GL | JP |
Lucas | ||||
---|---|---|---|---|
Rarity | 5 - 7 | |||
Role | ||||
Chain Family | Divine Ruination Absolute Zero | |||
Acquisition | Rare Summon | |||
Time Limited | Seasonal | |||
CG LB | No | |||
Series | FFBE | |||
Gender | Other | |||
Race | Machina | |||
No. | 8283, 8284, 8285 | |||
TMR | PridwenPridwen
| |||
STMR | Fortified CuirassFortified Cuirass
|
A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2940 900 + 450 |
139 150 + 75 |
98 65 + 32 |
112 65 + 32 |
79 65 + 32 |
129 65 + 32 |
1 | 10 | 6 |
6 | 3823 900 + 450 |
181 150 + 75 |
128 65 + 32 |
146 65 + 32 |
103 65 + 32 |
168 65 + 32 |
1 | 12 | 6 |
7 | 4970 900 + 450 |
236 150 + 75 |
167 65 + 32 |
190 65 + 32 |
135 65 + 32 |
219 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 6 |
6 | 4 | Lvl 7 |
7 | 4 | Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Surveillance Lights | View info on one enemy Inflict blind (100%) to one enemy |
30 | ||
5 | 1 | Forced Engagement | Increase chance of being targeted (100%) for 4 turns to caster Increase fire, lightning, wind and dark resistance (70%) and ice, water, earth and light resistance (30%) for 4 turns to caster Mitigate damage taken (35%) for 4 turns to caster |
30 | ||
5 | 38 | Defensive Booster | Increase DEF and SPR (120%) for 3 turns to one ally Decrease ATK and MAG (55%) for 3 turns to all enemies |
38 | ||
5 | 62 | Dual White Magic | Cast 2 times: White magic | |||
5 | 74 | Offensive Booster | Increase ATK and MAG (120%) for 3 turns to one ally Decrease DEF and SPR (55%) for 3 turns to all enemies |
38 | ||
5 | 80 | Noble Sacrifice | Revive all allies, except caster (100% HP) Sacrifice caster to recover HP (100%) and MP (0%) to all allies, except caster |
60 | ||
6 | 18 | Guardian Fire | Add fire element to physical attacks for 3 turns to one ally Add fire element to physical attacks for 5 turns to caster |
40 | ||
6 | 30 | Guardian Ice | Add ice element to physical attacks for 3 turns to one ally Add ice element to physical attacks for 5 turns to caster |
40 | ||
6 | 44 | Guardian Wind | Add wind element to physical attacks for 3 turns to one ally Add wind element to physical attacks for 5 turns to caster |
40 | ||
6 | 52 | Absolution | Auto-revive (80% HP) for 3 turns to caster Increase resistance to ATK/DEF/MAG/SPR break (100%) for 3 turns to caster Remove all debuffs from caster Cure all status ailments to caster |
45 | ||
6 | 72 | Magical Refuge | Chance to protect all allies from magic damage (80%) with damage mitigation (50-70%) for 4 turns to caster Increase DEF and SPR (150%) for 4 turns to caster |
45 | ||
6 | 84 | Enchanted Aegis | Grant HP barrier (500) for 3 turns to all allies Mitigate magic damage taken (25%) for 3 turns to all allies |
40 | ||
6 | 92 | Ethereal Core | Increase LB gauge fill rate (150%) for 3 turns to all allies Mitigate physical damage taken (25%) for 3 turns to all allies |
40 | ||
6 | 100 | Flurry Cannon | Physical attack with magic damage (8x) with SPR scaling to all enemies Recover MP (45) to all allies Absolute Zero |
50 | ||
6 | 100 | Double Machinations | Cast 2 times: Augmented Control, Defensive Booster, Elemental Cover, Enchanted Aegis, Ethereal Core, Flurry Cannon, Guardian Fire, Guardian Ice, Guardian Wind, Noble Sacrifice, Offensive Booster, Surveillance Lights, Tri-Elemental Gift | |||
7 | 105 | Mythical Sanctuary | [6 turns cooldown, available on turn 1] Chance to protect all allies from magic damage (80%) with damage mitigation (60-80%) for 3 turns to caster Mitigate magic damage taken (50%) for 3 turns to all allies Refresh (180 MP, 0.3x) split over 3 turns to all allies |
75 | ||
7 | 105 | Elemental Cover | [5 turns cooldown, available on turn 1] Mitigate magic damage taken (75%) for 1 turn to all allies Increase fire, lightning and dark resistance (100%) for 3 turns to all allies |
100 | ||
7 | 110 | Augmented Control | [3 turns cooldown, available on turn 3] Increase SPR (200%) for 3 turns to caster Increase ability modifier (6x) for 3 turns to caster (can't be dispelled): Damage Miscalculation, Defense Miscalculation, Flurry Cannon, Spirit Miscalculation Enable skill for 3 turns to caster: Triple Machinations |
70 | ||
7 | 110 | Tri-Elemental Gift | [5 turns cooldown, available on turn 1] Enable skills for 2 turns to caster: Gift of Fire, Gift of Ice, Gift of Wind |
70 | ||
7 | 115 | Epitome of Defense | [1 use per battle] Increase all elements resistance (120%) for 1 turn to all allies Mitigate magic damage taken (90%) for 1 turn to all allies |
100 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 24 | Overt Cover | Increase SPR and HP (20%) | |||
5 | 50 | Early Detection System | Increase resistance to confuse and petrify (100%) Increase chance of being targeted (50%) | |||
6 | 10 | True Guardian | Increase SPR and MP (30%) and DEF (20%) | |||
6 | 24 | Restorative Armor | Increase LB gauge (2) per turn Recover MP (7%) per turn | |||
6 | 38 | Defense Miscalculation | Chance to counter physical attacks (40%) with Defense Miscalculation (max 1/turn) | |||
6 | 60 | Spirit Miscalculation | Chance to counter magic attacks (40%) with Spirit Miscalculation (max 1/turn) | |||
6 | 68 | Armored Core Defense | Increase HP, MP, DEF and SPR (30%) when equipped with a light shield Increase HP, MP, DEF and SPR (30%) when equipped with a heavy shield | |||
6 | 98 | Reactive Metal | Increase wind resistance (50%) Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time) Increase DEF (200%) when HP drops below 50% Increase SPR (200%) when HP drops below 50% | |||
7 | 101 | Iron Guardian | [Requirement: TMR or STMR equipped] Auto-cast Arbitrary Barricade at the start of a battle, upon revival, or after brave shift Increase SPR (40%) Increase counter chance (100%) Upgrade LB | |||
7 | 115 | SPR +20% | Increase SPR (20%) | |||
7 | 120 | Damage Miscalculation | Increase DEF, SPR and HP (40%) Increase all elements resistance (20%) Increase all elements resistance (50%) for 3 turns when HP drops below 50% Chance to counter physical attacks (80%) with Damage Miscalculation (max 3/turn) Chance to counter magic attacks (80%) with Damage Miscalculation (max 3/turn) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Defense Miscalculation |
Defense Miscalculation | Physical attack with magic damage (4x) with SPR scaling to all enemies Cure DEF break to caster Increase DEF (150%) for 3 turns to caster Divine Ruination |
||||
Activated by Spirit Miscalculation |
Spirit Miscalculation | Physical attack with magic damage (4x) with SPR scaling to all enemies Cure SPR break to caster Increase SPR (150%) for 3 turns to caster Divine Ruination |
||||
Activated by Iron Guardian |
Arbitrary Barricade | Increase DEF and SPR (100%) for 3 turns to caster Evade 1 physical attack for 3 turns to caster |
||||
Activated by Augmented Control |
Triple Machinations | Cast 3 times: Surveillance Lights, Defensive Booster, Offensive Booster, Noble Sacrifice, Guardian Fire, Guardian Ice, Guardian Wind, Enchanted Aegis, Ethereal Core, Flurry Cannon, Elemental Cover, Augmented Control, Tri-Elemental Gift | ||||
Activated by Tri-Elemental Gift |
Gift of Fire | Add fire element to physical attacks for 1 turn to all allies Decrease fire resistance (120%) for 1 turn to all enemies |
70 | |||
Activated by Tri-Elemental Gift |
Gift of Ice | Add ice element to physical attacks for 1 turn to all allies Decrease ice resistance (120%) for 1 turn to all enemies |
70 | |||
Activated by Tri-Elemental Gift |
Gift of Wind | Add wind element to physical attacks for 1 turn to all allies Decrease wind resistance (120%) for 1 turn to all enemies |
70 | |||
Activated by Damage Miscalculation |
Damage Miscalculation | Physical attack with magic damage (3x) with SPR scaling to all enemies Increase LB gauge (2-5) to caster Divine Ruination |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 46 | Curaga | Heal (1000 HP, 3.4x) to all allies | 15 | ||
5 | 80 | Refresh | Refresh (10 MP, 0.3x) split over 3 turns to one ally | 16 | ||
6 | 1 | Esunaga | Cure all status ailments to all allies | 21 | ||
6 | 44 | Full-Life | Revive one KO'd ally (100% HP) | 20 | ||
7 | 110 | Dispelga | Remove all status effects from all enemies | 18 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (100) to all allies |
42 | |
Max Lv 20 |
Mitigate damage taken (40%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (100) to all allies | ||||
6 | Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (150) to all allies |
48 | |
Max Lv 25 |
Mitigate damage taken (45%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (150) to all allies | ||||
7 | Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (200) to all allies |
54 | |
Max Lv 30 |
Mitigate damage taken (50%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (200) to all allies | ||||
- | Erratic Barrier | Base Lv 1 |
Mitigate damage taken (21%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (200) to all allies Remove all debuffs from caster Cure all status ailments to caster |
54 | |
Max Lv 30 |
Mitigate damage taken (50%) for 4 turns to all allies Evade 2 physical attacks for 4 turns to all allies Recover MP (200) to all allies Remove all debuffs from caster Cure all status ailments to caster |
Awakening Materials[]
6 | 7 |
---|---|
Calamity Gem (5) Fairies' Writ (10) Calamity Writ (10) Rainbow Bloom (10) Divine Crystal (15) 4,000 |
Lucas's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder. |
---|---|
6★ | A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder. The builder, a jolly young man who loves the festive season, is said to have cast a magic spell over the castle and everything in it, bringing to life everything inside. This is what awoke Lucas, a robot the builder had been working on over the years as he grew ever busier, no longer able to care for the entire fortress by himself. He tasked Lucas with the protection of the castle and all its inhabitants, a duty it carried out for centuries. |
7★ | A mechanical robot built in the distant past for the sole purpose of guarding an enchanted castle. The name Lucas was engraved on its armor upon completion, apparently an homage to a good friend of the castle's charming builder. The builder, a jolly young man who loves the festive season, is said to have cast a magic spell over the castle and everything in it, bringing to life everything inside. This is what awoke Lucas, a robot the builder had been working on over the years as he grew ever busier, no longer able to care for the entire fortress by himself. He tasked Lucas with the protection of the castle and all its inhabitants, a duty it carried out for centuries. After faithfully serving its master for so long, its security functions began to misfire, and was thus demoted to doing simpler tasks, such as delivering the toys made in the castle. However, Lucas remains ever ready to guard others from danger, even if it does have a few screws loose... |
User Review[]
Notes[]
Gameplay
- Obtainable through Rare Summons for a limited time during the Christmas season.
- Takes added damage bonus from Machine Killer resources.
Trivia
- Lucas' lore, dialogues and certain animations (specifically its Limit Burst) is a direct joke to the various multiple in-game bugs and connectivity issues throughout the game. Some of Lucas' dialogue features codes meant to use in programming languages.