase lightning resistance (150%) for 3 turns to all allies |
24 | ||
5 | 60 | Shock Swipe | Lightning physical damage (7x) to one enemy | 1 | 32 | |
5 | 80 | EM Triple Shot | Physical damage (5x) to one enemy Decrease DEF and SPR (70%) for 3 turns to one enemy |
1 | 45 | |
6 | 20 | Shock Swipe - Mk 2 | Lightning physical damage (30x) to one enemy Absolute Mirror of Equity |
8 | 40 | |
6 | 50 | Neo EM Triple Shot | Physical damage (5.2x) to one enemy Decrease ATK and MAG (70%) for 3 turns to one enemy |
1 | 45 | |
6 | 80 | Shock Swipe - Mk 3 | Lightning physical damage (30x) to one enemy Bolting Strike |
9 | 40 | |
6 | 100 | Turks Double Trouble | Cast 2 times: Charged Impulse, Custom Specs Rod, Defense Pyramid, Defense Pyramid+1, Defense Pyramid+2, EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Pyramid's Peak, Pyramid's Peak+1, Pyramid's Peak+2, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3 | 0 | ||
7 | 101 | Triple Rod | Cast 3 times: Innate abilities | 0 | ||
7 | 101 | Custom Specs Rod | [6 turns cooldown, available on turn 1] Increase ATK and MAG (280%) for 5 turns to caster (can't be dispelled) Increase lightning physical damage (20%) for 5 turns to caster (can't be dispelled) Increase lightning magic damage (20%) for 5 turns to caster (can't be dispelled) Increase LB gauge fill rate (200%) for 5 turns to caster |
70 | ||
7 | 110 | Electrostatic Rod+ | [4 turns cooldown, available on turn 4] Lightning physical damage (15x) with ignore DEF (50%) to one enemy Absolute Mirror of Equity |
8 | 64 | |
7 | 110 | Pyramid's Peak Awk+2 | [6 turns cooldown, available on turn 1] Decrease ATK and MAG (85%) and DEF and SPR (88%) for 3 turns to all enemies Decrease lightning resistance (140%) for 3 turns to all enemies |
80 | ||
7 | 120 | Crashing Lightning Lv.5 | Lightning physical damage (85x) to one enemy Stardust Ray |
10 | 73 | |
7 | 120 | Flashstrike | [3 uses per battle, unique selection on multicast] Lightning physical damage (100x) to one enemy Aureole Ray |
30 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
3 | 1 | ATK +500 | Increase static ATK (500) | |||
5 | 1 | MP +20% | Increase MP (20%) | |||
5 | 1 | Shinra's General Affairs Division | Increase DEF and SPR (30%) and HP and MP (20%) Increase resistance to sleep (100%) | |||
5 | 1 | A Little Late to Grow a Conscience | Increase ATK, HP and MP (30%) Increase all elements resistance (20%) | |||
5 | 40 | Eccentric Styling | Increase resistance to blind and paralyze (100%) Increase lightning resistance (30%) Increase ATK (30%) when equipped with clothes | |||
5 | 80 | Fastest Member of the Turks | Increase LB gauge fill rate (50%) Increase physical evasion (20%) Chance to counter physical attacks (50%) with Fastest Member of the Turks (max 1/turn) | |||
6 | 1 | Shinra-Made Security Baton | Increase ATK (40%) Increase equipment ATK (50%) and physical accuracy (25%) when single wielding any weapon Increase lightning resistance (20%) when equipped with a mace Increase ATK (20%) when equipped with a mace | |||
6 | 50 | Toughen Up | Increase LB gauge (1) per turn Chance to counter physical attacks (30%) with Time for a Beating (max 1/turn) Chance to counter magic attacks (30%) with Time for a Beating (max 1/turn) | |||
6 | 100 | Rude's Trusty Partner | Increase DEF, SPR and HP (30%) Increase all elements resistance (10%) | |||
7 | 101 | Today's Our Day Off | [Requirement: TMR or STMR equipped] Increase lightning resistance (50%) Auto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift Recover MP (5%) per turn Increase LB gauge (1) per turn | |||
7 | 105 | Turks Pride: Reno | Increase SPR and MP (30%) Auto-cast Turks Pride: Reno at the start of a battle, upon revival, or after brave shift | |||
7 | 115 | HP +20% | Increase HP (20%) | |||
7 | 120 | Authority of the Courageous | Auto-cast Authority of the Courageous at the start of a battle | |||
7 | 120 | Hang Back for a Bit | Increase ATK (30%) Increase counter chance (100%) Auto-cast Hang Back for a Bit at the start of a battle, upon revival, or after brave shift | |||
7 | 120 | Power of the Lifestream | Increase ATK, DEF, MAG, SPR, HP and MP (60%) Increase physical and magic damage against humans (200%) Recover MP (7%) per turn Increase LB gauge (3) per turn | |||
7 | 120 | A Trusty Partner | Increase ATK (50%) when equipped with a mace Increase MAG (50%) when equipped with a fist | |||
7 | 120 | Machinery Expert | Increase physical and magic damage against machinas (200%) | |||
7 | 120 | You Ain't Got Nothing on Us | Upgrade normal attack to You Ain't Got Nothing on Us | |||
7 | 120 | Trained Professionals | Increase equipment ATK (150%) and physical accuracy (25%) when single wielding any weapon Increase ATK and MAG (30%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by Fastest Member of the Turks |
Fastest Member of the Turks | Evade 1 physical attack for 1 turn to caster | ||||
Activated by Toughen Up |
Time for a Beating | Lightning physical damage (5x) to one enemy Decrease ATK/DEF/MAG/SPR (80%) for 1 turn to one enemy Bolting Strike |
9 | |||
Activated by Today's Our Day Off |
Regen (Auto) | Heal (60 HP, 1.2x) per turn to one ally | 3 | |||
Activated by Turks Pride: Reno |
Turks Pride: Reno | Increase lightning physical damage (5%) for 99999 turns to caster (can't be dispelled) Increase lightning magic damage (5%) for 99999 turns to caster (can't be dispelled) |
||||
Activated by Authority of the Courageous |
Authority of the Courageous | Decrease ATK/DEF/MAG/SPR (70%) for 5 turns to all enemies | ||||
Activated by Hang Back for a Bit |
Hang Back for a Bit | Increase ability modifier (1x) for 1 turn to caster (can't be dispelled): EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3, Time for a Beating 1. Auto-cast next turn: Increase ability modifier (2.5x) for 1 turn to caster (can't be dispelled): EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3, Time for a Beating 1. Auto-cast after 2 turns: Increase ability modifier (5x) for 99999 turns to caster (can't be dispelled): EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3, Time for a Beating |
||||
Activated by You Ain't Got Nothing on Us |
You Ain't Got Nothing on Us | Lightning physical damage (32x) to one enemy | 4 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Pyramid | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (46%) for 3 turns to all enemies Decrease lightning resistance (81%) for 3 turns to all enemies |
16 | |
Max Lv 20 |
Decrease ATK/DEF/MAG/SPR (65%) for 3 turns to all enemies Decrease lightning resistance (100%) for 3 turns to all enemies | ||||
6 | Pyramid | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (51%) for 3 turns to all enemies Decrease lightning resistance (86%) for 3 turns to all enemies |
18 | |
Max Lv 25 |
Decrease ATK/DEF/MAG/SPR (70%) for 3 turns to all enemies Decrease lightning resistance (110%) for 3 turns to all enemies | ||||
7 | Pyramid | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (84%) for 5 turns to all enemies Decrease lightning resistance (101%) for 5 turns to all enemies |
20 | |
Max Lv 30 |
Decrease ATK/DEF/MAG/SPR (84%) for 5 turns to all enemies Decrease lightning resistance (130%) for 5 turns to all enemies | ||||
Pyramid | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (84%) for 5 turns to all enemies Decrease lightning resistance (101%) for 5 turns to all enemies |
20 | ||
Max Lv 30 |
Decrease ATK/DEF/MAG/SPR (84%) for 5 turns to all enemies Decrease lightning resistance (130%) for 5 turns to all enemies |
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
101 | Triple Rod | Cast 3 times: Innate abilities | 0 | |||
101 | Custom Specs Rod | [6 turns cooldown, available on turn 1] Increase ATK and MAG (280%) for 5 turns to caster (can't be dispelled) Increase lightning physical damage (20%) for 5 turns to caster (can't be dispelled) Increase lightning magic damage (20%) for 5 turns to caster (can't be dispelled) Increase LB gauge fill rate (200%) for 5 turns to caster |
70 | |||
110 | Pyramid's Peak Awk+2 | [6 turns cooldown, available on turn 1] Decrease ATK and MAG (85%) and DEF and SPR (88%) for 3 turns to all enemies Decrease lightning resistance (140%) for 3 turns to all enemies |
80 | |||
120 | Triple Shockwave Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+4 Earth physical attack with magic damage (78x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | ||
120 | Whirlwind (FFVII REMAKE) Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+4 Wind physical attack with magic damage (78x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | ||
120 | Quadruple Rod | Cast 4 times: Innate abilities | 0 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
3 | 1 | ATK +500 | Increase static ATK (500) | |||
120 | Power of the Lifestream | Increase ATK, DEF, MAG, SPR, HP and MP (60%) Increase physical and magic damage against humans (200%) Recover MP (7%) per turn Increase LB gauge (3) per turn | ||||
120 | A Trusty Partner | Increase ATK (50%) when equipped with a mace Increase MAG (50%) when equipped with a fist | ||||
120 | Machinery Expert | Increase physical and magic damage against machinas (200%) | ||||
120 | The Turks' Best Duo | [Requirement: TMR or STMR equipped] Increase ATK and MAG (30%) Increase LB gauge (2) per turn | ||||
120 | The Turks Two-Step | Upgrade normal attack to The Turks Two-Step | ||||
120 | Always with Rude | Increase equipment MAG (200%) and magic accuracy (25%) when single wielding any weapon | ||||
120 | Spare Sunglasses | Increase LB damage (150%) Increase resistance to blind, sleep and paralyze (100%) Increase LB gauge fill rate (100%) | ||||
120 | Don't Mess with the Turks | Increase lightning resistance (130%) and fire, ice, water, wind, earth, light and dark resistance (30%) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by The Turks Two-Step |
The Turks Two-Step | Lightning magic damage (32x) to one enemy | 4 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Turks Combo | Base Lv 1 |
Grant tag-team attack for specific abilities for 1 turn to caster: Turks Combo Physical attack with magic damage (142x) to one enemy Decrease wind and earth resistance (125%) for 3 turns to one enemy |
17 | 20 | |
Max Lv 30 |
Grant tag-team attack for specific abilities for 1 turn to caster: Turks Combo Physical attack with magic damage (200x) to one enemy Decrease wind and earth resistance (125%) for 3 turns to one enemy |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Crashing Lightning Lv.1 | Lightning physical damage (73x) to one enemy Stardust Ray |
10 | 73 | ||||||
Crashing Lightning Lv.2 | Lightning physical damage (76x) to one enemy Stardust Ray |
10 | 73 | Yellow | 15 | 8 | - | - | 100,000 |
Crashing Lightning Lv.3 | Lightning physical damage (79x) to one enemy Stardust Ray |
10 | 73 | Yellow | 20 | 15 | - | 10 | 100,000 |
Crashing Lightning Lv.4 | Lightning physical damage (82x) to one enemy Stardust Ray |
10 | 73 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Crashing Lightning Lv.5 | Lightning physical damage (85x) to one enemy Stardust Ray |
10 | 73 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Defense Pyramid | Mitigate damage taken (40%) for 3 turns to one ally Increase lightning resistance (100%) for 3 turns to one ally |
- | 24 | |||||||
Defense Pyramid Awk+1 | Mitigate damage taken (50%) for 3 turns to one ally Increase lightning resistance (120%) for 3 turns to one ally |
- | 24 | Master Crown | 1 | 250,000 | ||||
Defense Pyramid Awk+2 | Mitigate damage taken (50%) for 3 turns to all allies Increase lightning resistance (150%) for 3 turns to all allies |
- | 24 | Master Crown | 1 | 250,000 | ||||
Pyramid's Peak | [6 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to all enemies Decrease lightning resistance (120%) for 3 turns to all enemies |
- | 80 | |||||||
Pyramid's Peak Awk+1 | [6 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (85%) for 3 turns to all enemies Decrease lightning resistance (130%) for 3 turns to all enemies |
- | 80 | Master Crown | 1 | 1,200,000 | ||||
Pyramid's Peak Awk+2 | [6 turns cooldown, available on turn 1] Decrease ATK and MAG (85%) and DEF and SPR (88%) for 3 turns to all enemies Decrease lightning resistance (140%) for 3 turns to all enemies |
- | 80 | Master Crown | 1 | 1,200,000 |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Triple Shockwave Lv.1 | Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave Earth physical attack with magic damage (66x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | ||||||
Triple Shockwave Lv.2 | Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+1 Earth physical attack with magic damage (69x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 15 | 8 | - | - | 100,000 |
Triple Shockwave Lv.3 | Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+2 Earth physical attack with magic damage (72x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 20 | 15 | - | 10 | 100,000 |
Triple Shockwave Lv.4 | Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+3 Earth physical attack with magic damage (75x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Triple Shockwave Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+4 Earth physical attack with magic damage (78x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Whirlwind (FFVII REMAKE) Lv.1 | Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE) Wind physical attack with magic damage (66x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | ||||||
Whirlwind (FFVII REMAKE) Lv.2 | Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+1 Wind physical attack with magic damage (69x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 15 | 8 | - | - | 100,000 |
Whirlwind (FFVII REMAKE) Lv.3 | Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+2 Wind physical attack with magic damage (72x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 20 | 15 | - | 10 | 100,000 |
Whirlwind (FFVII REMAKE) Lv.4 | Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+3 Wind physical attack with magic damage (75x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Whirlwind (FFVII REMAKE) Lv.5 | Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+4 Wind physical attack with magic damage (78x) to all enemies Increase MAG (250%) for 3 turns to caster Increase LB damage (150%) for 4 turns to caster (can't be dispelled) Tag |
7 | 86 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Pyramid's Peak | [6 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to all enemies Decrease lightning resistance (120%) for 3 turns to all enemies |
- | 80 | |||||||
Pyramid's Peak Awk+1 | [6 turns cooldown, available on turn 1] Decrease ATK/DEF/MAG/SPR (85%) for 3 turns to all enemies Decrease lightning resistance (130%) for 3 turns to all enemies |
- | 80 | Master Crown | 1 | 1,200,000 | ||||
Pyramid's Peak Awk+2 | [6 turns cooldown, available on turn 1] Decrease ATK and MAG (85%) and DEF and SPR (88%) for 3 turns to all enemies Decrease lightning resistance (140%) for 3 turns to all enemies |
- | 80 | Master Crown | 1 | 1,200,000 |
Awakening Materials[]
6 | 7 |
---|---|
Calamity Gem (20) Prismatic Horn (10) Calamity Writ (10) Fairies' Writ (5) Divine Crystal (5) 4,000 |
Reno (FFVII REMAKE)'s Prism 3,000,000 |
1 | 2 | 3 | |
---|---|---|---|
Reno (FFVII REMAKE) Fragment (25) 250,000 |
Reno (FFVII REMAKE) Fragment (50) 250,000 |
Reno (FFVII REMAKE) Fragment (75) 500,000 |
Reno (FFVII REMAKE) Fragment (100) 750,000 |
Sprites[]
5 | 6 | 7 | ||
---|---|---|---|---|
Quotes[]
Background Story[]
5★ | A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. |
---|---|
6★ | A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. He is one of the best in the business, despite any bad impressions his casual take on the Turks uniform may give. Not one to take things too seriously, when compared to his colleagues he speaks in a more relaxed, and likely unprofessional, manner. |
7★ | A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. He is one of the best in the business, despite any bad impressions his casual take on the Turks uniform may give. Not one to take things too seriously, when compared to his colleagues he speaks in a more relaxed, and likely unprofessional, manner. Skilled in battle and very quick on his feet, he toys with Cloud when they go head-to-head in the Sector 5 slums' church. |
NV | A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. He is one of the best in the business, despite any bad impressions his casual take on the Turks uniform may give. Not one to take things too seriously, when compared to his colleagues he speaks in a more relaxed, and likely unprofessional, manner. Skilled in battle and very quick on his feet, he toys with Cloud when they go head-to-head in the Sector 5 slums' church. |
Fusion[]
5★ | Time for a rematch, huh... It's nothing personal! |
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6★ | Well, lucky for you, tough guy... I'm a consummate professional! |
7★ | I see you're doin' whatever the hell you want. Guess I'm rubbing off on ya. |
NV | I see you're doin' whatever the hell you want. Guess I'm rubbing off on ya. |
Awakening[]
5★ | <blank> |
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6★ | If you're gonna pick a fight with the Turks, you'd better be prepared to leave in a body bag. |
7★ | Time for you to learn... What happens when you mess with the Turks! |
NV | Time for you to learn... What happens when you mess with the Turks! |
Summon[]
5★ | I'll see myself in, thanks. Hate doing cleanup, but... I'm damn good at it! |
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6★ | I'll see myself in, thanks. Hate doing cleanup, but... I'm damn good at it! |
7★ | I'll see myself in, thanks. Hate doing cleanup, but... I'm damn good at it! |
NV | I'll see myself in, thanks. Hate doing cleanup, but... I'm damn good at it! |
User Review[]
Notes[]
Gameplay
- Obtainable through the Final Fantasy VII REMAKE Events Shinra Building, 68th Floor and The Town That Never Sleeps.
- Only through the latter event can the necessary materials be obtained: his TMR, STMR, and NV Awakening.
- He cannot be converted into unit fragments.
- Obtainable through the Final Fantasy VII REMAKE Events Shinra Building, 68th Floor and The Town That Never Sleeps.