Lucas
Lucas | ||||
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Rarity | 5![]() ![]() | |||
Role | ![]() ![]() ![]() | |||
Chain Family | Divine Ruination Absolute Zero | |||
Acquisition | Rare Summon | |||
Time Limited | Yes | |||
CG LB | No | |||
Series | FFBE | |||
Gender | Other | |||
Race | Machina | |||
No. | 8283, 8284, 8285 | |||
TMR | PridwenPridwen
| |||
STMR | Fortified CuirassFortified Cuirass
|
A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2940 240 + 120 |
139 40 + 20 |
98 16 + 8 |
112 16 + 8 |
79 16 + 8 |
129 24 + 12 |
1 | 10 ![]() |
6 |
6![]() |
3823 390 + 195 |
181 65 + 32 |
128 26 + 13 |
146 26 + 13 |
103 26 + 13 |
168 34 + 17 |
1 | 12 ![]() |
6 |
7![]() |
4970 540 + 270 |
236 90 + 45 |
167 40 + 20 |
190 40 + 20 |
135 40 + 20 |
219 65 + 32 |
1 | 12 ![]() |
6 |
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
5![]() |
4 | ![]() |
6![]() |
4 | ![]() |
7![]() |
4 | ![]() |
Innate Abilities
Special
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5![]() |
1 | ![]() |
Surveillance Lights | View info on one enemy Inflict blind (100%) to one enemy |
- | 30 |
5![]() |
1 | ![]() |
Forced Engagement | Increase chance of being targeted (100%) for 4 turns to caster Increase fire, lightning, wind, and dark resistance (70%) and ice, water, earth, and light resistance (30%) for 4 turns to caster Mitigate damage taken (35%) for 4 turns to caster |
- | 30 |
5![]() |
38 | ![]() |
Defensive Booster | Increase DEF/SPR (120%) for 3 turns to one ally Decrease ATK/MAG (55%) for 3 turns to all enemies |
- | 38 |
5![]() |
62 | ![]() |
Dual White Magic | Cast 2 times: White magic | - | 0 |
5![]() |
74 | ![]() |
Offensive Booster | Increase ATK/MAG (120%) for 3 turns to one ally Decrease DEF/SPR (55%) for 3 turns to all enemies |
- | 38 |
5![]() |
80 | ![]() |
Noble Sacrifice | Revive all allies, except caster (100% HP) Sacrifice caster to recover HP (100%) to all allies, except caster |
- | 60 |
6![]() |
18 | ![]() |
Guardian Fire | Add fire element to physical attacks for 3 turns to one ally Add fire element to physical attacks for 5 turns to caster |
- | 40 |
6![]() |
30 | ![]() |
Guardian Ice | Add ice element to physical attacks for 3 turns to one ally Add ice element to physical attacks for 5 turns to caster |
- | 40 |
6![]() |
44 | ![]() |
Guardian Wind | Add wind element to physical attacks for 3 turns to one ally Add wind element to physical attacks for 5 turns to caster |
- | 40 |
6![]() |
52 | ![]() |
Absolution | Auto-revive (80% HP) for 3 turns to caster Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to caster Remove all debuffs from caster Cure all status ailments to caster |
- | 45 |
6![]() |
72 | ![]() |
Magical Refuge | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 4 turns to caster Increase DEF/SPR (150%) for 4 turns to caster |
- | 45 |
6![]() |
84 | ![]() |
Enchanted Aegis | Grant HP barrier (500) for 3 turns to all allies Mitigate magic damage taken (25%) for 3 turns to all allies |
- | 40 |
6![]() |
92 | ![]() |
Ethereal Core | Increase LB gauge fill rate (150%) for 3 turns to all allies Mitigate physical damage taken (25%) for 3 turns to all allies |
- | 40 |
6![]() |
100 | ![]() |
Flurry Cannon | Physical attack with magic damage. See the mechanics page. Magic* damage (8x) with SPR scaling to all enemies Restore MP (45) to all allies ![]() |
50 | |
6![]() |
100 | ![]() |
Double Machinations | Cast 2 times: Augmented Control, Defensive Booster, Elemental Cover, Enchanted Aegis, Ethereal Core, Flurry Cannon, Guardian Fire, Guardian Ice, Guardian Wind, Noble Sacrifice, Offensive Booster, Surveillance Lights, Tri-Elemental Gift | - | 0 |
7![]() |
105 | ![]() |
Mythical Sanctuary | [6 turns cooldown, available on turn 1] Chance to protect all allies from magic damage (80%) with damage mitigation (60-80%) for 3 turns to caster Mitigate magic damage taken (50%) for 3 turns to all allies Refresh (180 MP, 0.3x) split over 3 turns to all allies |
- | 75 |
7![]() |
105 | ![]() |
Elemental Cover | [5 turns cooldown, available on turn 1] Mitigate magic damage taken (75%) for 1 turn to all allies Increase fire, lightning, and dark resistance (100%) for 3 turns to all allies |
- | 100 |
7![]() |
110 | ![]() |
Augmented Control | [3 turns cooldown, available on turn 3] Increase SPR (200%) for 3 turns to caster Increase modifier (6x) for 3 turns to caster (can't be dispelled): Damage Miscalculation, Defense Miscalculation, Flurry Cannon, Spirit Miscalculation Enable skill for 3 turns to caster: Triple Machinations |
- | 70 |
7![]() |
110 | ![]() |
Tri-Elemental Gift | [5 turns cooldown, available on turn 1] Enable skills for 2 turns to caster: Gift of Fire, Gift of Ice, Gift of Wind |
- | 70 |
7![]() |
115 | ![]() |
Epitome of Defense | [1 use per battle] Increase resistance to all elements (120%) for 1 turn to all allies Mitigate magic damage taken (90%) for 1 turn to all allies |
- | 100 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
24 | ![]() |
Overt Cover | Increase HP/SPR (20%) | ||
5![]() |
50 | ![]() |
Early Detection System | Increase resistance to confuse and petrify (100%) Increase chance of being targeted (50%) | ||
6![]() |
10 | ![]() |
True Guardian | Increase MP (30%), DEF (20%) and SPR (30%) | ||
6![]() |
24 | ![]() |
Restorative Armor | Increase LB gauge (2) per turn Recover MP (7%) per turn | ||
6![]() |
38 | ![]() |
Defense Miscalculation | Chance to counter physical attacks (40%) with Defense MiscalculationDefense Miscalculation Physical attack with magic damage. See the mechanics page. Magic* damage (4x) with SPR scaling to all enemies Cure DEF break to caster Increase DEF (150%) for 3 turns to caster ![]() | ||
6![]() |
60 | ![]() |
Spirit Miscalculation | Chance to counter magic attacks (40%) with Spirit MiscalculationSpirit Miscalculation Physical attack with magic damage. See the mechanics page. Magic* damage (4x) with SPR scaling to all enemies Cure SPR break to caster Increase SPR (150%) for 3 turns to caster ![]() | ||
6![]() |
68 | ![]() |
Armored Core Defense | Increase HP/MP/DEF/SPR (30%) when equipped with a light shield Increase HP/MP/DEF/SPR (30%) when equipped with a heavy shield | ||
6![]() |
98 | ![]() |
Reactive Metal | Increase wind resistance (50%) Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) Increase DEF/SPR (200%) when HP drops below 50% | ||
7![]() |
101 | ![]() |
Iron Guardian | [Requirement: TMR or STMR equipped] Auto-cast Arbitrary Barricade at the start of a battle Increase SPR (40%) Increase counter chance (100%) Upgrade LB | ||
7![]() |
115 | ![]() |
SPR +20% | Increase SPR (20%) | ||
7![]() |
120 | ![]() |
Damage Miscalculation | Increase HP/DEF/SPR (40%) Increase resistance to all elements (20%) Increase resistance to all elements (50%) for 3 turns when HP drops below 50% Chance to counter physical attacks (80%) with Damage MiscalculationDamage Miscalculation Physical attack with magic damage. See the mechanics page. Magic* damage (3x) with SPR scaling to all enemies Increase LB gauge (2-5) to caster ![]() Chance to counter magic attacks (80%) with Damage MiscalculationDamage Miscalculation Physical attack with magic damage. See the mechanics page. Magic* damage (3x) with SPR scaling to all enemies Increase LB gauge (2-5) to caster ![]() | ||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Defense Miscalculation |
Defense Miscalculation | Physical attack with magic damage. See the mechanics page. Magic* damage (4x) with SPR scaling to all enemies Cure DEF break to caster Increase DEF (150%) for 3 turns to caster ![]() |
- | |||
Activated by Spirit Miscalculation |
Spirit Miscalculation | Physical attack with magic damage. See the mechanics page. Magic* damage (4x) with SPR scaling to all enemies Cure SPR break to caster Increase SPR (150%) for 3 turns to caster ![]() |
- | |||
Activated by Iron Guardian |
Arbitrary Barricade | Increase DEF/SPR (100%) for 3 turns to caster Negate 1 physical attack for 3 turns to caster | ||||
Activated by Augmented Control |
Triple Machinations | Cast 3 times: Augmented Control, Defensive Booster, Elemental Cover, Enchanted Aegis, Ethereal Core, Flurry Cannon, Guardian Fire, Guardian Ice, Guardian Wind, Noble Sacrifice, Offensive Booster, Surveillance Lights, Tri-Elemental Gift | - | 0 | ||
Activated by Tri-Elemental Gift |
Gift of Fire | Add fire element to physical attacks for 1 turn to all allies Decrease fire resistance (120%) for 1 turn to all enemies |
- | 70 | ||
Gift of Ice | Add ice element to physical attacks for 1 turn to all allies Decrease ice resistance (120%) for 1 turn to all enemies |
- | 70 | |||
Gift of Wind | Add wind element to physical attacks for 1 turn to all allies Decrease wind resistance (120%) for 1 turn to all enemies |
- | 70 | |||
Activated by Damage Miscalculation |
Damage Miscalculation | Physical attack with magic damage. See the mechanics page. Magic* damage (3x) with SPR scaling to all enemies Increase LB gauge (2-5) to caster ![]() |
- |
Magic
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5![]() |
46 | ![]() |
Curaga | Heal (1000 HP, 3.4x) to all allies | - | 15 |
5![]() |
80 | ![]() |
Refresh | Cure poison, blind, sleep, and confuse to one ally | - | 8 |
6![]() |
1 | ![]() |
Esunaga | Cure poison, blind, sleep, silence, paralyze, and confuse to all allies | - | 21 |
6![]() |
44 | ![]() |
Full-Life | Revive one KO'd ally (100% HP) | - | 20 |
7![]() |
110 | ![]() |
Dispelga | Remove all status effects from all enemies | - | 18 |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5![]() |
Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (100) to all allies |
- | 42 ![]() |
Max Lv 20 |
Mitigate damage taken (40%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (100) to all allies | ||||
6![]() |
Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (150) to all allies |
- | 48 ![]() |
Max Lv 25 |
Mitigate damage taken (45%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (150) to all allies | ||||
7![]() |
Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (200) to all allies |
- | 54 ![]() |
Max Lv 30 |
Mitigate damage taken (50%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (200) to all allies | ||||
7![]() |
Erratic Barrier (Upgraded) | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (200) to all allies Remove all debuffs from caster Cure all status ailments to caster |
- | 54 ![]() |
Max Lv 30 |
Mitigate damage taken (50%) for 4 turns to all allies Negate 2 physical attacks for 4 turns to all allies Restore MP (200) to all allies Remove all debuffs from caster Cure all status ailments to caster |
Awakening Materials
6★ | 7★ |
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Sprites
5![]() |
6![]() |
7![]() |
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Quotes
Background Story
5★ | A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder. |
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6★ | A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder. The builder, a jolly young man who loves the festive season, is said to have cast a magic spell over the castle and everything in it, bringing to life everything inside. This is what awoke Lucas, a robot the builder had been working on over the years as he grew ever busier, no longer able to care for the entire fortress by himself. He tasked Lucas with the protection of the castle and all its inhabitants, a duty it carried out for centuries. |
7★ | A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder. The builder, a jolly young man who loves the festive season, is said to have cast a magic spell over the castle and everything in it, bringing to life everything inside. This is what awoke Lucas, a robot the builder had been working on over the years as he grew ever busier, no longer able to care for the entire fortress by himself. He tasked Lucas with the protection of the castle and all its inhabitants, a duty it carried out for centuries. After faithfully serving its master for so long, its security functions began to misfire, and was thus demoted to doing simpler tasks, such as delivering the toys made in the castle. However, Lucas remains ever ready to guard others from danger, even if it does have a few screws loose... |
Fusion
5★ | ERROR |
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6★ | ERROR_ERROR |
7★ | ERROR_ERROR_ERROR |
Awakening
6★ | ERROR_LUCAS_6S_EVOLUTION |
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7★ | ERROR_LUCAS_7S_EVOLUTION |
Summon
5★ | ERROR_YOU_SUMMONED_? |
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6★ | ERROR_YOU_SUMMONED_? |
7★ | ERROR_YOU_SUMMONED_? |
Trust Mastery
ERROR_THANKS_FOR_EVERYTHING |
User Review
Notes
Gameplay
- Obtainable through Rare Summons for a limited time during the Christmas season.
- Takes added damage bonus from Machine Killer resources.
Trivia
- Lucas' lore, dialogues and certain animations (specifically its Limit Burst) is a direct joke to the various multiple in-game bugs and connectivity issues throughout the game. Some of Lucas' dialogue features codes meant to use in programming languages.