GL | JP |
Orran | ||||
---|---|---|---|---|
Rarity | 4 - 6 | |||
Role | ||||
Categories | Healer Support FFT | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFT | |||
Gender | Male | |||
Race | Human | |||
No. | 570, 571, 572 | |||
TMR | Heaven's GuidanceHeaven's Guidance
|
A young man who appears in the tales of holy stones known as auracite in the distant world of Ivalice. An astrologer affiliated with the Knights of the Southern Sky, Orran excels at gathering information and analyzing it, as well as at devising highly efficient tactical plans. The adoptive son of Thunder God Orlandeau, he was ordered by his father to conduct an investigation of the Church's corruption. As he makes his way through the Mining Town of Gollund, he is saved by Ramza after being cornered by several thieves.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4 | 1927 900 + 450 |
103 150 + 75 |
68 65 + 32 |
70 65 + 32 |
81 65 + 32 |
83 65 + 32 |
1 | 8 | 6 |
5 | 2506 900 + 450 |
135 150 + 75 |
89 65 + 32 |
91 65 + 32 |
106 65 + 32 |
109 65 + 32 |
1 | 10 | 6 |
6 | 3258 900 + 450 |
176 150 + 75 |
116 65 + 32 |
119 65 + 32 |
138 65 + 32 |
142 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | 3 | Lvl 4, Lvl 7, Lvl 6 |
5 | 4 | Lvl 5, Lvl 8, Lvl 7 |
6 | 4 | Lvl 6, Lvl 8, Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
4 | 1 | Entrust | Use own LB gauge to fill ally's gauge | 18 | ||
5 | 13 | Song of Life | Heal (1000 HP, 3.4x) to all allies | 15 | ||
5 | 61 | Magickal Refrain | Increase MAG (50%) for 5 turns to all allies | 48 | ||
5 | 80 | Nameless Song Awk+2 | Randomly use: (20%) Nameless Song Auto-revive (100% HP) for 3 turns to all allies (20%) Nameless Song Increase DEF (100%) for 3 turns to all allies (20%) Nameless Song Increase SPR (100%) for 3 turns to all allies (20%) Nameless Song Auto-revive (80% HP) for 3 turns to all allies Heal (3000 HP, 9x) split over 3 turns to all allies (20%) Nameless Song Increase DEF and SPR (80%) for 3 turns to all allies Heal (3000 HP, 9x) split over 3 turns to all allies |
24 | ||
6 | 33 | Battle Chant | Increase ATK (50%) for 5 turns to all allies | 48 | ||
6 | 52 | Angelsong | Recover MP (30) to all allies, except caster | 60 | ||
6 | 98 | Manipulator of Fate | Cast 2 times: Any magic except blue magic | |||
6 | 100 | Durai Papers Awk+2 | Increase all elements resistance (50%) for 3 turns to all allies Increase MAG and SPR (100%) for 3 turns to all allies |
70 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 41 | MP +20% | Increase MP (20%) | |||
5 | 73 | MAG +20% | Increase MAG (20%) | |||
6 | 1 | Writer of History Awk+2 | Auto-cast Protect (Auto) at the start of a battle, upon revival, or after brave shift Increase SPR (60%) Auto-cast Shell (Auto) at the start of a battle, upon revival, or after brave shift Increase all elements resistance (20%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Writer of History |
Protect (Auto) | Increase DEF (100%) for infinite turns to one ally Mitigate physical damage taken (30%) for 99999 turns to one ally |
||||
Activated by Writer of History |
Shell (Auto) | Increase SPR (100%) for infinite turns to one ally Mitigate magic damage taken (30%) for 99999 turns to one ally |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
4 | 1 | Gravity | HP damage (50%) to one enemy | 12 | ||
4 | 21 | Cura | Heal (400 HP, 3x) to all allies | 7 | ||
5 | 80 | Meteor | Consume all remaining MP to deal physical attack with magic damage (30% of consumed MP) with MAG scaling to all enemies | |||
6 | 1 | Graviga | HP damage (75%) to all enemies | 20 | ||
6 | 92 | Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
25 | ||
6 | 92 | Shellga | Increase SPR (100%) for 4 turns to all allies Mitigate magic damage taken (30%) for 4 turns to all allies |
25 | ||
6 | 100 | Reflect | Reflect 1 spell for 4 turns to one ally | 25 |
Leader Skill[]
Min rarity | Icon | Name | Effect | ||
---|---|---|---|---|---|
6 | Victorious FFT | [Requirement: Set as party leader] Increase ATK and MAG (100%) to all FFT allies |
Limit Burst[]
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Nameless Song | Randomly use: (25%) Nameless Song Auto-revive (50% HP) for 3 turns to all allies (25%) Nameless Song Heal (200 HP, 4x) split over 3 turns to all allies (25%) Nameless Song Increase DEF (40%) for 3 turns to all allies (25%) Nameless Song Increase SPR (40%) for 3 turns to all allies |
- | 12 | |||||||
Nameless Song Awk+1 | Randomly use: (25%) Nameless Song Auto-revive (60% HP) for 3 turns to all allies (25%) Nameless Song Heal (3000 HP, 9x) split over 3 turns to all allies (25%) Nameless Song Increase DEF (60%) for 3 turns to all allies (25%) Nameless Song Increase SPR (60%) for 3 turns to all allies |
- | 12 | Healing | 10 | 8 | 3 | - | - | 120,000 |
Nameless Song Awk+2 | Randomly use: (20%) Nameless Song Auto-revive (100% HP) for 3 turns to all allies (20%) Nameless Song Increase DEF (100%) for 3 turns to all allies (20%) Nameless Song Increase SPR (100%) for 3 turns to all allies (20%) Nameless Song Auto-revive (80% HP) for 3 turns to all allies Heal (3000 HP, 9x) split over 3 turns to all allies (20%) Nameless Song Increase DEF and SPR (80%) for 3 turns to all allies Heal (3000 HP, 9x) split over 3 turns to all allies |
- | 24 | Healing | 15 | 12 | 5 | 1 | - | 120,000 |
Durai Papers | Increase all elements resistance (40%) for 3 turns to all allies Increase MAG and SPR (50%) for 3 turns to all allies |
- | 99 | |||||||
Durai Papers Awk+1 | Increase all elements resistance (40%) for 3 turns to all allies Increase MAG and SPR (80%) for 3 turns to all allies |
- | 70 | Green | 15 | 10 | 8 | 2 | 1 | 500,000 |
Durai Papers Awk+2 | Increase all elements resistance (50%) for 3 turns to all allies Increase MAG and SPR (100%) for 3 turns to all allies |
- | 70 | Green | 23 | 15 | 12 | 4 | 2 | 500,000 |
Writer of History | Auto-cast Protect (Auto) at the start of a battle, upon revival, or after brave shift Increase SPR (40%) |
- | - | |||||||
Writer of History Awk+1 | Auto-cast Protect (Auto) at the start of a battle, upon revival, or after brave shift Increase SPR (40%) Auto-cast Shell (Auto) at the start of a battle, upon revival, or after brave shift |
- | - | Support | 15 | 10 | 8 | 2 | - | 500,000 |
Writer of History Awk+2 | Auto-cast Protect (Auto) at the start of a battle, upon revival, or after brave shift Increase SPR (60%) Auto-cast Shell (Auto) at the start of a battle, upon revival, or after brave shift Increase all elements resistance (20%) |
- | - | Support | 23 | 15 | 12 | 4 | 1 | 500,000 |
Conditional | ||||||||||
Protect (Auto) | Increase DEF (100%) for infinite turns to one ally Mitigate physical damage taken (30%) for 99999 turns to one ally |
- | - | Activated by Writer of History | ||||||
Shell (Auto) | Increase SPR (100%) for infinite turns to one ally Mitigate magic damage taken (30%) for 99999 turns to one ally |
- | - | Activated by Writer of History |
Awakening Materials[]
5 | 6 |
---|---|
Rainbow Needle (25) Bizarre Box (13) Sacred Crystal (15) Brilliant Ray (8) Holy Crystal (8) 2,500 |
Calamity Writ (20) Fairies' Writ (10) Prismatic Horn (10) Calamity Gem (5) Divine Crystal (5) 4,000 |
Sprites[]
4 | 5 | 6 |
---|---|---|
Quotes[]
Background Story[]
4★ | A young man who appears in the tales of holy stones known as auracite in the distant world of Ivalice. An astrologer affiliated with the Knights of the Southern Sky, Orran excels at gathering information and analyzing it, as well as at devising highly efficient tactical plans. The adoptive son of Thunder God Orlandeau, he was ordered by his father to conduct an investigation of the Church's corruption. As he makes his way through the Mining Town of Gollund, he is saved by Ramza after being cornered by several thieves. |
---|---|
5★ | A young man who appears in the tales of holy stones known as auracite in the distant world of Ivalice. Orran is investigating the power of the auracite, as well as the motives of the Knights Templar at his father's request. Although Orran serves the Knights of the Southern Sky, who are enemies of House Beoulve, Ramza confides in him and shares his knowledge of the cardinal's evil plot, creating a common cause between them. When Orlandeau is accused of treason and taken captive at Fort Besselat, Orran enlists the help of Ramza to rescue his imprisoned father. |
6★ | A young man who appears in the tales of holy stones known as auracite in the distant world of Ivalice. After losing his real father to the Fifty Years' War, Orran was raised by Orlandeau, his father's brother in arms. Years later he is eventually labeled an accomplice to his adoptive father when news claim that Orlandeau has assassinated Duke Goltanna. This accusation destroys Orlandeau's name and reputation, but he is ultimately able to escape the sentence attached to the crime. Orran then decides to seek Princess Ovelia in order to appeal for his father's innocence. |
Fusion[]
4★ | As long as the enemy strikes at us, the fight will continue. That is how war goes. |
---|---|
5★ | For the sake of my foster father's honor, I mustn't take part in clumsy fighting. |
6★ | No one knows if or when the fighting will stop. Still, this doesn't mean we can let those evil-doers continue with their plans... |
Awakening[]
4★ | <blank> |
---|---|
5★ | Entrust the fate of the heavens to me. If I can become you, and you can become me... |
6★ | What is it that humans look to for happiness? For what reason are we all alive? And what is it we should leave behind? |