GL | JP |
Olberic | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | ||||||
Role | |||||||
Chain Family | Aureole Ray | ||||||
Categories | Attacker Physical Tank Another World | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | Collaboration | ||||||
CG LB | No | ||||||
Series | OCTOPATH TRAVELER | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 1339, 1340, 1341 | ||||||
TMR | Wandering WarriorWandering Warrior
| ||||||
STMR | Olberic's SurcoatOlberic's Surcoat
|
A warrior from a village in the Highlands of Orsterra, a land in a faraway world. His strength is second to none, and is well-respected in his village for his cool and collected nature.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2972 900 + 450 |
123 150 + 75 |
113 65 + 32 |
123 65 + 32 |
81 65 + 32 |
118 65 + 32 |
2 | 5 | 6 |
6 | 3863 900 + 450 |
159 150 + 75 |
146 65 + 32 |
159 65 + 32 |
105 65 + 32 |
153 65 + 32 |
2 | 6 | 6 |
7 | 5021 900 + 450 |
206 150 + 75 |
189 65 + 32 |
206 65 + 32 |
136 65 + 32 |
198 65 + 32 |
2 | 6 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | - |
6 | 4 | - |
7 | 4 | - |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 22 | Provoke | Increase chance of being targeted (100%) for 5 turns to caster Mitigate damage taken (35%) for 5 turns to caster |
31 | ||
5 | 35 | Cover | Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 5 turns to caster | 23 | ||
5 | 80 | Level Slash | Physical damage (3x) with DEF scaling to all enemies Increase LB gauge (2-4) to caster |
27 | ||
6 | 24 | Abide | Increase ATK and DEF (120%) for 3 turns to caster Increase resistance to DEF/SPR break (50%) for 3 turns to caster |
38 | ||
6 | 61 | Cross Strike | Physical damage (2.6x) with DEF scaling to one enemy Decrease ATK and DEF (50%) for 3 turns to one enemy |
36 | ||
6 | 86 | Spearhead | Physical damage (4.2x) with DEF scaling to one enemy Aureole Ray |
40 | ||
7 | 105 | Hard Fight | [5 turns cooldown, available on turn 1] Increase DEF (200%) for 4 turns to caster Refresh (240 MP) split over 3 turns to caster Enable skills for 4 turns to caster: Cross Strike+, Level Slash+, Spearhead+ Increase wind and earth resistance (65%) for 3 turns to all allies |
74 | ||
7 | 105 | Thousand Spears | Physical damage (7.2x) with DEF scaling to one enemy | 54 | ||
7 | 110 | Stout Wall | [8 turns cooldown, available on turn 1] Increase DEF (200%) for 5 turns to caster Heal (25000 HP) split over 5 turns to caster Enable skill for 6 turns to caster: Cover+ |
60 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Berg, Protector of the Village | Increase ATK (30%) Auto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift | |||
5 | 50 | The Unbending Blade | Increase ATK and HP (20%) Increase DEF (30%) when equipped with a light shield Increase DEF (30%) when equipped with a heavy shield | |||
6 | 1 | Promise to Philip | Increase ATK and DEF (20%) Increase resistance to sleep, confuse and petrify (100%) Recover MP (5%) per turn | |||
6 | 50 | Admired Warrior | Increase HP (50%) Increase chance of being targeted (50%) | |||
6 | 100 | For What I Fight | Increase SPR (30%) Increase DEF (30%) when equipped with a light armor | |||
7 | 101 | Defense Boost | [Requirement: TMR or STMR equipped] Increase ATK and DEF (50%) Increase DEF (160%) when HP drops below 40% Increase SPR (160%) when HP drops below 40% Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) | |||
7 | 115 | MP +20% | Increase MP (20%) | |||
7 | 120 | Protecting Those in Need | Increase DEF and HP (40%) Chance to counter physical attacks (60%) with Protecting Those in Need (max 1/turn) Chance to counter magic attacks (60%) with Protecting Those in Need (max 1/turn) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Berg, Protector of the Village |
Regen (Auto) | Heal (60 HP, 1.2x) per turn to one ally | 3 | |||
Activated by Hard Fight |
Level Slash+ | Physical damage (6x) with DEF scaling to all enemies Increase LB gauge (6-8) to caster |
36 | |||
Activated by Hard Fight |
Cross Strike+ | Physical damage (5.2x) with DEF scaling to one enemy Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to one enemy |
45 | |||
Activated by Hard Fight |
Spearhead+ | Physical damage (6.7x) with DEF scaling to all enemies Decrease wind and earth resistance (80%) for 3 turns to all enemies Aureole Ray |
48 | |||
Activated by Stout Wall |
Cover+ | Chance to protect all allies from physical damage (80%) with damage mitigation (60-80%) for 5 turns to caster | 33 | |||
Activated by Protecting Those in Need |
Protecting Those in Need | Mitigate damage taken (40%) for 1 turn to caster |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Fallen Fortress | Base Lv 1 |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Mitigate damage taken (11%) for 3 turns to all allies |
16 | |
Max Lv 20 |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Mitigate damage taken (30%) for 3 turns to all allies | ||||
6 | Fallen Fortress | Base Lv 1 |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Mitigate damage taken (11%) for 3 turns to all allies |
18 | |
Max Lv 25 |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Mitigate damage taken (35%) for 3 turns to all allies | ||||
7 | Fallen Fortress | Base Lv 1 |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Mitigate damage taken (11%) for 3 turns to all allies |
20 | |
Max Lv 30 |
Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster Mitigate damage taken (40%) for 3 turns to all allies |
Awakening Materials[]
6 | 7 |
---|---|
Calamity Gem (20) Prismatic Horn (10) Calamity Writ (10) Fairies' Writ (5) Divine Crystal (5) 4,000 |
Olberic's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A warrior from a village in the Highlands of Orsterra, a land in a faraway world. His strength is second to none, and is well-respected in his village for his cool and collected nature. |
---|---|
6★ | A warrior from a village in the Highlands of Orsterra, a land in a faraway world. His strength is second to none, and is well-respected in his village for his cool and collected nature. However, unbeknownst to those around him he was once a knight called "the Unbending Blade" while in service to the fallen kingdom of Hornburg. He served with his fellow knight Erhardt and together were dubbed the Twin Blades of the kingdom. |
7★ | A warrior from a village in the Highlands of Orsterra, a land in a faraway world. His strength is second to none, and is well-respected in his village for his cool and collected nature. However, unbeknownst to those around him he was once a knight called "the Unbending Blade" while in service to the fallen kingdom of Hornburg. He served with his fellow knight Erhardt and together were dubbed the Twin Blades of the kingdom. When a band of brigands attacks his village, he notices that their leader holds a familiar blade. This prompts him to set off on a journey to find Erhardt, whose fate seems deeply intertwined with his own. |
Fusion[]
5★ | The battle is truly joined. |
---|---|
6★ | With each battle, I grow stronger. |
7★ | My blade shall protect those in need! |