Final Fantasy Brave Exvius Wiki

Neverending Hope

Heavenly Technician Lid This page contains unfinished Module:Data.
Please transclude these skills to this page:
{{:Dualcast}}
{{:Brutal Sanction}}
{{:Steelcrusher}}
{{:Follow-Up Punch}}
{{:Blast Punch}}
{{:Proud Guardian's Skill}}
{{:Obliterator}}
{{:Destructive Punch}}
{{:Soaring Uppercut}}
{{:Flowing Fortress}}
{{:Magical Sacrament}}
{{:Retributive Blast}}
{{:Last Resort}}
{{:Defying Destiny (Hope)}}
{{:Concealed Rage}}
{{:Memories of Mom}}
{{:Will to Move Forward}}
{{:Sacred Guardian}}
{{:Free from Vengeance}}
{{:Becoming Hope}}
{{:HP +20%}}
{{:Future Hero}}
{{:Becoming Hope}}
{{:Barthundaga}}
{{:Barfiraga}}
{{:Barblizzaga}}
{{:Barwaterga}}
{{:Veil}}
{{:Enthunder}}
Heavenly Technician Lid This page contains unfinished Module:Data.
Please add this unit to these pages: Purification, Earthquake, Regen
Neverending Hope
Neverending Hope
Rarity 5-star★ - 7-star★
Role SupportDebufferMagic Attacker
Chain Family Absolute Mirror of Equity
Quake
Acquisition Rare Summon
Time Limited No
CG LB No
Series FFXIII
Gender Male‎
Race Human
No. 1448, 1449, 1450
TMR Survival KnifeSurvival Knife
Survival Knife (FFXIII)Survival KnifeDagger
Stats: ATK+18, MAG+117, SPR+105
STMR Shining Guardian of HopeShining Guardian of Hope
Shining Guardian of HopeShining Guardian of Hope
Increase MP (30%) and MAG (50%)
Increase light resistance (100%)

A boy who appears in the tales of a world where the gods toy with humanity's fate. Hope lived an ordinary life with his loving parents in Cocoon, the floating continent ruled by servants of the gods; beings known as the fal'Cie. Apart from the rebellious attitude toward his father expected of a sensitive adolescent, his life was free of trouble. However, all that changed when he and his mother went on a trip to the seaside town of Bodhum and encountered the turmoil caused by the appearance of a creature from "Pulse." From that moment on, Hope's life would never return to normalcy.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
5-star★ 2524
300 + 150
147
50 + 25
100
20 + 10
102
20 + 10
121
20 + 10
110
20 + 10
2 5 LB 6
6-star★ 3282
450 + 225
192
75 + 37
130
30 + 15
133
30 + 15
158
30 + 15
143
30 + 15
2 6 LB 6
7-star★ 4267
600 + 300
250
100 + 50
169
50 + 25
173
50 + 25
206
50 + 25
186
50 + 25
2 6 LB 6

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment

Weapons
Dagger Staff Rod Throwing
Armors
Light Shield Hat Clothes Light Armor Robe Accessory
Rarity Ability Slots Affinity
5-star★ 4 White Magic Affinity Lvl 5, Black Magic Affinity Lvl 8, Green Magic Affinity Lvl 7
6-star★ 4 White Magic Affinity Lvl 6, Black Magic Affinity Lvl 8, Green Magic Affinity Lvl 8
7-star★ 4 White Magic Affinity Lvl 6, Black Magic Affinity Lvl 8, Green Magic Affinity Lvl 8

Exclusive Materia

Icon Name Effect Hits MP
Attacker Attacker Increase MP/ATK/MAG (50%) - -
Defender Defender Increase HP/DEF/SPR (50%) - -

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
5-star★ 1 Great Tumult II Great Tumult II Lat+2 [4 turns cooldown, available on turn 4]
Increase MAG (250%) for 1 turn to caster (can't be dispelled)
Decrease SPR (74%) for 1 turn to all enemies
Earth magic damage (25x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity
8 99
5-star★ 1 Dualcast Dualcast Cast 2 times: Any magic except blue magic
5-star★ 7 Brutal Sanction Brutal Sanction Grant chance to counter physical attacks taken by all allies, except caster (100%) with physical damage (1x) for 1 turn to all allies
Increase LB gauge fill rate (150%) for 3 turns to all allies
24
5-star★ 28 Steelcrusher Steelcrusher Decrease DEF (60%) for 5 turns to all enemies
Increase ATK (130%) for 5 turns to all allies
72
5-star★ 37 Purification Purification Magic damage (2.6x) to all enemies
Remove all status effects from all enemies
10 52
5-star★ 49 Follow-Up Punch Follow-Up Punch Decrease MAG (60%) for 5 turns to all enemies
Increase SPR (130%) for 5 turns to all allies
72
5-star★ 57 Blast Punch Blast Punch Increase ATK and MAG (150%) for 3 turns to one ally
Increase LB gauge (5-10) to one ally
45
5-star★ 60 Proud Guardian's Skill Proud Guardian's Skill Mitigate damage taken (30%) for 4 turns to all allies
Grant HP barrier (1000) for 4 turns to all allies
40
5-star★ 70 Obliterator Obliterator Decrease ATK (60%) for 5 turns to all enemies
Increase DEF (130%) for 5 turns to all allies
72
5-star★ 75 Destructive Punch Destructive Punch Increase DEF and SPR (150%) for 3 turns to one ally
Recover MP (100) to one ally
45
5-star★ 80 Soaring Uppercut Soaring Uppercut Decrease SPR (60%) for 5 turns to all enemies
Increase MAG (130%) for 5 turns to all allies
72
6-star★ 15 Flowing Fortress Flowing Fortress Increase light and dark resistance (100%) for 3 turns to all allies
Increase resistance to stop (100%) for 3 turns to all allies
60
6-star★ 44 Magical Sacrament Magical Sacrament Awk+2 Recover MP (60) to all allies
Mitigate magic damage taken (35%) for 3 turns to all allies
20
6-star★ 63 Earthquake Earthquake Earth magic damage (4.2x) to all enemies
Decrease earth resistance (75%) for 3 turns to all enemies
Chain=Quake
8 48
6-star★ 93 Retributive Blast Retributive Blast Magic damage (2.5x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity
8 60
6-star★ 100 Double Gestalt Double Gestalt Cast 2 times: Blast Punch, Brutal Sanction, Defying Destiny (Hope), Defying Destiny (Hope)+1, Defying Destiny (Hope)+2, Destructive Punch, Earthquake, Flowing Fortress, Follow-Up Punch, Great Tumult, Great Tumult I, Great Tumult II, Last Resort, Last Resort+1, Last Resort+2, Magical Sacrament, Magical Sacrament+1, Magical Sacrament+2, Obliterator, Proud Guardian's Skill, Purification, Retributive Blast, Soaring Uppercut, Steelcrusher 0
7-star★ 105 Last Resort Last Resort Awk+2 [4 turns cooldown, available on turn 1]
Decrease SPR (74%) for 1 turn to all enemies
Increase MAG (250%) for 1 turn to caster (can't be dispelled)
Light magic damage (35x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity
8 99
7-star★ 110 Defying Destiny (Hope) Defying Destiny (Hope) Awk+2 [5 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies (can't be dispelled)
Mitigate damage taken (40%) for 4 turns to all allies
Increase resistance to ATK/MAG break (100%) for 4 turns to all allies
99
Passive
Min rarity Level Icon Name Effect
5-star★ 1 Turning Ruin into Salvation II Turning Ruin into Salvation II Lat+2 Increase SPR (30%) and HP (20%)
Increase resistance to silence (100%)
Increase modifier (26x): Earthquake, Purification
Increase modifier (13x): Retributive Blast
Increase modifier (5x): Last Resort, Last Resort+1, Last Resort+2
5-star★ 1 Concealed Rage Concealed Rage Increase MAG and MP (20%)
Recover MP (5%) per turn
5-star★ 14 Memories of Mom Memories of Mom Increase MAG (30%)
Auto-cast Regen at the start of a battle or after being revived
5-star★ 43 Will to Move Forward Will to Move Forward Increase LB gauge fill rate (100%)
Increase LB gauge (1) per turn
5-star★ 64 Sacred Guardian Sacred Guardian Awk+2 Increase DEF, MAG and SPR (20%)
Increase light resistance (50%)
Increase Alexander's bonus stats (100%)
Enable dual wielding of one-handed weapons
Increase LB gauge (5) per turn
6-star★ 31 Free from Vengeance Free from Vengeance Increase MAG (30%) and HP and MP (10%)
Increase resistance to confuse (100%)
Increase resistance to stop (100%)
7-star★ 101 Becoming Hope Becoming Hope [Requirement: TMR or STMR equipped]
Increase DEF, MAG, SPR and MP (30%)
Recover MP (5%) per turn
Auto-cast Becoming Hope at the start of a battle or after being revived
7-star★ 115 HP +20% HP +20% Increase HP (20%)
7-star★ 120 Future Hero Future Hero Awk+2 Increase MAG (40%) and HP and MP (20%)
Increase modifier (15x): Earthquake, Purification, Retributive Blast
Increase modifier (5x): Last Resort, Last Resort+1, Last Resort+2
Increase equipment MAG (150%) when dual wielding
Upgrade LB
Conditional
Condition Name Effect Hits MP
Activated by
Memories of Mom
Regen Heal (600 HP, 1.8x) per turn to one ally 3
Activated by
Becoming Hope
Becoming Hope Mitigate damage taken (15%) for 9999 turns to caster

Magic

Min rarity Level Icon Name Effect Hits MP
5-star★ 1 Barthundaga Barthundaga Increase lightning resistance (80%) for 4 turns to all allies 15
5-star★ 1 Barfiraga Barfiraga Increase fire resistance (80%) for 4 turns to all allies 15
5-star★ 20 Barblizzaga Barblizzaga Increase ice resistance (80%) for 4 turns to all allies 15
5-star★ 20 Barwaterga Barwaterga Increase water resistance (80%) for 4 turns to all allies 15
6-star★ 1 Veil Veil Increase resistance to all status ailments (100%) for 5 turns to one ally 28
6-star★ 78 Enthunder Enthunder Add lightning element to physical attacks for 3 turns to one ally 32

Limit Burst

Rarity Name Effect Hits Cost
5-star★ Divine Judgment Base
Lv 1
Decrease all elements resistance (75%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (8x) to all enemies
Recover MP (100) to all allies
27 27 LB
Max
Lv 20
Decrease all elements resistance (94%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (12.75x) to all enemies
Recover MP (100) to all allies
6-star★ Divine Judgment Base
Lv 1
Decrease all elements resistance (75%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (8x) to all enemies
Recover MP (150) to all allies
27 27 LB
Max
Lv 25
Decrease all elements resistance (100%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (14x) to all enemies
Recover MP (150) to all allies
7-star★ Divine Judgment Base
Lv 1
Decrease all elements resistance (75%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (8x) to all enemies
Recover MP (200) to all allies
27 27 LB
Max
Lv 30
Decrease all elements resistance (100%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (15.25x) to all enemies
Recover MP (200) to all allies
- Divine Judgment Base
Lv 1
Decrease all elements resistance (110%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (50.2x) to all enemies
Recover MP (200) to all allies
27 27 LB
Max
Lv 30
Decrease all elements resistance (110%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (56x) to all enemies
Recover MP (200) to all allies
- Divine Judgment Base
Lv 1
Decrease all elements resistance (110%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (50.2x) to all enemies
Recover MP (200) to all allies
27 27 LB
Max
Lv 30
Decrease all elements resistance (110%) for 1 turn to all enemies
Fire, ice, lightning, water, wind, earth, light and dark magic damage (56x) to all enemies
Recover MP (200) to all allies

Awakenable Abilities

Ability Awakening

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Magical Sacrament Recover MP (40) to all allies
Mitigate magic damage taken (20%) for 3 turns to all allies
- 20
Magical Sacrament Awk+1 Recover MP (60) to all allies
Mitigate magic damage taken (20%) for 3 turns to all allies
- 20 Healing 10 8 3 1 - Gil375,000
Magical Sacrament Awk+2 Recover MP (60) to all allies
Mitigate magic damage taken (35%) for 3 turns to all allies
- 20 Healing 15 12 5 1 1 Gil375,000
Defying Destiny (Hope) [7 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (180%) for 4 turns to all allies (can't be dispelled)
Mitigate damage taken (40%) for 4 turns to all allies
- 120
Defying Destiny (Hope) Awk+1 [7 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies (can't be dispelled)
Mitigate damage taken (40%) for 4 turns to all allies
Increase resistance to ATK/MAG break (100%) for 4 turns to all allies
- 120 Support 10 8 3 1 - Gil375,000
Defying Destiny (Hope) Awk+2 [5 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies (can't be dispelled)
Mitigate damage taken (40%) for 4 turns to all allies
Increase resistance to ATK/MAG break (100%) for 4 turns to all allies
- 99 Support 15 12 5 1 1 Gil375,000
Last Resort [5 turns cooldown, available on turn 1]
Decrease SPR (74%) for 1 turn to all enemies
Increase MAG (250%) for 1 turn to caster (can't be dispelled)
Light magic damage (15x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity
8 110
Last Resort Awk+1 [4 turns cooldown, available on turn 1]
Decrease SPR (74%) for 1 turn to all enemies
Increase MAG (250%) for 1 turn to caster (can't be dispelled)
Light magic damage (25x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity
8 110 White 10 8 3 1 - Gil375,000
Last Resort Awk+2 [4 turns cooldown, available on turn 1]
Decrease SPR (74%) for 1 turn to all enemies
Increase MAG (250%) for 1 turn to caster (can't be dispelled)
Light magic damage (35x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity
8 99 White 15 12 5 1 - Gil375,000
Sacred Guardian Increase DEF and SPR (20%)
Increase light resistance (50%)
Increase Alexander's bonus stats (50%)
- -
Sacred Guardian Awk+1 Increase DEF, MAG and SPR (20%)
Increase light resistance (50%)
Increase Alexander's bonus stats (50%)
- - Guard 10 8 3 1 - Gil375,000
Sacred Guardian Awk+2 Increase DEF, MAG and SPR (20%)
Increase light resistance (50%)
Increase Alexander's bonus stats (100%)
Enable dual wielding of one-handed weapons
Increase LB gauge (5) per turn
- - Guard 15 12 5 1 1 Gil375,000
Future Hero Increase MAG (40%) and HP and MP (20%)
Increase modifier (2x): Earthquake, Purification, Retributive Blast
Increase modifier (5x): Last Resort, Last Resort+1, Last Resort+2
- -
Future Hero Awk+1 Increase MAG (40%) and HP and MP (20%)
Increase modifier (15x): Earthquake, Purification, Retributive Blast
Increase modifier (5x): Last Resort, Last Resort+1, Last Resort+2
Increase equipment MAG (150%) when dual wielding
- - Tech 10 8 3 1 - Gil500,000
Future Hero Awk+2 Increase MAG (40%) and HP and MP (20%)
Increase modifier (15x): Earthquake, Purification, Retributive Blast
Increase modifier (5x): Last Resort, Last Resort+1, Last Resort+2
Increase equipment MAG (150%) when dual wielding
Upgrade LB
- - Tech 15 12 5 1 1 Gil500,000

Latent Abilities

Name Effect Hits MP EP
Great Tumult [6 turns cooldown, available on turn 6]
Increase MAG (150%) for 1 turn to caster (can't be dispelled)
Decrease SPR (74%) for 1 turn to all enemies
Earth magic damage (10x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity (!)
8 99 Enlightenment Point300
Great Tumult I [5 turns cooldown, available on turn 5]
Increase MAG (200%) for 1 turn to caster (can't be dispelled)
Decrease SPR (74%) for 1 turn to all enemies
Earth magic damage (15x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity (!)
8 99 Enlightenment Point1,300
Great Tumult II [4 turns cooldown, available on turn 4]
Increase MAG (250%) for 1 turn to caster (can't be dispelled)
Decrease SPR (74%) for 1 turn to all enemies
Earth magic damage (25x) with ignore SPR (50%) to all enemies
Chain=Absolute Mirror of Equity (!)
8 99 Enlightenment Point3,400
Turning Ruin into Salvation Increase SPR (30%) and HP (20%) - - Enlightenment Point300
Turning Ruin into Salvation I Increase SPR (30%) and HP (20%)
Increase resistance to silence (100%)
Increase modifier (10x): Earthquake, Purification
Increase modifier (5x): Retributive Blast
- - Enlightenment Point1,300
Turning Ruin into Salvation II Increase SPR (30%) and HP (20%)
Increase resistance to silence (100%)
Increase modifier (26x): Earthquake, Purification
Increase modifier (13x): Retributive Blast
Increase modifier (5x): Last Resort, Last Resort+1, Last Resort+2
- - Enlightenment Point3,400

Awakening Materials

6★ 7★
Icon-Calamity Writ.pngCalamity Writ (20)
Icon-Calamity Gem.pngCalamity Gem (10)
Icon-Rainbow Bloom.pngRainbow Bloom (10)
Icon-Prismatic Horn.pngPrismatic Horn (5)
Icon-Divine Crystal.pngDivine Crystal (5)
Gil4,000
Icon-Unit's Prism.pngNeverending Hope's Prism
Gil3,000,000

Sprites

5-star★ 6-star★ 7-star★
Neverending Hope Neverending Hope Neverending Hope

Quotes

Background Story

5★ A boy who appears in the tales of a world where the gods toy with humanity's fate. Hope lived an ordinary life with his loving parents in Cocoon, the floating continent ruled by servants of the gods; beings known as the fal'Cie. Apart from the rebellious attitude toward his father expected of a sensitive adolescent, his life was free of trouble. However, all that changed when he and his mother went on a trip to the seaside town of Bodhum and encountered the turmoil caused by the appearance of a creature from "Pulse." From that moment on, Hope's life would never return to normalcy.
6★ A boy who appears in the tales of a world where the gods toy with humanity's fate. While Hope was on a trip with his mother in the seaside town of Bodhum, the military found the mysterious "Vestige," prompting the immediate banishment of everyone in the area. Hope then witnessed his mother's death amidst the turmoil, and blamed the young leader of the civilian forces, Snow, for its occurrence. Swearing revenge upon Snow, Hope headed toward the Vestige, where he was eventually cursed as a "l'Cie."
7★ A boy who appears in the tales of a world where the gods toy with humanity's fate. After losing his mother in a civilian conflict with the military, he chased after Snow blaming him for the incident and was branded a "l'Cie" in the process. Caught in his own despair, he could not help but hate Snow until his travels with him and Lightning helped him grow to see past his desire for revenge. His resolve then turned toward the fight against the god-like beings known as the fal'Cie.

Fusion

5★ The guy who destroyed my dreams will pay for it. I'm not ready yet, but I will be. Soon.
6★ It's not a question of can or can't. There are some things in life you just do.
Lightning taught me that. I'll fight too, just like her.
7★ Maybe it won't do much. Maybe only one person will listen to us. But even then, isn't trying better than doing nothing?

Awakening

6★ If we have the power to destroy...
Then we have the power to save others. And I... I will!
7★ Well, you know, sometimes you have to lie about stuff. Work hard enough, and you can make it true.

Summon

5★ I'll do better, and try harder, so that I won't be in your way. Please, take me with you...
6★ The world is full of lies. There's no way of knowing what's right. All we can do is believe in ourselves.
7★ Your destiny... We'll decide our own destiny! We all will, together!

Trust Mastery

We will not run away.
We will keep going and do what we have to do.

User Review

Notes