|Rarity||3 - 5|
|No.||89, 90, 370|
A young girl whose story is told in a tale of crystals, from another world. Princess of Bal in the Second World and granddaughter to Galuf, who lovingly raised her after the disappearance of her parents. Fearing for her grandfather after he set off to protect the crystal she rides a meteorite and travels to Bartz's world on her own, a brave act which awakens Galuf's long lost memories.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||Drop Check||Exp. Growth Pattern|
Maximum Stats Increase
|Status Ailment Resistance|
|3||3||Lvl 4, Lvl 4, Lvl 4|
|4||4||Lvl 5, Lvl 5, Lvl 5|
|5||4||Lvl 6, Lvl 6, Lvl 6|
|3||40||Bluff||Increase MAG (20%) for 3 turns to caster||-||6|
|4||60||Dualcast||Cast 2 times: Any magic except blue magic||-||0|
|5||71||Convert||Restore MP (9999) to caster
Fixed damage (remaining HP - 1) to caster
|5||42||MP +20%||Increase MP (20%)|
|5||80||Dual Front||Increase MAG (30%) when equipped with a staff|
|Comet||Magic damage (2.1x) with consecutive increase (2 times, 0.1x each, 2.3x max) to one enemy||15|
|3||1||Libra||View info on one enemy||-||1|
|3||1||Thunder||Lightning magic damage (1.2x) to one enemy||3|
|3||1||Aero||Wind magic damage (1.2x) to one enemy||3|
|3||12||Cure||Heal (150 HP, 3x) to one ally||-||3|
|3||23||Thundara||Lightning magic damage (1.4x) to all enemies||9|
|4||31||Cura||Heal (400 HP, 3x) to all allies||-||7|
|4||45||Aerora||Wind magic damage (1.4x) to all enemies||9|
|5||19||Drain||Magic damage (0.8x) as HP drain (30%) to one enemy||5|
|5||39||Dispel||Remove all status effects from one enemy||-||7|
|5||54||Curaga||Heal (1000 HP, 3.4x) to all allies||-||15|
|5||65||Aeroga||Wind magic damage (20x) to all enemies
Chaos Wave Awakened
|Name||Effect||HitsD = Default unit attack||MP||Type||T1||T2||T3||T4||T5||Gil|
|Dual Front +1||Increase MAG (50%) when equipped with a staff||-||-||Support||10||8||3||-||-||120,000|
|Dual Front +2||Increase MAG/SPR (50%) when equipped with a staff||-||-||Support||15||12||5||1||-||120,000|
|Bluff +1||Increase MAG (50%) for 3 turns to caster||-||6||Support||15||8||-||-||-||30,000|
|Bluff +2||Increase MAG (50%) for 3 turns to caster
Enable skill for 3 turns to caster: Bluff (Comet)
|3||Gaia's Breath||Base||Heal (200 HP, 5x) split over 3 turns to all allies||-||10|
|Max||Heal (200 HP, 5.45x) split over 3 turns to all allies|
|4||Gaia's Blessing||Base||Heal (300 HP, 7x) split over 3 turns to all allies||-||12|
|Max||Heal (300 HP, 7.7x) split over 3 turns to all allies|
|5||Gaia's Blessing||Base||Heal (500 HP, 11x) split over 3 turns to all allies||-||14|
|Max||Heal (500 HP, 11.95x) split over 3 turns to all allies|
|Pearl of Wisdom (20)
Esper Cryst (10)
Luminous Horn (8)
Deepsea Bloom (3)
Sacred Crystal (3)
|Luminous Horn (20)|
Deepsea Bloom (10)
Sacred Crystal (10)
Wicked Drop (5)
Holy Crystal (5)
|3★||A young girl whose story is told in a tale of crystals, from another world. Princess of Bal in the Second World and granddaughter to Galuf, who lovingly raised her after the disappearance of her parents. Fearing for her grandfather after he set off to protect the crystal she rides a meteorite and travels to Bartz's world on her own, a brave act which awakens Galuf's long lost memories.|
|4★||A young girl whose story is told in a tale of crystals, from another world. Princess of Bal in the Second World and granddaughter to Galuf, she loses her last remaining blood relative when her grandfather falls in battle to Exdeath. Though grieving his loss, she seems to inherit his power and his purpose, joining Bartz and his friends on their quest. With her curious ability to converse with wind drakes, moogles and other creatures, she proves an invaluable ally to her companions.|
|5★||A young girl whose story is told in a tale of crystals, from another world. Krile is granddaughter to Galuf, one of the Warriors of Dawn, and princess of the kingdom of Bal. She joined Bartz and his companions after her grandfather fell in battle at the hands of Exdeath. Having the ability to understand animals and the sort, she is said to have helped facilitate communication between Bartz and his partner Boko, Lenna and her family's wind drakes, and Faris and her sea dragon Syldra.|
|3★||If there ware any creatures you want to|
talk to, I'd be happy to interpret for you!
|4★||Hey, I'm grandpa's little girl!|
I'm as good as fighting as anyone!
I can remember my grandfather...
|4★||Grandpa, give me strength...|
I want to protect the Crystals, too!
|5★||I'll do my best!|
If I don't, my grandfather would laugh at me.
|3★||Hi! I'm Krile!|
I want to fight with you, too!
|4★||A voice called me here...at least I think it did.|
Maybe I can help you?
|5★||I'm not lonely or anything.|
Isn't that right, grandfather?
|You can count on me for anything!|
I'll do my best to help out!
- Krile has a variation: Warrior of Light Krile.
- Like Galuf, she represents the element of Earth.