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Olivera
Olivera
Rarity NV - NV
Role Magic Attacker
Chain Family Bolting Strike
Chaos Wave Awakened
Acquisition Rare Summon
Time Limited No
CG LB No
Series FFBE
Gender Male‎
Race Human
No. 8355
TMR Prodigious PerformerProdigious Performer
Prodigious PerformerProdigious Performer
Increase MAG (30%)
Increase LB damage (50%)
Increase chain modifier for normal chain (100%)
Increase chain modifier for elemental chain (100%)
STMR Fabled ViolinFabled Violin
Fabled ViolinFabled ViolinInstrument
Stats: MP+400, MAG+210, SPR+20
Effect: Natural HarmonicsNatural Harmonics
Natural HarmonicsNatural Harmonics
Increase magic damage against demons, stones and reapers (75/75/75%)
, Damage range 130% - 170%
Two-handed weapon
Vision Card Practice Session

Olivera
Olivera
Rarity NV - NV
Role Magic AttackerSupport
Chain Family Bolting Strike
Chaos Wave Awakened
Acquisition Rare Summon
Time Limited No
CG LB No
Series FFBE
Gender Male‎
Race Human
No. 8356
TMR Prodigious PerformerProdigious Performer
Prodigious PerformerProdigious Performer
Increase MAG (30%)
Increase LB damage (50%)
Increase chain modifier for normal chain (100%)
Increase chain modifier for elemental chain (100%)
STMR Fabled ViolinFabled Violin
Fabled ViolinFabled ViolinInstrument
Stats: MP+400, MAG+210, SPR+20
Effect: Natural HarmonicsNatural Harmonics
Natural HarmonicsNatural Harmonics
Increase magic damage against demons, stones and reapers (75/75/75%)
, Damage range 130% - 170%
Two-handed weapon
Vision Card Practice Session

A talented violinist who travels all over the world with his twin sister. With his violin, he hopes to spread joy to all through the universal language of music. His masterful bowing techniques, led by his sister's skillful conducting, are said to produce the most mesmerizing of melodies, leaving spectators eagerly awaiting their next performance.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 4600
900 + 450
320
150 + 75
112
65 + 32
176
65 + 32
289
65 + 32
176
65 + 32
4 3 LB 7
EX 1 5198
900 + 450
362
150 + 75
127
65 + 32
199
65 + 32
364
65 + 32
199
65 + 32
4 3 LB 7
EX 2 5658
900 + 450
394
150 + 75
138
65 + 32
217
65 + 32
422
65 + 32
217
65 + 32
4 3 LB 7
EX 3 5980
900 + 450
416
150 + 75
146
65 + 32
229
65 + 32
462
65 + 32
229
65 + 32
4 3 LB 7

Brave Shift Availability

True Brave Shift. Both forms are available at all times without limitation.

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - +100% - - +100%

Equipment

Weapons
Dagger Sword Staff Rod Instrument Whip Throwing Mace
Armors
Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 4700
900 + 450
360
150 + 75
105
65 + 32
188
65 + 32
265
65 + 32
188
65 + 32
1 12 LB 7
EX 1 5298
900 + 450
402
150 + 75
120
65 + 32
211
65 + 32
340
65 + 32
211
65 + 32
1 12 LB 7
EX 2 5758
900 + 450
434
150 + 75
131
65 + 32
229
65 + 32
398
65 + 32
229
65 + 32
1 12 LB 7
EX 3 6080
900 + 450
456
150 + 75
139
65 + 32
241
65 + 32
438
65 + 32
241
65 + 32
1 12 LB 7

Brave Shift Availability

True Brave Shift. Both forms are available at all times without limitation.

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - +100% - - +100%

Equipment

Weapons
Dagger Sword Staff Rod Instrument Whip Throwing Mace
Armors
Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Quadruple Staccato Quadruple Staccato Cast 4 times: Building Crescendo, Concerto Grosso, Gifted with Talent, Inspiring Finale, Inspiring Finale+1, Inspiring Finale+2, Inspiring Finale+3, Inspiring Finale+4, Musical Magic, Perfect Melody, Perfect Melody+1, Perfect Melody+2, Perfect Melody+3, Perfect Melody+4, Rehearsal Session, Symphonic Harmony, Symphonic Harmony+1, Symphonic Harmony+2, Symphonic Harmony+3, Symphonic Harmony+4 0
NV 1 Perfect Melody Perfect Melody Lv.5 Dark magic damage (40x + 14x per 5% morale above 100%, 320x max) to one enemy
Fill morale gauge (0.5%)
Increase LB gauge (20) to caster
Chain=Bolting Strike
9 60
NV 101 Inspiring Finale Inspiring Finale Lv.5 [5 turns cooldown, available on turn 1]
Increase MAG (300%) for 5 turns to caster
Decrease dark resistance (135%) for 5 turns to all enemies
Decrease instrument resistance (30%) for 5 turns to all enemies
Increase dark physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (30%) for 5 turns to all allies (can't be dispelled)
90
Passive
Min rarity Level Icon Name Effect
EX 2 1 Warring Spirit Warring Spirit Auto-cast Warring Spirit at the start of a battle
EX 3 1 MAG +500 MAG +500 Increase static MAG (500)
NV 1 Distinguished Concertmaster Distinguished Concertmaster Increase chain modifier cap (100%)
Recover MP (10%) per turn
Increase magic evasion (50%)
Decrease chance of being targeted (75%)
NV 1 Maintained Tempo Maintained Tempo Enable Building Crescendo when morale gauge is below 100%
Enable Gifted with Talent when morale gauge is above 100%
NV 1 Violin Virtuoso Violin Virtuoso Increase MAG (200%), HP and MP (60%) and DEF and SPR (40%)
Increase equipment MAG (300%) when single wielding any weapon
Increase LB gauge (5) per turn
Increase LB damage (150%)
Enable Musical Magic when morale gauge is above 0%
NV 101 Mental Preparation Mental Preparation [Requirement: TMR or STMR equipped]
Chance to ignore fatal damage (100%) when HP is above 60% (60% HP lock, max 1 time)
Increase resistance to stop and charm (100%)
Upgrade normal attack to Violin Solo
Conditional
Condition Name Effect Hits MP
Activated by
Warring Spirit
Warring Spirit Increase LB gauge (60) to caster
Activated by
Maintained Tempo
Building Crescendo [1 turns cooldown, available on turn 1]
Fill morale gauge (5%)
Increase dark resistance (120%) for 3 turns to all allies
50
Activated by
Maintained Tempo
Gifted with Talent Increase modifier (50x) for 5 turns to caster (can't be dispelled): Perfect Melody, Perfect Melody+1, Perfect Melody+2, Perfect Melody+3, Perfect Melody+4
Grant HP barrier (2500) for 5 turns to all allies
50
Activated by
Violin Virtuoso
Musical Magic [1 turns cooldown, available on turn 1]
Increase MAG (400%) for 5 turns to caster
Increase magic damage against demon, stone and reaper (200%) for 5 turns to caster
Increase dark physical damage (50%) for 5 turns to caster (can't be dispelled)
Increase dark magic damage (50%) for 5 turns to caster (can't be dispelled)
Increase LB damage (200%) for 5 turns to caster (can't be dispelled)
120
Activated by
Mental Preparation
Violin Solo Physical damage (1x) with increased break damage (500%) for an instrument to one enemy 1

Limit Burst

Rarity Name Effect Hits Cost
NV Violin Cadenza Base
Lv 1
Dark magic damage (30x + 5x per 5% morale above 100%, 130x max) to one enemy
Dark magic damage (30x + 5x per 5% morale above 100%, 130x max) to one enemy
Dark magic damage (35x + 5x per 5% morale above 100%, 135x max) to one enemy
Dark magic damage (40x + 5x per 5% morale above 100%, 140x max) to one enemy
Copy some status effects for 5 turns from caster to caster: Boosts to MAG, SPR, elemental resistances, LB damage, magic damage against all enemy types, elemental damage of LB, abilities, and magic, reduction to damage taken, and HP and MP restoration
Chain=Chaos Wave Awakened
8,8,8,8 100 / 60 LB
Max
Lv 40
Dark magic damage (30x + 5x per 5% morale above 100%, 130x max) to one enemy
Dark magic damage (30x + 5x per 5% morale above 100%, 130x max) to one enemy
Dark magic damage (35x + 5x per 5% morale above 100%, 135x max) to one enemy
Dark magic damage (40x + 5x per 5% morale above 100%, 140x max) to one enemy
Copy some status effects for 5 turns from caster to caster: Boosts to MAG, SPR, elemental resistances, LB damage, magic damage against all enemy types, elemental damage of LB, abilities, and magic, reduction to damage taken, and HP and MP restoration
Chain=Chaos Wave Awakened

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Quadruple Staccato Quadruple Staccato Cast 4 times: Building Crescendo, Concerto Grosso, Gifted with Talent, Inspiring Finale, Inspiring Finale+1, Inspiring Finale+2, Inspiring Finale+3, Inspiring Finale+4, Musical Magic, Perfect Melody, Perfect Melody+1, Perfect Melody+2, Perfect Melody+3, Perfect Melody+4, Rehearsal Session, Symphonic Harmony, Symphonic Harmony+1, Symphonic Harmony+2, Symphonic Harmony+3, Symphonic Harmony+4 0
NV 1 Symphonic Harmony Symphonic Harmony Lv.5 Grant tag-team attack for specific abilities for 1 turn to caster: Symphonic Harmony+4
Dark magic damage (70x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy
Chain=Bolting Strike
9 55
NV 1 Rehearsal Session Rehearsal Session Cure ATK/DEF/MAG/SPR break, stop and charm to all allies
Increase resistance to ATK/DEF/MAG/SPR break, stop and charm (100%) for 5 turns to all allies
Mitigate damage taken (50%) for 5 turns to all allies
Mitigate physical damage taken against demons, stones and reapers (30%) for 5 turns to all allies
Mitigate magic damage taken against demons, stones and reapers (30%) for 5 turns to all allies
75
NV 101 Inspiring Finale Inspiring Finale Lv.5 [5 turns cooldown, available on turn 1]
Increase MAG (300%) for 5 turns to caster
Decrease dark resistance (135%) for 5 turns to all enemies
Decrease instrument resistance (30%) for 5 turns to all enemies
Increase dark physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (30%) for 5 turns to all allies (can't be dispelled)
90
NV 101 Concerto Grosso Concerto Grosso [1 use per battle]
Enable skill for 5 turns to one ally, except caster: Remarkable Composition
Enable skill for 5 turns to one ally, except caster: Da Capo
200
Passive
Min rarity Level Icon Name Effect
EX 2 1 Warring Spirit Warring Spirit Auto-cast Warring Spirit at the start of a battle
EX 3 1 MP +500 MP +500 Increase static MP (500)
NV 1 Distinguished Concertmaster Distinguished Concertmaster Increase chain modifier cap (100%)
Recover MP (10%) per turn
Increase magic evasion (50%)
Decrease chance of being targeted (75%)
NV 1 Maintained Tempo Maintained Tempo Enable Building Crescendo when morale gauge is below 100%
Enable Gifted with Talent when morale gauge is above 100%
NV 1 Guest Appearance Guest Appearance Increase MP (250%) and DEF, SPR and HP (60%)
Increase equipment MP (400%) when single wielding any weapon
Increase LB gauge (5) per turn
Increase LB damage (300%)
NV 101 Dynamic Duet Dynamic Duet [Requirement: TMR or STMR equipped]
Chance to ignore fatal damage (100%) when HP is above 60% (60% HP lock, max 1 time)
Increase resistance to poison, blind, sleep, silence, confuse and disease (100%)
Upgrade normal attack to Hopeful Symphony
Auto-cast Rejuvenated Hope every turn
Conditional
Condition Name Effect Hits MP
Activated by
Warring Spirit
Warring Spirit Increase LB gauge (60) to caster
Activated by
Maintained Tempo
Building Crescendo [1 turns cooldown, available on turn 1]
Fill morale gauge (5%)
Increase dark resistance (120%) for 3 turns to all allies
50
Activated by
Maintained Tempo
Gifted with Talent Increase modifier (50x) for 5 turns to caster (can't be dispelled): Perfect Melody, Perfect Melody+1, Perfect Melody+2, Perfect Melody+3, Perfect Melody+4
Grant HP barrier (2500) for 5 turns to all allies
50
Activated by
Dynamic Duet
Hopeful Symphony Restore MP (15%) to all allies
Activated by
Dynamic Duet
Rejuvenated Hope Increase LB damage (150%) for 1 turn to caster (can't be dispelled)
Fill morale gauge (1.5%)
Activated by
Concerto Grosso
Remarkable Composition Dark magic damage (10x + 8x per 5% morale above 100%, 170x max) to all enemies
Dark magic damage (20x + 10x per 5% morale above 100%, 220x max) to all enemies
Chain=Bolting Strike
8,1 55
Activated by
Concerto Grosso
Da Capo Cast 4 times: Remarkable Composition

Limit Burst

Rarity Name Effect Hits Cost
NV Violin Concerto Base
Lv 1
Grant tag-team attack for specific abilities for 1 turn to caster: Violin Concerto
Dark magic damage (20x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Dark magic damage (20x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Dark magic damage (20x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Dark magic damage (27x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Chain=Chaos Wave Awakened
8,8,8,8 100 / 60 LB
Max
Lv 40
Grant tag-team attack for specific abilities for 1 turn to caster: Violin Concerto
Dark magic damage (20x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Dark magic damage (20x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Dark magic damage (20x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Dark magic damage (27x) with MP scaling (multiplied by 1.75x, 99999 max) to all enemies
Chain=Chaos Wave Awakened

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Inspiring Finale Lv.1 [5 turns cooldown, available on turn 1]
Increase MAG (250%) for 5 turns to caster
Decrease dark resistance (115%) for 5 turns to all enemies
Decrease instrument resistance (10%) for 5 turns to all enemies
- 90 Static Brave Ability.png
Inspiring Finale Lv.2 [5 turns cooldown, available on turn 1]
Increase MAG (250%) for 5 turns to caster
Decrease dark resistance (120%) for 5 turns to all enemies
Decrease instrument resistance (15%) for 5 turns to all enemies
- 90 Red 20 10 - - Gil150,000
Inspiring Finale Lv.3 [5 turns cooldown, available on turn 1]
Increase MAG (275%) for 5 turns to caster
Decrease dark resistance (125%) for 5 turns to all enemies
Decrease instrument resistance (20%) for 5 turns to all enemies
Increase dark physical damage (10%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (10%) for 5 turns to all allies (can't be dispelled)
- 90 Red 30 20 - 10 Gil150,000
Inspiring Finale Lv.4 [5 turns cooldown, available on turn 1]
Increase MAG (275%) for 5 turns to caster
Decrease dark resistance (130%) for 5 turns to all enemies
Decrease instrument resistance (25%) for 5 turns to all enemies
Increase dark physical damage (20%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (20%) for 5 turns to all allies (can't be dispelled)
- 90 Red 50 30 5 20 Gil200,000
Inspiring Finale Lv.5 [5 turns cooldown, available on turn 1]
Increase MAG (300%) for 5 turns to caster
Decrease dark resistance (135%) for 5 turns to all enemies
Decrease instrument resistance (30%) for 5 turns to all enemies
Increase dark physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (30%) for 5 turns to all allies (can't be dispelled)
- 90 Red 100 50 10 30 Gil500,000
Perfect Melody Lv.1 Dark magic damage (20x + 10x per 5% morale above 100%, 220x max) to one enemy
Fill morale gauge (0.1%)
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 60
Perfect Melody Lv.2 Dark magic damage (25x + 11x per 5% morale above 100%, 245x max) to one enemy
Fill morale gauge (0.2%)
Increase LB gauge (10) to caster
Chain=Bolting Strike
9 60 Violet 20 10 - - Gil150,000
Perfect Melody Lv.3 Dark magic damage (30x + 12x per 5% morale above 100%, 270x max) to one enemy
Fill morale gauge (0.3%)
Increase LB gauge (15) to caster
Chain=Bolting Strike
9 60 Violet 30 20 - 10 Gil150,000
Perfect Melody Lv.4 Dark magic damage (35x + 13x per 5% morale above 100%, 295x max) to one enemy
Fill morale gauge (0.4%)
Increase LB gauge (15) to caster
Chain=Bolting Strike
9 60 Violet 50 30 5 20 Gil200,000
Perfect Melody Lv.5 Dark magic damage (40x + 14x per 5% morale above 100%, 320x max) to one enemy
Fill morale gauge (0.5%)
Increase LB gauge (20) to caster
Chain=Bolting Strike
9 60 Violet 100 50 10 30 Gil500,000

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Inspiring Finale Lv.1 [5 turns cooldown, available on turn 1]
Increase MAG (250%) for 5 turns to caster
Decrease dark resistance (115%) for 5 turns to all enemies
Decrease instrument resistance (10%) for 5 turns to all enemies
- 90 Static Brave Ability.png
Inspiring Finale Lv.2 [5 turns cooldown, available on turn 1]
Increase MAG (250%) for 5 turns to caster
Decrease dark resistance (120%) for 5 turns to all enemies
Decrease instrument resistance (15%) for 5 turns to all enemies
- 90 Red 20 10 - - Gil150,000
Inspiring Finale Lv.3 [5 turns cooldown, available on turn 1]
Increase MAG (275%) for 5 turns to caster
Decrease dark resistance (125%) for 5 turns to all enemies
Decrease instrument resistance (20%) for 5 turns to all enemies
Increase dark physical damage (10%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (10%) for 5 turns to all allies (can't be dispelled)
- 90 Red 30 20 - 10 Gil150,000
Inspiring Finale Lv.4 [5 turns cooldown, available on turn 1]
Increase MAG (275%) for 5 turns to caster
Decrease dark resistance (130%) for 5 turns to all enemies
Decrease instrument resistance (25%) for 5 turns to all enemies
Increase dark physical damage (20%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (20%) for 5 turns to all allies (can't be dispelled)
- 90 Red 50 30 5 20 Gil200,000
Inspiring Finale Lv.5 [5 turns cooldown, available on turn 1]
Increase MAG (300%) for 5 turns to caster
Decrease dark resistance (135%) for 5 turns to all enemies
Decrease instrument resistance (30%) for 5 turns to all enemies
Increase dark physical damage (30%) for 5 turns to all allies (can't be dispelled)
Increase dark magic damage (30%) for 5 turns to all allies (can't be dispelled)
- 90 Red 100 50 10 30 Gil500,000
Symphonic Harmony Lv.1 Grant tag-team attack for specific abilities for 1 turn to caster: Symphonic Harmony
Dark magic damage (50x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy
Chain=Bolting Strike
9 55
Symphonic Harmony Lv.2 Grant tag-team attack for specific abilities for 1 turn to caster: Symphonic Harmony+1
Dark magic damage (55x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy
Chain=Bolting Strike
9 55 Violet 20 10 - - Gil150,000
Symphonic Harmony Lv.3 Grant tag-team attack for specific abilities for 1 turn to caster: Symphonic Harmony+2
Dark magic damage (60x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy
Chain=Bolting Strike
9 55 Violet 30 20 - 10 Gil150,000
Symphonic Harmony Lv.4 Grant tag-team attack for specific abilities for 1 turn to caster: Symphonic Harmony+3
Dark magic damage (65x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy
Chain=Bolting Strike
9 55 Violet 50 30 5 20 Gil200,000
Symphonic Harmony Lv.5 Grant tag-team attack for specific abilities for 1 turn to caster: Symphonic Harmony+4
Dark magic damage (70x) with MP scaling (multiplied by 1.5x, 99999 max) to one enemy
Chain=Bolting Strike
9 55 Violet 100 50 10 30 Gil500,000

Awakening Materials

EX+1 EX+2 EX+3
Icon-Olivera Fragment.pngOlivera Fragment (50)
Icon-Transcension Pearl.pngTranscension Pearl
Gil250,000
Icon-Olivera Fragment.pngOlivera Fragment (100)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil500,000
Icon-Olivera Fragment.pngOlivera Fragment (200)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil750,000

Sprites

NV
Olivera

Quotes

Background Story

NV A talented violinist who travels all over the world with his twin sister. With his violin, he hopes to spread joy to all through the universal language of music. His masterful bowing techniques, led by his sister's skillful conducting, are said to produce the most mesmerizing of melodies, leaving spectators eagerly awaiting their next performance.

Fusion

NV Our dream might be attainable after all.

Awakening

NV <blank>

Summon

NV I believe music has the power to bring everyone together.

Trust Mastery

I trust we'll have a great performance under your leadership.

User Review

Notes

Gameplay

  • In MP drain-heavy fights, Olivera's Brave Shift trust ability (Hopeful Symphony) can be cheaply utilized to restore MP to the party. Equipping evade, provoke gear, and counter-type gear would increase the chances of it proccing during battle.
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