GL | JP |
Golem | ||||
---|---|---|---|---|
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Rarity | 3![]() ![]() | |||
Role | ![]()
| |||
Acquisition | Rare Summon![]() | |||
Time Limited | Collaboration | |||
CG LB | No | |||
Series | DQMSL | |||
Gender | Other![]() | |||
Race | Stone![]() | |||
No. | 432, 433, 434 | |||
TMR | Mighty DefenseMighty Defense
|
A massive monster that appeared from a faraway world. Made from clay and built like brick outhouses, golems are often found guarding bases.
Statistics[]
Stats
[]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check ![]() |
Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
3![]() |
1569 900 + 450 |
61 150 + 75 |
60 65 + 32 |
61 65 + 32 |
48 65 + 32 |
58 65 + 32 |
1 | 6 ![]() |
4 |
4![]() |
2040 900 + 450 |
80 150 + 75 |
78 65 + 32 |
80 65 + 32 |
63 65 + 32 |
76 65 + 32 |
1 | 8 ![]() |
4 |
5![]() |
2652 900 + 450 |
105 150 + 75 |
102 65 + 32 |
105 65 + 32 |
82 65 + 32 |
100 65 + 32 |
1 | 10 ![]() |
4 |
Resistance
[]
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
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Armors | ||
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Rarity | Ability Slots | Affinity |
3![]() |
2 | - |
4![]() |
3 | - |
5![]() |
4 | - |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | |||
---|---|---|---|---|---|---|
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Dragonlord's Sceptre (DQMSL) | Rod | MP+40%, ATK+28, MAG+184 Effect: Evil Dragonlord's SceptreEvil Dragonlord's Sceptre
|
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits ![]() |
MP |
3![]() |
3 | ![]() |
Muster Strength | Increase ATK (100%, max 100%) for 1 normal attack to caster | 3 | |
3![]() |
40 | ![]() |
Body Slam | HP Damage (40%) with HP sacrifice (80%) to one enemy | ||
4![]() |
10 | ![]() |
Stone's Throw | Fixed damage (400) to one enemy | ||
4![]() |
25 | ![]() |
Buff | Increase DEF (40%) for 3 turns to one ally | 8 | |
4![]() |
60 | ![]() |
Helm Splitter | Physical damage (1.2x) to one enemy Decrease DEF (15%) for 3 turns to one enemy |
7 | |
5![]() |
48 | ![]() |
Kabuff Awk+2 | Increase DEF (40%) for 5 turns to all allies Mitigate damage taken (20%) for 5 turns to all allies |
24 | |
5![]() |
69 | ![]() |
Multifists | Physical damage combo (4 times, 0.7x each, 2.8x total) to one random enemy | 14 | |
5![]() |
80 | ![]() |
Forbearance Awk+2 | Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 2 turns to caster | 15 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
3![]() |
19 | ![]() |
Auto HP Recovery | Auto-cast Regen (Auto) at the start of a battle, upon revival, or after brave shift | ||
4![]() |
53 | ![]() |
DEF +30% | Increase DEF (30%) | ||
5![]() |
30 | ![]() |
HP +30% | Increase HP (30%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits ![]() |
MP | ||
Activated by Auto HP Recovery |
Regen (Auto) | Heal (60 HP, 1.2x) per turn to one ally | 3 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
3![]() |
Meditation | Base Lv 1 |
Recover HP (40%) to caster Increase DEF (20%) for 3 turns to caster |
10 ![]() | |
Max Lv 10 |
Recover HP (49%) to caster Increase DEF (29%) for 3 turns to caster | ||||
4![]() |
Meditation | Base Lv 1 |
Recover HP (50%) to caster Increase DEF (30%) for 3 turns to caster |
12 ![]() | |
Max Lv 15 |
Recover HP (64%) to caster Increase DEF (44%) for 3 turns to caster | ||||
5![]() |
Meditation | Base Lv 1 |
Recover HP (60%) to caster Increase DEF (40%) for 3 turns to caster |
14 ![]() | |
Max Lv 20 |
Recover HP (79%) to caster Increase DEF (59%) for 3 turns to caster |
Awakenable Abilities[]
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Forbearance | Chance to protect all allies from physical damage (20%) with damage mitigation (30%) for 1 turn to caster | - | 15 | |||||||
Forbearance Awk+1 | Chance to protect all allies from physical damage (30%) with damage mitigation (50%) for 1 turn to caster | - | 15 | Guard | 15 | 8 | 5 | 1 | - | ![]() |
Forbearance Awk+2 | Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 2 turns to caster | - | 15 | Guard | 23 | 12 | 8 | 2 | - | ![]() |
Kabuff | Increase DEF (40%) for 3 turns to all allies | - | 24 | |||||||
Kabuff Awk+1 | Increase DEF (40%) for 5 turns to all allies | - | 24 | Green | 10 | 5 | 1 | - | - | ![]() |
Kabuff Awk+2 | Increase DEF (40%) for 5 turns to all allies Mitigate damage taken (20%) for 5 turns to all allies |
- | 24 | Green | 15 | 8 | 2 | 1 | - | ![]() |
Awakening Materials[]
4![]() |
5![]() |
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Sprites[]
3![]() |
4![]() |
5![]() |
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Quotes[]
Background Story[]
3★ | A massive monster that appeared from a faraway world. Made from clay and built like brick outhouses, golems are often found guarding bases. |
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4★ | A massive monster that appeared from a faraway world. Made from clay and built like brick outhouses, golems are often found guarding bases. They boast resilience like no other, but it is said that a single tune from a certain flute is able to put them to sleep. |
5★ | A massive monster that appeared from a faraway world. Made from clay and built like brick outhouses, golems are often found guarding bases. They boast resilience like no other, but it is said that a single tune from a certain flute is able to put them to sleep. Legend has it that one of these golems was made by humans to protect a certain city. |
Fusion[]
3★ | The golem obtained experience! |
---|---|
4★ | The golem obtained experience! |
5★ | The golem obtained experience! |
User Review[]
Notes[]
Gameplay
- Obtainable through Rare Summons during the Dragon Quest collaboration event.
- Takes added physical damage from Stone Killer.