GL | JP |
Jecht | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - | ||||||
Role | |||||||
Chain Family | Divine Ruination Quick Hit Bolting Strike | ||||||
Categories | Water Attacker FFX The Guardians | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFX | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 1237, 1238, 1239, 2324 | ||||||
TMR | Awkward Fatherly LoveAwkward Fatherly Love
| ||||||
STMR | Iconic SwordIconic Sword
|
A man who appears in the tales of a faraway world trapped in a spiral of death. Once the star blitzball player of the sleepless city of Zanarkand, one day while training in the sea, he found himself lost in the foreign land of Spira. A suspicious man with no identification, he was captured, but the summoner Braska hired him as his Guardian and they left on a journey together.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2853 900 + 450 |
124 150 + 75 |
121 65 + 32 |
113 65 + 32 |
97 65 + 32 |
103 65 + 32 |
2 | 5 | 6 |
6 | 3689 900 + 450 |
160 150 + 75 |
156 65 + 32 |
136 65 + 32 |
111 65 + 32 |
138 65 + 32 |
2 | 6 | 6 |
7 | 4796 900 + 450 |
208 150 + 75 |
204 65 + 32 |
178 65 + 32 |
145 65 + 32 |
180 65 + 32 |
2 | 6 | 6 |
4796 900 + 450 |
208 150 + 75 |
266 65 + 32 |
178 65 + 32 |
145 65 + 32 |
180 65 + 32 |
2 | 6 | 6 | |
1 | 5420 900 + 450 |
235 150 + 75 |
301 65 + 32 |
201 65 + 32 |
164 65 + 32 |
203 65 + 32 |
2 | 6 | 6 |
2 | 5900 900 + 450 |
256 150 + 75 |
328 65 + 32 |
219 65 + 32 |
179 65 + 32 |
221 65 + 32 |
2 | 6 | 6 |
3 | 6236 900 + 450 |
270 150 + 75 |
347 65 + 32 |
231 65 + 32 |
189 65 + 32 |
234 65 + 32 |
2 | 6 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | - |
6 | 4 | - |
7 | 4 | - |
4 | - |
Equipment with Exclusive Effects[]
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Jecht Shot | Water physical damage (27x) with ignore DEF (50%) to one enemy Add water element to physical attacks for 5 turns to all allies Increase water physical damage (15%) for 5 turns to all allies Increase water magic damage (15%) for 5 turns to all allies |
54 | ||
5 | 31 | Jecht Beam | Physical damage (1.8x) to one enemy Inflict petrify (30%) to one enemy Recover MP (70) to caster |
24 | ||
5 | 65 | Triumphant Grasp | Physical damage (1.2x) to one enemy Physical damage (3x) to all enemies Inflict disease (40%) to all enemies |
52 | ||
6 | 1 | Double Quickstrike Awk+2 | Cast 2 times: Fake Out, Fake Out+1, Fake Out+2, Former Ace's Duty, Hot Steel, Jecht Beam, Jecht Bomber, Jecht Charge, Jecht Flood, Jecht Flood+1, Jecht Flood+2, Jecht Flood+3, Jecht Flood+4, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot, Jecht Shot Mark III, Otherworld, Quick Block, Quick Block+1, Quick Block+2, Triumphant Grasp, Well then, let's go!, Well then, let's go!+1, Well then, let's go!+2, Well then, let's go!+3, Well then, let's go!+4 | |||
6 | 1 | Jecht Charge | [5 turns cooldown, available on turn 1] Increase ATK (250%) for 3 turns to caster Refresh (360 MP) split over 3 turns to caster Increase LB gauge (10) to caster |
68 | ||
6 | 14 | Jecht Bomber | Physical damage (1.8x) with ignore DEF (50%) to all enemies Increase LB gauge (6) to caster |
48 | ||
6 | 43 | Jecht Shot Mark III | Physical damage (100x) to one enemy Decrease DEF and SPR (85%) for 5 turns to one enemy |
52 | ||
6 | 71 | Jecht Rush Awk+2 | Physical damage (0.75x) with ignore DEF (50%) to one enemy Physical damage (2.75x) with ignore DEF (50%) to one enemy Decrease water resistance (100%) for 5 turns to one enemy Divine Ruination |
45 | ||
6 | 89 | Hot Steel | Physical damage (1.2x) to one enemy Physical damage (4x) to one enemy Quick Hit |
45 | ||
6 | 100 | Quick Block Awk+2 | Physical damage (1.8x) to one enemy Mitigate physical damage taken (30%) for 3 turns to caster Enable skill for 4 turns to caster: Triple Quickstrike |
38 | ||
7 | 105 | Fake Out Awk+2 | [5 turns cooldown, available on turn 1] Cure ATK/DEF/MAG/SPR break to caster Increase ATK (200%) for 5 turns to caster (can't be dispelled) Increase ability modifier (6x) for 4 turns to caster (can't be dispelled): Hot Steel, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot Mark III Enable skill for 5 turns to caster: Triple Quickstrike |
76 | ||
7 | 110 | Otherworld | [3 turns cooldown, available on turn 1] Physical damage (225x) with ignore DEF (50%) to all enemies |
120 | ||
7 | 120 | Jecht Flood Lv.5 | Physical damage (72x) to one enemy Decrease water resistance (120%) for 4 turns to one enemy Bolting Strike |
72 | ||
7 | 120 | Well then, let's go! Lv.5 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (30%) for 4 turns to caster Increase water magic damage (30%) for 4 turns to caster |
72 | ||
7 | 120 | Former Ace's Duty | [1 use per battle, unique selection on multicast] Increase water physical damage (30%) for 4 turns to caster Increase water magic damage (30%) for 4 turns to caster Increase ATK (280%) for 4 turns to caster Increase LB damage (200%) for 5 turns to caster (can't be dispelled) Increase LB gauge (30) to caster |
|||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 120 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
3 | 120 | ATK +500 | Increase static ATK (500) | |||
5 | 1 | MP +20% | Increase MP (20%) | |||
5 | 1 | Tackle Slip | Increase physical evasion (30%) | |||
5 | 17 | Vainglory | Increase ATK (30%) Increase LB gauge (1) per turn | |||
5 | 48 | Brutal Blitzer Awk+2 | Increase HP (60%) and DEF and SPR (30%) Increase ATK (130%) when equipped with a great sword | |||
5 | 80 | Top Athlete | Increase LB gauge fill rate (200%) Increase resistance to blind, sleep and paralyze (100%) | |||
6 | 1 | Jecht Block | Chance to counter physical attacks (30%) with Jecht Block (max 2/turn) | |||
6 | 1 | High Guardian | Increase DEF and SPR (40%) and HP and MP (30%) Increase LB damage (150%) Increase ability modifier (2x): Jecht Rush, Jecht Rush+1, Jecht Rush+2 Increase ability modifier (15x): Hot Steel, Jecht Bomber, Jecht Shot, Otherworld Increase ability modifier (20x): Jecht Shot Mark III, Quick Block, Quick Block+1, Quick Block+2 | |||
6 | 29 | Ace of the Zanarkand Abes | Increase MP (20%) Increase water resistance (50%) Recover MP (8%) per turn | |||
6 | 56 | Superstar Awk+2 | Increase physical damage against beasts (50%) Increase physical damage against avians (50%) Increase physical damage against demons (50%) Increase equipment ATK (150%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (70%) when dual wielding | |||
7 | 101 | Blitz King | [Requirement: TMR or STMR equipped] Increase esper's bonus stats (10%) Increase equipment ATK (50%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (30%) when dual wielding | |||
7 | 115 | DEF +20% | Increase DEF (20%) | |||
7 | 120 | Plant Killer+ III | Increase physical and magic damage against plants (200%) | |||
7 | 120 | Spirit Killer+ II | Increase physical and magic damage against fairies (150%) | |||
7 | 120 | Old Man's Silhouette | Increase HP (20%) Increase ATK (40%) and MP (20%) when equipped with a great sword Increase ability modifier (1.5x): Hot Steel, Jecht Beam, Jecht Bomber, Jecht Shot, Jecht Shot Mark III, Triumphant Grasp Increase ability modifier (0.75x): Jecht Rush, Jecht Rush+1, Jecht Rush+2, Otherworld | |||
7 | 120 | I'm the best! | Upgrade normal attack to I'm the best! | |||
7 | 120 | Determined to Become a Fayth Lv.5 | Increase ability modifier (25x): All physical attacks | |||
7 | 120 | Real Star Power | Auto-cast Real Star Power at the start of a battle | |||
7 | 120 | Bonds of Camaraderie | Increase ATK (180%) and DEF, SPR, HP and MP (60%) Increase LB damage (150%) Increase equipment ATK (200%) and physical accuracy (25%) when single wielding any weapon Increase chain modifier cap (100%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by Jecht Block |
Jecht Block | Physical damage (1x) to one enemy Decrease DEF (70%) for 1 turn to one enemy Increase ATK (150%) for 1 turn to caster |
||||
Activated by Quick Block, Fake Out, Real Star Power, Ultimate Jecht Shot |
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | ||||
Activated by I'm the best! |
I'm the best! | Physical damage (36x) to one enemy Increase LB gauge (4) to caster |
||||
Activated by Real Star Power |
Real Star Power | Enable skill for 5 turns to caster: Triple Quickstrike |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Ultimate Jecht Shot | Base Lv 1 |
Physical damage (6.1x) to all enemies Enable skill for 4 turns to caster: Triple Quickstrike |
30 | |
Max Lv 20 |
Physical damage (8x) to all enemies Enable skill for 4 turns to caster: Triple Quickstrike | ||||
6 | Ultimate Jecht Shot | Base Lv 1 |
Physical damage (7.6x) to all enemies Enable skill for 4 turns to caster: Triple Quickstrike |
30 | |
Max Lv 25 |
Physical damage (10x) to all enemies Enable skill for 4 turns to caster: Triple Quickstrike | ||||
7 | Ultimate Jecht Shot | Base Lv 1 |
Physical damage (41x) to all enemies Enable skill to caster: Triple Quickstrike |
30 | |
Max Lv 30 |
Physical damage (70x) to all enemies Enable skill to caster: Triple Quickstrike | ||||
Ultimate Jecht Shot | Base Lv 1 |
Physical damage (41x) to all enemies Enable skill to caster: Triple Quickstrike |
30 | ||
Max Lv 30 |
Physical damage (70x) to all enemies Enable skill to caster: Triple Quickstrike | ||||
Ultimate Jecht Shot II | Base Lv 1 |
Increase physical damage against human and fairy (100%) for 4 turns to caster Physical damage (201x) to one enemy |
30 | ||
Max Lv 30 |
Increase physical damage against human and fairy (100%) for 4 turns to caster Physical damage (230x) to one enemy |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Jecht Flood Lv.1 | Physical damage (56x) to one enemy Decrease water resistance (120%) for 4 turns to one enemy Bolting Strike |
9 | 72 | ||||||
Jecht Flood Lv.2 | Physical damage (60x) to one enemy Decrease water resistance (120%) for 4 turns to one enemy Bolting Strike |
9 | 72 | Blue | 15 | 8 | - | - | 100,000 |
Jecht Flood Lv.3 | Physical damage (64x) to one enemy Decrease water resistance (120%) for 4 turns to one enemy Bolting Strike |
9 | 72 | Blue | 20 | 15 | - | 10 | 100,000 |
Jecht Flood Lv.4 | Physical damage (68x) to one enemy Decrease water resistance (120%) for 4 turns to one enemy Bolting Strike |
9 | 72 | Blue | 35 | 22 | 3 | 15 | 150,000 |
Jecht Flood Lv.5 | Physical damage (72x) to one enemy Decrease water resistance (120%) for 4 turns to one enemy Bolting Strike |
9 | 72 | Blue | 75 | 37 | 5 | 20 | 300,000 |
Well then, let's go! Lv.1 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (20%) for 4 turns to caster Increase water magic damage (20%) for 4 turns to caster |
- | 72 | ||||||
Well then, let's go! Lv.2 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (22%) for 4 turns to caster Increase water magic damage (22%) for 4 turns to caster |
- | 72 | Blue | 15 | 8 | - | - | 100,000 |
Well then, let's go! Lv.3 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (24%) for 4 turns to caster Increase water magic damage (24%) for 4 turns to caster |
- | 72 | Blue | 20 | 15 | - | 10 | 100,000 |
Well then, let's go! Lv.4 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (26%) for 4 turns to caster Increase water magic damage (26%) for 4 turns to caster |
- | 72 | Blue | 35 | 22 | 3 | 15 | 150,000 |
Well then, let's go! Lv.5 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (30%) for 4 turns to caster Increase water magic damage (30%) for 4 turns to caster |
- | 72 | Blue | 75 | 37 | 5 | 20 | 300,000 |
Determined to Become a Fayth Lv.1 | Increase ability modifier (5x): All physical attacks | - | - | ||||||
Determined to Become a Fayth Lv.2 | Increase ability modifier (10x): All physical attacks | - | - | Blue | 15 | 8 | - | - | 100,000 |
Determined to Become a Fayth Lv.3 | Increase ability modifier (15x): All physical attacks | - | - | Blue | 20 | 15 | - | 10 | 100,000 |
Determined to Become a Fayth Lv.4 | Increase ability modifier (20x): All physical attacks | - | - | Blue | 35 | 22 | 3 | 15 | 150,000 |
Determined to Become a Fayth Lv.5 | Increase ability modifier (25x): All physical attacks | - | - | Blue | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Jecht Rush | Physical damage (0.5x) with ignore DEF (50%) to one enemy Physical damage (2.5x) with ignore DEF (50%) to one enemy Decrease water resistance (75%) for 3 turns to one enemy Divine Ruination |
- | 45 | |||||||
Jecht Rush Awk+1 | Physical damage (0.5x) with ignore DEF (50%) to one enemy Physical damage (2.5x) with ignore DEF (50%) to one enemy Decrease water resistance (80%) for 3 turns to one enemy Divine Ruination |
- | 45 | Black | 10 | 8 | 2 | - | - | 120,000 |
Jecht Rush Awk+2 | Physical damage (0.75x) with ignore DEF (50%) to one enemy Physical damage (2.75x) with ignore DEF (50%) to one enemy Decrease water resistance (100%) for 5 turns to one enemy Divine Ruination |
- | 45 | Black | 15 | 12 | 4 | 1 | - | 120,000 |
Quick Block | Physical damage (1.8x) to one enemy Mitigate physical damage taken (20%) for 1 turn to caster Enable skill for 2 turns to caster: Triple Quickstrike |
2 | 38 | |||||||
Quick Block Awk+1 | Physical damage (1.8x) to one enemy Mitigate physical damage taken (20%) for 2 turns to caster Enable skill for 3 turns to caster: Triple Quickstrike |
2 | 38 | Guard | 10 | 8 | 2 | - | - | 120,000 |
Quick Block Awk+2 | Physical damage (1.8x) to one enemy Mitigate physical damage taken (30%) for 3 turns to caster Enable skill for 4 turns to caster: Triple Quickstrike |
2 | 38 | Guard | 15 | 12 | 4 | 1 | - | 120,000 |
Fake Out | [5 turns cooldown, available on turn 1] Cure ATK/DEF/MAG/SPR break to caster Increase ability modifier (2x) for 3 turns to caster: Hot Steel, Jecht Shot Mark III Enable skill for 3 turns to caster: Triple Quickstrike |
- | 76 | |||||||
Fake Out Awk+1 | [5 turns cooldown, available on turn 1] Cure ATK/DEF/MAG/SPR break to caster Increase ability modifier (4x) for 3 turns to caster: Hot Steel, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot Mark III Enable skill for 3 turns to caster: Triple Quickstrike |
- | 76 | Power | 10 | 8 | 3 | 1 | - | 500,000 |
Fake Out Awk+2 | [5 turns cooldown, available on turn 1] Cure ATK/DEF/MAG/SPR break to caster Increase ATK (200%) for 5 turns to caster (can't be dispelled) Increase ability modifier (6x) for 4 turns to caster (can't be dispelled): Hot Steel, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot Mark III Enable skill for 5 turns to caster: Triple Quickstrike |
- | 76 | Power | 15 | 12 | 5 | 2 | 2 | 500,000 |
Double Quickstrike | Cast 2 times: Former Ace's Duty, Hot Steel, Jecht Beam, Jecht Bomber, Jecht Charge, Jecht Flood, Jecht Flood+1, Jecht Flood+2, Jecht Flood+3, Jecht Flood+4, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot, Jecht Shot Mark III, Quick Block, Quick Block+1, Quick Block+2, Triumphant Grasp, Well then, let's go!, Well then, let's go!+1, Well then, let's go!+2, Well then, let's go!+3, Well then, let's go!+4 | - | - | |||||||
Double Quickstrike Awk+1 | Cast 2 times: Former Ace's Duty, Hot Steel, Jecht Beam, Jecht Bomber, Jecht Charge, Jecht Flood, Jecht Flood+1, Jecht Flood+2, Jecht Flood+3, Jecht Flood+4, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot, Jecht Shot Mark III, Otherworld, Quick Block, Quick Block+1, Quick Block+2, Triumphant Grasp, Well then, let's go!, Well then, let's go!+1, Well then, let's go!+2, Well then, let's go!+3, Well then, let's go!+4 | - | - | Tech | 10 | 5 | 2 | - | - | 120,000 |
Double Quickstrike Awk+2 | Cast 2 times: Fake Out, Fake Out+1, Fake Out+2, Former Ace's Duty, Hot Steel, Jecht Beam, Jecht Bomber, Jecht Charge, Jecht Flood, Jecht Flood+1, Jecht Flood+2, Jecht Flood+3, Jecht Flood+4, Jecht Rush, Jecht Rush+1, Jecht Rush+2, Jecht Shot, Jecht Shot Mark III, Otherworld, Quick Block, Quick Block+1, Quick Block+2, Triumphant Grasp, Well then, let's go!, Well then, let's go!+1, Well then, let's go!+2, Well then, let's go!+3, Well then, let's go!+4 | - | - | Tech | 15 | 10 | 3 | - | - | 120,000 |
Brutal Blitzer | Increase HP (30%) Increase ATK (50%) when equipped with a great sword |
- | - | |||||||
Brutal Blitzer Awk+1 | Increase HP (30%) and DEF and SPR (10%) Increase ATK (80%) when equipped with a great sword |
- | - | Support | 10 | 8 | 3 | 1 | - | 375,000 |
Brutal Blitzer Awk+2 | Increase HP (60%) and DEF and SPR (30%) Increase ATK (130%) when equipped with a great sword |
- | - | Support | 15 | 12 | 5 | 1 | 1 | 375,000 |
Superstar | Increase physical damage against beasts (50%) Increase physical damage against avians (50%) Increase physical damage against demons (50%) Increase equipment ATK (50%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (30%) when dual wielding |
- | - | |||||||
Superstar Awk+1 | Increase physical damage against beasts (50%) Increase physical damage against avians (50%) Increase physical damage against demons (50%) Increase equipment ATK (100%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (30%) when dual wielding |
- | - | Tech | 10 | 8 | 3 | 1 | - | 375,000 |
Superstar Awk+2 | Increase physical damage against beasts (50%) Increase physical damage against avians (50%) Increase physical damage against demons (50%) Increase equipment ATK (150%) and physical accuracy (25%) when single wielding any weapon Increase equipment ATK (70%) when dual wielding |
- | - | Tech | 15 | 12 | 5 | 1 | 1 | 375,000 |
Conditional | ||||||||||
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | - | - | Activated by Quick Block | ||||||
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | - | - | Activated by Quick Block | ||||||
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | - | - | Activated by Quick Block | ||||||
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | - | - | Activated by Fake Out | ||||||
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | - | - | Activated by Fake Out | ||||||
Triple Quickstrike | Cast 3 times: Jecht Shot, Jecht Beam, Jecht Rush, Hot Steel, Triumphant Grasp, Jecht Bomber, Jecht Shot Mark III, Quick Block, Quick Block, Quick Block, Jecht Rush, Jecht Rush, Jecht Charge, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Jecht Flood, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Well then, let's go!, Former Ace's Duty | - | - | Activated by Fake Out |
Awakening Materials[]
6 | 7 |
---|---|
Fairies' Writ (20) Rainbow Bloom (10) Calamity Gem (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Jecht's Prism 3,000,000 |
1 | 2 | 3 | |
---|---|---|---|
Jecht Fragment (25) Ascension Pearl 250,000 |
Jecht Fragment (50) Ascension Pearl (2) 250,000 |
Jecht Fragment (75) Ascension Pearl (3) 500,000 |
Jecht Fragment (100) Ascension Pearl (3) Transcension Pearl 750,000 |
Sprites[]
5 | 6 | 7 | |
---|---|---|---|
Quotes[]
Background Story[]
5★ | A man who appears in the tales of a faraway world trapped in a spiral of death. Once the star blitzball player of the sleepless city of Zanarkand, one day while training in the sea, he found himself lost in the foreign land of Spira. A suspicious man with no identification, he was captured, but the summoner Braska hired him as his Guardian and they left on a journey together. |
---|---|
6★ | A man who appears in the tales of a faraway world trapped in a spiral of death. He went on a journey with Lord Braska and Braska's other Guardian, Auron. Not knowing Braska's goal, he annoyed Auron more than a few times with thoughts of bringing souvenirs back for his family. However, his feelings began to change after learning of Braska's resolution and the truth about Spira. |
7★ | A man who appears in the tales of a faraway world trapped in a spiral of death. Although he loved his son, Tidus, he was an awkward father that antagonized him rather than showing kindness. After wandering into Spira and becoming Lord Braska's Guardian, he asked his comrade Auron to look after his son. |
NV | A man who appears in the tales of a faraway world trapped in a spiral of death. Although he loved his son, Tidus, he was an awkward father that antagonized him rather than showing kindness. After wandering into Spira and becoming Lord Braska's Guardian, he asked his comrade Auron to look after his son. |
Fusion[]
5★ | I'm the best! Why do today what you can leave for tomorrow? |
---|---|
6★ | If everyone's depending on us, we'd better help them! |
7★ | It just goes to show, nobody can beat me! |
NV | It just goes to show, nobody can beat me! |
Awakening[]
5★ | <blank> |
---|---|
6★ | I'm outta your league, buddy! |
7★ | When it starts, I won't be myself anymore. I won't be able to hold myself back. |
NV | When it starts, I won't be myself anymore. I won't be able to hold myself back. |
User Review[]
Notes[]
Gameplay
- Jecht has a variation: Fabled Guardian Jecht.
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