Fencer refers to a unit. For an enemy, visit Fencer (FFXIII-2).
Fencer | ||||
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Rarity | 4![]() ![]() | |||
Role | ![]() | |||
Acquisition | Rare Summon | |||
Time Limited | Yes | |||
CG LB | ||||
Series | Crystal Defenders | |||
Gender | Female | |||
Race | Human | |||
No. | 290, 291 | |||
TMR | Lunge ComboLunge Combo
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A warrior who appears in the tales of a distant world where crystals bring peace and prosperity to the people. Sensing a wicked presence nearby, the moogles called upon their friends to ask for the protection of their precious crystals. The Fencer, who specializes in close combat, was one of them. Her sharp blade slices without mercy through any opponent that crosses her, while the grace with which she dodges her foes' attacks is said to be quite beguilling.
Contents
Statistics
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4![]() |
2062 | 98 | 91 | 72 | 69 | 73 | 2 | 4 ![]() |
4 |
5![]() |
2681 | 128 | 120 | 95 | 90 | 95 | 2 | 5 ![]() |
4 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4![]() |
210 | 35 | 18 | 14 | 14 | 14 |
5![]() |
240 | 40 | 24 | 16 | 16 | 16 |
Resistance
Element Resistance | |||||||
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- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
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- | - | - | - | - | - | - | - |
Equipment
Weapons | ||
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Armors | ||
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Rarity | Ability Slots | Affinity |
4![]() |
3 | ![]() |
5![]() |
4 | ![]() |
Innate Abilities
Special
Active | ||||||
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Min rarity | Level | Icon | Name | Effect | Hits | MP |
4![]() |
5 | ![]() |
Swarmstrike | Physical damage (1.6x) to one enemy Inflict poison (30%) to one enemy |
7 | |
4![]() |
32 | ![]() |
Shadowstick | Physical damage (1.6x) to one enemy Inflict blind (30%) to one enemy |
7 | |
4![]() |
60 | ![]() |
Piercing Blow | Physical damage (2.1x) to one enemy | 18 | |
5![]() |
14 | ![]() |
Checkmate | Inflict death (50%) to one enemy | - | 15 |
5![]() |
48 | ![]() |
Manastrike | Physical damage (1.5x) to one enemy Decrease DEF (30%) for 3 turns to one enemy |
10 | |
5![]() |
52 | ![]() |
Swallowtail | Physical damage (1.4x) to all enemies | D | 14 |
5![]() |
64 | ![]() |
Darkness Veil | Increase dark resistance (40%) for 3 turns to all allies | - | 11 |
5![]() |
72 | ![]() |
Concentrate | Negate 1 physical attack for 3 turns to caster Increase ATK (40%) for 3 turns to caster |
- | 12 |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
4![]() |
24 | ![]() |
ATK +20% | Increase ATK (20%) | ||
5![]() |
80 | ![]() |
Blade Adept | Increase ATK (30%) when equipped with a sword |
Ability Awakening
Name | Effect | HitsD = Default unit attack | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Checkmate +1 | Inflict death (70%) to one enemy | - | 15 | Tech | 10 | 8 | 3 | - | - | ![]() |
Checkmate +2 | Inflict death (90%) to one enemy | - | 15 | Tech | 15 | 12 | 5 | 1 | - | ![]() |
Blade Adept +1 | Increase ATK (45%) when equipped with a sword | - | - | Tech | 10 | 8 | 3 | - | - | ![]() |
Blade Adept +2 | Increase ATK (60%) when equipped with a sword Increase physical damage against humans (50%) |
- | - | Tech | 15 | 12 | 5 | 1 | - | ![]() |
Manastrike +1 | Physical damage (2x) to one enemy Decrease DEF (45%) for 3 turns to one enemy |
10 | Black | 10 | 8 | 3 | - | - | ![]() | |
Manastrike +2 | Physical damage (3x) to one enemy Decrease DEF (60%) for 3 turns to one enemy |
10 | Black | 15 | 12 | 5 | 1 | - | ![]() |
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4![]() |
Reflex | Base | Physical damage (2.5x) to one enemy Decrease DEF (15%) for 3 turns to one enemy |
3 | 12 ![]() |
Max | Physical damage (3.2x) to one enemy Decrease DEF (29%) for 3 turns to one enemy | ||||
5![]() |
Reflex | Base | Physical damage (2.7x) to one enemy Decrease DEF (20%) for 3 turns to one enemy |
3 | 14 ![]() |
Max | Physical damage (3.65x) to one enemy Decrease DEF (39%) for 3 turns to one enemy |
Awakening Materials
5★ |
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Sprites
4![]() |
5![]() |
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Quotes
Background Story
4★ | A warrior who appears in the tales of a distant world where crystals bring peace and prosperity to the people. Sensing a wicked presence nearby, the moogles called upon their friends to ask for the protection of their precious crystals. The Fencer, who specializes in close combat, was one of them. Her sharp blade slices without mercy through any opponent that crosses her, while the grace with which she dodges her foes' attacks is said to be quite beguilling. |
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5★ | A warrior known to have fought many beasts, who appears in the tales of a distant world where crystals bring peace and prosperity to the people. A beautiful and slender viera with the trademark long ears of her kind. the Fencer specializes in close combat. Her svelte frame betrays no hint of her brutal talent with the rapier, fiercely cutting through opponents whenever the opportunity presents itself. The contrast between Fencer's beauty and ferocity calls to mind the old saying, "Even the most beautiful roses have thorns." |
Fusion
4★ | Should I use this power to defeat the opponents standing before me? Understood. |
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5★ | You must keep your eyes on your opponent. If you do, dodging their attacks will be that much easier. |
Awakening
5★ | What a mysterious power. It will be easier than ever to predict my opponents' movements. |
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Summon
4★ | Hmph, keep your distance. Come too close and you may get hurt. |
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5★ | Leave it to me. My purpose is to protect the crystals. |
Trust Mastery
Allow this blade to continue fighting for you. Of course, only if it's not an inconvenience. |
Notes
Gameplay
- Can be obtained through rare summons during the Crystal Defenders collab.
Trivia
- Fencer is a viera-only class within the Ivalice universe. Crystal Defenders draws its classes from Tactics A2, which takes place in the Ivalice universe.