GL | JP |
Magic Mermaid Freesia | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Chaos Wave Awakened Bolting Strike | ||||||
Categories | Wind Support FFBE Bonds | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Female | ||||||
Race | Human | ||||||
No. | 2329 | ||||||
TMR | Little Mermaid's StaffLittle Mermaid's Staff
| ||||||
STMR | A Shy MermaidA Shy Mermaid
| ||||||
1 | Vacation, All I Ever Wanted | ||||||
3 | Vacation, All I Ever Wanted |
A white mage in training who lives in the mage village, Roz. Longing to become a mermaid who spends her days thinking of her prince, she actually became one. Although the thought of being seen by that certain someone is embarrassing, she continues to search for that familiar hunched figure by the seashore... Exhausted from her magical studies, Freesia sleeps peacefully with her head on her desk and a smile on her face.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4400 900 + 450 |
270 150 + 75 |
148 65 + 32 |
170 65 + 32 |
220 65 + 32 |
270 65 + 32 |
1 | 12 | 7 | |
1 | 4972 900 + 450 |
305 150 + 75 |
167 65 + 32 |
192 65 + 32 |
249 65 + 32 |
340 65 + 32 |
1 | 12 | 7 |
2 | 5412 900 + 450 |
332 150 + 75 |
182 65 + 32 |
209 65 + 32 |
271 65 + 32 |
394 65 + 32 |
1 | 12 | 7 |
3 | 5720 900 + 450 |
351 150 + 75 |
192 65 + 32 |
221 65 + 32 |
286 65 + 32 |
432 65 + 32 |
1 | 12 | 7 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | +30% | +30% | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 8, Lvl 6, Lvl 8 |
Equipment with Exclusive Effects[]
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
3 | 1 | Aquaticslayer | [5 turns cooldown, available on turn 1] Increase physical damage against aquatic (160%) for 4 turns to all allies Increase magic damage against aquatic (160%) for 4 turns to all allies |
99 | ||
1 | Lace Blossom | [5 turns cooldown, available on turn 1] Mitigate physical damage taken against reapers (50%) for 5 turns to all allies Mitigate magic damage taken against reapers (50%) for 5 turns to all allies Increase magic damage against reaper (100%) for 5 turns to all allies |
99 | |||
1 | Triple Mermaid Magic | Cast 3 times: Innate white magic, black magic, green magic and abilities | 0 | |||
1 | Mermaid's Prayer Lv.5 | Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (30%) for 4 turns to all allies Increase wind magic damage (30%) for 4 turns to all allies Increase wind and earth resistance (100%) for 4 turns to all allies |
300 | |||
1 | Wind Coral | Wind magic damage (56x) with SPR scaling to one enemy Bolting Strike |
9 | 72 | ||
1 | Mermaid's Protection | [10 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (300%) for 4 turns to all allies Increase LB damage (100%) for 4 turns to all allies (can't be dispelled) Increase physical damage against aquatic and reaper (100%) for 4 turns to all allies Increase magic damage against aquatic and reaper (100%) for 4 turns to all allies Increase LB gauge (60) to caster |
||||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
1 | One-Handed Enhancer | Increase MAG, SPR and MP (100%) Increase equipment SPR (100%) when single wielding any weapon with or without shield | ||||
1 | Aquan Killer+ III | Increase physical and magic damage against aquatics (200%) | ||||
1 | Undead Killer+ II | Increase physical and magic damage against reapers (150%) | ||||
1 | MP Regen II | Recover MP (8%) per turn | ||||
1 | LB Regen I | Increase LB gauge (4) per turn | ||||
1 | Admiration for Melo | Upgrade normal attack to Admiration for Melo | ||||
1 | A Girl's Dream | Increase SPR (100%) Increase resistance to stop (100%) Decrease chance of being targeted (100%) | ||||
101 | Mermaid for a Night | [Requirement: TMR or STMR equipped] Auto-cast Mermaid for a Night at the start of a battle, upon revival, or after brave shift | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by Admiration for Melo |
Admiration for Melo | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Increase LB gauge (3) to all allies |
||||
Activated by Mermaid for a Night |
Mermaid for a Night | Grant chance to counter physical attacks taken by all allies, except caster (30%) with normal attack (1x) for 99999 turns to caster (max 1/turn) |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Dispelga | Remove all status effects from all enemies | 18 | |||
1 | Waterga Awk+2 | Water magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | ||
1 | Aeroga Awk+2 | Wind magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | ||
1 | Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
25 | |||
1 | Shellga Awk+2 | Increase SPR (200%) for 4 turns to all allies Mitigate magic damage taken (50%) for 4 turns to all allies |
25 |
Leader Skill[]
Min rarity | Icon | Name | Effect | ||
---|---|---|---|---|---|
Inviolable Wind | [Requirement: Set as party leader] Increase DEF and SPR (100%) to all Wind allies |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Luminous Coral | Base Lv 1 |
Increase ATK/DEF/MAG/SPR (300%) for 4 turns to all allies Increase LB damage (200%) for 4 turns to all allies (can't be dispelled) Increase wind physical damage (35%) for 4 turns to all allies Increase wind magic damage (35%) for 4 turns to all allies |
99 / 60 | ||
Max Lv 40 |
Increase ATK/DEF/MAG/SPR (300%) for 4 turns to all allies Increase LB damage (200%) for 4 turns to all allies (can't be dispelled) Increase wind physical damage (35%) for 4 turns to all allies Increase wind magic damage (35%) for 4 turns to all allies | ||||
Mermaid's Breeze | Base Lv 1 |
Increase ATK/DEF/MAG/SPR (300%) for 4 turns to all allies Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (45%) for 4 turns to all allies Increase wind magic damage (45%) for 4 turns to all allies Increase LB damage (300%) for 4 turns to all allies (can't be dispelled) |
99 / 60 | ||
Max Lv 40 |
Increase ATK/DEF/MAG/SPR (300%) for 4 turns to all allies Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (45%) for 4 turns to all allies Increase wind magic damage (45%) for 4 turns to all allies Increase LB damage (300%) for 4 turns to all allies (can't be dispelled) |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Mermaid's Prayer Lv.1 | Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (10%) for 4 turns to all allies Increase wind magic damage (10%) for 4 turns to all allies Increase wind and earth resistance (100%) for 4 turns to all allies |
- | 300 | ||||||
Mermaid's Prayer Lv.2 | Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (15%) for 4 turns to all allies Increase wind magic damage (15%) for 4 turns to all allies Increase wind and earth resistance (100%) for 4 turns to all allies |
- | 300 | White | 15 | 8 | - | - | 100,000 |
Mermaid's Prayer Lv.3 | Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (20%) for 4 turns to all allies Increase wind magic damage (20%) for 4 turns to all allies Increase wind and earth resistance (100%) for 4 turns to all allies |
- | 300 | White | 20 | 15 | - | 10 | 100,000 |
Mermaid's Prayer Lv.4 | Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (25%) for 4 turns to all allies Increase wind magic damage (25%) for 4 turns to all allies Increase wind and earth resistance (100%) for 4 turns to all allies |
- | 300 | White | 35 | 22 | 3 | 15 | 150,000 |
Mermaid's Prayer Lv.5 | Add wind element to physical attacks for 4 turns to all allies Increase wind physical damage (30%) for 4 turns to all allies Increase wind magic damage (30%) for 4 turns to all allies Increase wind and earth resistance (100%) for 4 turns to all allies |
- | 300 | White | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Waterga | Water magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Waterga Awk+1 | Water magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Waterga Awk+2 | Water magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Aeroga | Wind magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Aeroga Awk+1 | Wind magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Aeroga Awk+2 | Wind magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
- | 25 | |||||||
Protectga Awk+1 | Increase DEF (150%) for 4 turns to all allies Mitigate physical damage taken (40%) for 4 turns to all allies |
- | 25 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Shellga | Increase SPR (100%) for 4 turns to all allies Mitigate magic damage taken (30%) for 4 turns to all allies |
- | 25 | |||||||
Shellga Awk+1 | Increase SPR (150%) for 4 turns to all allies Mitigate magic damage taken (40%) for 4 turns to all allies |
- | 25 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Shellga Awk+2 | Increase SPR (200%) for 4 turns to all allies Mitigate magic damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Magic Mermaid Freesia Fragment (50) Transcension Pearl 250,000 |
Magic Mermaid Freesia Fragment (100) Transcension Pearl (2) 500,000 |
Magic Mermaid Freesia Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A white mage in training who lives in the mage village, Roz. Longing to become a mermaid who spends her days thinking of her prince, she actually became one. Although the thought of being seen by that certain someone is embarrassing, she continues to search for that familiar hunched figure by the seashore... Exhausted from her magical studies, Freesia sleeps peacefully with her head on her desk and a smile on her face. |
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User Review[]
Notes[]
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