GL | JP |
Hope (FFXIII-2) | ||||
---|---|---|---|---|
Rarity | 4 - 6 | |||
Role | ||||
Chain Family | Chaos Wave Awakened | |||
Categories | Support FFXIII | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFXIII-2 | |||
Gender | Male | |||
Race | Human | |||
No. | 1888, 1889, 1890 | |||
TMR | Academia's ProdigyAcademia's Prodigy
|
The young director of the research institute known as the Academy, located in a distant world where changing the future is possible by traveling through time. Not only is he a polite and friendly young man, he has also gained the unwavering trust of those around him. Hoping to use the power of science to prevent future disasters from happening, he dedicates his time and effort to earning his degree, ultimately rising to the top ranks of the Academy.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4 | 2099 900 + 450 |
102 150 + 75 |
80 65 + 32 |
78 65 + 32 |
72 65 + 32 |
77 65 + 32 |
3 | 3 | 6 |
5 | 2729 900 + 450 |
133 150 + 75 |
105 65 + 32 |
102 65 + 32 |
94 65 + 32 |
101 65 + 32 |
3 | 4 | 6 |
6 | 3548 900 + 450 |
174 150 + 75 |
137 65 + 32 |
133 65 + 32 |
123 65 + 32 |
132 65 + 32 |
3 | 4 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | 3 | Lvl 4, Lvl 7, Lvl 6 |
5 | 4 | Lvl 5, Lvl 8, Lvl 7 |
6 | 4 | Lvl 5, Lvl 8, Lvl 7 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect |
---|---|---|---|
Attacker | Special Abilities (Passive) | Increase ATK, MAG and MP (50%) | |
Defender | Special Abilities (Passive) | Increase DEF, SPR and HP (50%) |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
4 | 1 | Academic Toss | Magic damage (3x) to all enemies | 24 | ||
5 | 40 | Conjuring Magician | Increase MAG (150%) for 4 turns to one ally Increase LB gauge (2) to one ally |
48 | ||
5 | 40 | Conjuring Knight | Increase SPR (150%) for 4 turns to one ally Recover MP (20) to one ally |
48 | ||
6 | 43 | Last Resort: Academia | Magic damage (3x) with ignore SPR (50%) to all enemies Chaos Wave Awakened |
52 | ||
6 | 65 | Analysis: M Weakening (Beasts) | Increase magic damage against beast (50%) for 3 turns to one ally | 45 | ||
6 | 89 | Analysis: M Weakening (Machina) | Increase magic damage against machina (50%) for 3 turns to one ally | 45 | ||
6 | 100 | Dualcast | Cast 2 times: Any magic except blue magic | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4 | 1 | MP +20% | Increase MP (20%) | |||
4 | 60 | All Grown Up | Increase DEF and HP (20%) Auto-cast Regen at the start of a battle, upon revival, or after brave shift | |||
5 | 80 | Academy's Top Advisor | Increase MAG and SPR (20%) Recover MP (3%) per turn | |||
6 | 1 | MAG +30% | Increase MAG (30%) | |||
6 | 21 | Ark Creator | Increase MAG and SPR (20%) and HP and MP (10%) | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by All Grown Up |
Regen | Heal (1000 HP, 1x) per turn to one ally | 3 |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
4 | 13 | Barfiraga | Increase fire resistance (80%) for 4 turns to all allies | 15 | ||
4 | 24 | Barblizzaga | Increase ice resistance (80%) for 4 turns to all allies | 15 | ||
4 | 35 | Barthundaga | Increase lightning resistance (80%) for 4 turns to all allies | 15 | ||
4 | 49 | Barwaterga | Increase water resistance (80%) for 4 turns to all allies | 15 | ||
5 | 1 | Veil | Increase resistance to all status ailments (100%) for 5 turns to all allies | 28 | ||
5 | 69 | Raise | Revive one KO'd ally (30% HP) | 12 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4 | Hope of Academia | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (46%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (126%) for 3 turns to all allies |
14 | |
Max Lv 15 |
Decrease ATK/DEF/MAG/SPR (60%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (140%) for 3 turns to all allies | ||||
5 | Hope of Academia | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (46%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (126%) for 3 turns to all allies |
16 | |
Max Lv 20 |
Decrease ATK/DEF/MAG/SPR (65%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (145%) for 3 turns to all allies | ||||
6 | Hope of Academia | Base Lv 1 |
Decrease ATK/DEF/MAG/SPR (46%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (126%) for 3 turns to all allies |
20 | |
Max Lv 25 |
Decrease ATK/DEF/MAG/SPR (70%) for 3 turns to all enemies Increase ATK/DEF/MAG/SPR (150%) for 3 turns to all allies |
Awakening Materials[]
5 | 6 |
---|---|
Litrock (25) Fury Seed (13) Sacred Crystal (15) Lucky Seedling (8) Holy Crystal (8) 2,500 |
Calamity Gem (20) Prismatic Horn (10) Calamity Writ (10) Fairies' Writ (5) Divine Crystal (5) 4,000 |
Sprites[]
4 | 5 | 6 |
---|---|---|
Quotes[]
Background Story[]
4★ | The young director of the research institute known as the Academy, located in a distant world where changing the future is possible by traveling through time. Not only is he a polite and friendly young man, he has also gained the unwavering trust of those around him. Hoping to use the power of science to prevent future disasters from happening, he dedicates his time and effort to earning his degree, ultimately rising to the top ranks of the Academy. |
---|---|
5★ | The young director of the research institute known as the Academy, located in a distant world where changing the future is possible by traveling through time. Not only is he a polite and friendly young man, he has also gained the unwavering trust of those around him. Hoping to use the power of science to prevent future disasters from happening, he dedicates his time and effort to earning his degree, ultimately rising to the top ranks of the Academy. The loss of his mother and friends during the disaster that struck Cocoon when he was younger is what has motivated him to study space-time. |
6★ | The young director of the research institute known as the Academy, located in a distant world where changing the future is possible by traveling through time. Not only is he a polite and friendly young man, he has also gained the unwavering trust of those around him. Hoping to use the power of science to prevent future disasters from happening, he dedicates his time and effort to earning his degree, ultimately rising to the top ranks of the Academy. The loss of his mother and friends during the disaster that struck Cocoon when he was younger is what has motivated him to study space-time, and what eventually facilitates his fateful meeting with Serah and Noel. |
Fusion[]
4★ | Everything is in the hands of the younger generation now. |
---|---|
5★ | I have a soft spot for the boomerang. It reminds me of a time I never want to forget. |
6★ | Someone has to shoulder the burden if the Academy is going to move forward. |
Awakening[]
4★ | <blank> |
---|---|
5★ | The discoveries we've made will benefit not only the Academy, but the future of humanity. |
6★ | Only those who hold onto their resolve and find their own path through time have the right to change the future. |
User Review[]
Notes[]
Gameplay
- Hope has several variants: Neverending Hope, Hope (FFXIII-2) and Challenger of Fate Hope.