Rab refers to a unit. For an enemy, visit Rab (Monster).
Rab | |||||||
---|---|---|---|---|---|---|---|
| |||||||
Rarity | 5![]() ![]() | ||||||
Role | ![]() ![]() ![]() | ||||||
Chain Family | Bolting Strike Stardust Ray | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | Yes | ||||||
CG LB | No | ||||||
Series | Dragon Quest XI S | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 1846, 1847, 1848 | ||||||
TMR | Meteorite BracerMeteorite Bracer
| ||||||
STMR | Godbird SceptreGodbird Sceptre
|
A jovial gentleman of advanced age who hails from the parallel world of Erdrea. At first glance he looks like a humble traveller, but he's actually a mean martial artist who also knows all sorts of spells. There's something strangely stately in his otherwise avuncular bearing, which suggests there might be more to him that meets the eye.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2768 240 + 120 |
158 60 + 30 |
100 16 + 8 |
86 16 + 8 |
117 16 + 8 |
120 16 + 8 |
2 | 5 ![]() |
6 |
6![]() |
3599 390 + 195 |
206 85 + 42 |
130 26 + 13 |
113 26 + 13 |
153 26 + 13 |
156 26 + 13 |
2 | 6 ![]() |
6 |
7![]() |
4679 540 + 270 |
269 150 + 75 |
169 40 + 20 |
148 40 + 20 |
200 40 + 20 |
204 40 + 20 |
2 | 6 ![]() |
6 |
Resistance
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
![]() ![]() ![]() | ||
Armors | ||
![]() ![]() ![]() ![]() ![]() | ||
Rarity | Ability Slots | Affinity |
5![]() |
4 | - |
6![]() |
4 | - |
7![]() |
4 | - |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
12 | ![]() |
Beelzefreeze | Increase physical damage against demons (75%) for 4 turns to caster Increase magic damage against demons (75%) for 4 turns to caster Hybrid damage (8x) to one enemy |
34 | |
5![]() |
51 | ![]() |
Propeller Blade | Wind hybrid damage (9x) to one enemy Add wind element to physical attacks for 5 turns to caster ![]() |
44 | |
5![]() |
51 | ![]() |
Ring of Ruin | Increase MAG (150%) for 3 turns to all allies Increase LB gauge fill rate (200%) for 3 turns to all allies |
- | 96 |
5![]() |
60 | ![]() |
Bluster Blade | Lightning hybrid damage (9x) to one enemy Add lightning element to physical attacks for 5 turns to caster ![]() |
44 | |
5![]() |
74 | ![]() |
Bleak Blade | Dark hybrid damage (9x) to one enemy Add dark element to physical attacks for 5 turns to caster ![]() |
44 | |
6![]() |
9 | ![]() |
Zing Stick | Revive one KO'd ally (100% HP) | - | 16 |
6![]() |
19 | ![]() |
M-Pathy | Restore MP (90) to all allies, except caster | - | 45 |
6![]() |
33 | ![]() |
Hardclaw | Hybrid damage (5x) to one enemy Hybrid damage (15x) to one enemy Increase modifier (6x) for 1 turn to caster (can't be dispelled): Wild Animaul ![]() |
50 | |
6![]() |
38 | ![]() |
Secrets of the Scirocco | Add wind element to physical attacks for 3 turns to one ally | - | 35 |
6![]() |
62 | ![]() |
Secrets of the Squall | Add lightning element to physical attacks for 3 turns to one ally | - | 35 |
6![]() |
78 | ![]() |
Secrets of the Styx | Add dark element to physical attacks for 3 turns to one ally | - | 35 |
6![]() |
78 | ![]() |
Multiheal | Heal (2500 HP, 18x) to all allies | - | 30 |
6![]() |
100 | ![]() |
Two-Timer | Cast 2 times: Any of Rab's skills | - | 0 |
7![]() |
101 | ![]() |
Wild Animaul | Hybrid damage (8x) to one enemy Hybrid damage (20x) to one enemy ![]() |
60 | |
7![]() |
101 | ![]() |
Caster Sugar | [6 turns cooldown, available on turn 1] Increase ATK/MAG (200%) for 3 turns to caster Refresh MP (300) split over 5 turns to caster Increase modifier (6x) for 5 turns to caster (can't be dispelled): Bleak Blade, Hardclaw, Wild Animaul Enable skill for 6 turns to caster: Three-Timer |
- | 200 |
7![]() |
105 | ![]() |
Hand of God | [3 turns cooldown, available on turn 3] Decrease lightning resistance (120%) for 3 turns to one enemy Lightning hybrid damage (28x) to one enemy Lightning hybrid damage (56x) to one enemy ![]() |
80 | |
7![]() |
105 | ![]() |
Air Raiser | [3 turns cooldown, available on turn 3] Decrease wind resistance (120%) for 3 turns to one enemy Wind hybrid damage (22x) to one enemy Wind hybrid damage (42x) to one enemy ![]() |
80 | |
7![]() |
105 | ![]() |
Kazammle | [3 turns cooldown, available on turn 3] Decrease dark resistance (120%) for 3 turns to one enemy Dark hybrid damage (28x) to one enemy Dark hybrid damage (56x) to one enemy ![]() |
80 | |
7![]() |
110 | ![]() |
Infinite Wisdom | [6 turns cooldown, available on turn 6] Increase ATK/MAG (300%) for 3 turns to caster Refresh MP (360) split over 3 turns to caster Increase modifier (6x) for 3 turns to caster (can't be dispelled): Bleak Blade, Hardclaw, Wild Animaul Enable skill for 4 turns to caster: Four-Timer, Solar Flair |
- | 250 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
1 | ![]() |
Heavy Wand Skills | Increase MP/MAG (30%) Increase equipment ATK/MAG (100%) and accuracy (25%) when single wielding any weapon | ||
5![]() |
1 | ![]() |
Dual Sword Mastery | Enable dual wielding of one-handed weapons | ||
5![]() |
1 | ![]() |
Free MP | Recover MP (5%) per turn | ||
5![]() |
40 | ![]() |
Claw Skills | Increase HP/ATK (30%) Increase equipment ATK/MAG (50%) when dual wielding | ||
5![]() |
80 | ![]() |
Enlightenment Skills | Increase DEF/SPR (20%) Increase resistance to confuse (100%) | ||
6![]() |
1 | ![]() |
As Old as You Feel | Increase HP (20%) and ATK (50%) | ||
6![]() |
50 | ![]() |
Former Don of Dundrasil | Increase MP (20%) and MAG (50%) | ||
6![]() |
100 | ![]() |
Older and Wiser | Increase ATK/MAG (20%) Increase equipment ATK/MAG (50%) and accuracy (25%) when single wielding any weapon Increase equipment ATK/MAG (50%) when dual wielding | ||
7![]() |
101 | ![]() |
Soul of a Sage | [Requirement: TMR or STMR equipped] Increase MAG (60%) and MP (40%) Auto-cast Soul of a Sage every turn | ||
7![]() |
110 | ![]() |
Pep Power | Auto-cast Pep Power at the start of a battle | ||
7![]() |
115 | ![]() |
DEF +20% | Increase DEF (20%) | ||
7![]() |
120 | ![]() |
Luminary's Grandfather | Increase ATK (60%) and SPR (40%) Increase resistance to petrify (100%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Caster Sugar |
Three-Timer | Cast 3 times: Any of Rab's skills | - | 0 | ||
Activated by Soul of a Sage |
Soul of a Sage | Restore MP (40) to all allies | ||||
Activated by Infinite Wisdom |
Four-Timer | Cast 4 times: Any of Rab's skills | - | 0 | ||
Activated by Infinite Wisdom |
Solar Flair | Hybrid damage (16x) to all enemies Hybrid damage (40x) to all enemies ![]() |
99 | |||
Activated by Pep Power |
Pep Power | Auto-cast after 3 turns: Increase modifier (6x) for 99999 turns to caster (can't be dispelled): Hardclaw, Wild Animaul Auto-cast after 5 turns: Increase modifier (10x) for 99999 turns to caster (can't be dispelled): Hardclaw, Wild Animaul |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Pearly Gates | Base Lv 1 |
Wind hybrid damage (40x) to all enemies Decrease lightning, wind, and dark resistance (90%) for 5 turns to all enemies Increase physical damage against undeads (100%) for 6 turns to caster Increase magic damage against undeads (100%) for 6 turns to caster |
1 | 36 ![]() |
Max Lv 20 |
Wind hybrid damage (59x) to all enemies Decrease lightning, wind, and dark resistance (90%) for 5 turns to all enemies Increase physical damage against undeads (100%) for 6 turns to caster Increase magic damage against undeads (100%) for 6 turns to caster | ||||
6![]() |
Pearly Gates | Base Lv 1 |
Wind hybrid damage (50x) to all enemies Decrease lightning, wind, and dark resistance (100%) for 5 turns to all enemies Increase physical damage against undeads (150%) for 6 turns to caster Increase magic damage against undeads (150%) for 6 turns to caster |
1 | 36 ![]() |
Max Lv 25 |
Wind hybrid damage (74x) to all enemies Decrease lightning, wind, and dark resistance (100%) for 5 turns to all enemies Increase physical damage against undeads (150%) for 6 turns to caster Increase magic damage against undeads (150%) for 6 turns to caster | ||||
7![]() |
Pearly Gates | Base Lv 1 |
Wind hybrid damage (60x) to all enemies Decrease lightning, wind, and dark resistance (100%) for 5 turns to all enemies Increase physical damage against undeads (200%) for 6 turns to caster Increase magic damage against undeads (200%) for 6 turns to caster |
1 | 36 ![]() |
Max Lv 30 |
Wind hybrid damage (89x) to all enemies Decrease lightning, wind, and dark resistance (100%) for 5 turns to all enemies Increase physical damage against undeads (200%) for 6 turns to caster Increase magic damage against undeads (200%) for 6 turns to caster |
Awakening Materials
6★ | 7★ |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Sprites
5![]() |
6![]() |
7![]() |
---|---|---|
Quotes
Background Story
5★ | A jovial gentleman of advanced age who hails from the parallel world of Erdrea. At first glance he looks like a humble traveller, but he's actually a mean martial artist who also knows all sorts of spells. There's something strangely stately in his otherwise avuncular bearing, which suggests there might be more to him that meets the eye. |
---|---|
6★ | A jovial gentleman of advanced age who hails from the parallel world of Erdrea. At first glance he looks like a humble traveller, but he's actually a mean martial artist who also knows all sorts of spells. There's something strangely stately in his otherwise avuncular bearing, which suggests there might be more to him that meets the eye. He met the Luminary while wandering the world with Jade in search of the secret behind a certain incident. |
7★ | A jovial gentleman of advanced age who hails from the parallel world of Erdrea. At first glance he looks like a humble traveller, but he's actually a mean martial artist who also knows all sorts of spells. There's something strangely stately in his otherwise avuncular bearing, which suggests there might be more to him that meets the eye. He met the Luminary while wandering the world with Jade in search of the secret behind a certain incident, and his penchant for...gentleman's periodicals has raised a few eyebrows among his travelling companions since... |
Fusion
5★ | Crivens... This feeling... It reminds me of my younger days, training on Mount Pang Lai... |
---|---|
6★ | Hyeh heh heh! I've not felt this strong since I was a wee young thing! |
7★ | Can ye believe it!? Getting stronger and stronger when ye're my age!? Aye, that's what training does for ye, I suppose. |
Awakening
6★ | I might be getting on a wee bit, but these young lads and lassies won't get the better of me just yet! |
---|---|
7★ | Jings! I've never felt so powerful. I could go ten rounds with a troll and not break a sweat! |
Summon
5★ | There's nothing to worry about now ye've auld Rab on board. Hyeh heh heh! |
---|---|
6★ | There's nothing to worry about now ye've auld Rab on board. Hyeh heh heh! |
7★ | There's nothing to worry about now ye've auld Rab on board. Hyeh heh heh! |
Trust Mastery
I've told all the lads down the tavern about what ye can do, so don't go letting me down now, ye hear!? |
User Review
Notes
Trivia
- Despite the fact Rab visibly wields a cane, he immediately switches to a pair of claw weapons when he attacks. This is a reference to the skill system in Dragon Quest XI, where the party members have multiple weapon talents and are not limited to a single style in combat.