GL | JP |
Hein | ||||
---|---|---|---|---|
Rarity | 5 - 7 | |||
Role | ||||
Chain Family | Chaos Wave Awakened | |||
Categories | Ice Support Mage FFIII Harbingers of Chaos | |||
Acquisition | Rare Summon | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFIII | |||
Gender | Male | |||
Race | Human | |||
No. | 1583, 1584, 1585 | |||
TMR | Tapestry of ChaosTapestry of Chaos
| |||
STMR | Hein's HatHein's Hat
|
A mage hailing from another world where tales are passed down of the Warriors of Light. Being blessed with mighty magical and physical powers, he quickly earned the trust of the King while serving Castle Argus, reaching the rank of castle priest. However, some time following the earthquake, he underwent a transformation after being possessed by the powers of darkness. Manipulating the soldiers of Castle Argus to act as his personal troops, he began to attack the surrounding villages from atop his cursed floating castle.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5 | 2781 900 + 450 |
167 150 + 75 |
88 65 + 32 |
93 65 + 32 |
126 65 + 32 |
123 65 + 32 |
1 | 10 | 6 |
6 | 3616 900 + 450 |
218 150 + 75 |
115 65 + 32 |
121 65 + 32 |
165 65 + 32 |
161 65 + 32 |
1 | 12 | 6 |
7 | 4702 900 + 450 |
284 150 + 75 |
150 65 + 32 |
158 65 + 32 |
215 65 + 32 |
210 65 + 32 |
1 | 12 | 6 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
5 | 4 | Lvl 8, Lvl 8 |
6 | 4 | Lvl 8, Lvl 8 |
7 | 4 | Lvl 8, Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
5 | 1 | Fire Curse | Fire magic damage (4.2x) to all enemies Chaos Wave Awakened |
42 | ||
5 | 52 | Ice Curse | Ice magic damage (4.2x) to all enemies Chaos Wave Awakened |
42 | ||
5 | 71 | Lightning Curse | Lightning magic damage (4.2x) to all enemies Chaos Wave Awakened |
42 | ||
6 | 1 | Calamitous Curse | [6 turns cooldown, available on turn 1] Increase MAG (250%) for 4 turns to caster (can't be dispelled) Increase ability modifier (5x) for 4 turns to caster (can't be dispelled): Fire Curse, Forbidden Fulmination, Forbidden Glaciation, Forbidden Incandescence, Ice Curse, Lightning Curse |
100 | ||
6 | 25 | Frazzle Hex | Fire magic damage (3.5x) to all enemies Decrease fire resistance (80%) for 4 turns to all enemies Increase ice and lightning resistance (80%) for 4 turns to all allies Chaos Wave Awakened |
62 | ||
6 | 61 | Frigid Hex | Ice magic damage (3.5x) to all enemies Decrease ice resistance (80%) for 4 turns to all enemies Increase fire and lightning resistance (80%) for 4 turns to all allies Chaos Wave Awakened |
62 | ||
6 | 85 | Fulmen Hex | Lightning magic damage (3.5x) to all enemies Decrease lightning resistance (80%) for 4 turns to all enemies Increase fire and ice resistance (80%) for 4 turns to all allies Chaos Wave Awakened |
62 | ||
6 | 100 | Double Curse | Cast 2 times: Calamitous Curse, Elemental Incarceration, Fire Curse, Fire-Ice Barrier - Astro Sacrifice, Fire-Lightning Barrier - Cryo Sacrifice, Forbidden Fulmination, Forbidden Glaciation, Forbidden Incandescence, Frazzle Hex, Frigid Hex, Fulmen Hex, Ice Curse, Ice-Lightning Barrier - Pyro Sacrifice, Lightning Curse | |||
7 | 101 | Triple Curse | [Requirement: TMR or STMR equipped] Cast 3 times: Calamitous Curse, Elemental Incarceration, Fire Curse, Fire-Ice Barrier - Astro Sacrifice, Fire-Lightning Barrier - Cryo Sacrifice, Forbidden Fulmination, Forbidden Glaciation, Forbidden Incandescence, Frazzle Hex, Frigid Hex, Fulmen Hex, Ice Curse, Ice-Lightning Barrier - Pyro Sacrifice, Lightning Curse |
|||
7 | 105 | Forbidden Incandescence | Fire magic damage (5x) with consecutive increase (4 times, 2.5x each, 15x max) to all enemies Chaos Wave Awakened |
65 | ||
7 | 105 | Forbidden Glaciation | Ice magic damage (5x) with consecutive increase (4 times, 2.5x each, 15x max) to all enemies Chaos Wave Awakened |
65 | ||
7 | 105 | Forbidden Fulmination | Lightning magic damage (5x) with consecutive increase (4 times, 2.5x each, 15x max) to all enemies Chaos Wave Awakened |
65 | ||
7 | 110 | Elemental Incarceration | [6 turns cooldown, available on turn 1] Decrease fire, ice and lightning resistance (100%) for 4 turns to all enemies Increase fire, ice and lightning resistance (100%) for 4 turns to all allies Enable skill for 5 turns to caster: Quadruple Curse |
120 | ||
7 | 110 | Ice-Lightning Barrier - Pyro Sacrifice | [8 turns cooldown, available on turn 1] Decrease fire resistance (100%) for 5 turns to all allies Increase ice and lightning resistance (150%) for 5 turns to all allies |
120 | ||
7 | 110 | Fire-Lightning Barrier - Cryo Sacrifice | [8 turns cooldown, available on turn 1] Decrease ice resistance (100%) for 5 turns to all allies Increase fire and lightning resistance (150%) for 5 turns to all allies |
120 | ||
7 | 110 | Fire-Ice Barrier - Astro Sacrifice | [8 turns cooldown, available on turn 1] Decrease lightning resistance (100%) for 5 turns to all allies Increase fire and ice resistance (150%) for 5 turns to all allies |
120 | ||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5 | 1 | Former Priest | Increase MAG and MP (40%) Increase resistance to silence, paralyze and confuse (100%) Recover MP (7%) per turn | |||
5 | 80 | Barrier Shift Counter | Chance to counter physical attacks (30%) with Barrier Shift Counter (max 1/turn) Chance to counter magic attacks (30%) with Barrier Shift Counter (max 1/turn) | |||
6 | 1 | Lust for Power | Increase MAG (50%) Increase LB gauge (3) per turn | |||
6 | 1 | King's Blade Plundered | Increase HP and MP (40%) Auto-cast King's Blade Plundered at the start of a battle, upon revival, or after brave shift | |||
6 | 65 | Triple Barrier | Increase fire resistance (50%) when HP drops below 80% Increase ice resistance (50%) when HP drops below 80% Increase lightning resistance (50%) when HP drops below 80% | |||
6 | 100 | Manipulator of the Elder Tree | Increase MAG and HP (30%) Increase MAG (30%) when equipped with a rod | |||
7 | 115 | DEF +20% | Increase DEF (20%) | |||
7 | 120 | Plans of World Domination | Increase MAG and SPR (30%) Increase equipment MAG (50%) when single wielding any weapon Increase equipment MAG (50%) when dual wielding | |||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Barrier Shift Counter |
Barrier Shift Counter | Randomly use: (25%) Barrier Shift Counter Increase fire resistance (50%) for 3 turns to all allies (25%) Barrier Shift Counter Increase ice resistance (50%) for 3 turns to all allies (25%) Barrier Shift Counter Increase lightning resistance (50%) for 3 turns to all allies (25%) Barrier Shift Counter Increase fire, ice and lightning resistance (50%) for 3 turns to all allies |
||||
Activated by King's Blade Plundered |
King's Blade Plundered | Mitigate damage taken (15%) for 9999 turns to caster | ||||
Activated by Elemental Incarceration |
Quadruple Curse | Cast 4 times: Fire Curse, Ice Curse, Lightning Curse, Frazzle Hex, Frigid Hex, Fulmen Hex, Forbidden Incandescence, Forbidden Glaciation, Forbidden Fulmination, Elemental Incarceration, Ice-Lightning Barrier - Pyro Sacrifice, Fire-Lightning Barrier - Cryo Sacrifice, Fire-Ice Barrier - Astro Sacrifice, Calamitous Curse |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
5 | Barrier Shift | Base Lv 1 |
Increase fire, ice and lightning resistance (50%) for 4 turns to all allies Mitigate damage taken (20%) for 4 turns to all allies Recover MP (120) to all allies |
20 | |
Max Lv 20 |
Increase fire, ice and lightning resistance (70%) for 4 turns to all allies Mitigate damage taken (40%) for 4 turns to all allies Recover MP (120) to all allies | ||||
6 | Barrier Shift | Base Lv 1 |
Increase fire, ice and lightning resistance (60%) for 4 turns to all allies Mitigate damage taken (20%) for 4 turns to all allies Recover MP (135) to all allies |
22 | |
Max Lv 25 |
Increase fire, ice and lightning resistance (85%) for 4 turns to all allies Mitigate damage taken (45%) for 4 turns to all allies Recover MP (135) to all allies | ||||
7 | Barrier Shift | Base Lv 1 |
Increase fire, ice and lightning resistance (70%) for 4 turns to all allies Mitigate damage taken (20%) for 4 turns to all allies Recover MP (150) to all allies |
24 | |
Max Lv 30 |
Increase fire, ice and lightning resistance (100%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Recover MP (150) to all allies |
Awakening Materials[]
6 | 7 |
---|---|
Calamity Writ (20) Calamity Gem (10) Prismatic Horn (10) Fairies' Writ (5) Divine Crystal (5) 4,000 |
Hein's Prism 3,000,000 |
Sprites[]
5 | 6 | 7 |
---|---|---|
Quotes[]
Background Story[]
5★ | A mage hailing from another world where tales are passed down of the Warriors of Light. Being blessed with mighty magical and physical powers, he quickly earned the trust of the King while serving Castle Argus, reaching the rank of castle priest. However, some time following the earthquake, he underwent a transformation after being possessed by the powers of darkness. Manipulating the soldiers of Castle Argus to act as his personal troops, he began to attack the surrounding villages from atop his cursed floating castle. |
---|---|
6★ | A mage hailing from another world where tales are passed down of the Warriors of Light. Formerly a capable priest serving the king in Castle Argus, he transformed into a demon after being possessed by the powers of darkness. He imprisoned the king and manipulated the castle soldiers to act as his own troops, as well as cursing the Elder Tree and transforming it into his floating fortress. In battle, he uses various magic and the ability barrier shift, which allows him to alter his weakness. |
7★ | A mage hailing from another world where tales are passed down of the Warriors of Light. Formerly human, he was transformed into a demonic skeleton by the powers of darkness, and is now trying to rule the world from atop his unapproachable floating castle. However, he unintentionally allowed the Warriors of Light into the vicinity when they shrank themselves to escape from the dungeons after being captured in the village of Tokkul. His plans were foiled when the Warriors of Light defeated him from within his impenetrable fortress. |
Fusion[]
5★ | Ahh... The power of darkness is a thing of beauty... |
---|---|
6★ | Do you not understand the majesty of this power? |
7★ | With this power... I will rule the world! |
Awakening[]
5★ | <blank> |
---|---|
6★ | My weakness? I can change that as many times as I want with a barrier shift! |
7★ | As long as I have this power, I'm invincible! |
User Review[]
Notes[]
Gameplay
- Despite his Undead features, he is of the Human race (possibly to reference his original disguise as a human sorcerer).
Trivia
- One of the major antagonists in Final Fantasy III.
- Hein is referred to by other Final Fantasy games, being mentioned as one of the great magicians in several histories.