GL | JP |
Illusionist Nichol | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | 4 - 6 | |||||||||
Role | ||||||||||
Chain Family | Chaos Wave Awakened | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | Seasonal | |||||||||
CG LB | No | |||||||||
Series | FFBE | |||||||||
Gender | Male | |||||||||
Race | Human | |||||||||
No. | 8085, 8086, 8087 | |||||||||
TMR | Magical Top HatMagical Top Hat
|
A military tactician for the Olderion Federation. He is the eldest of his family, the Wardens of the Waters. Though he puts his duties as a Warden first, seemingly taking his family for granted, deep down he really cares for his brother and sister. It seems his sister Luka can see down to his true clumsy nature.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4 | 1921 900 + 450 |
111 150 + 75 |
63 65 + 32 |
62 65 + 32 |
73 65 + 32 |
77 65 + 32 |
1 | 8 | 6 |
5 | 2497 900 + 450 |
144 150 + 75 |
82 65 + 32 |
80 65 + 32 |
95 65 + 32 |
100 65 + 32 |
1 | 10 | 6 |
6 | 3246 900 + 450 |
187 150 + 75 |
106 65 + 32 |
104 65 + 32 |
123 65 + 32 |
130 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | 3 | Lvl 6, Lvl 4 |
5 | 4 | Lvl 7, Lvl 5 |
6 | 4 | Lvl 8, Lvl 6 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect |
---|---|---|---|
Chilling Aura | Special Abilities (Passive) | Increase HP and MP (13%) | |
Spooky Aura | Special Abilities (Passive) | Increase ATK and MAG (13%) |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 18 | Disenchant | Magic damage (2x) to one enemy Remove all status effects from one enemy |
16 | ||
5 | 54 | Illusion - Doppelganger | Evade 2 physical attacks for 3 turns to one ally | 16 | ||
6 | 5 | Illusion - Terrifying Visions Awk+2 | Decrease ATK and MAG (50%) for 3 turns to one enemy Inflict confuse (30%) to one enemy |
32 | ||
6 | 68 | Illusion - Redirect Awk+2 | Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 3 turns to one ally Increase DEF and SPR (80%) for 3 turns to one ally |
18 | ||
6 | 86 | Illusion - Phantasmal Forces | Magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to one enemy | 24 | ||
6 | 100 | Master Illusionist | Cast 2 times: Illusion - Doppelganger, Illusion - Terrifying Visions, Illusion - Terrifying Visions, Illusion - Terrifying Visions, Illusion - Redirect, Illusion - Redirect, Illusion - Redirect, Illusion - Phantasmal Forces | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Absorb MP | Absorb MP from enemy spells taken (100%) | |||
5 | 36 | Illusionist Guise Awk+2 | Increase MP and MAG (30%) when equipped with a hat Increase HP and SPR (30%) when equipped with clothes Recover MP (5%) per turn | |||
5 | 80 | Power of Deception | Increase MAG and MP (30%) | |||
6 | 28 | Phantasmal Wards | Auto-cast Phantasmal Wards at the start of a battle, upon revival, or after brave shift | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Phantasmal Wards |
Phantasmal Wards | Grant chance to counter physical attacks taken by all allies, except caster (50%) with normal attack (1.5x) with MAG scaling for 3 turns to caster (max 1/turn) |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
4 | 1 | Blizzaga | Ice magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
4 | 14 | Waterga | Water magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
4 | 32 | Imperil | Decrease all elements resistance (100%) for 4 turns to one enemy | 20 | ||
4 | 48 | Osmose | Magic damage (0.3x) as MP drain (30%) to one enemy | 10 | ||
5 | 72 | Barblizzara | Increase ice resistance (60%) for 4 turns to all allies | 10 | ||
5 | 72 | Barwatera | Increase water resistance (60%) for 4 turns to all allies | 10 | ||
6 | 50 | Meteor | Consume all remaining MP to deal physical attack with magic damage (30% of consumed MP) with MAG scaling to all enemies |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4 | Phantasmal Respite | Base Lv 1 |
Heal (250 HP, 8x) split over 3 turns to all allies Refresh (6 MP, 0.2x) split over 3 turns to all allies Evade 2 physical attacks for 3 turns to all allies |
12 | |
Max Lv 15 |
Heal (600 HP, 11.5x) split over 3 turns to all allies Refresh (12 MP, 0.34x) split over 3 turns to all allies Evade 2 physical attacks for 3 turns to all allies | ||||
5 | Phantasmal Respite | Base Lv 1 |
Heal (330 HP, 8x) split over 3 turns to all allies Refresh (9 MP, 0.2x) split over 3 turns to all allies Evade 2 physical attacks for 3 turns to all allies |
14 | |
Max Lv 20 |
Heal (900 HP, 12.75x) split over 3 turns to all allies Refresh (18 MP, 0.39x) split over 3 turns to all allies Evade 2 physical attacks for 3 turns to all allies | ||||
6 | Phantasmal Respite | Base Lv 1 |
Heal (480 HP, 8x) split over 3 turns to all allies Refresh (12 MP, 0.2x) split over 3 turns to all allies Evade 2 physical attacks for 3 turns to all allies |
16 | |
Max Lv 25 |
Heal (1200 HP, 14x) split over 3 turns to all allies Refresh (24 MP, 0.44x) split over 3 turns to all allies Evade 2 physical attacks for 3 turns to all allies |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Illusionist Guise | Increase MAG (30%) when equipped with a hat Increase SPR (30%) when equipped with clothes |
- | - | |||||||
Illusionist Guise Awk+1 | Increase MP and MAG (30%) when equipped with a hat Increase SPR (30%) when equipped with clothes |
- | - | Support | 15 | 8 | 5 | 1 | - | 250,000 |
Illusionist Guise Awk+2 | Increase MP and MAG (30%) when equipped with a hat Increase HP and SPR (30%) when equipped with clothes Recover MP (5%) per turn |
- | - | Support | 23 | 12 | 8 | 2 | 1 | 250,000 |
Illusion - Terrifying Visions | Decrease ATK and MAG (45%) for 2 turns to one enemy Inflict confuse (30%) to one enemy |
- | 32 | |||||||
Illusion - Terrifying Visions Awk+1 | Decrease ATK and MAG (45%) for 3 turns to one enemy Inflict confuse (30%) to one enemy |
- | 32 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Illusion - Terrifying Visions Awk+2 | Decrease ATK and MAG (50%) for 3 turns to one enemy Inflict confuse (30%) to one enemy |
- | 32 | Black | 23 | 12 | 8 | 1 | - | 250,000 |
Illusion - Redirect | Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 2 turns to one ally | - | 18 | |||||||
Illusion - Redirect Awk+1 | Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 2 turns to one ally Increase DEF and SPR (50%) for 2 turns to one ally |
- | 18 | Guard | 15 | 10 | 8 | 2 | 1 | 500,000 |
Illusion - Redirect Awk+2 | Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 3 turns to one ally Increase DEF and SPR (80%) for 3 turns to one ally |
- | 18 | Guard | 23 | 15 | 12 | 4 | 1 | 500,000 |
Awakening Materials[]
5 | 6 |
---|---|
Crimson Tear (25) Lucky Seedling (13) Sacred Crystal (15) Fury Seed (8) Holy Crystal (8) 2,500 |
Prismatic Horn (10) Fairies' Writ (10) Rainbow Bloom (10) Calamity Gem (5) Divine Crystal (15) 4,000 |
Sprites[]
4 | 5 | 6 |
---|---|---|
Quotes[]
Background Story[]
4★ | A military tactician for the Olderion Federation. He is the eldest of his family, the Wardens of the Waters. Though he puts his duties as a Warden first, seemingly taking his family for granted, deep down he really cares for his brother and sister. It seems his sister Luka can see down to his true clumsy nature. |
---|---|
5★ | A military tactician for the Olderion Federation. He was given a great many books on magic as a young child, as their were high expectations of him being of the Wardens of the Waters. Raised in isolation from other children his age, he took a deep interest instead in the people he read about in books. Among these characters, he took particular interest in a legendary female warrior from an army of darkness. |
6★ | A military tactician for the Olderion Federation. Nichol is a gifted strategist born to the prestigious family known as the Wardens of the Waters. Although he was initially opposed to the idea of wearing a costume for Halloween, he was content with dressing up as a magician. His companions, however, have high expectations regarding his skills with the sleight of hand, as he is known for his great attention to details as a tactician. |
Fusion[]
4★ | I haven't prepared any treats, but I've brought plenty of tricks. |
---|---|
5★ | You've something for me as well? It is Halloween, I guess. |
6★ | I thought up a way to trick others using sleight of hand. I must teach it to the children. |
Awakening[]
4★ | <blank> |
---|---|
5★ | I'm thinking up a new trick. Hehe, I might even be able to quit this whole tactician thing as well. |
6★ | By way of the Wardens of the Waters, allow me to show you whole new method of magic. |
Summon[]
4★ | It might not be so bad to mess about dressed like this from time to time. Now, let the magic begin. |
---|---|
5★ | It might not be so bad to mess about dressed like this from time to time. Now, let the magic begin. |
6★ | It might not be so bad to mess about dressed like this from time to time. Now, let the magic begin. |
User Review[]
Notes[]
Gameplay
- Can be obtained through rare summons during the Return to the Halloween Castle and An Eerie Invitation events.
- Illusionist Nichol was available first in the Global version of the game.
- Three years later, he permanently joined the Japanese version as a 5 ~ 7 unit.
- Nichol has several variants: Illusionist Nichol, Maritime Strategist Nichol, Seaside Nichol, Sweet Nichol, Nichol of the Epsilon Star, Lord of the Seas Nichol and Nichol -The Return-.