Olive | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
Rarity | 5![]() ![]() | |||||||||
Role | ![]() ![]() | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | No | |||||||||
CG LB | ||||||||||
Series | FFBE | |||||||||
Gender | Female | |||||||||
Race | Human | |||||||||
No. | 8039, 8040, 8041 | |||||||||
TMR | SparkySparky
| |||||||||
STMR | Olive's JournalOlive's Journal
|
A young girl capable of freely wielding heavy weaponry. She was an ace among her fellow gunners in the squad she belonged to. At the same time, it is also said that she was relied on by her friends thanks to her being so resourceful. Contrary to her bold actions on the field, she is usually quite bashful and quiet, and it has been told she seems most happy when she's alone, working on her guns.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2536 | 115 | 120 | 96 | 82 | 79 | 1 | 10 ![]() |
6 |
6![]() |
3296 | 150 | 156 | 124 | 106 | 102 | 1 | 12 ![]() |
6 |
7![]() |
4500 | 200 | 199 | 174 | 162 | 155 | 1 | 12 ![]() |
6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
5![]() |
240 | 40 | 24 | 16 | 16 | 16 |
6![]() |
390 | 65 | 34 | 26 | 26 | 26 |
7![]() |
540 | 90 | 65 | 40 | 40 | 40 |
Resistance
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
![]() ![]() | ||
Armors | ||
![]() ![]() ![]() ![]() | ||
Rarity | Ability Slots | Affinity |
5![]() |
4 | - |
6![]() |
4 | - |
7![]() |
4 | - |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
5 | ![]() |
Throw | Allow use of throwable items | - | 6 |
5![]() |
13 | ![]() |
Flash Grenade | Light physical damage (1.4x) to all enemies Inflict blind (50%) to all enemies |
16 | |
5![]() |
32 | ![]() |
Shattering Shot | Physical damage (1.2x) to one enemy Decrease DEF (50%) for 3 turns to one enemy Decrease lightning resistance (50%) for 3 turns to one enemy |
21 | |
5![]() |
61 | ![]() |
Grapeshot | Physical damage (1.5x) with ignore DEF (25%) to all enemies | 18 | |
6![]() |
18 | ![]() |
Napalm Grenade | Fire physical damage (1.4x) to all enemies Decrease fire resistance (50%) for 5 turns to all enemies |
21 | |
6![]() |
52 | ![]() |
Maiming Shot | Physical damage (1.8x) to one enemy Inflict silence and paralyze (30%) to one enemy |
18 | |
6![]() |
76 | ![]() |
Heated Rounds | Increase ATK (50%) for 5 turns to caster Add fire element to physical attacks for 5 turns to caster |
- | 21 |
6![]() |
100 | ![]() |
True Shot | Physical damage (2.4x) with ignore DEF (50%) to one enemy | 42 | |
7![]() |
105 | ![]() |
Empowering Shot | Physical damage (3x) with ignore DEF (50%) to one enemy Increase ATK (150%) for 3 turns to caster Increase physical damage against machinas (100%) for 3 turns to caster |
75 | |
7![]() |
110 | ![]() |
Vanguard Force | [5 turns cooldown, available on turn 1] Increase LB gauge (10) to all allies, except caster Auto-revive (100% HP) for 5 turns to caster |
- | 50, 30 ![]() |
7![]() |
110 | ![]() |
Immolation Blast | [5 turns cooldown, available on turn 1, single cast when dual wielding] Physical damage (15x) to all enemies Decrease DEF (70%) for 3 turns to all enemies Decrease fire and lightning resistance (100%) for 3 turns to all enemies Inflict unresistable death (100%) to caster |
0 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
1 | ![]() |
Attentive Spirit | Increase resistance to paralyze and confuse (100%) | ||
5![]() |
21 | ![]() |
Destructionist | Increase LB gauge fill rate (200%) | ||
5![]() |
45 | ![]() |
ATK +30% | Increase ATK (30%) | ||
5![]() |
80 | ![]() |
Heavy Arms Proficiency | Increase equipment ATK (75%) and accuracy (25%) when single wielding a one-handed weapon | ||
6![]() |
1 | ![]() |
Demolition Specialist | Increase ATK (50%) when equipped with a gun Increase physical damage against machinas (50%) | ||
6![]() |
36 | ![]() |
Auto-Refresh | Recover MP (5%) per turn | ||
6![]() |
64 | ![]() |
Battle-Hardened | Increase HP/SPR (20%) | ||
6![]() |
88 | ![]() |
Mortar Beacon | Auto-cast Mortar BeaconPhysical damage (5x) to all enemies with delay (2 turns) | ||
7![]() |
101 | ![]() |
Ace Gunner | [Requirement: TMR or STMR equipped] Increase HP/ATK (20%) Increase equipment ATK (50%) and accuracy (25%) when single wielding a one-handed weapon Upgrade LB | ||
7![]() |
115 | ![]() |
ATK +20% | Increase ATK (20%) | ||
7![]() |
120 | ![]() |
Good Shot | Increase HP/MP (20%) Increase modifier (2.5x): Shattering Shot Increase modifier (1.5x): True Shot Increase modifier (1x): Empowering Shot | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Mortar Beacon |
Mortar Beacon | Physical damage (5x) to all enemies | - |
Ability Awakening
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Arms Proficiency +1 | Increase equipment ATK (125%) and accuracy (25%) when single wielding a one-handed weapon | - | - | Tech | 20 | 15 | 10 | 2 | 1 | ![]() |
Heavy Arms Proficiency +2 | Increase equipment ATK (150%) and accuracy (25%) when single wielding a one-handed weapon Increase ATK (30%) when equipped with a gun |
- | - | Tech | 30 | 23 | 15 | 4 | 2 | ![]() |
Shattering Shot +1 | Physical damage (1.6x) to one enemy Decrease DEF (55%) for 3 turns to one enemy Decrease lightning resistance (60%) for 3 turns to one enemy |
21 | Black | 15 | 8 | 5 | 1 | - | ![]() | |
Shattering Shot +2 | Physical damage (2x) to one enemy Decrease DEF (60%) for 3 turns to one enemy Decrease lightning resistance (75%) for 3 turns to one enemy |
21 | Black | 23 | 12 | 8 | 2 | 2 | ![]() | |
True Shot +1 | Physical damage (2.7x) with ignore DEF (50%) to one enemy | 42 | Power | 20 | 15 | 10 | 4 | 1 | ![]() | |
True Shot +2 | Physical damage (3.5x) with ignore DEF (50%) to one enemy | 42 | Power | 30 | 23 | 15 | 8 | 2 | ![]() | |
Mortar Beacon +1 | Auto-cast Mortar Beacon+1Physical damage (8x) to all enemies with delay (2 turns) | - | Support | 15 | 8 | 5 | 1 | - | ![]() | |
Mortar Beacon +2 | Auto-cast Mortar Beacon+2Physical damage (12x) to all enemies with delay (2 turns) | - | Support | 23 | 12 | 8 | 2 | - | ![]() |
Latent Abilities
Name | Effect | Hits | MP | EP |
---|---|---|---|---|
Elite Marksman | Increase modifier (2x): Flash Grenade, Grapeshot, Maiming Shot, Napalm Grenade, True Shot Auto-cast Elite Marksman at the start of a battle or after being revived |
- | - | ![]() |
Elite Marksman I | Increase modifier (3.5x): Flash Grenade, Grapeshot, Maiming Shot, Napalm Grenade, True Shot Increase modifier (10x): Immolation Blast Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon Auto-cast Elite Marksman at the start of a battle or after being revived |
- | - | ![]() |
Elite Marksman II | Enable skill: Dual Ammunition Increase modifier (5x): Flash Grenade, Grapeshot, Maiming Shot, Napalm Grenade, True Shot Increase modifier (25x): Immolation Blast Increase equipment ATK (150%) and accuracy (25%) when single wielding any weapon Auto-cast Elite Marksman at the start of a battle or after being revived |
- | - | ![]() |
Anti-Armor Ammunition | [5 turns cooldown, available on turn 1] Increase physical damage against machinas (50%) for 1 turn to all allies Increase modifier (5x) for 5 turns to caster (can't be dispelled): Empowering Shot, True Shot Increase modifier (10x) for 5 turns to caster (can't be dispelled): Immolation Blast, Shattering Shot |
- | 80 | ![]() |
Anti-Armor Ammunition I | [5 turns cooldown, available on turn 1] Increase physical damage against machinas (50%) for 2 turns to all allies Increase modifier (10x) for 5 turns to caster (can't be dispelled): Empowering Shot, True Shot Increase modifier (20x) for 5 turns to caster (can't be dispelled): Immolation Blast, Shattering Shot |
- | 80 | ![]() |
Anti-Armor Ammunition II | [5 turns cooldown, available on turn 1] Increase physical damage against machinas (50%) for 3 turns to all allies Increase modifier (15x) for 5 turns to caster (can't be dispelled): Empowering Shot, True Shot Increase modifier (40x) for 5 turns to caster (can't be dispelled): Immolation Blast, Shattering Shot |
- | 80 | ![]() |
Nitroglycerin | [4 turns cooldown, available on turn 1] Decrease fire and lightning resistance (75%) for 1 turn to all enemies Increase LB damage (50%) for 2 turns to caster (can't be dispelled) Increase LB gauge (30) to caster |
- | 90 | ![]() |
Nitroglycerin I | [4 turns cooldown, available on turn 1] Decrease fire and lightning resistance (100%) for 1 turn to all enemies Auto-revive (80% HP) for 2 turns to caster Increase LB damage (100%) for 2 turns to caster (can't be dispelled) Increase LB gauge (30) to caster |
- | 90 | ![]() |
Nitroglycerin II | [3 turns cooldown, available on turn 1] Decrease fire and lightning resistance (100%) for 2 turns to all enemies Auto-revive (100% HP) for 3 turns to caster Increase LB damage (200%) for 2 turns to caster (can't be dispelled) Increase LB gauge (30) to caster |
- | 90 | ![]() |
Conditional | ||||
Elite Marksman | Enable skill to caster: Charged Rounds | - | - | Activated by Elite Marksman |
Charged Rounds | Increase ATK (250%) for 5 turns to caster (can't be dispelled) Add lightning element to physical attacks for 5 turns to caster |
- | 40 | Activated by Elite Marksman |
Dual Ammunition | Cast 2 times: Any of Olive's skills, except Throw | - | 0 | Activated by Elite Marksman II |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Death from Above | Base | 5 casts of the following: Physical damage (0.55x) with ignore DEF (50%) to one random enemy |
1 1 1 1 1 |
14 ![]() |
Max | 5 casts of the following: Physical damage (0.74x) with ignore DEF (50%) to one random enemy | ||||
6![]() |
Death from Above | Base | 5 casts of the following: Physical damage (0.65x) with ignore DEF (50%) to one random enemy |
1 1 1 1 1 |
16 ![]() |
Max | 5 casts of the following: Physical damage (0.89x) with ignore DEF (50%) to one random enemy | ||||
7![]() |
Death from Above | Base | 5 casts of the following: Physical damage (1.52x) with ignore DEF (50%) to one random enemy |
1 1 1 1 1 |
30 ![]() |
Max | 5 casts of the following: Physical damage (2.1x) with ignore DEF (50%) to one random enemy | ||||
7![]() |
Death from Above (Upgraded) | Base | 5 casts of the following: Physical damage (2.02x) with ignore DEF (50%) to one random enemy |
1 1 1 1 1 |
30 ![]() |
Max | 5 casts of the following: Physical damage (2.6x) with ignore DEF (50%) to one random enemy |
Awakening Materials
6★ | 7★ |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Sprites
5![]() |
6![]() |
7![]() |
---|---|---|
Quotes
Background Story
5★ | A young girl capable of freely wielding heavy weaponry. She was an ace among her fellow gunners in the squad she belonged to. At the same time, it is also said that she was relied on by her friends thanks to her being so resourceful. Contrary to her bold actions on the field, she is usually quite bashful and quiet, and it has been told she seems most happy when she's alone, working on her guns. |
---|---|
6★ | A young girl who fought as a gunner for the sake of her hometown. Long ago, her town was invaded by another country, which led to the loss of many of her friends and family. This spurred the quiet little girl on to join the military, and led to her lash out on the battlefield out of fear of her friends being hurt. It is said that as a result her life ended short, but her deeds were talked about long after she passed. |
7★ | There isn't a soul alive that knows of Olive's last battle. According to the few accounts left detailing the event, her squadron managed to completely surround the enemy's forces, allowing a great number of her comrades to return home safely. Unfortunately for Olive, however, she could only accomplish this by staying behind and fighting with her trusty cannon to the very end. Although there is testimony to prove this was the case, for some reason the military refuses to acknowledge this evidence in favor of covering up the entire incident. |
Fusion
5★ | I see... By doing this, we can increase the power of my guns... You know your weaponry. |
---|---|
6★ | So by increasing my own power, my shots become stronger, as well? Let's get pumped then! |
7★ | Just a little bit more... If I become just a tad bit stronger I'll be able to protect my friends, and my home! |
Awakening
6★ | Now I should be able to save even more of my friends, right? If so, then I'll see you at the front lines! |
---|---|
7★ | My cannon needs more speed...and more accuracy. This power will help me with that, right? |
Summon
5★ | This... This isn't a battlefield... But if you want to save your friends, then I will lend you my strength. |
---|---|
6★ | I will protect my friends. I definitely count you as one of them. I swear on my guns. |
7★ | I will protect my friends. I definitely count you as one of them. I swear on my guns. |
Trust Mastery
I wonder if I was able to protect everyone... Yeah, I understand... This isn't over just yet, is it? |
User Review
- 7* Olive Overview by Memel0rd (brave-exvius.com, August 2018)
- Olive Special Review by Memel0rd (brave-exvius.com, October 2017)
Notes
Gameplay
- Since Doublehand can only stack when it comes from other sources, Olive's Trust Mastery will stack with the Bartz's Trust Mastery allowing for a high attack to be reached.
- Olive's gun blast animation changes from blue at 6
to yellow/gold at 7
.
- Olive has a variation: Agent Olive.