GL | JP |
Minfilia | ||||
---|---|---|---|---|
Rarity | 4 - 6 | |||
Role | ||||
Categories | Support FFXIV Flowers of the Battlefield | |||
Acquisition | Raid Summon | |||
Time Limited | Collaboration | |||
CG LB | No | |||
Series | FFXIV | |||
Gender | Female | |||
Race | Human | |||
No. | 490, 491, 492 | |||
TMR | Hydaelyn GuardHydaelyn Guard
|
A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia is the leader of the Scions of the Seventh Dawn, an organization that has become involved in the multinational issues concerning the primals. Resolved to save Eorzea at all costs, she set up camp in Vesper Bay, west of Western Thanalan. Believing that those touched by the power of the Echo will act as the trump card to solve the dilemma concerning the primals, she is in search of those who can wield it, as well as any other adventurers willing to help her group's cause.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4 | 1503 900 + 450 |
85 150 + 75 |
72 65 + 32 |
62 65 + 32 |
78 65 + 32 |
78 65 + 32 |
1 | 8 | 6 |
5 | 2201 900 + 450 |
117 150 + 75 |
92 65 + 32 |
81 65 + 32 |
95 65 + 32 |
107 65 + 32 |
1 | 10 | 6 |
6 | 2855 900 + 450 |
153 150 + 75 |
112 65 + 32 |
110 65 + 32 |
112 65 + 32 |
140 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | 3 | Lvl 6 |
5 | 4 | Lvl 7 |
6 | 4 | Lvl 8 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect |
---|---|---|---|
Antecedent's Attire | Clothes | HP+10%, MP+10%, DEF+28, SPR+35 Exclusive: Minfilia | |
Cobalt Winglet | Sword | HP+10%, MP+10%, ATK+28, DEF+20, SPR+20 Effect: Damage range 105% - 125% Exclusive: Minfilia | |
Meteor Survivor Ring | Accessory | HP+5%, MP+5%, DEF+10 Exclusive: Minfilia | |
Protection of the Twelve | Special Abilities (Passive) | Chance to counter physical attacks (20%) with Protection of the Twelve Protection of the Twelve - Heal (1000 HP, 3.4x) to all allies |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
4 | 18 | Flame Guard | Increase fire resistance (70%) for 3 turns to all allies | 22 | ||
4 | 18 | Frozen Guard | Increase ice resistance (70%) for 3 turns to all allies | 22 | ||
4 | 18 | Static Guard | Increase lightning resistance (70%) for 3 turns to all allies | 22 | ||
4 | 44 | Logistical Support | Cure all status ailments to one ally | 12 | ||
4 | 60 | Assault Order Awk+2 | Increase ATK and MAG (80%) for 5 turns to all allies | 40 | ||
4 | 60 | Guard Order Awk+2 | Increase DEF and SPR (80%) for 5 turns to all allies | 40 | ||
5 | 24 | Aqua Guard | Increase water resistance (70%) for 3 turns to all allies | 22 | ||
5 | 24 | Breeze Guard | Increase wind resistance (70%) for 3 turns to all allies | 22 | ||
5 | 24 | Soil Guard | Increase earth resistance (70%) for 3 turns to all allies | 22 | ||
5 | 80 | Call to Attack | Increase ATK (100%) for 3 turns to one ally | 14 | ||
5 | 80 | Call to Defend | Increase DEF (100%) for 3 turns to one ally | 14 | ||
5 | 80 | Call to Magic | Increase MAG (100%) for 3 turns to one ally | 14 | ||
5 | 80 | Call to Spirit | Increase SPR (100%) for 3 turns to one ally | 14 | ||
6 | 36 | Shining Guard | Increase light resistance (70%) for 3 turns to all allies | 22 | ||
6 | 36 | Shadow Guard | Increase dark resistance (70%) for 3 turns to all allies | 22 | ||
6 | 92 | Leader's Disposition Awk+2 | Increase resistance to paralyze, confuse and petrify (100%) for 3 turns to all allies Increase resistance to stop (100%) for 3 turns to all allies |
13 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
6 | 1 | The Echo Awk+2 | Increase ATK, DEF, MAG, SPR, HP and MP (20%) Auto-cast Regen at the start of a battle, upon revival, or after brave shift Recover MP (10%) per turn | |||
6 | 100 | Word of the Mother | Increase resistance to all status ailments (100%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by The Echo |
Regen | Heal (600 HP, 1.8x) per turn to one ally | 3 |
Limit Burst[]
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
The Echo | Increase ATK, DEF, MAG, SPR, HP and MP (10%) | - | - | |||||||
The Echo Awk+1 | Increase ATK, DEF, MAG, SPR, HP and MP (10%) Auto-cast Regen at the start of a battle, upon revival, or after brave shift Recover MP (5%) per turn |
- | - | Support | 15 | 8 | 5 | 1 | - | 250,000 |
The Echo Awk+2 | Increase ATK, DEF, MAG, SPR, HP and MP (20%) Auto-cast Regen at the start of a battle, upon revival, or after brave shift Recover MP (10%) per turn |
- | - | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Assault Order | Increase ATK and MAG (40%) for 5 turns to all allies | - | 53 | |||||||
Assault Order Awk+1 | Increase ATK and MAG (60%) for 5 turns to all allies | - | 53 | Support | 15 | 8 | 5 | 1 | - | 250,000 |
Assault Order Awk+2 | Increase ATK and MAG (80%) for 5 turns to all allies | - | 40 | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Guard Order | Increase DEF and SPR (40%) for 5 turns to all allies | - | 53 | |||||||
Guard Order Awk+1 | Increase DEF and SPR (60%) for 5 turns to all allies | - | 53 | Guard | 15 | 8 | 5 | 1 | - | 250,000 |
Guard Order Awk+2 | Increase DEF and SPR (80%) for 5 turns to all allies | - | 40 | Guard | 23 | 12 | 8 | 2 | 1 | 250,000 |
Leader's Disposition | Increase resistance to confuse (100%) for 3 turns to all allies | - | 13 | |||||||
Leader's Disposition Awk+1 | Increase resistance to paralyze, confuse and petrify (100%) for 3 turns to all allies | - | 13 | Green | 10 | 8 | 3 | - | - | 120,000 |
Leader's Disposition Awk+2 | Increase resistance to paralyze, confuse and petrify (100%) for 3 turns to all allies Increase resistance to stop (100%) for 3 turns to all allies |
- | 13 | Green | 15 | 12 | 5 | 1 | - | 120,000 |
Conditional | ||||||||||
Regen | Heal (600 HP, 1.8x) per turn to one ally | - | 3 | Activated by The Echo |
Awakening Materials[]
5 | 6 |
---|---|
Aqua Pearl (25) Brilliant Ray (13) Sacred Crystal (15) Wicked Drop (8) Star Mote (5) 2,500 |
Rainbow Bloom (20) Fairies' Writ (10) Calamity Writ (10) Prismatic Horn (5) Star Mote (5) 4,000 |
Sprites[]
4 | 5 | 6 |
---|---|---|
Quotes[]
Background Story[]
4★ | A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia is the leader of the Scions of the Seventh Dawn, an organization that has become involved in the multinational issues concerning the primals. Resolved to save Eorzea at all costs, she set up camp in Vesper Bay, west of Western Thanalan. Believing that those touched by the power of the Echo will act as the trump card to solve the dilemma concerning the primals, she is in search of those who can wield it, as well as any other adventurers willing to help her group's cause. |
---|---|
5★ | A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia became the leader of the Scions of the Seventh Dawn in accordance to sage Louisoix's dying wish by merging her organization of the Path of the Twelve with his of the Circle of Knowing. Following the culmination of the first stage of the war against the Garlean Empire, the Scions relocated their headquarters to the Rising Stones in Revenant's Toll. Their advancements in development have made them as productive as the three great city-states. |
6★ | A Hyur hailing from Eorzea who appears in the tales of the world of Hydaelyn. Minfilia is the leader of the Scions of the Seventh Dawn who fight the primals, and a wielder of the Echo bent on defeating the disciples of darkness known as the Ascians. The unwavering resolve she maintains to save Eorzea keeps her moving forth, regardless of the multitude of comrades she has lost along the way. Her intervention in the conflict between the people of Ishgard and their neighboring dragon kin was also for the sake of Eorzea's future. |
Fusion[]
4★ | That password is "wild rose." Be sure not to forget it. |
---|---|
5★ | All right! It's time for action! Let's see this through to the end! |
6★ | Louisoix... Please, protect the Seventh Dawn... |
Awakening[]
4★ | <blank> |
---|---|
5★ | Walls are not made to be taken away! It is up to everyone to work together to climb over them! |
6★ | Our only hope to save this planet, this lone seed of light, we mustn't allow it to expire. |
User Review[]
Notes[]
Gameplay
- Can be obtained through raid summons during the Final Fantasy XIV events, March on Ifrit, March on Titan, and March on Garuda.