Minfilia | ||||
---|---|---|---|---|
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Rarity | 4![]() ![]() | |||
Role | ![]() | |||
Acquisition | Raid Summon | |||
Time Limited | Yes | |||
CG LB | No | |||
Series | FFXIV | |||
Gender | Female | |||
Race | Human | |||
No. | 490, 491, 492 | |||
TMR | Hydaelyn GuardHydaelyn Guard
|
A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia is the leader of the Scions of the Seventh Dawn, an organization that has become involved in the multinational issues concerning the primals. Resolved to save Eorzea at all costs, she set up camp in Vesper Bay, west of Western Thanalan. Believing that those touched by the power of the Echo will act as the trump card to solve the dilemma concerning the primals, she is in search of those who can wield it, as well as any other adventurers willing to help her group's cause.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4![]() |
1503 | 85 | 72 | 62 | 78 | 78 | 1 | 8 ![]() |
6 |
5![]() |
2201 | 117 | 92 | 81 | 95 | 107 | 1 | 10 ![]() |
6 |
6![]() |
2855 | 153 | 112 | 110 | 112 | 140 | 1 | 12 ![]() |
6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4![]() |
240 | 40 | 16 | 16 | 16 | 16 |
5![]() |
300 | 50 | 20 | 20 | 20 | 20 |
6![]() |
450 | 75 | 30 | 30 | 30 | 30 |
Resistance
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
4![]() |
3 | ![]() |
5![]() |
4 | ![]() |
6![]() |
4 | ![]() |
Exclusive Equipment
Name | Type | Effect | Hits | MP |
---|---|---|---|---|
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Sword | ATK+28, DEF+20, SPR+20, HP +10%, MP +10% Exclusive: Minfilia |
- | - |
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Clothes | DEF+28, SPR+35, HP +10%, MP +10% Exclusive: Minfilia |
- | - |
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Accessory | DEF+10, HP +5%, MP +5% Exclusive: Minfilia |
- | - |
Protection of the Twelve | Special Abilities (Passive) | Chance to counter physical attacks (20%) with Protection of the TwelveProtection of the Twelve Heal (1000 HP, 3.4x) to all allies Exclusive: Minfilia |
- | - |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
4![]() |
18 | ![]() |
Flame Guard | Increase fire resistance (70%) for 3 turns to all allies | - | 22 |
4![]() |
18 | ![]() |
Frozen Guard | Increase ice resistance (70%) for 3 turns to all allies | - | 22 |
4![]() |
18 | ![]() |
Static Guard | Increase lightning resistance (70%) for 3 turns to all allies | - | 22 |
4![]() |
44 | ![]() |
Logistical Support | Cure all status ailments to one ally | - | 12 |
4![]() |
60 | ![]() |
Assault Order | Increase ATK/MAG (40%) for 5 turns to all allies | - | 53 |
4![]() |
60 | ![]() |
Guard Order | Increase DEF/SPR (40%) for 5 turns to all allies | - | 53 |
5![]() |
24 | ![]() |
Aqua Guard | Increase water resistance (70%) for 3 turns to all allies | - | 22 |
5![]() |
24 | ![]() |
Breeze Guard | Increase wind resistance (70%) for 3 turns to all allies | - | 22 |
5![]() |
24 | ![]() |
Soil Guard | Increase earth resistance (70%) for 3 turns to all allies | - | 22 |
5![]() |
80 | ![]() |
Call to Attack | Increase ATK (100%) for 3 turns to one ally | - | 14 |
5![]() |
80 | ![]() |
Call to Defend | Increase DEF (100%) for 3 turns to one ally | - | 14 |
5![]() |
80 | ![]() |
Call to Magic | Increase MAG (100%) for 3 turns to one ally | - | 14 |
5![]() |
80 | ![]() |
Call to Spirit | Increase SPR (100%) for 3 turns to one ally | - | 14 |
6![]() |
36 | ![]() |
Shining Guard | Increase light resistance (70%) for 3 turns to all allies | - | 22 |
6![]() |
36 | ![]() |
Shadow Guard | Increase dark resistance (70%) for 3 turns to all allies | - | 22 |
6![]() |
92 | ![]() |
Leader's Disposition | Increase resistance to confuse (100%) for 3 turns to all allies | - | 13 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
6![]() |
1 | ![]() |
The Echo | Increase HP/MP/ATK/DEF/MAG/SPR (10%) | ||
6![]() |
100 | ![]() |
Word of the Mother | Increase resistance to all status ailments (100%) |
Ability Awakening
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
The Echo +1 | Increase HP/MP/ATK/DEF/MAG/SPR (10%) Auto-heal (60 HP, 1.2x) per turn Recover MP (5%) per turn |
- | - | Support | 15 | 8 | 5 | 1 | - | ![]() |
The Echo +2 | Increase HP/MP/ATK/DEF/MAG/SPR (20%) Auto-heal (60 HP, 1.2x) per turn Recover MP (10%) per turn |
- | - | Support | 23 | 12 | 8 | 2 | 1 | ![]() |
Assault Order +1 | Increase ATK/MAG (60%) for 5 turns to all allies | - | 53 | Support | 15 | 8 | 5 | 1 | - | ![]() |
Assault Order +2 | Increase ATK/MAG (80%) for 5 turns to all allies | - | 40 | Support | 23 | 12 | 8 | 2 | 1 | ![]() |
Guard Order +1 | Increase DEF/SPR (60%) for 5 turns to all allies | - | 53 | Guard | 15 | 8 | 5 | 1 | - | ![]() |
Guard Order +2 | Increase DEF/SPR (80%) for 5 turns to all allies | - | 40 | Guard | 23 | 12 | 8 | 2 | 1 | ![]() |
Leader's Disposition +1 | Increase resistance to paralyze, confuse, and petrify (100%) for 3 turns to all allies | - | 13 | Green | 10 | 8 | 3 | - | - | ![]() |
Leader's Disposition +2 | Increase resistance to paralyze, confuse, and petrify (100%) for 3 turns to all allies Increase resistance to stop (100%) for 3 turns to all allies |
- | 13 | Green | 15 | 12 | 5 | 1 | - | ![]() |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4![]() |
Leader of the Dawn | Base | Physical damage (2.1x) to all enemies Increase ATK/DEF/MAG/SPR (20%) for 3 turns to all allies |
4 | 12 ![]() |
Max | Physical damage (2.8x) to all enemies Increase ATK/DEF/MAG/SPR (34%) for 3 turns to all allies | ||||
5![]() |
Leader of the Dawn | Base | Physical damage (2.3x) to all enemies Increase ATK/DEF/MAG/SPR (30%) for 3 turns to all allies |
4 | 14 ![]() |
Max | Physical damage (3.25x) to all enemies Increase ATK/DEF/MAG/SPR (49%) for 3 turns to all allies | ||||
6![]() |
Leader of the Dawn | Base | Physical damage (2.5x) to all enemies Increase ATK/DEF/MAG/SPR (40%) for 3 turns to all allies |
4 | 16 ![]() |
Max | Physical damage (3.7x) to all enemies Increase ATK/DEF/MAG/SPR (64%) for 3 turns to all allies |
Awakening Materials
5★ | 6★ |
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Sprites
4![]() |
5![]() |
6![]() |
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Quotes
Background Story
4★ | A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia is the leader of the Scions of the Seventh Dawn, an organization that has become involved in the multinational issues concerning the primals. Resolved to save Eorzea at all costs, she set up camp in Vesper Bay, west of Western Thanalan. Believing that those touched by the power of the Echo will act as the trump card to solve the dilemma concerning the primals, she is in search of those who can wield it, as well as any other adventurers willing to help her group's cause. |
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5★ | A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia became the leader of the Scions of the Seventh Dawn in accordance to sage Louisoix's dying wish by merging her organization of the Path of the Twelve with his of the Circle of Knowing. Following the culmination of the first stage of the war against the Garlean Empire, the Scions relocated their headquarters to the Rising Stones in Revenant's Toll. Their advancements in development have made them as productive as the three great city-states. |
6★ | A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia is the leader of the Scions of the Seventh Dawn who fight the primals, and a wielder of the Echo bent on defeating the disciples of darkness known as the Ascians. The unwavering resolve she maintains to save Eorzea keeps her moving forth, regardless of the multitude of comrades she has lost along the way. Her intervention in the conflict between the people of Ishgard and their neighboring dragon kin was also for the sake of Eorzea's future. |
Fusion
4★ | That password is "wild rose." Be sure not to forget it. |
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5★ | All right! It's time for action! Let's see this through to the end! |
6★ | Louisoix... Please, protect the Seventh Dawn... |
Awakening
5★ | Walls are not made to be taken away! It is up to everyone to work together to climb over them! |
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6★ | Our only hope to save this planet, this lone seed of light, we mustn't allow it to expire. |
Summon
4★ | Where am I? Could this be another method of gaining superior power? |
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5★ | I'm not against being called upon from time to time! |
6★ | Can you hear it? I am Minfilia. Pleasure to meet you. |
Trust Mastery
You are my hope. As long as you are around, the Dawn Warriors can shine bright! |
Notes
Gameplay
- Can be obtained through raid summons during the Final Fantasy XIV events, March on Ifrit, March on Titan, and March on Garuda.