GL | JP |
Paladin Cecil | ||||
---|---|---|---|---|
Rarity | 5 - 7 | |||
Role | ||||
Chain Family | Stardust Ray | |||
Categories | Light Breaker Support Magic Tank FFIV Royal Arms Elite Soldiers The Saviors | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | Yes | |||
Series | FFIV | |||
Gender | Male | |||
Race | Human | |||
No. | 1642, 1643, 1644 | |||
TMR | Mark of the PaladinMark of the Paladin
| |||
STMR | Mythgraven BladeMythgraven Blade
|
A knight who appears in the tales of a blue planet watched over by two moons. He served as a Dark Knight in the great military forces of the kingdom of Baron, but ultimately found himself unable to obey the cruel orders of his king, who sought the Crystals for himself. After turning his back on his kingdom, he sets out with a new group of allies—including his beloved Rosa, and Rydia, a girl he met in the village of Mist—to try to stop Golbez, his replacement in the Red Wings, from gaining the Crystals. Through this journey, he finally lets go of his doubts and is reborn as a sacred Paladin.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2966 900 + 450 |
127 150 + 75 |
97 65 + 32 |
110 65 + 32 |
77 65 + 32 |
129 65 + 32 |
8 | 2 | 6 |
6 | 3856 900 + 450 |
166 150 + 75 |
127 65 + 32 |
144 65 + 32 |
101 65 + 32 |
168 65 + 32 |
8 | 3 | 6 |
7 | 5014 900 + 450 |
217 150 + 75 |
166 65 + 32 |
188 65 + 32 |
132 65 + 32 |
219 65 + 32 |
8 | 3 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 5, Lvl 5 |
6 | 4 | Lvl 6, Lvl 6 |
7 | 4 | Lvl 6, Lvl 6 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
Mythgraven Blade (FFIV) | Sword | ATK+85, SPR+210, SPR+40% Effect: Holy Paladin SwordHoly Paladin Sword
| ||||
Mythgraven Blade (FFIV) | Sword | ATK+85, SPR+230, SPR+50% Effect: Holy Paladin Sword+Holy Paladin Sword+
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Paladin's Protection+ | [5 turns cooldown, available on turn 5] Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 3 turns to caster Heal (22500 HP) split over 3 turns to caster |
72 | ||
5 | 23 | Knight's Bearing | Increase chance of being targeted (100%) for 4 turns to caster Mitigate damage taken (35%) for 4 turns to caster |
30 | ||
5 | 80 | Moonlightbringer | Light physical attack with magic damage (4.8x) with SPR scaling to all enemies Stardust Ray |
42 | ||
6 | 38 | Saint Breaker | Physical attack with magic damage (2.1x) with SPR scaling to one enemy Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy |
64 | ||
6 | 71 | Shadowbringer | Dark physical attack with magic damage (4.8x) with SPR scaling to all enemies Stardust Ray |
42 | ||
6 | 100 | Paladin's Protection | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 4 turns to caster | 40 | ||
7 | 105 | Lunarian Might | [5 turns cooldown, available on turn 1] Mitigate magic damage taken (75%) for 2 turns to all allies Increase fire, ice, lightning and light resistance (100%) for 2 turns to all allies |
99 | ||
7 | 110 | Sacred Aura | [6 turns cooldown, available on turn 1] Add light element to physical attacks for 2 turns to all allies Increase LB gauge (10) to all allies |
99 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Red Wings Leader | Increase HP and MP (30%) Recover MP (7%) per turn | |||
5 | 1 | His Brother's Crystal | Increase dark resistance (70%) Increase resistance to sleep and petrify (100%) Increase resistance to stop (100%) | |||
5 | 80 | Kain's Friendship | Increase SPR and HP (30%) Increase chance of being targeted (50%) Increase light resistance (70%) | |||
6 | 1 | Lunarian Blood | Increase DEF, SPR and HP (20%) Chance to counter magic attacks (40%) with normal attack (1x) (max 3/turn) | |||
6 | 50 | Feelings for Rosa | Increase light and dark resistance (30%) Increase resistance to paralyze and confuse (100%) Increase resistance to charm (100%) | |||
6 | 100 | Patrimonial Power | Increase DEF and SPR (50%) when equipped with a light shield Increase DEF and SPR (50%) when equipped with a heavy shield Chance to counter physical attacks (40%) with Patrimonial Power (max 6/turn) Chance to counter magic attacks (40%) with Patrimonial Power (max 6/turn) | |||
7 | 101 | Unleashed Power | Auto-cast Unleashed Power at the start of a battle, upon revival, or after brave shift | |||
7 | 101 | Overcoming Ordeals | [Requirement: TMR or STMR equipped] Auto-cast Overcoming Ordeals at the start of a battle, upon revival, or after brave shift | |||
7 | 115 | DEF +20% | Increase DEF (20%) | |||
7 | 120 | Savior of the Blue Planet | Increase SPR (40%) Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Patrimonial Power |
Patrimonial Power | Increase LB gauge (2) to all allies | ||||
Activated by Unleashed Power |
Unleashed Power | Increase LB gauge (100) to caster | ||||
Activated by Overcoming Ordeals |
Overcoming Ordeals | Enable skills to caster: Into the Dark, Light Defense, Light Recovery, Light Resurrection, Light Wall, Paladin's Blade - ATK, Paladin's Blade - MAG Enable skill to caster: Double Paladin Blade |
||||
Activated by Overcoming Ordeals, Into the Light |
Light Wall | Increase fire, ice, lightning and light resistance (80%) for 5 turns to all allies | 68 | |||
Activated by Overcoming Ordeals, Into the Light |
Light Recovery | Recover HP (4000) to all allies | 32 | |||
Activated by Overcoming Ordeals, Into the Light |
Light Resurrection | Revive one KO'd ally (100% HP) | 12 | |||
Activated by Overcoming Ordeals, Into the Light |
Light Defense | Increase DEF and SPR (180%) for 5 turns to all allies | 66 | |||
Activated by Overcoming Ordeals, Into the Light |
Paladin's Blade - ATK | Physical attack with magic damage (2.1x) with SPR scaling to one enemy Decrease ATK (65%) for 1 turn to one enemy |
22 | |||
Activated by Overcoming Ordeals, Into the Light |
Paladin's Blade - MAG | Physical attack with magic damage (2.1x) with SPR scaling to one enemy Decrease MAG (65%) for 1 turn to one enemy |
22 | |||
Activated by Overcoming Ordeals, Into the Light |
Into the Dark | Mitigate damage taken (75%) for 1 turn to caster Enable skill to caster: Triple Paladin Blade Enable skills to caster: Dark Attack, Dark Knight's Blade - DEF, Dark Knight's Blade - SPR, Dark Recovery, Dark Resurrection, Dark Wall, Into the Light |
24 | |||
Activated by Into the Dark |
Triple Paladin Blade | Cast 3 times: Knight's Bearing, Moonlightbringer, Saint Breaker, Paladin's Protection, Shadowbringer, Lunarian Might, Sacred Aura, Light Wall, Light Recovery, Light Resurrection, Light Defense, Paladin's Blade - ATK, Paladin's Blade - MAG, Into the Dark, Dark Wall, Dark Recovery, Dark Resurrection, Dark Attack, Dark Knight's Blade - DEF, Dark Knight's Blade - SPR, Into the Light, Paladin's Protection+ | ||||
Activated by Into the Dark |
Dark Wall | HP damage (20%) to caster Increase water, wind, earth and dark resistance (80%) for 5 turns to all allies |
||||
Activated by Into the Dark |
Dark Recovery | HP damage (20%) to caster Recover MP (100) to all allies |
||||
Activated by Into the Dark |
Dark Resurrection | Auto-revive (100% HP) for 5 turns to one ally HP damage (20%) to caster |
||||
Activated by Into the Dark |
Dark Attack | HP damage (20%) to caster Increase ATK and MAG (180%) for 5 turns to all allies |
||||
Activated by Into the Dark |
Dark Knight's Blade - DEF | Physical attack with magic damage (2.1x) with SPR scaling to one enemy Decrease DEF (65%) for 1 turn to one enemy HP damage (20%) to caster |
||||
Activated by Into the Dark |
Dark Knight's Blade - SPR | Physical attack with magic damage (2.1x) with SPR scaling to one enemy Decrease SPR (65%) for 1 turn to one enemy HP damage (20%) to caster |
||||
Activated by Into the Dark |
Into the Light | Mitigate damage taken (75%) for 1 turn to caster Enable skill to caster: Double Paladin Blade Enable skills to caster: Into the Dark, Light Defense, Light Recovery, Light Resurrection, Light Wall, Paladin's Blade - ATK, Paladin's Blade - MAG |
24 | |||
Activated by Into the Light, Overcoming Ordeals |
Double Paladin Blade | Cast 2 times: Knight's Bearing, Moonlightbringer, Saint Breaker, Paladin's Protection, Shadowbringer, Lunarian Might, Sacred Aura, Light Wall, Light Recovery, Light Resurrection, Light Defense, Paladin's Blade - ATK, Paladin's Blade - MAG, Into the Dark, Dark Wall, Dark Recovery, Dark Resurrection, Dark Attack, Dark Knight's Blade - DEF, Dark Knight's Blade - SPR, Into the Light, Paladin's Protection+ |
Limit Burst[]
Awakening Materials[]
6 | 7 |
---|---|
Calamity Writ (20) Calamity Gem (10) Fairies' Writ (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Paladin Cecil's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A knight who appears in the tales of a blue planet watched over by two moons. He served as a Dark Knight in the great military forces of the kingdom of Baron, but ultimately found himself unable to obey the cruel orders of his king, who sought the Crystals for himself. After turning his back on his kingdom, he sets out with a new group of allies—including his beloved Rosa, and Rydia, a girl he met in the village of Mist—to try to stop Golbez, his replacement in the Red Wings, from gaining the Crystals. Through this journey, he finally lets go of his doubts and is reborn as a sacred Paladin. |
---|---|
6★ | A knight who appears in the tales of a blue planet watched over by two moons. While journeying to protect the Crystals from the sorcerer Golbez, he experiences betrayal from his closest friend, the forging of new friendships, and the pain of final farewells. He grows stronger throughout these trials, even after the shock of learning his true identity as a descendant of the Lunarians and the brother of none other than Golbez himself. With the support of his allies, who have shared so many joys and pains with him, he commits himself fully to the battle for the future of the Blue Planet. |
7★ | A paladin who appears in the tales of a blue planet watched over by two moons. It was not until Cecil reached a turning point on Mount Ordeals that he finally laid to rest the doubts that had been clouding his mind. Upon reaching the summit, a mysterious voice calling him "my son" bade him cast off his past as a dark knight. Cecil vanquished his former self and was miraculously transformed into a paladin. |
Fusion[]
5★ | The dark sword... Never again will I lift it! I will not depend on those dark arts! |
---|---|
6★ | I feel as though I have the blessing of the moon itself... Now is the time! |
7★ | I am not alone. That must be the reason behind this surge of power. |
Awakening[]
5★ | <blank> |
---|---|
6★ | I mustn't lose! I cannot let down the people who have stood with me! |
7★ | Justice and retribution are but trifling things. There are victories of greater worth. That mysterious, yet familiar voice spoke thus... |
User Review[]
Notes[]
Gameplay
- Players can test out his abilities as a Guest Unit through his Unit Intro Quest from 2/6 to 2/19 PST
- Available for a limited time in the Japanese version as a Summon Fest exclusive unit.
- Cecil has several variants: Dark Knight Cecil, Paladin Cecil and The Red Wings's Cecil.
- Japanese Voice Actor: Shizuma Hodoshima
Trivia
- Main protagonist of Final Fantasy IV.
- He is the only main protagonist in the series to have undergone a Job Class change through the game's story. As such, his playable versions in Dissidia: Final Fantasy and other spinoffs are also based on two separate versions of Cecil as a Dark Knight, and as a Paladin.