GL | JP |
Minwu | ||||
---|---|---|---|---|
Rarity | 5 - 7 | |||
Role | ||||
Chain Family | Chaos Wave Awakened | |||
Categories | Mage Healer Support FFII The Rebellion The Guardians | |||
Acquisition | Reward Units | |||
Time Limited | Yes | |||
CG LB | No | |||
Series | FFII | |||
Gender | Male | |||
Race | Human | |||
No. | 2129, 2130, 2131 | |||
TMR | Minwu's TurbanMinwu's Turban
| |||
STMR | Ultimate Seeker of MagicUltimate Seeker of Magic
|
A virtuous mage who appears in a tale of rebels and empires in a distant world. Hailing from Mysidia, a town of mages, he served the Kingdom of Fynn, even helping Princess Hilda as the brains behind the rebel army after the fall of Castle Fynn. With the power to see the fate of others, he instructed Firion and company, under the protection of the rebellion, to go to Fynn. After their return and joining the rebel army, Minwu joined them on their mission to find mythril.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2713 900 + 450 |
150 150 + 75 |
87 65 + 32 |
100 65 + 32 |
123 65 + 32 |
117 65 + 32 |
1 | 10 | 6 |
6 | 3528 900 + 450 |
196 150 + 75 |
114 65 + 32 |
130 65 + 32 |
160 65 + 32 |
153 65 + 32 |
1 | 12 | 6 |
7 | 4587 900 + 450 |
255 150 + 75 |
149 65 + 32 |
169 65 + 32 |
209 65 + 32 |
200 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 7, Lvl 7 |
6 | 4 | Lvl 8, Lvl 8 |
7 | 4 | Lvl 8, Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Light of Mysidia | Cure all status ailments to all allies Heal (1000 HP, 3.4x) to all allies |
26 | ||
5 | 50 | Lightspeed Shot | Magic damage (23x) with consecutive increase (19 times, 3x each, 80x max) to all enemies Chaos Wave Awakened |
32 | ||
6 | 1 | Dawning Light of Mysidia | [8 turns cooldown, available on turn 1] Heal (2500 HP, 18x) to all allies 1. Auto-cast next turn: Dawning Light of Mysidia Heal (2500 HP, 18x) to all allies 1. Auto-cast after 2 turns: Dawning Light of Mysidia Heal (2500 HP, 18x) to all allies |
99 | ||
6 | 30 | Enduring Revival | Revive all KO'd allies (100% HP) Increase fire and light resistance (80%) for 3 turns to all allies |
80 | ||
6 | 60 | Protective Spirit | Use own LB gauge to fill ally's gauge Mitigate damage taken (40%) for 3 turns to all allies |
62 | ||
6 | 100 | Dualcast | Cast 2 times: Any magic except blue magic | |||
6 | 100 | Dual White Mage's Strength | Cast 2 times: Dawning Light of Mysidia, Enduring Revival, Full Power Bestowed, Guarding Light of Mysidia, Light of Mysidia, Lightspeed Shot, Protective Spirit, Wild Rose | |||
7 | 105 | Guarding Light of Mysidia | [5 turns cooldown, available on turn 1] Increase MAG and SPR (250%) for 3 turns to caster Refresh (300 MP) split over 3 turns to caster Grant HP barrier (3000) for 3 turns to caster Enable skill for 4 turns to caster: Triple White Mage's Strength |
120 | ||
7 | 110 | Full Power Bestowed | [25 turns cooldown, available on turn 1] Auto-revive (100% HP) for 3 turns to one ally, except caster Increase LB damage (100%) for 3 turns to one ally, except caster (can't be dispelled) Increase LB gauge (999.99) to one ally, except caster HP damage (100%) to caster |
50 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | White Mage of Fynn | Increase DEF, MAG, SPR, HP and MP (20%) | |||
5 | 80 | Prodigy of Mysidia | Increase MAG and SPR (40%) Increase fire and light resistance (20%) | |||
6 | 1 | No Fear of Death | Increase MAG, SPR and MP (30%) Increase resistance to poison, silence, paralyze and confuse (100%) | |||
6 | 1 | Submit to Heaven's Will | Increase resistance to charm (100%) Increase equipment MAG (50%) when dual wielding Increase equipment MAG (50%) and magic accuracy (25%) when single wielding any weapon | |||
6 | 100 | White Mage's Soul | Increase MAG and SPR (50%) Increase equipment MAG (100%) and magic accuracy (25%) when single wielding any weapon Increase equipment MAG (50%) when dual wielding | |||
7 | 101 | White Magic Specialist | [Requirement: TMR or STMR equipped] Recover MP (5%) per turn Increase LB gauge (2) per turn Auto-cast White Magic Specialist at the start of a battle, upon revival, or after brave shift | |||
7 | 115 | MAG +20% | Increase MAG (20%) | |||
7 | 120 | Observer of Fate | Decrease chance of being targeted (50%) Increase equipment MAG (50%) and magic accuracy (25%) when single wielding any weapon | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by White Magic Specialist |
White Magic Specialist | Enable skill for 1 turn to caster: Triple White Mage's Strength | ||||
Activated by White Magic Specialist, Guarding Light of Mysidia |
Triple White Mage's Strength | Cast 3 times: Light of Mysidia, Lightspeed Shot, Enduring Revival, Protective Spirit, Guarding Light of Mysidia, Full Power Bestowed, Wild Rose, Dawning Light of Mysidia |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 25 | Curaja | Heal (2500 HP, 18x) to all allies | 30 | ||
5 | 75 | Dispelga | Remove all status effects from all enemies | 18 | ||
6 | 50 | Full-Life | Revive one KO'd ally (100% HP) | 20 | ||
6 | 100 | Ultima | Magic damage (25x) with ignore SPR (50%) to all enemies | 60 |
Limit Burst[]
Awakening Materials[]
6 | 7 |
---|---|
Calamity Gem (20) Calamity Writ (10) Rainbow Bloom (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Minwu's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A virtuous mage who appears in a tale of rebels and empires in a distant world. Hailing from Mysidia, a town of mages, he served the Kingdom of Fynn, even helping Princess Hilda as the brains behind the rebel army after the fall of Castle Fynn. With the power to see the fate of others, he instructed Firion and company, under the protection of the rebellion, to go to Fynn. After their return and joining the rebel army, Minwu joined them on their mission to find mythril. |
---|---|
6★ | A virtuous mage who appears in a tale of rebels and empires in a distant world. Hailing from Mysidia, a town of mages, he is well-versed in white magic, using his powers to save Firion and company from the brink of death in their fight against the Black Knights. While he had joined the group on their search for mythril, he later parted ways with them to tend to the King of Fynn, whose health had taken a turn for the worse. |
7★ | A virtuous mage who appears in a tale of rebels and empires in a distant world. He joined the rebel army as an advisor, continuing to support Princess Hilda while providing healing services to the King of Fynn. Following the king's death, he sets off in search of the Ultima Tome in order to fulfill the king's dying wish. While he finds the Ultima Tome sealed within the Mysidian Tower, he realizes that breaking the seal will cost him his life, and waits to meet with Firion and the others. |
Fusion[]
5★ | Listen to the voices of others. That will surely open up the road to your destiny. |
---|---|
6★ | You must rest... This magic sigil will strengthen your life force. |
7★ | I am confident that this fight will not be in vain. |
Awakening[]
5★ | <blank> |
---|---|
6★ | It seems that some fate unknown even to me is at work. |
7★ | There may still be some task for me to do. |
User Review[]
Notes[]
Gameplay
- Obtainable through the Leviathan.
Trivia
- Minwu is the very first male White Mage in the series. His legacy also expanded in several other Square Enix games, referring to him as great mage of lore.