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Overview[]
- Unlock Requirement: Clear Chamber of Arms - Warden Welter
- Reference: Announcement
- Release Date:
Battle Info[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
10 | 1 | 7700 | 10000 | 7500 | 100 | |
Mission | ||||||
Complete the quest | Tegmine | |||||
Deal dark damage | 100 | |||||
Use no more than 5 items | 100 | |||||
Defeat with an LB | 100 | |||||
Boss | ||||||
Tochalouse the Envious |
Hidden Chamber of Arms - Tochalouse Quests[]
Objective | Reward |
---|---|
Clear Warrior of Bravery and Pride (Vengeance)! | Tegmine Fragment (50) |
Clear Betrayal of an Envious Schemer with Tegmine in your party! | Tegmine Fragment (50) |
Clear Betrayal of an Envious Schemer with only The Gathering category units! | Tegmine Fragment (50) |
Clear Betrayal of an Envious Schemer with only Chaos Bringers category units! | Tegmine Fragment (50) |
Clear Betrayal of an Envious Schemer within 25 turns! | Tegmine Fragment (50) |
Clear Betrayal of an Envious Schemer within 18 turns! | Tegmine Fragment (50) |
Clear Betrayal of an Envious Schemer within 12 turns! | Tegmine Fragment (50) |
Boss Info[]
Phase 1[]
Abilities[]
Attack Pattern (>50%)[]
- Trap Mechanic:
- Depending on your actions, the boss will counter with various Traps
- For each Trap skill used: Trap Count +1
- Elemental Counter:
- If dealt physical or magic damage of any element on the previous turn for the first time:
- Lv. 1 Counter skill for the corresponding element, e.g. for fire: Anti-Fire Trap Lv. 1
- If dealt physical or magic damage of any element on the previous turn for the second time:
- Lv. 2 Counter skill for the corresponding element, e.g. for fire: Anti-Fire Trap Lv. 2
- If dealt physical or magic damage of any element on the previous turn for the third or more time:
- Lv. 3 Counter skill for the corresponding element, e.g. for fire: Anti-Fire Trap Lv. 3
- Otherwise: Counter Trap
- If dealt physical or magic damage of any element on the previous turn for the first time:
Order | Attack Pattern (4-turn rotation) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | Command: Battalion Charge Infernal Thunder Cyclone Tactic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Command: Battalion Charge Gaol's Bloody Twilight Tactic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Command: Defense Formation Reckless Jealousy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Command: Open Fire Infernal Thunder Cyclone Tactic |
- Trap Counter:
- If Trap Count > 10: I still have more plans!
- If Trap Count 10-15: As expected, I'm running out of options...
- If Trap Count ≥ 16:
- Forbidden Strategy of Ruin
- Now, let's start over.
Phase 2[]
Abilities[]
Name | Effect | Target | ATK | DMG | Element |
---|---|---|---|---|---|
Spiteful Snake's Gaze | Magic damage (5x) to all enemies |
AoE | Magic | ||
Ripper's Claws | Physical damage (2x) to one enemy (+300% accuracy) |
ST | Physical | ||
Wings of Envy | Physical damage (3x) to all enemies (+100% accuracy) |
AoE | Physical | ||
Reckless Jealousy | Physical* damage (3x) to all enemies (+100% accuracy) |
AoE | Fixed | Physical | |
Maddening Trap | Hybrid* damage (0.2x) as MP drain (100%) to all enemies |
AoE | Fixed | Hybrid Fixed |
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HiS GrUdGe... I CaN FeEl It... | Fixed damage (200,000,000) to caster |
Self AoE |
Fixed | ||
Revenge Trap Lv. 1 | 50% HP damage to all enemies |
AoE | Fixed | ||
Revenge Trap Lv. 2 | 50% HP damage to all enemies |
AoE | Fixed | ||
Revenge Trap Lv. 3 | ST | ||||
ThE PlAcE Of hIs dEmIsE... I'Ll sHoW YoU...! | AoE | ||||
Roar of Lunacy | AoE ST |
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ThE MaDnEsS... ShAlL TaKe yOu! | ST | ||||
Winds of Exile | Remove one enemy from the fight for 2 turns |
ST | |||
Blinding Miasma | Reduce accuracy (1000%) to one enemy for 5 turns |
ST | |||
Cursega Lv. 10 | Reduce ATK/DEF/MAG/SPR (85%) for 3 turns to all enemies (Can be sealed and reflected) |
AoE | |||
Aura of Extinction | AoE | ||||
Anti-Physical Trap Lv. 1 | Increase DEF (5%) and ATK (1%) for 5 turns to caster |
Self | |||
Anti-Physical Trap Lv. 2 | Increase DEF (10%) and ATK (2%) for 5 turns to caster |
Self | |||
Anti-Physical Trap Lv. 3 | Increase DEF (20%) and ATK (2%) for 5 turns to caster (can not be removed) |
Self AoE |
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Anti-Magic Trap Lv. 1 | Increase SPR (5%) and MAG (1%) for 5 turns to caster |
Self | |||
Anti-Magic Trap Lv. 2 | Increase SPR (10%) and MAG (2%) for 5 turns to caster |
Self | |||
Anti-Magic Trap Lv. 3 | Increase SPR (20%) and MAG (2%) for 5 turns to caster (can not be removed) |
Self AoE |
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StIlL MoOoRe... pLaNs... | No effect |
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M-mOrE... PlAnS... | No effect |
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ThErE Is nO EnD To mY StRaTeGiEs! | Resets Trap Count |
Attack Pattern (<50%)[]
- Pushing the boss below 50% HP will lock him HP at 49% and trigger a transformation, beginning Phase 2 of the battle
- 50% HP Threshold (Once/battle):
- ThE PlAcE Of hIs dEmIsE... I'Ll sHoW YoU...!
- Resets Trap Count. Additionally, no Traps will be used this turn
- Continues turn
- Trap Mechanic:
- Depending on your actions, the boss will counter with various Traps
- For each Trap skill used: Trap Count +1
- Physical Counter:
- If dealt physical damage of any element on the previous turn for the first time:
- Anti-Physical Trap Lv. 1
- If dealt physical damage of any element on the previous turn for the second time:
- Anti-Physical Trap Lv. 2
- If dealt physical damage of any element on the previous turn for the third time or more:
- Anti-Physical Trap Lv. 3
- If dealt physical damage of any element on the previous turn for the first time:
- Magic Counter:
- If dealt magic damage of any element on the previous turn for the first time:
- Anti-Magic Trap Lv. 1
- If dealt magic damage of any element on the previous turn for the second time:
- Anti-Magic Trap Lv. 2
- If dealt magic damage of any element on the previous turn for the third time or more:
- Anti-Magic Trap Lv. 3
- If dealt magic damage of any element on the previous turn for the first time:
- LB Counter:
- If dealt any kind of damage with an LB on the previous turn for the first time:
- Revenge Trap Lv. 1
- If dealt any kind of damage with an LB on the previous turn for the second time:
- Revenge Trap Lv. 2
- If dealt any kind of damage with an LB on the previous turn for the third time or more:
- Revenge Trap Lv. 3
- If dealt any kind of damage with an LB on the previous turn for the first time:
- If no other Trap counter was triggered:
- Maddening Trap
- ThE MaDnEsS... ShAlL TaKe yOu!
Order | Attack Pattern (5-turn rotation) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | Ripper's Claws Wings of Envy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ripper's Claws Winds of Exile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Spiteful Snake's Gaze 2x Ripper's Claws | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Wings of Envy Ripper's Claws | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | ThE PlAcE Of hIs dEmIsE... I'Ll sHoW YoU...!
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- Trap Counter:
- If Trap Count > 3: StIlL MoOoRe... pLaNs...
- If Trap Count 3-5: M-mOrE... PlAnS...
- If Trap Count ≥ 6:
- Reckless Jealousy
- ThErE Is nO EnD To mY StRaTeGiEs!
Tips[]
- See testimonials and discussions.
- The counters in Phase 1 are best handled by avoiding doing elemental damage between burst turns. If Phase 2 can be reached by the 3rd burst, this also avoids dealing with a non-provokable berserk from the Lv. 3 traps.
- During phase 2, the boss responds to physical attacks by buffing its DEF, and vice-versa for magic. As such, it's advised to use the opposite attack type to hit the boss between burst turns to avoid or delay the Lv. 3 trap with unremovable buffs. Not attacking is not an option, since the boss would then use a non-provokable berserk.
- Additionally, if the boss cannot be defeated before his 5th turn in Phase 2, it might be best to leave one character vulnerable to petrification, as the boss will not use its 2 casts of non-provokable berserk if at least one party member is petrified.
- Since the provokable berserk from the normal boss rotation cannot be avoided regardless, it might be best to use a provoker whose upgraded normal attack does not deal damage to avoid triggering counters during either phase.
- Ihana is ideal for this, as her normal attack recovers MP and casts 2 stacks of mirage for the party, which is useful to deal with the boss's physical attacks with high accuracy. Additionally, Ihana has access to both human and, at EX3, beast killers.
References[]
Videos[]
Username | Description | Units | Link |
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