GL | JP |
High Summoner Braska | |||||||
---|---|---|---|---|---|---|---|
Rarity | 5 - 7 | ||||||
Role | |||||||
Categories | Lightning Support Healer FFX Evocation The Guardians | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFX | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 2325, 2326, 2327 | ||||||
TMR | Blue WaveBlue Wave
| ||||||
STMR | Braska's StaffBraska's Staff
|
A summoner who appears in the tales of a faraway world trapped in a spiral of death. Braska is Yuna's father and is regarded as a hero for having defeated the great calamity known as "Sin." Originally a priest who served in a temple of Yevon, he chose to become a summoner after Sin took the life of his wife. Many looked down on him for having married an Al Bhed woman, as Al Bhed beliefs directly oppose the teachings of Yevon, and was dubbed a "fallen summoner" before he even had a chance to prove himself.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2948 900 + 450 |
142 150 + 75 |
69 65 + 32 |
102 65 + 32 |
136 65 + 32 |
139 65 + 32 |
1 | 12 | 6 |
6 | 3833 900 + 450 |
185 150 + 75 |
90 65 + 32 |
133 65 + 32 |
178 65 + 32 |
181 65 + 32 |
1 | 12 | 6 |
7 | 4983 900 + 450 |
241 150 + 75 |
118 65 + 32 |
174 65 + 32 |
232 65 + 32 |
236 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | +30% | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | +100% | - | - | +100% | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 8 |
6 | 4 | Lvl 8 |
7 | 4 | Lvl 8 |
Equipment with Exclusive Effects[]
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Triple Ability | Cast 3 times: Innate white magic and abilities | |||
5 | 1 | Disarming Brand | Decrease DEF and SPR (85%) for 3 turns to all enemies Decrease lightning and water resistance (125%) for 3 turns to all enemies |
2 | ||
6 | 1 | Support from the Fayth | [10 turns cooldown, available on turn 1] Increase LB modifier (30x) for 3 turns to all allies (can't be dispelled): - Evoke damage (morale-scaling excluded) Increase evocation gauge (10) |
99 | ||
7 | 101 | Prayer for a Fleeting World | [8 turns cooldown, available on turn 1] Decrease ATK and MAG (85%) for 3 turns to all units Increase lightning and water resistance (100%) for 5 turns to all allies Increase LB gauge fill rate (200%) for 5 turns to all allies |
99 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | One-Handed Attacker (MAG/SPR) | Increase MAG and SPR (150%) and DEF, HP and MP (60%) Increase LB damage (150%) Increase chain modifier cap (100%) Increase equipment MAG (150%) when single wielding any weapon with or without shield Increase equipment SPR (150%) when single wielding any weapon with or without shield | |||
5 | 1 | Evocation Boost II | Increase evoke damage (100%) Increase EVO MAG (100%) | |||
5 | 1 | MP Regen I | Recover MP (5%) per turn | |||
5 | 1 | Power to Abolish Sorrow | Upgrade normal attack to Power to Abolish Sorrow | |||
6 | 1 | Unwavering Devotion | Increase MAG, SPR and HP (100%) | |||
7 | 101 | Hope for Spira | [Requirement: TMR or STMR equipped] Increase LB damage (50%) Increase equipment MAG (100%) when single wielding any weapon with or without shield Increase equipment SPR (100%) when single wielding any weapon with or without shield | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Power to Abolish Sorrow |
Power to Abolish Sorrow | Increase lightning and water resistance (80%) for 3 turns to all allies Increase LB gauge (7) to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
5 | 1 | Full-Life | Revive one KO'd ally (100% HP) | 20 | ||
5 | 1 | Dispelga | Remove all status effects from all enemies | 18 | ||
5 | 1 | Reraise | Auto-revive (80% HP) for 3 turns to one ally | 21 | ||
5 | 1 | Curaja | Heal (2500 HP, 18x) to all allies | 30 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Thor's Hammer | Base Lv 1 |
Lightning evoke damage (0/60x, 0%/100% ratio) to all enemies Enable area effect to enemy's area: Increase lightning resistance (50%) for 10 turns Enable area effect to ally's area: Increase lightning resistance (50%) for 10 turns |
99 / 80 | |
Max Lv 20 |
Lightning evoke damage (0/60x, 0%/100% ratio) to all enemies Enable area effect to enemy's area: Increase lightning resistance (50%) for 10 turns Enable area effect to ally's area: Increase lightning resistance (50%) for 10 turns | ||||
6 | Thor's Hammer | Base Lv 1 |
Lightning evoke damage (0/70x, 0%/100% ratio) to all enemies Enable area effect to enemy's area: Increase lightning resistance (50%) for 10 turns Enable area effect to ally's area: Increase lightning resistance (50%) for 10 turns |
94 / 70 | |
Max Lv 25 |
Lightning evoke damage (0/70x, 0%/100% ratio) to all enemies Enable area effect to enemy's area: Increase lightning resistance (50%) for 10 turns Enable area effect to ally's area: Increase lightning resistance (50%) for 10 turns | ||||
7 | Thor's Hammer | Base Lv 1 |
Lightning evoke damage (0/80x, 0%/100% ratio) to all enemies Enable area effect to enemy's area: Increase lightning resistance (50%) for 10 turns Enable area effect to ally's area: Increase lightning resistance (50%) for 10 turns |
89 / 60 | |
Max Lv 30 |
Lightning evoke damage (0/80x, 0%/100% ratio) to all enemies Enable area effect to enemy's area: Increase lightning resistance (50%) for 10 turns Enable area effect to ally's area: Increase lightning resistance (50%) for 10 turns |
Awakening Materials[]
6 | 7 |
---|---|
Fairies' Writ (20) Rainbow Bloom (10) Prismatic Horn (10) Calamity Writ (5) Divine Crystal (5) 4,000 |
High Summoner Braska's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A summoner who appears in the tales of a faraway world trapped in a spiral of death. Braska is Yuna's father and is regarded as a hero for having defeated the great calamity known as "Sin." Originally a priest who served in a temple of Yevon, he chose to become a summoner after Sin took the life of his wife. Many looked down on him for having married an Al Bhed woman, as Al Bhed beliefs directly oppose the teachings of Yevon, and was dubbed a "fallen summoner" before he even had a chance to prove himself. |
---|---|
6★ | A summoner who appears in the tales of a faraway world trapped in a spiral of death. Originally a priest who served in a temple of Yevon, Braska chose to become a summoner after Sin took the life of his wife. He recruited Auron and Jecht's help on his mission to vanquish Sin, always bearing a smile on his face regardless of how arduous their journey became. Yuna, his daughter, shares the same gentleness and strong will as her father. |
7★ | A summoner who appears in the tales of a faraway world trapped in a spiral of death. Upon reaching the ruins of Zanarkand at the end of their arduous journey, Braska and his guardians learned that summoning the final aeon at the cost of their own lives was but a temporary measure to stop Sin's rampage. Believing that their sacrifice would spare Spira from more suffering, Braska turned Jecht into a fayth and unleashed the final aeon. He finally managed to defeat Sin, but lost his life in the process. |
Fusion[]
5★ | No one truly believes that I, a fallen summoner wed to an Al Bhed, could possibly defeat Sin. This is what the say. Let's show them they're wrong. |
---|---|
6★ | Do what you must do, the way you want to do it. Doors will always open themselves to those who do. |
7★ | Of course, it is a hard journey, but I have no regrets. It is the path I have chosen. |
Awakening[]
5★ | <blank> |
---|---|
6★ | This power may prove useful when we face Sin. |
7★ | I need to become stronger. If I fail, who will defeat Sin? |
Summon[]
5★ | I would like you to join us. It will be a dangerous trip. Yet, if we do reach Zanarkand my prayers will be answered, and you will be able to go home, we think. |
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6★ | I would like you to join us. It will be a dangerous trip. Yet, if we do reach Zanarkand my prayers will be answered, and you will be able to go home, we think. |
7★ | I would like you to join us. It will be a dangerous trip. Yet, if we do reach Zanarkand my prayers will be answered, and you will be able to go home, we think. |
User Review[]
Notes[]
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