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Final Fantasy Brave Exvius Wiki

Louise
Louise
Rarity NV - NV
Role SupportDebuffer
Chain Family Chaos Wave Awakened
Acquisition Rare Summon
Time Limited No
CG LB Yes
Series FFBE
Gender Female‎
Race Human
No. 8345
TMR Corundum BlasterCorundum Blaster
Corundum BlasterCorundum BlasterGun
Stats: MAG+175
Element: Fire
Exclusive: Louise
STMR Corundum SuitCorundum Suit
Corundum SuitCorundum SuitHeavy Armor
Stats: DEF+50, MAG+110, SPR+50
Resistance: Fire (+50%)
Vision Card A Crimson-Colored Light

An engineer specializing in magic-based technology who appears in "Fundamental Forces," a graphic novel popular throughout the whole of Paladia. Dreaming of helping others, like the heroes she often saw on television, Louise developed a power suit wearable by anyone wishing to save the day. As the Warrior of the Crimson Crystal, she uses her invention to fight against evil.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5000
540 + 270
350
90 + 45
140
40 + 20
200
40 + 20
230
65 + 32
210
40 + 20
1 12 LB 7
EX 1 5650
540 + 270
396
90 + 45
158
40 + 20
226
40 + 20
290
65 + 32
237
40 + 20
1 12 LB 7
EX 2 6150
540 + 270
431
90 + 45
172
40 + 20
246
40 + 20
336
65 + 32
258
40 + 20
1 12 LB 7
EX 3 6500
540 + 270
456
90 + 45
182
40 + 20
260
40 + 20
368
65 + 32
273
40 + 20
1 12 LB 7

Brave Shift Availability

True Brave Shift. Both forms are available at all times without limitation.

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+50% - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- +100% - - +100% +100% - +100%

Equipment

Weapons
Dagger Sword Rod Bow Spear Instrument Whip Throwing Gun Mace Fist
Armors
Hat Helm Clothes Light Armor Heavy Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 4600
540 + 270
300
90 + 45
140
40 + 20
150
40 + 20
260
65 + 32
165
40 + 20
2 6 LB 7
EX 1 5250
540 + 270
346
90 + 45
158
40 + 20
176
40 + 20
320
65 + 32
192
40 + 20
2 6 LB 7
EX 2 5750
540 + 270
381
90 + 45
172
40 + 20
196
40 + 20
366
65 + 32
213
40 + 20
2 6 LB 7
EX 3 6100
540 + 270
406
90 + 45
182
40 + 20
210
40 + 20
398
65 + 32
228
40 + 20
2 6 LB 7

Brave Shift Availability

True Brave Shift. Both forms are available at all times without limitation.

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+50% - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- +100% - - +100% +100% - +100%

Equipment

Weapons
Dagger Sword Rod Bow Spear Instrument Whip Throwing Gun Mace Fist
Armors
Hat Helm Clothes Light Armor Heavy Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Fire Starter Fire Starter [3 turns cooldown, available on turn 1]
Add fire element to physical attacks for 3 turns to caster
Add fire element to physical attacks for 1 turn to all allies
Enable area effect: Increase fire physical and fire magic damage (25%) for 3 turns to ally's area
80
NV 1 Quad Core Quad Core Cast 4 times: Disarming Ionic Blaster, Disarming Ionic Blaster+1, Disarming Ionic Blaster+2, Disarming Ionic Blaster+3, Disarming Ionic Blaster+4, Fire Foam, Fire Starter, Incapacitate Target, Incapacitate Target+1, Incapacitate Target+2, Incapacitate Target+3, Incapacitate Target+4, Ionic Fire Blaster, Modified Gear - Diverse Arsenal, Modified Gear - Heavy Firepower, Modified Gear - Power Boost, Modified Gear - Tactical Armor, Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4, Neutralizing Ionic Blaster, Repairing Ionic Blaster, Shielding Ionic Blaster 0
NV 1 Ionic Fire Blaster Ionic Fire Blaster Physical attack with magic damage.
See the mechanics page.
Fire magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Fire magic* damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy
Increase LB gauge (5-10) to all allies
Chain=Chaos Wave Awakened
7,1 40
NV 1 Modified Gear - Heavy Firepower Modified Gear - Heavy Firepower Decrease fire resistance (130%) for 5 turns to one enemy
Increase fire physical damage (20%) for 5 turns to all allies (can't be dispelled)
Increase fire magic damage (20%) for 5 turns to all allies (can't be dispelled)

1. Auto-cast next turn:
Increase fire physical damage (30%) for 1 turn to caster (can't be dispelled)
Increase fire magic damage (30%) for 1 turn to caster (can't be dispelled)

1. Auto-cast after 2 turns:
Increase fire physical damage (30%) for 1 turn to caster (can't be dispelled)
Increase fire magic damage (30%) for 1 turn to caster (can't be dispelled)
60
NV 1 Modified Gear - Diverse Arsenal Modified Gear - Diverse Arsenal Increase physical damage against beast, avian, aquatic and demon (50%) for 5 turns to all allies
Increase physical damage against human, machina, dragon and fairy (50%) for 5 turns to all allies
Increase physical damage against insect, stone, plant and reaper (50%) for 5 turns to all allies

1. Auto-cast next turn:
Increase physical damage against beast, avian, aquatic and demon (100%) for 1 turn to caster
Increase physical damage against human, machina, dragon and fairy (100%) for 1 turn to caster
Increase physical damage against insect, stone, plant and reaper (100%) for 1 turn to caster

1. Auto-cast after 2 turns:
Increase physical damage against beast, avian, aquatic and demon (100%) for 1 turn to caster
Increase physical damage against human, machina, dragon and fairy (100%) for 1 turn to caster
Increase physical damage against insect, stone, plant and reaper (100%) for 1 turn to caster
60
NV 1 Modified Gear - Tactical Armor Modified Gear - Tactical Armor Mitigate damage taken (40%) for 5 turns to all allies
Mitigate physical damage taken (20%) for 5 turns to all allies
Mitigate magic damage taken (20%) for 5 turns to all allies

1. Auto-cast next turn:
Mitigate physical damage taken (40%) for 1 turn to caster
Mitigate magic damage taken (40%) for 1 turn to caster

1. Auto-cast after 2 turns:
Mitigate physical damage taken (40%) for 1 turn to caster
Mitigate magic damage taken (40%) for 1 turn to caster
60
NV 1 Modified Gear - Power Boost Modified Gear - Power Boost Cure ATK/DEF/MAG/SPR break to all allies
Increase resistance to ATK/DEF/MAG/SPR break (100%) for 5 turns to all allies
Increase ATK/DEF/MAG/SPR (250%) for 5 turns to all allies

1. Auto-cast next turn:
Remove all debuffs from caster
Increase ATK/DEF/MAG/SPR (300%) for 1 turn to caster

1. Auto-cast after 2 turns:
Remove all debuffs from caster
Increase ATK/DEF/MAG/SPR (300%) for 1 turn to caster
60
NV 101 Fire Foam Fire Foam [1 use per battle]
Absorb fire damage taken for 1 turn to all allies
40
NV 101 Incapacitate Target Incapacitate Target Lv.5 [1 use per battle]
Decrease fire resistance (135%) for 3 turns to one enemy
Decrease physical accuracy (50%) for 3 turns to one enemy
Decrease SPR (90%) for 3 turns to one enemy
80
Passive
Min rarity Level Icon Name Effect
NV 1 Cybernetic Enhancement Cybernetic Enhancement Increase MAG (190%), MP (60%) and DEF, SPR and HP (50%)
Enable dual wielding of one-handed weapons
Increase chain modifier cap (200%) when dual wielding
Increase equipment MAG (200%) when dual wielding
Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%)
Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%)
Increase physical damage against insects, stones, plants and reapers (100/100/100/100%)
NV 1 Nanomechanical Frame Nanomechanical Frame Increase physical evasion (50%)
Increase magic evasion (50%)
Increase resistance to stop and charm (100%)
Recover MP (10%) per turn
Restore HP from physical damage dealt (15%)
NV 101 Warrior of the Crimson Crystal Warrior of the Crimson Crystal [Requirement: TMR or STMR equipped]
Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time)
Auto-cast Strong Leadership every turn
Upgrade normal attack to Thermite Cannon
Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%)
Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%)
Increase physical damage against insects, stones, plants and reapers (100/100/100/100%)
Conditional
Condition Name Effect Hits MP
Activated by
Warrior of the Crimson Crystal
Strong Leadership Fill morale gauge (150)
Grant HP barrier (3000) for 1 turn to caster
Activated by
Warrior of the Crimson Crystal
Thermite Cannon Physical attack with magic damage.
See the mechanics page.
Magic* damage (1x) with increased break damage (500%) for a gun to one enemy
1

Limit Burst

Rarity Name Effect Hits Cost
NV Crystal Core Cannon Base
Lv 1
Physical attack with magic damage.
See the mechanics page.
Magic* damage (40x) to all enemies
Absorb fire damage taken for 1 turn to caster
Increase LB damage (70%) for 5 turns to caster (can't be dispelled)
11 60 LB
Max
Lv 40
Physical attack with magic damage.
See the mechanics page.
Magic* damage (80x) to all enemies
Absorb fire damage taken for 1 turn to caster
Increase LB damage (150%) for 5 turns to caster (can't be dispelled)

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Fire Starter Fire Starter [3 turns cooldown, available on turn 1]
Add fire element to physical attacks for 3 turns to caster
Add fire element to physical attacks for 1 turn to all allies
Enable area effect: Increase fire physical and fire magic damage (25%) for 3 turns to ally's area
80
NV 1 Quad Core Quad Core Cast 4 times: Disarming Ionic Blaster, Disarming Ionic Blaster+1, Disarming Ionic Blaster+2, Disarming Ionic Blaster+3, Disarming Ionic Blaster+4, Fire Foam, Fire Starter, Incapacitate Target, Incapacitate Target+1, Incapacitate Target+2, Incapacitate Target+3, Incapacitate Target+4, Ionic Fire Blaster, Modified Gear - Diverse Arsenal, Modified Gear - Heavy Firepower, Modified Gear - Power Boost, Modified Gear - Tactical Armor, Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4, Neutralizing Ionic Blaster, Repairing Ionic Blaster, Shielding Ionic Blaster 0
NV 1 Ionic Fire Blaster Ionic Fire Blaster Physical attack with magic damage.
See the mechanics page.
Fire magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Fire magic* damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy
Increase LB gauge (5-10) to all allies
Chain=Chaos Wave Awakened
7,1 40
NV 1 Shielding Ionic Blaster Shielding Ionic Blaster Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy
Grant HP barrier (5000) for 3 turns to caster
Chain=Bolting Strike
8,1 55
NV 1 Disarming Ionic Blaster Disarming Ionic Blaster Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 27.5x per 5% morale above 100%, 580x max) to one enemy
Decrease gun resistance (35%) for 3 turns to one enemy
Chain=Chaos Wave Awakened
7,1 55
NV 1 Repairing Ionic Blaster Repairing Ionic Blaster Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (20x + 20x per 5% morale above 100%, 420x max) to one enemy
Heal (5000 HP, 15x) split over 3 turns to caster
Refresh (60 MP, 1.2x) split over 3 turns to caster
Chain=Absolute Zero
10,1 55
NV 1 Neutralizing Ionic Blaster Neutralizing Ionic Blaster [2 turns cooldown, available on turn 1]
Decrease ATK/DEF/MAG/SPR (80%) for 3 turns to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (15x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 35x per 5% morale above 100%, 730x max) to one enemy
Chain=Chaos Wave Awakened
7,1 60
NV 101 Nanomachine Overload Nanomachine Overload Lv.5 [4 uses per battle]
[1 turns cooldown, available on turn 1, single cast when dual wielding]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (80x + 40x per 5% morale above 100%, 880x max) to one enemy
Increase LB gauge (100) to caster
Increase LB damage (200%) for 3 turns to caster (can't be dispelled)
1 120
Passive
Min rarity Level Icon Name Effect
NV 1 Cybernetic Enhancement Cybernetic Enhancement Increase MAG (190%), MP (60%) and DEF, SPR and HP (50%)
Enable dual wielding of one-handed weapons
Increase chain modifier cap (200%) when dual wielding
Increase equipment MAG (200%) when dual wielding
Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%)
Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%)
Increase physical damage against insects, stones, plants and reapers (100/100/100/100%)
NV 1 Nanomechanical Frame Nanomechanical Frame Increase physical evasion (50%)
Increase magic evasion (50%)
Increase resistance to stop and charm (100%)
Recover MP (10%) per turn
Restore HP from physical damage dealt (15%)
NV 101 Crimson Crystal Core Crimson Crystal Core [Requirement: TMR or STMR equipped]
Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time)
Increase physical damage against broken enemies (70%)
Upgrade normal attack to Psionic Blade
Increase physical damage against beasts, avians, aquatics and demons (100/100/100/100%)
Increase physical damage against humans, machinas, dragons and fairies (100/100/100/100%)
Increase physical damage against insects, stones, plants and reapers (100/100/100/100%)
Conditional
Condition Name Effect Hits MP
Activated by
Crimson Crystal Core
Psionic Blade Physical attack with magic damage.
See the mechanics page.
Magic* damage (20x + 15x per 5% morale above 100%, 320x max) to one enemy
Increase LB gauge (10) to caster
Chain=Stardust Ray
10

Limit Burst

Rarity Name Effect Hits Cost
NV Psionic Pulsar Blast Base
Lv 1
Increase physical accuracy (60%) for 5 turns to caster
Physical attack with magic damage.
See the mechanics page.
Magic* damage (40x) with consecutive increase (2 times, 20x each, 80x max) to all enemies
Increase modifier (1x) for 5 turns to caster: Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4
1 60 LB
Max
Lv 40
Increase physical accuracy (100%) for 5 turns to caster
Physical attack with magic damage.
See the mechanics page.
Magic* damage (80x) with consecutive increase (2 times, 40x each, 160x max) to all enemies
Increase modifier (20x) for 5 turns to caster: Nanomachine Overload, Nanomachine Overload+1, Nanomachine Overload+2, Nanomachine Overload+3, Nanomachine Overload+4

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Incapacitate Target Lv.1 Decrease fire resistance (115%) for 3 turns to one enemy
Decrease physical accuracy (10%) for 3 turns to one enemy
Decrease SPR (80%) for 3 turns to one enemy
- 80
Incapacitate Target Lv.2 Decrease fire resistance (120%) for 3 turns to one enemy
Decrease physical accuracy (20%) for 3 turns to one enemy
Decrease SPR (80%) for 3 turns to one enemy
- 80 Red 20 10 - - Gil150,000
Incapacitate Target Lv.3 Decrease fire resistance (125%) for 3 turns to one enemy
Decrease physical accuracy (30%) for 3 turns to one enemy
Decrease SPR (85%) for 3 turns to one enemy
- 80 Red 30 20 - 10 Gil150,000
Incapacitate Target Lv.4 Decrease fire resistance (130%) for 3 turns to one enemy
Decrease physical accuracy (40%) for 3 turns to one enemy
Decrease SPR (85%) for 3 turns to one enemy
- 80 Red 50 30 5 20 Gil200,000
Incapacitate Target Lv.5 Decrease fire resistance (135%) for 3 turns to one enemy
Decrease physical accuracy (50%) for 3 turns to one enemy
Decrease SPR (90%) for 3 turns to one enemy
- 80 Red 100 50 10 30 Gil500,000

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Disarming Ionic Blaster Lv.1 Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 17.5x per 5% morale above 100%, 380x max) to one enemy
Decrease gun resistance (15%) for 1 turn to one enemy
Chain=Chaos Wave Awakened
7,1 55
Disarming Ionic Blaster Lv.2 Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 20x per 5% morale above 100%, 430x max) to one enemy
Decrease gun resistance (20%) for 1 turn to one enemy
Chain=Chaos Wave Awakened
7,1 55 Violet 20 10 - - Gil150,000
Disarming Ionic Blaster Lv.3 Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 22.5x per 5% morale above 100%, 480x max) to one enemy
Decrease gun resistance (25%) for 2 turns to one enemy
Chain=Chaos Wave Awakened
7,1 55 Violet 30 20 - 10 Gil150,000
Disarming Ionic Blaster Lv.4 Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 25x per 5% morale above 100%, 530x max) to one enemy
Decrease gun resistance (30%) for 2 turns to one enemy
Chain=Chaos Wave Awakened
7,1 55 Violet 50 30 5 20 Gil200,000
Disarming Ionic Blaster Lv.5 Physical attack with magic damage.
See the mechanics page.
Magic* damage (10x) with ignore SPR (50%) to one enemy
Physical attack with magic damage.
See the mechanics page.
Magic* damage (30x + 27.5x per 5% morale above 100%, 580x max) to one enemy
Decrease gun resistance (35%) for 3 turns to one enemy
Chain=Chaos Wave Awakened
7,1 55 Violet 100 50 10 30 Gil500,000
Nanomachine Overload Lv.1 [2 uses per battle]
[1 turns cooldown, available on turn 1, single cast when dual wielding]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (40x + 20x per 5% morale above 100%, 440x max) to one enemy
Increase LB gauge (100) to caster
Increase LB damage (100%) for 3 turns to caster (can't be dispelled)
- 160
Nanomachine Overload Lv.2 [2 uses per battle]
[1 turns cooldown, available on turn 1, single cast when dual wielding]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (50x + 25x per 5% morale above 100%, 550x max) to one enemy
Increase LB gauge (100) to caster
Increase LB damage (125%) for 3 turns to caster (can't be dispelled)
- 150 Violet 20 10 - - Gil150,000
Nanomachine Overload Lv.3 [3 uses per battle]
[1 turns cooldown, available on turn 1, single cast when dual wielding]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (60x + 30x per 5% morale above 100%, 660x max) to one enemy
Increase LB gauge (100) to caster
Increase LB damage (150%) for 3 turns to caster (can't be dispelled)
- 140 Violet 30 20 - 10 Gil150,000
Nanomachine Overload Lv.4 [3 uses per battle]
[1 turns cooldown, available on turn 1, single cast when dual wielding]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (70x + 35x per 5% morale above 100%, 770x max) to one enemy
Increase LB gauge (100) to caster
Increase LB damage (175%) for 3 turns to caster (can't be dispelled)
- 130 Violet 50 30 5 20 Gil200,000
Nanomachine Overload Lv.5 [4 uses per battle]
[1 turns cooldown, available on turn 1, single cast when dual wielding]
Physical attack with magic damage.
See the mechanics page.
Magic* damage (80x + 40x per 5% morale above 100%, 880x max) to one enemy
Increase LB gauge (100) to caster
Increase LB damage (200%) for 3 turns to caster (can't be dispelled)
- 120 Violet 100 50 10 30 Gil500,000

Awakening Materials

EX+1 EX+2 EX+3
Icon-Louise Fragment.pngLouise Fragment (50)
Icon-Transcension Pearl.pngTranscension Pearl
Gil250,000
Icon-Louise Fragment.pngLouise Fragment (100)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil500,000
Icon-Louise Fragment.pngLouise Fragment (200)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil750,000

Sprites

NV
Louise

Quotes

Background Story

NV An engineer specializing in magic-based technology who appears in "Fundamental Forces," a graphic novel popular throughout the whole of Paladia. Dreaming of helping others, like the heroes she often saw on television, Louise developed a power suit wearable by anyone wishing to save the day. As the Warrior of the Crimson Crystal, she uses her invention to fight against evil.

Fusion

NV I want to become stronger. I won't become a real hero until I actually help someone.

Awakening

NV <blank>

Summon

NV It's up to me.
I'll make the light of hope shine again, and become a real hero!

Trust Mastery

Wait, are you a Sapphire Hero fan too?
That's awesome!
Wanna watch together?

User Review

Notes

Gameplay

  • She is available as a Guest Unit in the Story Event, Fundamental Forces: Researcher Arc.
  • Players can test out her abilities as a Guest Unit through her Unit Intro Quest from 7/1 to 7/14 PDT.
  • English Voice Actress: Confirmation Needed
  • In her Normal form, any added or buffed resistance to Fire elemental attacks granted to herself or her allies will reduce the amount of HP absorbed by the Magnus Ability, Fire Foam and Limit Burst, Crystal Core Cannon

Default Attack Changes

  • The passive ability Warrior of the Crimson Crystal/Crimson Crystal Core permanently changes her default attack only when Louise equips her corresponding TMR or STMR. This will override the unit from using a standard normal attack.

Area Effect Mechanics

  • The area effects granted by Louise's cooldown skill Fire Starter does not stack when a duplicate unit uses the same ability.
    • This ability will only affect allied party members. When an enemy Louise uses this skill in Arena, the enemy party will grant its corresponding effects.
  • Area effects do not stack. Using a different skill, skills with a similar effect or evoking an Esper with the appropriate unit will overwrite the previous area effect.

Morale Ability Mechanics

  • One of the effects of Louise's Trust Ability, Warrior of the Crimson Crystal fills up the morale gauge every turn. It is only available during Clash of Wills events, and it has no effect in other game modes.
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