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Final Fantasy Brave Exvius Wiki

A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
5-star★ 2842
240 + 120
146
40 + 20
121
24 + 12
113
16 + 8
92
16 + 8
110
16 + 8
1 10 LB 6
6-star★ 3695
390 + 195
190
65 + 32
158
34 + 17
147
26 + 13
120
26 + 13
144
26 + 13
1 12 LB 6
7-star★ 4804
540 + 270
248
90 + 45
206
65 + 32
192
40 + 20
156
40 + 20
188
40 + 20
1 12 LB 6
NV 4804
540 + 270
248
90 + 45
206
65 + 32
192
40 + 20
156
40 + 20
188
40 + 20
1 12 LB 6
EX 1 5428
540 + 270
280
90 + 45
232
65 + 32
216
40 + 20
176
40 + 20
212
40 + 20
1 12 LB 6
EX 2 5908
540 + 270
304
90 + 45
252
65 + 32
235
40 + 20
191
40 + 20
230
40 + 20
1 12 LB 6
EX 3 6244
540 + 270
321
90 + 45
266
65 + 32
248
40 + 20
201
40 + 20
243
40 + 20
1 12 LB 6

Brave Shift Availability

  • Available from turn 1
  • Duration: 4 turns
  • Cooldown to Normal: 4 turns
  • Cooldown to Brave Shift: 4 turns

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment

Weapons
Dagger Sword Rod Hammer Gun Mace Fist
Armors
Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
5-star★ 4 Black Magic Affinity Lvl 5
6-star★ 4 Black Magic Affinity Lvl 6
7-star★ 4 Black Magic Affinity Lvl 6
NV 4 Black Magic Affinity Lvl 6

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5036
540 + 270
266
90 + 45
216
65 + 32
200
40 + 20
264
40 + 20
216
40 + 20
6 2 LB 6
EX 1 5660
540 + 270
298
90 + 45
242
65 + 32
224
40 + 20
284
40 + 20
240
40 + 20
6 2 LB 6
EX 2 6140
540 + 270
322
90 + 45
262
65 + 32
243
40 + 20
299
40 + 20
258
40 + 20
6 2 LB 6
EX 3 6476
540 + 270
339
90 + 45
276
65 + 32
256
40 + 20
309
40 + 20
271
40 + 20
6 2 LB 6

Brave Shift Availability

  • Available from turn 1
  • Duration: 4 turns
  • Cooldown to Normal: 4 turns
  • Cooldown to Brave Shift: 4 turns

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment

Weapons
Dagger Sword Rod Hammer Gun Mace Fist
Armors
Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 Black Magic Affinity Lvl 6

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 120 Flashstrike Flashstrike [3 uses per battle, unique selection on multicast]
Lightning physical damage (100x) to one enemy
Chain=Aureole Ray
30
NV 120 Crashing Lightning Crashing Lightning Lv.5 Lightning physical damage (85x) to one enemy
Chain=Stardust Ray
10 73
5-star★ 20 Electrostatic Rod Electrostatic Rod Physical damage (4.5x) to one enemy
Decrease lightning resistance (90%) for 3 turns to one enemy
Inflict paralyze (80%) to one enemy
Chain=Absolute Mirror of Equity
8 36
5-star★ 40 Defense Pyramid Defense Pyramid Mitigate damage taken (40%) for 3 turns to one ally
Increase lightning resistance (100%) for 3 turns to one ally
24
5-star★ 60 Shock Swipe Shock Swipe Lightning physical damage (7x) to one enemy 1 32
5-star★ 80 EM Triple Shot EM Triple Shot Physical damage (5x) to one enemy
Decrease DEF and SPR (70%) for 3 turns to one enemy
1 45
6-star★ 1 Charged Impulse Charged Impulse [6 turns cooldown, available on turn 1]
Increase lightning physical damage (10%) for 3 turns to all allies
Increase lightning magic damage (10%) for 3 turns to all allies
64
6-star★ 20 Shock Swipe - Mk 2 Shock Swipe - Mk 2 Lightning physical damage (5.8x) to one enemy
Chain=Absolute Mirror of Equity
8 40
6-star★ 50 Neo EM Triple Shot Neo EM Triple Shot Physical damage (5.2x) to one enemy
Decrease ATK and MAG (70%) for 3 turns to one enemy
1 45
6-star★ 80 Shock Swipe - Mk 3 Shock Swipe - Mk 3 Lightning physical damage (6.8x) to one enemy
Chain=Bolting Strike
9 40
6-star★ 100 Turks Double Trouble Turks Double Trouble Cast 2 times: Charged Impulse, Custom Specs Rod, Defense Pyramid, EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Pyramid's Peak, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3 0
7-star★ 101 Custom Specs Rod Custom Specs Rod [6 turns cooldown, available on turn 1]
Increase ATK and MAG (280%) for 5 turns to caster (can't be dispelled)
Increase lightning physical damage (20%) for 5 turns to caster (can't be dispelled)
Increase lightning magic damage (20%) for 5 turns to caster (can't be dispelled)
Increase LB gauge fill rate (200%) for 5 turns to caster
70
7-star★ 101 Triple Rod Triple Rod Cast 3 times: Innate abilities 0
7-star★ 110 Pyramid's Peak Pyramid's Peak [6 turns cooldown, available on turn 1]
Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to all enemies
Decrease lightning resistance (120%) for 3 turns to all enemies
80
7-star★ 110 Electrostatic Rod+ Electrostatic Rod+ [4 turns cooldown, available on turn 4]
Lightning physical damage (15x) with ignore DEF (50%) to one enemy
Chain=Absolute Mirror of Equity
8 64
Passive
Min rarity Level Icon Name Effect
NV 120 Authority of the Courageous Authority of the Courageous Auto-cast Authority of the Courageous at the start of a battle
NV 120 Trained Professionals Trained Professionals Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon
Increase ATK and MAG (30%)
NV 120 You Ain't Got Nothing on Us You Ain't Got Nothing on Us Upgrade normal attack to You Ain't Got Nothing on Us
NV 120 Machinery Expert Machinery Expert Increase physical and magic damage against machinas (200%)
NV 120 A Trusty Partner A Trusty Partner Increase ATK (50%) when equipped with a mace
Increase MAG (50%) when equipped with a fist
NV 120 Power of the Lifestream Power of the Lifestream Increase ATK, DEF, MAG, SPR, HP and MP (60%)
Increase physical and magic damage against humans (100%)
Recover MP (7%) per turn
Increase LB gauge (3) per turn
5-star★ 1 MP +20% MP +20% Increase MP (20%)
5-star★ 1 Shinra's General Affairs Division Shinra's General Affairs Division Increase DEF and SPR (30%) and HP and MP (20%)
Increase resistance to sleep (100%)
5-star★ 40 Eccentric Styling Eccentric Styling Increase resistance to blind and paralyze (100%)
Increase lightning resistance (30%)
Increase ATK (30%) when equipped with clothes
5-star★ 80 Fastest Member of the Turks Fastest Member of the Turks Increase LB gauge fill rate (50%)
Increase physical evasion (20%)
Chance to counter physical attacks (50%) with Fastest Member of the Turks (max 1/turn)
6-star★ 1 A Little Late to Grow a Conscience A Little Late to Grow a Conscience Increase ATK, HP and MP (30%)
Increase all elements resistance (20%)
6-star★ 1 Shinra-Made Security Baton Shinra-Made Security Baton Increase ATK (40%)
Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
Increase lightning resistance (20%) when equipped with a mace
Increase ATK (20%) when equipped with a mace
6-star★ 50 Toughen Up Toughen Up Increase LB gauge (1) per turn
Chance to counter physical attacks (30%) with Time for a Beating (max 1/turn)
Chance to counter magic attacks (30%) with Time for a Beating (max 1/turn)
6-star★ 100 Rude's Trusty Partner Rude's Trusty Partner Increase DEF, SPR and HP (30%)
Increase all elements resistance (10%)
7-star★ 101 Today's Our Day Off Today's Our Day Off [Requirement: TMR or STMR equipped]
Increase lightning resistance (50%)
Auto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift
Recover MP (5%) per turn
Increase LB gauge (1) per turn
7-star★ 105 Turks Pride: Reno Turks Pride: Reno Increase SPR and MP (30%)
Auto-cast Turks Pride: Reno at the start of a battle, upon revival, or after brave shift
7-star★ 115 HP +20% HP +20% Increase HP (20%)
7-star★ 120 Hang Back for a Bit Hang Back for a Bit Increase ATK (30%)
Increase counter chance (100%)
Auto-cast Hang Back for a Bit at the start of a battle, upon revival, or after brave shift
Conditional
Condition Name Effect Hits MP
Activated by
Authority of the Courageous
Authority of the Courageous Decrease ATK/DEF/MAG/SPR (70%) for 5 turns to all enemies
Activated by
You Ain't Got Nothing on Us
You Ain't Got Nothing on Us Lightning physical damage (32x) to one enemy 4
Activated by
Fastest Member of the Turks
Fastest Member of the Turks Evade 1 physical attack for 1 turn to caster
Activated by
Toughen Up
Time for a Beating Lightning physical damage (5x) to one enemy
Decrease ATK/DEF/MAG/SPR (80%) for 1 turn to one enemy
Chain=Bolting Strike
9
Activated by
Today's Our Day Off
Regen (Auto) Heal (60 HP, 1.2x) per turn to one ally 3
Activated by
Turks Pride: Reno
Turks Pride: Reno Increase lightning physical damage (5%) for 99999 turns to caster (can't be dispelled)
Increase lightning magic damage (5%) for 99999 turns to caster (can't be dispelled)
Activated by
Hang Back for a Bit
Hang Back for a Bit Increase modifier (1x) for 1 turn to caster (can't be dispelled): EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3, Time for a Beating

1. Auto-cast next turn:
Increase modifier (2.5x) for 1 turn to caster (can't be dispelled): EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3, Time for a Beating

1. Auto-cast after 2 turns:
Increase modifier (5x) for 99999 turns to caster (can't be dispelled): EM Triple Shot, Electrostatic Rod, Electrostatic Rod+, Neo EM Triple Shot, Shock Swipe, Shock Swipe - Mk 2, Shock Swipe - Mk 3, Time for a Beating

Limit Burst

Rarity Name Effect Hits Cost
5-star★ Pyramid Base
Lv 1
Decrease ATK/DEF/MAG/SPR (46%) for 3 turns to all enemies
Decrease lightning resistance (81%) for 3 turns to all enemies
16 LB
Max
Lv 20
Decrease ATK/DEF/MAG/SPR (65%) for 3 turns to all enemies
Decrease lightning resistance (100%) for 3 turns to all enemies
6-star★ Pyramid Base
Lv 1
Decrease ATK/DEF/MAG/SPR (51%) for 3 turns to all enemies
Decrease lightning resistance (86%) for 3 turns to all enemies
18 LB
Max
Lv 25
Decrease ATK/DEF/MAG/SPR (70%) for 3 turns to all enemies
Decrease lightning resistance (110%) for 3 turns to all enemies
7-star★ Pyramid Base
Lv 1
Decrease ATK/DEF/MAG/SPR (84%) for 3 turns to all enemies
Decrease lightning resistance (101%) for 3 turns to all enemies
20 LB
Max
Lv 30
Decrease ATK/DEF/MAG/SPR (84%) for 3 turns to all enemies
Decrease lightning resistance (130%) for 3 turns to all enemies
NV Pyramid Base
Lv 1
Decrease ATK/DEF/MAG/SPR (84%) for 3 turns to all enemies
Decrease lightning resistance (101%) for 3 turns to all enemies
20 LB
Max
Lv 30
Decrease ATK/DEF/MAG/SPR (84%) for 3 turns to all enemies
Decrease lightning resistance (130%) for 3 turns to all enemies

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 120 Triple Shockwave Triple Shockwave Lv.5 Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+4
Earth magic damage (78x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86
NV 120 Whirlwind (FFVII REMAKE) Whirlwind (FFVII REMAKE) Lv.5 Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+4
Wind magic damage (78x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86
NV 120 Quadruple Rod Quadruple Rod Cast 4 times: Innate abilities 0
NV 120 Triple Rod Triple Rod Cast 3 times: Innate abilities 0
NV 120 Custom Specs Rod Custom Specs Rod [6 turns cooldown, available on turn 1]
Increase ATK and MAG (280%) for 5 turns to caster (can't be dispelled)
Increase lightning physical damage (20%) for 5 turns to caster (can't be dispelled)
Increase lightning magic damage (20%) for 5 turns to caster (can't be dispelled)
Increase LB gauge fill rate (200%) for 5 turns to caster
70
NV 120 Pyramid's Peak Pyramid's Peak [6 turns cooldown, available on turn 1]
Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to all enemies
Decrease lightning resistance (120%) for 3 turns to all enemies
80
Passive
Min rarity Level Icon Name Effect
NV 120 Power of the Lifestream Power of the Lifestream Increase ATK, DEF, MAG, SPR, HP and MP (60%)
Increase physical and magic damage against humans (100%)
Recover MP (7%) per turn
Increase LB gauge (3) per turn
NV 120 A Trusty Partner A Trusty Partner Increase ATK (50%) when equipped with a mace
Increase MAG (50%) when equipped with a fist
NV 120 Machinery Expert Machinery Expert Increase physical and magic damage against machinas (200%)
NV 120 The Turks' Best Duo The Turks' Best Duo [Requirement: TMR or STMR equipped]
Increase ATK and MAG (30%)
Increase LB gauge (2) per turn
NV 120 The Turks Two-Step The Turks Two-Step Upgrade normal attack to The Turks Two-Step
NV 120 Always with Rude Always with Rude Increase equipment MAG (200%) and accuracy (25%) when single wielding any weapon
NV 120 Spare Sunglasses Spare Sunglasses Increase LB damage (150%)
Increase resistance to blind, sleep and paralyze (100%)
Increase LB gauge fill rate (100%)
NV 120 Don't Mess with the Turks Don't Mess with the Turks Increase lightning resistance (130%) and fire, ice, water, wind, earth, light and dark resistance (30%)
Conditional
Condition Name Effect Hits MP
Activated by
The Turks Two-Step
The Turks Two-Step Lightning magic damage (32x) to one enemy 4

Limit Burst

Rarity Name Effect Hits Cost
NV Turks Combo Base
Lv 1
Grant tag-team attack for specific abilities for 1 turn to caster: Turks Combo
Magic* damage (85.5x) to one enemy
Decrease wind and earth resistance (125%) for 3 turns to one enemy
7 20 LB
Max
Lv 30
Grant tag-team attack for specific abilities for 1 turn to caster: Turks Combo
Magic* damage (100x) to one enemy
Decrease wind and earth resistance (125%) for 3 turns to one enemy

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Crashing Lightning Lv.1 Lightning physical damage (73x) to one enemy
Chain=Stardust Ray
10 73
Crashing Lightning Lv.2 Lightning physical damage (76x) to one enemy
Chain=Stardust Ray
10 73 Yellow 15 8 - - Gil100,000
Crashing Lightning Lv.3 Lightning physical damage (79x) to one enemy
Chain=Stardust Ray
10 73 Yellow 20 15 - 10 Gil100,000
Crashing Lightning Lv.4 Lightning physical damage (82x) to one enemy
Chain=Stardust Ray
10 73 Yellow 35 22 3 15 Gil150,000
Crashing Lightning Lv.5 Lightning physical damage (85x) to one enemy
Chain=Stardust Ray
10 73 Yellow 75 37 5 20 Gil300,000

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Triple Shockwave Lv.1 Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave
Earth magic damage (66x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86
Triple Shockwave Lv.2 Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+1
Earth magic damage (69x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 15 8 - - Gil100,000
Triple Shockwave Lv.3 Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+2
Earth magic damage (72x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 20 15 - 10 Gil100,000
Triple Shockwave Lv.4 Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+3
Earth magic damage (75x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 35 22 3 15 Gil150,000
Triple Shockwave Lv.5 Grant tag-team attack for specific abilities for 1 turn to caster: Triple Shockwave+4
Earth magic damage (78x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 75 37 5 20 Gil300,000
Whirlwind (FFVII REMAKE) Lv.1 Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)
Wind magic damage (66x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86
Whirlwind (FFVII REMAKE) Lv.2 Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+1
Wind magic damage (69x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 15 8 - - Gil100,000
Whirlwind (FFVII REMAKE) Lv.3 Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+2
Wind magic damage (72x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 20 15 - 10 Gil100,000
Whirlwind (FFVII REMAKE) Lv.4 Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+3
Wind magic damage (75x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 35 22 3 15 Gil150,000
Whirlwind (FFVII REMAKE) Lv.5 Grant tag-team attack for specific abilities for 1 turn to caster: Whirlwind (FFVII REMAKE)+4
Wind magic damage (78x) to all enemies
Increase MAG (250%) for 3 turns to caster
Increase LB damage (150%) for 4 turns to caster (can't be dispelled)
Chain=Tag
7 86 Yellow 75 37 5 20 Gil300,000

Awakening Materials

6★ 7★
Icon-Calamity Gem.pngCalamity Gem (20)
Icon-Prismatic Horn.pngPrismatic Horn (10)
Icon-Calamity Writ.pngCalamity Writ (10)
Icon-Fairies' Writ.pngFairies' Writ (5)
Icon-Divine Crystal.pngDivine Crystal (5)
Gil4,000
Icon-Unit's Prism.pngReno (FFVII REMAKE)'s Prism
Gil3,000,000
NV EX+1
Icon-Reno (FFVII REMAKE) Fragment.pngReno (FFVII REMAKE) Fragment (25)
Gil250,000
Icon-Reno (FFVII REMAKE) Fragment.pngReno (FFVII REMAKE) Fragment (50)
Gil250,000
EX+2 EX+3
Icon-Reno (FFVII REMAKE) Fragment.pngReno (FFVII REMAKE) Fragment (75)
Gil500,000
Icon-Reno (FFVII REMAKE) Fragment.pngReno (FFVII REMAKE) Fragment (100)
Gil750,000

Sprites

5-star★ 6-star★ 7-star★ NV
Reno (FFVII REMAKE) Reno (FFVII REMAKE) Reno (FFVII REMAKE) Reno (FFVII REMAKE)

Quotes

Background Story

5 A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude.
6 A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. He is one of the best in the business, despite any bad impressions his casual take on the Turks uniform may give. Not one to take things too seriously, when compared to his colleagues he speaks in a more relaxed, and likely unprofessional, manner.
7 A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. He is one of the best in the business, despite any bad impressions his casual take on the Turks uniform may give. Not one to take things too seriously, when compared to his colleagues he speaks in a more relaxed, and likely unprofessional, manner. Skilled in battle and very quick on his feet, he toys with Cloud when they go head-to-head in the Sector 5 slums' church.
NV A red-haired man who appears in tales of the distant mako-fueled city of Midgar. A member of the Turks from Shinra's General Affairs Division, he has completed many a mission on behalf of the company alongside his partner, Rude. He is one of the best in the business, despite any bad impressions his casual take on the Turks uniform may give. Not one to take things too seriously, when compared to his colleagues he speaks in a more relaxed, and likely unprofessional, manner. Skilled in battle and very quick on his feet, he toys with Cloud when they go head-to-head in the Sector 5 slums' church.

Fusion

5 Time for a rematch, huh...
It's nothing personal!
6 Well, lucky for you, tough guy...
I'm a consummate professional!
7 I see you're doin' whatever the hell you want. Guess I'm rubbing off on ya.
NV I see you're doin' whatever the hell you want. Guess I'm rubbing off on ya.

Awakening

5 <blank>
6 If you're gonna pick a fight with the Turks, you'd better be prepared to leave in a body bag.
7 Time for you to learn...
What happens when you mess with the Turks!
NV Time for you to learn...
What happens when you mess with the Turks!

Summon

5 I'll see myself in, thanks.
Hate doing cleanup, but... I'm damn good at it!
6 I'll see myself in, thanks.
Hate doing cleanup, but... I'm damn good at it!
7 I'll see myself in, thanks.
Hate doing cleanup, but... I'm damn good at it!
NV I'll see myself in, thanks.
Hate doing cleanup, but... I'm damn good at it!

Trust Mastery

Any landing ya can walk away from...
C'mon! Let's teach 'em the Turks two-step!

User Review

Notes

Gameplay

Default Attack Changes

  • The passive ability You Ain't Got Nothing on Us/The Turks Two-Step permanently changes his default attack upon reaching the prerequisite unit rarity. This will override the unit from using a standard normal attack.

Tag Mechanics

  • Tag abilities allow a single unit to spark chain on their own without the aid of a duplicate unit or unit with a matching chain family.
    • This is only available through his Brave Shift Form Reno & Rude (FFVII REMAKE).