GL | JP |
Heltich | ||||
---|---|---|---|---|
Rarity | 3 - 6 | |||
Role | ||||
Chain Family | Bolting Strike Chaos Wave Awakened | |||
Categories | Dark Mage Support FFBE | |||
Acquisition | Rare Summon | |||
Time Limited | ||||
CG LB | No | |||
Series | FFBE | |||
Gender | Male | |||
Race | Human | |||
No. | 448, 449, 450, 892 | |||
TMR | Heretic's AbyssHeretic's Abyss
|
An apprentice of black magic who once studied in Mysidia. Heltich is a proficient mage who used spells from an ancient tome he inherited to transfer magical power into organic bodies in hopes of strengthening them. His attempts lead to the birth of a beast, and instead of being frightened by the results, this incited him to create even more of them. These events ultimately lead to his expulsion from Mysidia by Sakura and her cohorts.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3 | 1255 900 + 450 |
87 150 + 75 |
55 65 + 32 |
52 65 + 32 |
65 65 + 32 |
56 65 + 32 |
2 | 3 | 4 |
4 | 1632 900 + 450 |
114 150 + 75 |
72 65 + 32 |
68 65 + 32 |
85 65 + 32 |
73 65 + 32 |
2 | 4 | 4 |
5 | 2122 900 + 450 |
149 150 + 75 |
94 65 + 32 |
89 65 + 32 |
111 65 + 32 |
96 65 + 32 |
2 | 5 | 4 |
6 | 2759 900 + 450 |
194 150 + 75 |
123 65 + 32 |
116 65 + 32 |
145 65 + 32 |
125 65 + 32 |
2 | 6 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
3 | 2 | Lvl 6, Lvl 3 |
4 | 3 | Lvl 7, Lvl 4 |
5 | 4 | Lvl 8, Lvl 5 |
6 | 4 | Lvl 8, Lvl 6 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
3 | 40 | Ferocious Fang | Magic damage (2.1x) to one enemy | 22 | ||
4 | 60 | Nether Claw | Magic damage (2.3x) to all enemies | 26 | ||
5 | 51 | Magical Awakening | Increase MAG (200%, max 200%) for 1 cast to caster | 15 | ||
5 | 80 | Beast from the Abyss | Dark magic damage (2.5x) to all enemies | 35 | ||
6 | 1 | Dual Black Magic | Cast 2 times: Black magic | |||
6 | 18 | Spiritual Transmutation | Increase MAG (100%) for 3 turns to all allies Decrease SPR (50%) for 3 turns to all allies |
28 | ||
6 | 83 | Originating Swirl | Magic damage (3.2x) with ignore SPR (25%) to one enemy If used after Magical Awakening, name changes into True Originating Swirl: Magic damage (3.2x) with ignore SPR (50%) to one enemy |
45 | ||
6 | 100 | Liberation Awk+2 | Increase MAG (150%) for 6 turns to caster Decrease DEF and SPR (75%) for 4 turns to caster Enable skill for 6 turns to caster: Soul Drive+2 |
16 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4 | 38 | MP +20% | Increase MP (20%) | |||
4 | 56 | MAG +20% | Increase MAG (20%) | |||
5 | 76 | Dark Curiosity Awk+2 | Recover MP (5%) per turn Increase magic damage against beasts (30%) Increase magic damage against demons (30%) Increase magic damage against reapers (30%) | |||
6 | 44 | Magic Rod Wielder Awk+2 | Increase MAG (60%) and MP (30%) when equipped with a rod | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Liberation |
Soul Drive Awk+2 | Magic damage (3x) with consecutive increase (3 times, 1.8x each, 8.4x max) to all enemies | 32 |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
3 | 1 | Fire | Fire magic damage (1.2x) to one enemy Decrease fire resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 1 | Thunder | Lightning magic damage (1.2x) to one enemy Decrease lightning resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 12 | Aero | Wind magic damage (1.2x) to one enemy Decrease wind resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
3 | 12 | Stone | Earth magic damage (1.2x) to one enemy Decrease earth resistance (100%) for 5 turns to one enemy Increase LB gauge (4) to caster |
3 | ||
4 | 21 | Fira | Fire magic damage (10x) to all enemies Bolting Strike |
10 | ||
4 | 21 | Thundara | Lightning magic damage (10x) to all enemies Bolting Strike |
10 | ||
4 | 48 | Aerora | Wind magic damage (10x) to all enemies Bolting Strike |
10 | ||
4 | 48 | Stonra | Earth magic damage (10x) to all enemies Bolting Strike |
10 | ||
5 | 32 | Firaga | Fire magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
5 | 32 | Thundaga | Lightning magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
5 | 71 | Aeroga | Wind magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
5 | 71 | Stonga | Earth magic damage (20x) to all enemies Chaos Wave Awakened |
20 | ||
6 | 1 | Osmose | Magic damage (0.3x) as MP drain (30%) to one enemy | 10 | ||
6 | 60 | Meteor | Consume all remaining MP to deal physical attack with magic damage (30% of consumed MP) with MAG scaling to all enemies |
Limit Burst[]
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Dark Curiosity | Recover MP (3%) per turn | - | - | |||||||
Dark Curiosity Awk+1 | Recover MP (5%) per turn | - | - | Support | 10 | 8 | 3 | - | - | 120,000 |
Dark Curiosity Awk+2 | Recover MP (5%) per turn Increase magic damage against beasts (30%) Increase magic damage against demons (30%) Increase magic damage against reapers (30%) |
- | - | Support | 15 | 12 | 5 | 1 | - | 120,000 |
Liberation | Increase MAG (150%) for 5 turns to caster Decrease DEF and SPR (75%) for 5 turns to caster Enable skill for 5 turns to caster: Soul Drive |
- | 16 | |||||||
Liberation Awk+1 | Increase MAG (150%) for 5 turns to caster Decrease DEF and SPR (75%) for 4 turns to caster Enable skill for 5 turns to caster: Soul Drive |
- | 16 | Black | 20 | 15 | 10 | 4 | - | 750,000 |
Liberation Awk+2 | Increase MAG (150%) for 6 turns to caster Decrease DEF and SPR (75%) for 4 turns to caster Enable skill for 6 turns to caster: Soul Drive+2 |
- | 16 | Black | 30 | 23 | 15 | 8 | 2 | 750,000 |
Magic Rod Wielder | Increase MAG (30%) and MP (20%) when equipped with a rod | - | - | |||||||
Magic Rod Wielder Awk+1 | Increase MP and MAG (30%) when equipped with a rod | - | - | Tech | 15 | 8 | 5 | 1 | - | 250,000 |
Magic Rod Wielder Awk+2 | Increase MAG (60%) and MP (30%) when equipped with a rod | - | - | Tech | 23 | 12 | 8 | 2 | 1 | 250,000 |
Conditional | ||||||||||
Soul Drive | Magic damage (3x) with consecutive increase (2 times, 1.8x each, 6.6x max) to all enemies | 1 | 32 | Activated by Liberation | ||||||
Soul Drive | Magic damage (3x) with consecutive increase (3 times, 1.8x each, 8.4x max) to all enemies | 1 | 32 | Activated by Liberation |
Awakening Materials[]
4 | 5 | 6 |
---|---|---|
Pearl of Wisdom (25) Esper Cryst (15) Mystic Ore (10) Deepsea Bloom (5) Sacred Crystal (5) 1,500 |
Mystic Ore (20) Deepsea Bloom (10) Sacred Crystal (10) Esper's Tear (5) Holy Crystal (5) 2,500 |
Calamity Gem (20) Fairies' Writ (10) Calamity Writ (10) Prismatic Horn (5) Divine Crystal (5) 4,000 |
Sprites[]
3 | 4 | 5 | 6 |
---|---|---|---|
Quotes[]
Background Story[]
3★ | An apprentice of black magic who once studied in Mysidia. Heltich is a proficient mage who used spells from an ancient tome he inherited to transfer magical power into organic bodies in hopes of strengthening them. His attempts lead to the birth of a beast, and instead of being frightened by the results, this incited him to create even more of them. These events ultimately lead to his expulsion from Mysidia by Sakura and her cohorts. |
---|---|
4★ | A former pupil of Mysidia with the ability to strengthen organic bodies by transferring magical power into them. Although Heltich's original intentions were to grant power to the weak, his research lead to the birth of dangerous beasts that subsequently caused his expulsion from Mysidia. Later he would meet a young woman with berserker abilities who helped him gain new insight. |
5★ | A man who sought to give the talentless and weak an opportunity to gain their own power through his abilities. Hating human sacrifices, Heltich decided to carry out his experimental spells on animals, resulting in the birth of various beasts. The infamy he gained from this lead to his exile from Mysidia, although he never lost sight of his objective. Currently he studies the nature of berserkers to the same end. |
6★ | A man who sought to give the talentless and weak an opportunity to gain their own power through his abilities. Unfortunately for Heltich, however, his test subject put a great many people in danger including herself. This forced him to reconsider his approach, ultimately concluding that he must reevaluate the use of his resources. Thus, he set off on another journey to find new methods to apply to his research, and to confirm his suspicions about the feelings he had developed whilst nose-deep in his experiments. |
Fusion[]
3★ | I can feel magic coming in from outside. If only I had such a power. |
---|---|
4★ | A technique that can make anyone stronger. The ancients held some truly precious talents. |
5★ | The more power you have, the more you'll end up wanting. This must be what the elders feared. |
6★ | If you're going to continue researching, you must broaden your view at least a little. |
Awakening[]
3★ | <blank> |
---|---|
4★ | This is what it's like to be awakened? This is quite brilliant for old sorcery. |
5★ | More power from the visions, I see. This will surely aid in my research. |
6★ | I could have never experienced such power simply through research. I will do my best to master it. |
Summon[]
3★ | What are these...visions? Could this body be capable of the power I've been after? |
---|---|
4★ | The techniques of visions... Is it possible I could make that legendary magic power my own? |
5★ | My research showed it was possible, but... I have become of one those legendary visions. |
6★ | My research had confirmed it... But to think I too have become one of the visions of legend. |
User Review[]
Notes[]
Gameplay
- He is available as a Guest Unit in the Story Event, The Phantom Blueprint.
- He appears in the event story, A World United.
Trivia
- Also known as Heretic in the Japanese version.
- Heltich is an original FFBE unit that is alive relative to the main story.