GL | JP |
King Behemy | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Bolting Strike | ||||||
Categories | Earth Physical Tank Support FFBE Clash of Wills CW - Earth CW - Support Royal Arms | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Male | ||||||
Race | Beast | ||||||
No. | 8337 | ||||||
TMR | SawtoothSawtooth
| ||||||
STMR | Pride of the BehemothPride of the Behemoth
| ||||||
1 | A King's Dominion | ||||||
3 | A King's Dominion |
King Behemy | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Bolting Strike Absolute Mirror of Equity Avalanche Kick Stardust Ray | ||||||
Categories | Earth Physical Tank Attacker Breaker FFBE Clash of Wills CW - Earth CW - Support Royal Arms | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Male | ||||||
Race | Beast | ||||||
No. | 8338 | ||||||
TMR | SawtoothSawtooth
| ||||||
STMR | Pride of the BehemothPride of the Behemoth
| ||||||
1 | A King's Dominion | ||||||
3 | A King's Dominion |
A King Behemoth who once ruled over a faraway kingdom. Having fought his way to the top, he sees all others as inferior and requiring of his protection, a trait which proved instrumental as a leader. After growing tired of the peace of his kingdom, he decided to leave on a journey in search of something new to protect. Although King Behemy can easily rip apart enemies with his menacing weapon, the Sawtooth, many flee from battle simply due to his frightening appearance, something he finds rather concerning.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5000 900 + 450 |
240 150 + 75 |
195 65 + 32 |
245 65 + 32 |
170 65 + 32 |
245 65 + 32 |
1 | 12 | 7 | |
1 | 6300 900 + 450 |
271 150 + 75 |
221 65 + 32 |
277 65 + 32 |
192 65 + 32 |
277 65 + 32 |
1 | 12 | 7 |
2 | 7300 900 + 450 |
295 150 + 75 |
241 65 + 32 |
302 65 + 32 |
209 65 + 32 |
302 65 + 32 |
1 | 12 | 7 |
3 | 8000 900 + 450 |
312 150 + 75 |
254 65 + 32 |
319 65 + 32 |
221 65 + 32 |
319 65 + 32 |
1 | 12 | 7 |
Brave Shift Availability[]
- Available from turn 1
- Duration: Infinite turns
- Cooldown to Normal: 2 turns
- Cooldown to Brave Shift: 3 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | - |
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5200 900 + 450 |
250 150 + 75 |
195 65 + 32 |
260 65 + 32 |
170 65 + 32 |
230 65 + 32 |
1 | 12 | 7 | |
1 | 6500 900 + 450 |
281 150 + 75 |
221 65 + 32 |
292 65 + 32 |
192 65 + 32 |
262 65 + 32 |
1 | 12 | 7 |
2 | 7500 900 + 450 |
305 150 + 75 |
241 65 + 32 |
317 65 + 32 |
209 65 + 32 |
287 65 + 32 |
1 | 12 | 7 |
3 | 8200 900 + 450 |
322 150 + 75 |
254 65 + 32 |
334 65 + 32 |
221 65 + 32 |
304 65 + 32 |
1 | 12 | 7 |
Brave Shift Availability[]
- Available from turn 1
- Duration: Infinite turns
- Cooldown to Normal: 2 turns
- Cooldown to Brave Shift: 3 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | - |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Cleaving Saw | Physical damage (1x) with DEF scaling with increased break damage (500%) for a great sword to one enemy Evade 5 physical attacks for 4 turns to caster |
35 | |||
20 | Protect the Weak! | Chance to protect all allies from physical damage (80%) with damage mitigation (70-85%) for 4 turns to caster Increase DEF (250%) for 4 turns to caster |
40 | |||
20 | Royal Rake | Physical damage (65x) with DEF scaling to one enemy Decrease physical accuracy (10%) for 4 turns to one enemy Bolting Strike |
55 | |||
50 | Frilly and Ferocious | Increase chance of being targeted (100%) for 4 turns to caster Mitigate damage taken (75%) for 4 turns to caster Mitigate physical damage taken against demons (50%) for 4 turns to caster Mitigate magic damage taken against demons (50%) for 4 turns to caster |
40 | |||
70 | Departed Kingdom's Mantle | Cure all status ailments to caster Cure ATK/DEF/MAG/SPR break to caster Increase resistance to all status ailments (100%) for 4 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break, stop and charm (100%) for 4 turns to all allies |
60 | |||
80 | Triple Behemoth | Cast 3 times: Aggressive Heave, Almighty Guard, Cleaving Saw, Comet Bash, Comet Blast, Departed Kingdom's Mantle, Frilly and Ferocious, Generations of Behemoths, King's Barrier, King's Barrier+1, King's Barrier+2, King's Barrier+3, King's Barrier+4, Meteor Shield, Meteor Shield+1, Meteor Shield+2, Meteor Shield+3, Meteor Shield+4, No Need for Armor, Protect the Weak!, Quake Aura, Royal Rake | ||||
105 | Quake Aura | [4 turns cooldown, available on turn 1] Add earth element to physical attacks for 4 turns to all allies Increase earth physical damage (20%) for 4 turns to all allies (can't be dispelled) Increase earth magic damage (20%) for 4 turns to all allies (can't be dispelled) |
60 | |||
110 | No Need for Armor | [4 turns cooldown, available on turn 1] Mitigate physical damage taken against demons (55%) for 4 turns to all allies Mitigate physical damage taken (55%) for 4 turns to all allies Evade 4 physical attacks for 4 turns to all allies |
65 | |||
110 | King's Barrier Lv.5 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (250%) and ATK and MAG (200%) for 4 turns to all allies Increase all elements resistance (80%) for 4 turns to all allies Grant HP barrier (5000) with morale boost (500 per 5% morale above 100%, 15000 max) for 4 turns to all allies |
100 | |||
115 | Almighty Guard | [1 use per battle] Mitigate damage taken (90%) for 2 turns to caster Mitigate physical damage taken (50%) for 2 turns to all allies Mitigate magic damage taken (50%) for 2 turns to all allies |
80 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
40 | Fierce Will Lv.5 | Enable dual wielding of one-handed weapons Increase equipment DEF (100%) when dual wielding Increase equipment SPR (100%) when dual wielding Increase equipment DEF (150%) when single wielding any weapon with or without shield Increase equipment SPR (150%) when single wielding any weapon with or without shield | ||||
60 | Agile Beast | Increase SPR and HP (50%) Increase resistance to paralyze, confuse and petrify (100%) Increase physical evasion (30%) Increase magic evasion (50%) | ||||
100 | Gargantuan Frame | Increase chance of being targeted (70%) Recover MP (7%) per turn Increase resistance to stop and charm (100%) Increase LB gauge fill rate (100%) | ||||
100 | Regenerating Rage | Chance to counter physical attacks (50%) with Regenerating Rage (max 1/turn) Chance to counter magic attacks (50%) with Regenerating Rage (max 1/turn) | ||||
101 | Intense Nature | [Requirement: TMR, STMR, or VC equipped] Increase HP (100%) and DEF, SPR and MP (30%) Increase DEF (300%) for 3 turns when HP drops below 50% Increase SPR (300%) for 3 turns when HP drops below 50% Increase equipment DEF (100%) when single wielding any weapon with or without shield Auto-cast Monolithic Build at the start of a battle, upon revival, or after brave shift Increase counter chance (100%) | ||||
115 | MP +20% | Increase MP (20%) | ||||
120 | Behemoth King | Increase DEF and HP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 3 times) Auto-cast Concrete Cover at the start of a battle, upon revival, or after brave shift Upgrade normal attack to Boulder Claw Increase chain modifier cap (100%) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Regenerating Rage |
Regenerating Rage | Restore HP/MP (10%) to caster Restore MP (10%) to all allies, except caster Fill morale gauge (200) |
||||
Activated by Intense Nature |
Monolithic Build | Mitigate physical damage taken (20%) for 9999 turns to caster | ||||
Activated by Behemoth King |
Concrete Cover | Chance to protect all allies from physical damage (80%) with damage mitigation (50-60%) for 1 turn to caster | ||||
Activated by Behemoth King |
Boulder Claw | Earth physical damage (50x) with DEF scaling to one enemy Bolting Strike |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Behemoth Body | Base Lv 1 |
Chance to protect all allies from physical damage (100%) with damage mitigation (75-85%) for 3 turns to caster Increase DEF and SPR (300%) for 3 turns to all allies Mitigate damage taken (50%) for 3 turns to all allies Mitigate physical damage taken against demons (30%) for 3 turns to all allies |
80 / 40 | ||
Max Lv 40 |
Chance to protect all allies from physical damage (100%) with damage mitigation (75-85%) for 3 turns to caster Increase DEF and SPR (300%) for 3 turns to all allies Mitigate damage taken (50%) for 3 turns to all allies Mitigate physical damage taken against demons (30%) for 3 turns to all allies |
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Cleaving Saw | Physical damage (1x) with DEF scaling with increased break damage (500%) for a great sword to one enemy Evade 5 physical attacks for 4 turns to caster |
35 | |||
20 | Protect the Weak! | Chance to protect all allies from physical damage (80%) with damage mitigation (70-85%) for 4 turns to caster Increase DEF (250%) for 4 turns to caster |
40 | |||
20 | Royal Rake | Physical damage (65x) with DEF scaling to one enemy Decrease physical accuracy (10%) for 4 turns to one enemy Bolting Strike |
55 | |||
50 | Aggressive Heave | Physical damage (50x) with DEF scaling to one enemy Decrease ATK/DEF/MAG/SPR (70%) for 4 turns to one enemy Absolute Mirror of Equity |
55 | |||
70 | Comet Bash | Physical damage (55x) with DEF scaling to one enemy Mitigate physical damage taken (50%) for 4 turns to caster Avalanche Kick |
55 | |||
70 | Comet Blast | Physical damage (55x) with DEF scaling to one enemy Mitigate magic damage taken (50%) for 4 turns to caster Stardust Ray |
55 | |||
80 | Triple Behemoth | Cast 3 times: Aggressive Heave, Almighty Guard, Cleaving Saw, Comet Bash, Comet Blast, Departed Kingdom's Mantle, Frilly and Ferocious, Generations of Behemoths, King's Barrier, King's Barrier+1, King's Barrier+2, King's Barrier+3, King's Barrier+4, Meteor Shield, Meteor Shield+1, Meteor Shield+2, Meteor Shield+3, Meteor Shield+4, No Need for Armor, Protect the Weak!, Quake Aura, Royal Rake | ||||
105 | Quake Aura | [4 turns cooldown, available on turn 1] Add earth element to physical attacks for 4 turns to all allies Increase earth physical damage (20%) for 4 turns to all allies (can't be dispelled) Increase earth magic damage (20%) for 4 turns to all allies (can't be dispelled) |
60 | |||
110 | Meteor Shield Lv.5 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (300%) for 4 turns to caster Increase physical accuracy (100%) for 4 turns to caster Decrease all elements resistance (115%) for 4 turns to all enemies Physical damage (80x) with DEF scaling to all enemies Physical damage (150x) with DEF scaling to all enemies Bolting Strike |
40 | |||
115 | Generations of Behemoths | [2 uses per battle] Chance to protect all allies from physical damage (100%) for 2 turns to one enemy Increase physical damage against demon (150%) for 2 turns to all allies Increase magic damage against demon (150%) for 2 turns to all allies |
80 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
40 | Fierce Will Lv.5 | Enable dual wielding of one-handed weapons Increase equipment DEF (100%) when dual wielding Increase equipment SPR (100%) when dual wielding Increase equipment DEF (150%) when single wielding any weapon with or without shield Increase equipment SPR (150%) when single wielding any weapon with or without shield | ||||
60 | Agile Beast | Increase SPR and HP (50%) Increase resistance to paralyze, confuse and petrify (100%) Increase physical evasion (30%) Increase magic evasion (50%) | ||||
100 | Gargantuan Frame | Increase chance of being targeted (70%) Recover MP (7%) per turn Increase resistance to stop and charm (100%) Increase LB gauge fill rate (100%) | ||||
100 | Mounting Rage | Chance to counter physical attacks (50%) with Mounting Rage (max 1/turn) Chance to counter magic attacks (50%) with Mounting Rage (max 1/turn) | ||||
101 | Intense Nature | [Requirement: TMR, STMR, or VC equipped] Increase HP (100%) and DEF, SPR and MP (30%) Increase DEF (300%) for 3 turns when HP drops below 50% Increase SPR (300%) for 3 turns when HP drops below 50% Increase equipment DEF (100%) when single wielding any weapon with or without shield Auto-cast Monolithic Build at the start of a battle, upon revival, or after brave shift Increase counter chance (100%) | ||||
115 | MP +20% | Increase MP (20%) | ||||
120 | Behemoth King | Increase DEF and HP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 3 times) Auto-cast Concrete Cover at the start of a battle, upon revival, or after brave shift Upgrade normal attack to Boulder Claw Increase chain modifier cap (100%) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Mounting Rage |
Mounting Rage | Increase LB gauge (10) to caster Increase LB gauge (5) to all allies, except caster Fill morale gauge (200) |
||||
Activated by Intense Nature |
Monolithic Build | Mitigate physical damage taken (20%) for 9999 turns to caster | ||||
Activated by Behemoth King |
Concrete Cover | Chance to protect all allies from physical damage (80%) with damage mitigation (50-60%) for 1 turn to caster | ||||
Activated by Behemoth King |
Boulder Claw | Earth physical damage (50x) with DEF scaling to one enemy Bolting Strike |
Limit Burst[]
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Fierce Will Lv.1 | Enable dual wielding of one-handed weapons Increase equipment DEF (50%) when dual wielding Increase equipment DEF (50%) when single wielding any weapon with or without shield |
- | - | ||||||
Fierce Will Lv.2 | Enable dual wielding of one-handed weapons Increase equipment DEF (50%) when dual wielding Increase equipment DEF (100%) when single wielding any weapon with or without shield |
- | - | White | 20 | 10 | - | - | 150,000 |
Fierce Will Lv.3 | Enable dual wielding of one-handed weapons Increase equipment DEF (50%) when dual wielding Increase equipment SPR (50%) when dual wielding Increase equipment DEF (100%) when single wielding any weapon with or without shield Increase equipment SPR (50%) when single wielding any weapon with or without shield |
- | - | White | 30 | 20 | - | 10 | 150,000 |
Fierce Will Lv.4 | Enable dual wielding of one-handed weapons Increase equipment DEF (100%) when dual wielding Increase equipment SPR (50%) when dual wielding Increase equipment DEF (150%) when single wielding any weapon with or without shield Increase equipment SPR (100%) when single wielding any weapon with or without shield |
- | - | White | 50 | 30 | 5 | 20 | 200,000 |
Fierce Will Lv.5 | Enable dual wielding of one-handed weapons Increase equipment DEF (100%) when dual wielding Increase equipment SPR (100%) when dual wielding Increase equipment DEF (150%) when single wielding any weapon with or without shield Increase equipment SPR (150%) when single wielding any weapon with or without shield |
- | - | White | 100 | 50 | 10 | 30 | 500,000 |
King's Barrier Lv.1 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (180%) for 3 turns to all allies Increase all elements resistance (60%) for 3 turns to all allies Grant HP barrier (3000) with morale boost (300 per 5% morale above 100%, 9000 max) for 3 turns to all allies |
- | 100 | ||||||
King's Barrier Lv.2 | [4 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (180%) for 3 turns to all allies Increase all elements resistance (65%) for 3 turns to all allies Grant HP barrier (3500) with morale boost (350 per 5% morale above 100%, 10500 max) for 3 turns to all allies |
- | 100 | Green | 20 | 10 | - | - | 150,000 |
King's Barrier Lv.3 | [4 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (200%) for 3 turns to all allies Increase all elements resistance (70%) for 3 turns to all allies Grant HP barrier (4000) with morale boost (400 per 5% morale above 100%, 12000 max) for 3 turns to all allies |
- | 100 | Green | 30 | 20 | - | 10 | 150,000 |
King's Barrier Lv.4 | [4 turns cooldown, available on turn 1] Increase ATK/DEF/MAG/SPR (200%) for 4 turns to all allies Increase all elements resistance (75%) for 4 turns to all allies Grant HP barrier (4500) with morale boost (450 per 5% morale above 100%, 13500 max) for 4 turns to all allies |
- | 100 | Green | 50 | 30 | 5 | 20 | 200,000 |
King's Barrier Lv.5 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (250%) and ATK and MAG (200%) for 4 turns to all allies Increase all elements resistance (80%) for 4 turns to all allies Grant HP barrier (5000) with morale boost (500 per 5% morale above 100%, 15000 max) for 4 turns to all allies |
- | 100 | Green | 100 | 50 | 10 | 30 | 500,000 |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Fierce Will Lv.1 | Enable dual wielding of one-handed weapons Increase equipment DEF (50%) when dual wielding Increase equipment DEF (50%) when single wielding any weapon with or without shield |
- | - | ||||||
Fierce Will Lv.2 | Enable dual wielding of one-handed weapons Increase equipment DEF (50%) when dual wielding Increase equipment DEF (100%) when single wielding any weapon with or without shield |
- | - | White | 20 | 10 | - | - | 150,000 |
Fierce Will Lv.3 | Enable dual wielding of one-handed weapons Increase equipment DEF (50%) when dual wielding Increase equipment SPR (50%) when dual wielding Increase equipment DEF (100%) when single wielding any weapon with or without shield Increase equipment SPR (50%) when single wielding any weapon with or without shield |
- | - | White | 30 | 20 | - | 10 | 150,000 |
Fierce Will Lv.4 | Enable dual wielding of one-handed weapons Increase equipment DEF (100%) when dual wielding Increase equipment SPR (50%) when dual wielding Increase equipment DEF (150%) when single wielding any weapon with or without shield Increase equipment SPR (100%) when single wielding any weapon with or without shield |
- | - | White | 50 | 30 | 5 | 20 | 200,000 |
Fierce Will Lv.5 | Enable dual wielding of one-handed weapons Increase equipment DEF (100%) when dual wielding Increase equipment SPR (100%) when dual wielding Increase equipment DEF (150%) when single wielding any weapon with or without shield Increase equipment SPR (150%) when single wielding any weapon with or without shield |
- | - | White | 100 | 50 | 10 | 30 | 500,000 |
Meteor Shield Lv.1 | [4 turns cooldown, available on turn 1] Increase DEF (200%) for 3 turns to caster Increase physical accuracy (60%) for 3 turns to caster Decrease all elements resistance (75%) for 3 turns to all enemies Physical damage (40x) with DEF scaling to all enemies Physical damage (70x) with DEF scaling to all enemies Bolting Strike |
- | 120 | ||||||
Meteor Shield Lv.2 | [4 turns cooldown, available on turn 1] Increase DEF (250%) for 3 turns to caster Increase physical accuracy (70%) for 3 turns to caster Decrease all elements resistance (85%) for 3 turns to all enemies Physical damage (50x) with DEF scaling to all enemies Physical damage (90x) with DEF scaling to all enemies Bolting Strike |
- | 100 | Violet | 20 | 10 | - | - | 150,000 |
Meteor Shield Lv.3 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (250%) for 4 turns to caster Increase physical accuracy (80%) for 4 turns to caster Decrease all elements resistance (95%) for 4 turns to all enemies Physical damage (60x) with DEF scaling to all enemies Physical damage (110x) with DEF scaling to all enemies Bolting Strike |
- | 80 | Violet | 30 | 20 | - | 10 | 150,000 |
Meteor Shield Lv.4 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (300%) for 4 turns to caster Increase physical accuracy (90%) for 4 turns to caster Decrease all elements resistance (105%) for 4 turns to all enemies Physical damage (70x) with DEF scaling to all enemies Physical damage (130x) with DEF scaling to all enemies Bolting Strike |
- | 60 | Violet | 50 | 30 | 5 | 20 | 200,000 |
Meteor Shield Lv.5 | [4 turns cooldown, available on turn 1] Increase DEF and SPR (300%) for 4 turns to caster Increase physical accuracy (100%) for 4 turns to caster Decrease all elements resistance (115%) for 4 turns to all enemies Physical damage (80x) with DEF scaling to all enemies Physical damage (150x) with DEF scaling to all enemies Bolting Strike |
- | 40 | Violet | 100 | 50 | 10 | 30 | 500,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
King Behemy Fragment (50) Transcension Pearl 250,000 |
King Behemy Fragment (100) Transcension Pearl (2) 500,000 |
King Behemy Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A King Behemoth who once ruled over a faraway kingdom. Having fought his way to the top, he sees all others as inferior and requiring of his protection, a trait which proved instrumental as a leader. After growing tired of the peace of his kingdom, he decided to leave on a journey in search of something new to protect. Although King Behemy can easily rip apart enemies with his menacing weapon, the Sawtooth, many flee from battle simply due to his frightening appearance, something he finds rather concerning. |
---|
User Review[]
Notes[]
Gameplay
- Players can test out his abilities as a Guest Unit through his Unit Intro Quest from 4/22 to 5/5 PDT.
- Takes added damage boost from Beast Killer resources.
Default Attack Changes
- The passive ability Behemoth King permanently changes his default attack upon reaching the prerequisite unit level. This will override the unit from using a standard normal attack.
Trivia
- King Behemy is one of the chosen winners of the FFBE Fan Festa 2019 Unit Design Contest.