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King Behemy

King Behemy

Rarity NV - NV
Role Physical TankSupport
Chain Family Bolting Strike
Acquisition Rare Summon
Time Limited No
CG LB No
Series FFBE
Gender Male‎
Race Beast
No. 8337
TMR SawtoothSawtooth
SawtoothSawtoothGreat Sword
Stats: ATK+100, DEF+135
Effect: Inhuman DeftnessInhuman Deftness
Inhuman DeftnessInhuman Deftness
Increase physical evasion (10%)
STMR Pride of the BehemothPride of the Behemoth
Pride of the BehemothPride of the Behemoth
Increase DEF (40%)
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Vision Card A King's Dominion

Heavenly Technician Lid This page contains unfinished Module:Data.
Please transclude these skills to this page:
{{:MP +20%}}
{{:MP +20%}}
King Behemy

King Behemy

Rarity NV - NV
Role Physical TankPhysical AttackerDebuffer
Chain Family Bolting Strike
Absolute Mirror of Equity
Avalanche Kick
Stardust Ray
Acquisition Rare Summon
Time Limited No
CG LB No
Series FFBE
Gender Male‎
Race Beast
No. 8338
TMR SawtoothSawtooth
SawtoothSawtoothGreat Sword
Stats: ATK+100, DEF+135
Effect: Inhuman DeftnessInhuman Deftness
Inhuman DeftnessInhuman Deftness
Increase physical evasion (10%)
STMR Pride of the BehemothPride of the Behemoth
Pride of the BehemothPride of the Behemoth
Increase DEF (40%)
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Vision Card A King's Dominion

A King Behemoth who once ruled over a faraway kingdom. Having fought his way to the top, he sees all others as inferior and requiring of his protection, a trait which proved instrumental as a leader. After growing tired of the peace of his kingdom, he decided to leave on a journey in search of something new to protect. Although King Behemy can easily rip apart enemies with his menacing weapon, the Sawtooth, many flee from battle simply due to his frightening appearance, something he finds rather concerning.

Statistics

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5000
900 + 450
240
150 + 75
195
65 + 32
245
65 + 32
170
65 + 32
245
65 + 32
1 12 LB 7
EX 1 6300
900 + 450
271
150 + 75
221
65 + 32
277
65 + 32
192
65 + 32
277
65 + 32
1 12 LB 7
EX 2 7300
900 + 450
295
150 + 75
241
65 + 32
302
65 + 32
209
65 + 32
302
65 + 32
1 12 LB 7
EX 3 8000
900 + 450
312
150 + 75
254
65 + 32
319
65 + 32
221
65 + 32
319
65 + 32
1 12 LB 7

Brave Shift Availability

  • Available from turn 1
  • Duration: Infinite turns
  • Cooldown to Normal: 2 turns
  • Cooldown to Brave Shift: 3 turns

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment

Weapons
Sword Great Sword Axe Hammer Fist
Armors
Light Shield Heavy Shield Hat Helm Clothes Light Armor Heavy Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
NV 5200
900 + 450
250
150 + 75
195
65 + 32
260
65 + 32
170
65 + 32
230
65 + 32
1 12 LB 7
EX 1 6500
900 + 450
281
150 + 75
221
65 + 32
292
65 + 32
192
65 + 32
262
65 + 32
1 12 LB 7
EX 2 7500
900 + 450
305
150 + 75
241
65 + 32
317
65 + 32
209
65 + 32
287
65 + 32
1 12 LB 7
EX 3 8200
900 + 450
322
150 + 75
254
65 + 32
334
65 + 32
221
65 + 32
304
65 + 32
1 12 LB 7

Brave Shift Availability

  • Available from turn 1
  • Duration: Infinite turns
  • Cooldown to Normal: 2 turns
  • Cooldown to Brave Shift: 3 turns

Resistance

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - - -
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - - - -

Equipment

Weapons
Sword Great Sword Axe Hammer Fist
Armors
Light Shield Heavy Shield Hat Helm Clothes Light Armor Heavy Armor Robe Accessory
Rarity Ability Slots Affinity
NV 4 -

Innate Abilities

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Cleaving Saw Cleaving Saw Physical damage (1x) with increased break damage (500%) for a great sword to one enemy
Evade 5 physical attacks for 4 turns to caster
1 35
NV 20 Protect the Weak! Protect the Weak! Chance to protect all allies from physical damage (80%) with damage mitigation (70-85%) for 4 turns to caster
Increase DEF (250%) for 4 turns to caster
40
NV 20 Royal Rake Royal Rake Physical damage (65x) with DEF scaling to one enemy
Decrease physical accuracy (10%) for 4 turns to one enemy
Chain=Bolting Strike
9 55
NV 50 Frilly and Ferocious Frilly and Ferocious Increase chance of being targeted (100%) for 4 turns to caster
Mitigate damage taken (75%) for 4 turns to caster
Mitigate physical damage taken against demons (50%) for 4 turns to caster
Mitigate magic damage taken against demons (50%) for 4 turns to caster
40
NV 70 Departed Kingdom's Mantle Departed Kingdom's Mantle Cure all status ailments to caster
Cure ATK/DEF/MAG/SPR break to caster
Increase resistance to all status ailments (100%) for 4 turns to all allies
Increase resistance to ATK/DEF/MAG/SPR break, stop and charm (100%) for 4 turns to all allies
60
NV 80 Triple Behemoth Triple Behemoth Cast 3 times: Aggressive Heave, Almighty Guard, Cleaving Saw, Comet Bash, Comet Blast, Departed Kingdom's Mantle, Frilly and Ferocious, Generations of Behemoths, King's Barrier, King's Barrier+1, King's Barrier+2, King's Barrier+3, King's Barrier+4, Meteor Shield, Meteor Shield+1, Meteor Shield+2, Meteor Shield+3, Meteor Shield+4, No Need for Armor, Protect the Weak!, Quake Aura, Royal Rake 0
NV 105 Quake Aura Quake Aura [4 turns cooldown, available on turn 1]
Add earth element to physical attacks for 4 turns to all allies
Increase earth physical damage (20%) for 4 turns to all allies (can't be dispelled)
Increase earth magic damage (20%) for 4 turns to all allies (can't be dispelled)
60
NV 110 No Need for Armor No Need for Armor [4 turns cooldown, available on turn 1]
Mitigate physical damage taken against demons (55%) for 4 turns to all allies
Mitigate physical damage taken (55%) for 4 turns to all allies
Evade 4 physical attacks for 4 turns to all allies
65
NV 110 King's Barrier King's Barrier Lv.5 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (250%) and ATK and MAG (200%) for 4 turns to all allies
Increase all elements resistance (80%) for 4 turns to all allies
Grant HP barrier (5000) with morale boost (500 per 5% morale above 100%, 15000 max) for 4 turns to all allies
100
NV 115 Almighty Guard Almighty Guard [1 use per battle]
Mitigate damage taken (90%) for 2 turns to caster
Mitigate physical damage taken (50%) for 2 turns to all allies
Mitigate magic damage taken (50%) for 2 turns to all allies
80
Passive
Min rarity Level Icon Name Effect
NV 40 Fierce Will Fierce Will Lv.5 Enable dual wielding of one-handed weapons
Increase equipment DEF (100%) when dual wielding
Increase equipment SPR (100%) when dual wielding
Increase equipment DEF (150%) when single wielding any weapon with or without shield
Increase equipment SPR (150%) when single wielding any weapon with or without shield
NV 60 Agile Beast Agile Beast Increase SPR and HP (50%)
Increase resistance to paralyze, confuse and petrify (100%)
Increase physical evasion (30%)
Increase magic evasion (50%)
NV 100 Gargantuan Frame Gargantuan Frame Increase chance of being targeted (70%)
Recover MP (7%) per turn
Increase resistance to stop and charm (100%)
Increase LB gauge fill rate (100%)
NV 100 Regenerating Rage Regenerating Rage Chance to counter physical attacks (50%) with Regenerating Rage (max 1/turn)
Chance to counter magic attacks (50%) with Regenerating Rage (max 1/turn)
NV 101 Intense Nature Intense Nature [Requirement: TMR, STMR, VC, or Sawtooth+ equipped]
Increase HP (100%) and DEF, SPR and MP (30%)
Increase DEF (300%) for 3 turns when HP drops below 50%
Increase SPR (300%) for 3 turns when HP drops below 50%
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Auto-cast Monolithic Build at the start of a battle, upon revival, or after brave shift
Increase counter chance (100%)
NV 115 MP +20% MP +20% Increase MP (20%)
NV 120 Behemoth King (Ability) Behemoth King Increase DEF and HP (50%)
Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 3 times)
Auto-cast Concrete Cover at the start of a battle, upon revival, or after brave shift
Upgrade normal attack to Boulder Claw
Increase chain modifier cap (100%)
Conditional
Condition Name Effect Hits MP
Activated by
Regenerating Rage
Regenerating Rage Restore HP/MP (10%) to caster
Restore MP (10%) to all allies, except caster
Fill morale gauge (200)
Activated by
Intense Nature
Monolithic Build Mitigate physical damage taken (20%) for 9999 turns to caster
Activated by
Behemoth King
Concrete Cover Chance to protect all allies from physical damage (80%) with damage mitigation (50-60%) for 1 turn to caster
Activated by
Behemoth King
Boulder Claw Earth physical damage (50x) with DEF scaling to one enemy
Chain=Bolting Strike
9

Limit Burst

Rarity Name Effect Hits Cost
NV Behemoth Body Base
Lv 1
Chance to protect all allies from physical damage (100%) with damage mitigation (75-85%) for 3 turns to caster
Increase DEF and SPR (300%) for 3 turns to all allies
Mitigate damage taken (50%) for 3 turns to all allies
Mitigate physical damage taken against demons (30%) for 3 turns to all allies
80 / 40 LB
Max
Lv 40
Chance to protect all allies from physical damage (100%) with damage mitigation (75-85%) for 3 turns to caster
Increase DEF and SPR (300%) for 3 turns to all allies
Mitigate damage taken (50%) for 3 turns to all allies
Mitigate physical damage taken against demons (30%) for 3 turns to all allies

Special

Active
Min rarity Level Icon Name Effect Hits MP
NV 1 Cleaving Saw Cleaving Saw Physical damage (1x) with increased break damage (500%) for a great sword to one enemy
Evade 5 physical attacks for 4 turns to caster
1 35
NV 20 Protect the Weak! Protect the Weak! Chance to protect all allies from physical damage (80%) with damage mitigation (70-85%) for 4 turns to caster
Increase DEF (250%) for 4 turns to caster
40
NV 20 Royal Rake Royal Rake Physical damage (65x) with DEF scaling to one enemy
Decrease physical accuracy (10%) for 4 turns to one enemy
Chain=Bolting Strike
9 55
NV 50 Aggressive Heave Aggressive Heave Physical damage (50x) with DEF scaling to one enemy
Decrease ATK/DEF/MAG/SPR (70%) for 4 turns to one enemy
Chain=Absolute Mirror of Equity
8 55
NV 70 Comet Bash Comet Bash Physical damage (55x) with DEF scaling to one enemy
Mitigate physical damage taken (50%) for 4 turns to caster
Chain=Avalanche Kick
12 55
NV 70 Comet Blast Comet Blast Physical damage (55x) with DEF scaling to one enemy
Mitigate magic damage taken (50%) for 4 turns to caster
Chain=Stardust Ray
10 55
NV 80 Triple Behemoth Triple Behemoth Cast 3 times: Aggressive Heave, Almighty Guard, Cleaving Saw, Comet Bash, Comet Blast, Departed Kingdom's Mantle, Frilly and Ferocious, Generations of Behemoths, King's Barrier, King's Barrier+1, King's Barrier+2, King's Barrier+3, King's Barrier+4, Meteor Shield, Meteor Shield+1, Meteor Shield+2, Meteor Shield+3, Meteor Shield+4, No Need for Armor, Protect the Weak!, Quake Aura, Royal Rake 0
NV 105 Quake Aura Quake Aura [4 turns cooldown, available on turn 1]
Add earth element to physical attacks for 4 turns to all allies
Increase earth physical damage (20%) for 4 turns to all allies (can't be dispelled)
Increase earth magic damage (20%) for 4 turns to all allies (can't be dispelled)
60
NV 110 Meteor Shield Meteor Shield Lv.5 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (300%) for 4 turns to caster
Increase physical accuracy (100%) for 4 turns to caster
Decrease all elements resistance (115%) for 4 turns to all enemies
Physical damage (80x) with DEF scaling to all enemies
Physical damage (150x) with DEF scaling to all enemies
Chain=Bolting Strike
8,1 40
NV 115 Generations of Behemoths Generations of Behemoths [2 uses per battle]
Chance to protect all allies from physical damage (100%) for 2 turns to one enemy
Increase physical damage against demon (150%) for 2 turns to all allies
Increase magic damage against demon (150%) for 2 turns to all allies
80
Passive
Min rarity Level Icon Name Effect
NV 40 Fierce Will Fierce Will Lv.5 Enable dual wielding of one-handed weapons
Increase equipment DEF (100%) when dual wielding
Increase equipment SPR (100%) when dual wielding
Increase equipment DEF (150%) when single wielding any weapon with or without shield
Increase equipment SPR (150%) when single wielding any weapon with or without shield
NV 60 Agile Beast Agile Beast Increase SPR and HP (50%)
Increase resistance to paralyze, confuse and petrify (100%)
Increase physical evasion (30%)
Increase magic evasion (50%)
NV 100 Gargantuan Frame Gargantuan Frame Increase chance of being targeted (70%)
Recover MP (7%) per turn
Increase resistance to stop and charm (100%)
Increase LB gauge fill rate (100%)
NV 100 Mounting Rage Mounting Rage Chance to counter physical attacks (50%) with Mounting Rage (max 1/turn)
Chance to counter magic attacks (50%) with Mounting Rage (max 1/turn)
NV 101 Intense Nature Intense Nature [Requirement: TMR, STMR, VC, or Sawtooth+ equipped]
Increase HP (100%) and DEF, SPR and MP (30%)
Increase DEF (300%) for 3 turns when HP drops below 50%
Increase SPR (300%) for 3 turns when HP drops below 50%
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Auto-cast Monolithic Build at the start of a battle, upon revival, or after brave shift
Increase counter chance (100%)
NV 115 MP +20% MP +20% Increase MP (20%)
NV 120 Behemoth King Behemoth King Increase DEF and HP (50%)
Chance to ignore fatal damage (100%) when HP is above 10% (11% HP lock, max 3 times)
Auto-cast Concrete Cover at the start of a battle, upon revival, or after brave shift
Upgrade normal attack to Boulder Claw
Increase chain modifier cap (100%)
Conditional
Condition Name Effect Hits MP
Activated by
Mounting Rage
Mounting Rage Increase LB gauge (10) to caster
Increase LB gauge (5) to all allies, except caster
Fill morale gauge (200)
Activated by
Intense Nature
Monolithic Build Mitigate physical damage taken (20%) for 9999 turns to caster
Activated by
Behemoth King
Concrete Cover Chance to protect all allies from physical damage (80%) with damage mitigation (50-60%) for 1 turn to caster
Activated by
Behemoth King
Boulder Claw Earth physical damage (50x) with DEF scaling to one enemy
Chain=Bolting Strike
9

Limit Burst

Rarity Name Effect Hits Cost
NV World Cleaver Base
Lv 1
Decrease earth resistance (130%) for 5 turns to all enemies
Physical damage (180x) with DEF scaling to all enemies
Grant HP barrier (15000) with morale boost (750 per 5% morale above 100%, 30000 max) for 5 turns to caster
Evade 10 physical attacks for 5 turns to caster
5 80 / 40 LB
Max
Lv 40
Decrease earth resistance (130%) for 5 turns to all enemies
Physical damage (180x) with DEF scaling to all enemies
Grant HP barrier (15000) with morale boost (750 per 5% morale above 100%, 30000 max) for 5 turns to caster
Evade 10 physical attacks for 5 turns to caster

Awakenable Abilities

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Fierce Will Lv.1 Enable dual wielding of one-handed weapons
Increase equipment DEF (50%) when dual wielding
Increase equipment DEF (50%) when single wielding any weapon with or without shield
- - Static Brave Ability.png
Fierce Will Lv.2 Enable dual wielding of one-handed weapons
Increase equipment DEF (50%) when dual wielding
Increase equipment DEF (100%) when single wielding any weapon with or without shield
- - White 20 10 - - Gil150,000
Fierce Will Lv.3 Enable dual wielding of one-handed weapons
Increase equipment DEF (50%) when dual wielding
Increase equipment SPR (50%) when dual wielding
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Increase equipment SPR (50%) when single wielding any weapon with or without shield
- - White 30 20 - 10 Gil150,000
Fierce Will Lv.4 Enable dual wielding of one-handed weapons
Increase equipment DEF (100%) when dual wielding
Increase equipment SPR (50%) when dual wielding
Increase equipment DEF (150%) when single wielding any weapon with or without shield
Increase equipment SPR (100%) when single wielding any weapon with or without shield
- - White 50 30 5 20 Gil200,000
Fierce Will Lv.5 Enable dual wielding of one-handed weapons
Increase equipment DEF (100%) when dual wielding
Increase equipment SPR (100%) when dual wielding
Increase equipment DEF (150%) when single wielding any weapon with or without shield
Increase equipment SPR (150%) when single wielding any weapon with or without shield
- - White 100 50 10 30 Gil500,000
King's Barrier Lv.1 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (180%) for 3 turns to all allies
Increase all elements resistance (60%) for 3 turns to all allies
Grant HP barrier (3000) with morale boost (300 per 5% morale above 100%, 9000 max) for 3 turns to all allies
- 100
King's Barrier Lv.2 [4 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (180%) for 3 turns to all allies
Increase all elements resistance (65%) for 3 turns to all allies
Grant HP barrier (3500) with morale boost (350 per 5% morale above 100%, 10500 max) for 3 turns to all allies
- 100 Green 20 10 - - Gil150,000
King's Barrier Lv.3 [4 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (200%) for 3 turns to all allies
Increase all elements resistance (70%) for 3 turns to all allies
Grant HP barrier (4000) with morale boost (400 per 5% morale above 100%, 12000 max) for 3 turns to all allies
- 100 Green 30 20 - 10 Gil150,000
King's Barrier Lv.4 [4 turns cooldown, available on turn 1]
Increase ATK/DEF/MAG/SPR (200%) for 4 turns to all allies
Increase all elements resistance (75%) for 4 turns to all allies
Grant HP barrier (4500) with morale boost (450 per 5% morale above 100%, 13500 max) for 4 turns to all allies
- 100 Green 50 30 5 20 Gil200,000
King's Barrier Lv.5 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (250%) and ATK and MAG (200%) for 4 turns to all allies
Increase all elements resistance (80%) for 4 turns to all allies
Grant HP barrier (5000) with morale boost (500 per 5% morale above 100%, 15000 max) for 4 turns to all allies
- 100 Green 100 50 10 30 Gil500,000

Brave Abilities

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Fierce Will Lv.1 Enable dual wielding of one-handed weapons
Increase equipment DEF (50%) when dual wielding
Increase equipment DEF (50%) when single wielding any weapon with or without shield
- - Static Brave Ability.png
Fierce Will Lv.2 Enable dual wielding of one-handed weapons
Increase equipment DEF (50%) when dual wielding
Increase equipment DEF (100%) when single wielding any weapon with or without shield
- - White 20 10 - - Gil150,000
Fierce Will Lv.3 Enable dual wielding of one-handed weapons
Increase equipment DEF (50%) when dual wielding
Increase equipment SPR (50%) when dual wielding
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Increase equipment SPR (50%) when single wielding any weapon with or without shield
- - White 30 20 - 10 Gil150,000
Fierce Will Lv.4 Enable dual wielding of one-handed weapons
Increase equipment DEF (100%) when dual wielding
Increase equipment SPR (50%) when dual wielding
Increase equipment DEF (150%) when single wielding any weapon with or without shield
Increase equipment SPR (100%) when single wielding any weapon with or without shield
- - White 50 30 5 20 Gil200,000
Fierce Will Lv.5 Enable dual wielding of one-handed weapons
Increase equipment DEF (100%) when dual wielding
Increase equipment SPR (100%) when dual wielding
Increase equipment DEF (150%) when single wielding any weapon with or without shield
Increase equipment SPR (150%) when single wielding any weapon with or without shield
- - White 100 50 10 30 Gil500,000
Meteor Shield Lv.1 [4 turns cooldown, available on turn 1]
Increase DEF (200%) for 3 turns to caster
Increase physical accuracy (60%) for 3 turns to caster
Decrease all elements resistance (75%) for 3 turns to all enemies
Physical damage (40x) with DEF scaling to all enemies
Physical damage (70x) with DEF scaling to all enemies
Chain=Bolting Strike
- 120
Meteor Shield Lv.2 [4 turns cooldown, available on turn 1]
Increase DEF (250%) for 3 turns to caster
Increase physical accuracy (70%) for 3 turns to caster
Decrease all elements resistance (85%) for 3 turns to all enemies
Physical damage (50x) with DEF scaling to all enemies
Physical damage (90x) with DEF scaling to all enemies
Chain=Bolting Strike
- 100 Violet 20 10 - - Gil150,000
Meteor Shield Lv.3 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (250%) for 4 turns to caster
Increase physical accuracy (80%) for 4 turns to caster
Decrease all elements resistance (95%) for 4 turns to all enemies
Physical damage (60x) with DEF scaling to all enemies
Physical damage (110x) with DEF scaling to all enemies
Chain=Bolting Strike
- 80 Violet 30 20 - 10 Gil150,000
Meteor Shield Lv.4 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (300%) for 4 turns to caster
Increase physical accuracy (90%) for 4 turns to caster
Decrease all elements resistance (105%) for 4 turns to all enemies
Physical damage (70x) with DEF scaling to all enemies
Physical damage (130x) with DEF scaling to all enemies
Chain=Bolting Strike
- 60 Violet 50 30 5 20 Gil200,000
Meteor Shield Lv.5 [4 turns cooldown, available on turn 1]
Increase DEF and SPR (300%) for 4 turns to caster
Increase physical accuracy (100%) for 4 turns to caster
Decrease all elements resistance (115%) for 4 turns to all enemies
Physical damage (80x) with DEF scaling to all enemies
Physical damage (150x) with DEF scaling to all enemies
Chain=Bolting Strike
- 40 Violet 100 50 10 30 Gil500,000

Awakening Materials

EX+1 EX+2 EX+3
Icon-King Behemy Fragment.pngKing Behemy Fragment (50)
Icon-Transcension Pearl.pngTranscension Pearl
Gil250,000
Icon-King Behemy Fragment.pngKing Behemy Fragment (100)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil500,000
Icon-King Behemy Fragment.pngKing Behemy Fragment (200)
Icon-Transcension Pearl.pngTranscension Pearl (2)
Gil750,000

Sprites

NV Brave Shift.png

King Behemy

King Behemy

Quotes

Background Story

NV A King Behemoth who once ruled over a faraway kingdom. Having fought his way to the top, he sees all others as inferior and requiring of his protection, a trait which proved instrumental as a leader. After growing tired of the peace of his kingdom, he decided to leave on a journey in search of something new to protect. Although King Behemy can easily rip apart enemies with his menacing weapon, the Sawtooth, many flee from battle simply due to his frightening appearance, something he finds rather concerning.

Fusion

NV Armor? Ha! No need. I have my Sawtooth!

Awakening

NV <blank>

Summon

NV I see you tremble out of fear!
Eh? An earthquake? I see... I will be more careful where I tread...

Trust Mastery

I may have left my kingdom, but I vow to never leave your side. I've found something new to protect, and I shall guard it with my life.

User Review

Notes

Gameplay

  • Players can test out his abilities as a Guest Unit through his Unit Intro Quest from 4/22 to 5/5 PDT.
  • Takes added damage boost from Beast Killer resources.

Default Attack Changes

  • The passive ability Behemoth King permanently changes his default attack upon reaching the prerequisite unit level. This will override the unit from using a standard normal attack.

Trivia

  • King Behemy is one of the chosen winners of the FFBE Fan Festa 2019 Unit Design Contest.
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