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Fabled Guardian Jecht
Fabled Guardian Jecht
Rarity NV - NV
Role Physical TankPhysical Attacker
Chain Family Bolting Strike
Categories Water
Physical Tank
Attacker
FFX
The Guardians
Acquisition Rare SummonTooltip-Question
Time Limited No
CG LB No
Series FFX
Gender Male‎Tooltip-Question
Race HumanTooltip-Question
No. 2420
TMR Jecht's BandanaJecht's Bandana
Jecht's Bandana (FFX)Jecht's BandanaHat
Stats: ATK+65, DEF+100
Effect: Heavy-Handed FatherHeavy-Handed Father
Heavy-Handed FatherHeavy-Handed Father
Increase equipment ATK (50%) when single wielding any weapon with or without shield
Increase equipment DEF (50%) when single wielding any weapon with or without shield
Exclusive: Physical Tanks
STMR God of BlitzballGod of Blitzball
God of BlitzballGod of Blitzball
[5 turns cooldown, available on turn 1]
Increase LB modifier (100x) for 5 turns to caster (can't be dispelled): Physical damage with DEF scaling
EX 1 Perma-VC Select Ticket
EX 3 Jecht Shot

A man who appears in the tales of a faraway world trapped in a spiral of death. Although he loved his son, Tidus, he was an awkward father that antagonized him rather than showing kindness. After wandering into Spira and becoming Lord Braska's Guardian, he asked his comrade Auron to look after his son.

Statistics[]

Stats Tooltip-Question[]

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Tooltip-Question Exp. Growth Pattern
NV 6318
900 + 450
281
150 + 75
270
65 + 32
330
65 + 32
133
65 + 32
231
65 + 32
3 4 LB 7
EX 1 7139
900 + 450
317
150 + 75
305
65 + 32
416
65 + 32
150
65 + 32
261
65 + 32
3 4 LB 7
EX 2 7771
900 + 450
345
150 + 75
332
65 + 32
482
65 + 32
163
65 + 32
284
65 + 32
3 4 LB 7
EX 3 8213
900 + 450
365
150 + 75
351
65 + 32
528
65 + 32
172
65 + 32
300
65 + 32
3 4 LB 7

Resistance Tooltip-Question[]

Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
+50% +50% +80% +80% +50% +50% +50% +50%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
- - - - - +100% - +100%

Equipment[]

Weapons
Sword Great Sword Axe Throwing
Armors
Light Shield Heavy Shield Hat Helm Clothes Light Armor Heavy Armor Accessory
Rarity Ability Slots Affinity
NV 4 Green Magic Affinity Lvl 9

Equipment with Exclusive Effects[]

Icon Name Type Effect
Icon-Auron's Jug (FFX) Auron's Jug (FFX) Accessory HP+1000, ATK+80
Effect: The Story ContinuesThe Story Continues
The Story ContinuesThe Story Continues
Increase static ATK (500)
Increase LB damage (50%)
Icon-Barrier Bracer (FFX) Barrier Bracer (FFX) Accessory HP+20%, DEF+15, SPR+15
Resistance: Water (+30%), Wind (+30%), Earth (+30%)
Effect: Seasoned WarriorSeasoned Warrior
Seasoned WarriorSeasoned Warrior
Increase physical and magic damage against fairies (50%)
Exclusive: FFX units, FFX-2 units
Icon-Jecht's Gauntlet (FFX) Jecht's Gauntlet (FFX) Accessory ATK+30, DEF+15
Effect: Natural TalentNatural Talent
Natural TalentNatural Talent
Increase ATK (20%) when equipped with a great sword
, Practiced Battle TacticPracticed Battle Tactic
Practiced Battle TacticPracticed Battle Tactic
Increase physical and magic damage against machines (50%)
Exclusive: FFX units, FFX-2 units
Ability 79 Memories Left to a Son Special Abilities (Passive) Increase ATK (50%)
Increase physical damage against fairies (50%)

Innate Abilities[]

Special[]

Active
Min rarity Level Icon Name Effect Hits Tooltip-Question MP
NV 1 Fill LB Fill LB [1 use per battle]
Increase LB gauge (999.99) to caster
NV 1 Cover - Physical V Cover - Physical V Awk+2 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster
150
NV 1 Well then, let's go! Well then, let's go! Lv.5 Add water element to physical attacks for 4 turns to caster
Increase water physical damage (45%) for 4 turns to caster
Increase water magic damage (45%) for 4 turns to caster
Increase LB modifier (100x) for 3 turns to caster:
- Physical damage with DEF scaling
72
NV 1 Provoke II Provoke II Increase chance of being targeted (100%) for 2 turns to caster
Mitigate damage taken (75%) for 2 turns to caster
75
NV 1 Power Break II Power Break II Physical attack with magic damage (30x) with SPR scaling to all enemies
Decrease ATK (87%) for 3 turns to all enemies
1Attack frames: 42 60
NV 1 Magic Break II Magic Break II Physical attack with magic damage (30x) with SPR scaling to all enemies
Decrease MAG (87%) for 3 turns to all enemies
1Attack frames: 42 60
NV 1 Triple Quickstrike Triple Quickstrike Cast 3 times: Innate green magic and abilities, God of Blitzball
NV 1 Twin Break Twin Break Lv.5 Physical damage (250x) with DEF scaling to one enemy
Mitigate damage taken (75%) for 2 turns to caster
Decrease sword, great sword and throwing weapon resistance (20%) for 5 turns to one enemy
Chain=Bolting Strike
9Attack frames: 42,48,54,60,66,72,78,84,90 100
NV 1 Jecht Formation Jecht Formation [4 turns cooldown, available on turn 1]
Mitigate physical damage taken against fairies (99%) for 1 turn to all allies
300
NV 1 I'll find a way to break the cycle. I'll find a way to break the cycle. [5 turns cooldown, available on turn 1]
Chance to protect all allies from any damage (100%) with damage mitigation (75%) for 1 turn to caster
Mitigate damage taken (90%) for 1 turn to caster
200
Passive
Min rarity Level Icon Name Effect
EX 2 1 DEF +500 DEF +500 Increase static DEF (500)
EX 2 1 Omni-Killer+ I Omni-Killer+ I Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%)
EX 2 1 Warring Spirit Warring Spirit Auto-cast Warring Spirit at the start of a battle
NV 1 MP Regen II MP Regen II Recover MP (8%) per turn
NV 1 LB Regen I LB Regen I Increase LB gauge (4) per turn
NV 1 Null Charm Null Charm Increase resistance to charm (100%)
NV 1 Preemptive Barthundaja (Physical) Preemptive Barthundaja (Physical) Auto-cast Preemptive Barthundaja (Physical) at the start of a battle
NV 1 One-Handed Defender II One-Handed Defender II Increase ATK, DEF, MAG, SPR, HP and MP (300%)
Increase chain modifier cap (100%)
Increase equipment DEF (300%) when single wielding any weapon with or without shield
Increase equipment SPR (300%) when single wielding any weapon with or without shield
NV 1 Top Athlete Top Athlete Increase LB gauge fill rate (200%)
Increase resistance to blind, sleep and paralyze (100%)
NV 1 Large Sword Mastery Large Sword Mastery Awk+2 Increase ATK, DEF, MAG and SPR (100%) when equipped with a great sword
NV 1 Sword Mastery Sword Mastery Awk+2 Increase ATK, DEF, MAG and SPR (100%) when equipped with a sword
NV 1 Ace of the Zanarkand Abes Ace of the Zanarkand Abes Increase MP (20%)
Increase water resistance (50%)
Recover MP (8%) per turn
NV 1 Bonds of Camaraderie Bonds of Camaraderie Increase ATK (180%) and DEF, SPR, HP and MP (60%)
Increase LB damage (150%)
Increase equipment ATK (200%) and physical accuracy (25%) when single wielding any weapon
Increase chain modifier cap (100%)
NV 1 Throwing Weapon Mastery Throwing Weapon Mastery Awk+2 Increase ATK, DEF, MAG and SPR (100%) when equipped with a throwing weapon
NV 1 Attack (Fabled Guardian Jecht) Attack (Fabled Guardian Jecht) Upgrade normal attack to Attack (Fabled Guardian Jecht)
NV 1 Star Player Star Player Increase HP (100%)
Increase physical evasion (30%)
Increase chance of being targeted (70%)
NV 1 Charismatic Champion Charismatic Champion Chance to counter physical attacks (100%) with Charismatic Champion (max 6/turn)
NV 101 Hopes Entrusted to his Son Hopes Entrusted to his Son [Requirement: TMR or STMR equipped]
Increase static DEF (500)
Increase LB damage (100%)
Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%)
Increase equipment DEF (100%) when single wielding any weapon with or without shield
Conditional
Condition Name Effect Hits Tooltip-Question MP
Activated by
Warring Spirit
Warring Spirit Increase LB gauge (60) to caster
Activated by
Preemptive Barthundaja (Physical)
Preemptive Barthundaja (Physical) Increase lightning resistance (200%) for 2 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (40-45%) for 5 turns to caster
Activated by
Attack (Fabled Guardian Jecht)
Attack (Fabled Guardian Jecht) Physical damage (150x) with DEF scaling to one enemy
Increase water physical damage (30%) for 2 turns to all allies
Increase water magic damage (30%) for 2 turns to all allies
3Attack frames: 23,26,58
Activated by
Charismatic Champion
Charismatic Champion Increase LB gauge (3) to all allies

Magic[]

Min rarity Level Icon Name Effect Hits Tooltip-Question MP
NV 1 Protectga Protectga Awk+3 Increase DEF (300%) for 4 turns to all allies
Mitigate physical damage taken (75%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
25
NV 1 Barthundaja Barthundaja Increase lightning resistance (200%) for 5 turns to all allies
Mitigate physical damage taken (50%) for 5 turns to all allies
Mitigate magic damage taken (50%) for 5 turns to all allies
Mitigate damage taken (50%) for 5 turns to all allies
Increase LB gauge (10) to all allies
500
NV 1 Barwaterja Barwaterja Increase water resistance (200%) for 5 turns to all allies
Mitigate physical damage taken (50%) for 5 turns to all allies
Mitigate magic damage taken (50%) for 5 turns to all allies
Mitigate damage taken (50%) for 5 turns to all allies
Increase LB gauge (10) to all allies
500

Leader Skill[]

Min rarity Icon Name Effect
NV Inviolable Water Inviolable Water [Requirement: Set as party leader]
Increase DEF and SPR (100%) to all Water allies

Limit Burst[]

Rarity Name Effect Hits Cost
NV Jecht Beam Base
Lv 1
Water physical damage (200x) with DEF scaling to one enemy
Decrease MAG (85%) and ATK (87%) for 3 turns to one enemy
Mitigate damage taken (70%) for 3 turns to all allies
Mitigate physical damage taken (70%) for 3 turns to all allies
Mitigate physical damage taken against aquatics and fairies (75%) for 3 turns to all allies
Chain=Bolting Strike (Variant 1)
27Attack frames: 30,36,42,48,54,60,66,72,78,84,90,96,102,108,114,120,126,132,138,144,150,156,162,168,174,180,186 99 / 60 LB
Max
Lv 40
Water physical damage (200x) with DEF scaling to one enemy
Decrease MAG (85%) and ATK (87%) for 3 turns to one enemy
Mitigate damage taken (70%) for 3 turns to all allies
Mitigate physical damage taken (70%) for 3 turns to all allies
Mitigate physical damage taken against aquatics and fairies (75%) for 3 turns to all allies
Chain=Bolting Strike (Variant 1)
SLB Your heart's gotta be in the fight. Base
Lv 1
Water physical damage (350x) with DEF scaling to one enemy
Decrease MAG (85%) and ATK (89%) for 3 turns to one enemy
Mitigate damage taken (75%) for 3 turns to all allies
Mitigate physical damage taken (75%) for 3 turns to all allies
Mitigate physical damage taken against aquatics and fairies (85%) for 3 turns to all allies
Chain=Bolting Strike (Variant 1)
27Attack frames: 30,36,42,48,54,60,66,72,78,84,90,96,102,108,114,120,126,132,138,144,150,156,162,168,174,180,186 99 / 60 LB
Max
Lv 40
Water physical damage (350x) with DEF scaling to one enemy
Decrease MAG (85%) and ATK (89%) for 3 turns to one enemy
Mitigate damage taken (75%) for 3 turns to all allies
Mitigate physical damage taken (75%) for 3 turns to all allies
Mitigate physical damage taken against aquatics and fairies (85%) for 3 turns to all allies
Chain=Bolting Strike (Variant 1)

Awakenable Abilities[]

Brave Abilities[]

Name Effect Hits MP Type T1 T2 T3 Brave Insignia Gil
Twin Break Lv.1 Physical damage (200x) with DEF scaling to one enemy
Mitigate damage taken (75%) for 2 turns to caster
Decrease sword, great sword and throwing weapon resistance (10%) for 5 turns to one enemy
Chain=Bolting Strike
9 100
Twin Break Lv.2 Physical damage (210x) with DEF scaling to one enemy
Mitigate damage taken (75%) for 2 turns to caster
Decrease sword, great sword and throwing weapon resistance (15%) for 5 turns to one enemy
Chain=Bolting Strike
9 100 Blue 15 8 - - Gil100,000
Twin Break Lv.3 Physical damage (230x) with DEF scaling to one enemy
Mitigate damage taken (75%) for 2 turns to caster
Decrease sword, great sword and throwing weapon resistance (15%) for 5 turns to one enemy
Chain=Bolting Strike
9 100 Blue 20 15 - 10 Gil100,000
Twin Break Lv.4 Physical damage (240x) with DEF scaling to one enemy
Mitigate damage taken (75%) for 2 turns to caster
Decrease sword, great sword and throwing weapon resistance (20%) for 5 turns to one enemy
Chain=Bolting Strike
9 100 Blue 35 22 3 15 Gil150,000
Twin Break Lv.5 Physical damage (250x) with DEF scaling to one enemy
Mitigate damage taken (75%) for 2 turns to caster
Decrease sword, great sword and throwing weapon resistance (20%) for 5 turns to one enemy
Chain=Bolting Strike
9 100 Blue 75 37 5 20 Gil300,000
Well then, let's go! Lv.1 Add water element to physical attacks for 4 turns to caster
Increase water physical damage (25%) for 4 turns to caster
Increase water magic damage (25%) for 4 turns to caster
Increase LB modifier (20x) for 3 turns to caster:
- Physical damage with DEF scaling
- 72
Well then, let's go! Lv.2 Add water element to physical attacks for 4 turns to caster
Increase water physical damage (30%) for 4 turns to caster
Increase water magic damage (30%) for 4 turns to caster
Increase LB modifier (40x) for 3 turns to caster:
- Physical damage with DEF scaling
- 72 Blue 15 8 - - Gil100,000
Well then, let's go! Lv.3 Add water element to physical attacks for 4 turns to caster
Increase water physical damage (35%) for 4 turns to caster
Increase water magic damage (35%) for 4 turns to caster
Increase LB modifier (60x) for 3 turns to caster:
- Physical damage with DEF scaling
- 72 Blue 20 15 - 10 Gil100,000
Well then, let's go! Lv.4 Add water element to physical attacks for 4 turns to caster
Increase water physical damage (40%) for 4 turns to caster
Increase water magic damage (40%) for 4 turns to caster
Increase LB modifier (80x) for 3 turns to caster:
- Physical damage with DEF scaling
- 72 Blue 35 22 3 15 Gil150,000
Well then, let's go! Lv.5 Add water element to physical attacks for 4 turns to caster
Increase water physical damage (45%) for 4 turns to caster
Increase water magic damage (45%) for 4 turns to caster
Increase LB modifier (100x) for 3 turns to caster:
- Physical damage with DEF scaling
- 72 Blue 75 37 5 20 Gil300,000

Ability Awakening[]

Name Effect Hits MP Type T1 T2 T3 T4 T5 Gil
Large Sword Mastery Increase ATK, DEF, MAG and SPR (50%) when equipped with a great sword - -
Large Sword Mastery Awk+1 Increase ATK, DEF, MAG and SPR (75%) when equipped with a great sword - - Tech 15 8 5 1 - Gil250,000
Large Sword Mastery Awk+2 Increase ATK, DEF, MAG and SPR (100%) when equipped with a great sword - - Tech 23 12 8 2 1 Gil250,000
Sword Mastery Increase ATK, DEF, MAG and SPR (50%) when equipped with a sword - -
Sword Mastery Awk+1 Increase ATK, DEF, MAG and SPR (75%) when equipped with a sword - - Tech 15 8 5 1 - Gil250,000
Sword Mastery Awk+2 Increase ATK, DEF, MAG and SPR (100%) when equipped with a sword - - Tech 23 12 8 2 1 Gil250,000
Throwing Weapon Mastery Increase ATK, DEF, MAG and SPR (50%) when equipped with a throwing weapon - -
Throwing Weapon Mastery Awk+1 Increase ATK, DEF, MAG and SPR (75%) when equipped with a throwing weapon - - Tech 15 8 5 1 - Gil250,000
Throwing Weapon Mastery Awk+2 Increase ATK, DEF, MAG and SPR (100%) when equipped with a throwing weapon - - Tech 23 12 8 2 1 Gil250,000
Cover - Physical I Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (55-65%) for 4 turns to caster
- 150
Cover - Physical III Awk+1 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (60-70%) for 4 turns to caster
- 150 Guard 20 15 10 4 2 Gil1,000,000
Cover - Physical V Awk+2 Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster
- 150 Guard 30 23 15 8 2 Gil1,000,000
Protectga Increase DEF (100%) for 4 turns to all allies
Mitigate physical damage taken (30%) for 4 turns to all allies
- 25
Protectga Awk+1 Increase DEF (150%) for 4 turns to all allies
Mitigate physical damage taken (40%) for 4 turns to all allies
- 25 Green 15 8 5 1 - Gil250,000
Protectga Awk+2 Increase DEF (200%) for 4 turns to all allies
Mitigate physical damage taken (50%) for 4 turns to all allies
- 25 Green 23 12 8 2 1 Gil250,000
Protectga Awk+3 Increase DEF (300%) for 4 turns to all allies
Mitigate physical damage taken (75%) for 4 turns to all allies
Mitigate damage taken (50%) for 4 turns to all allies
- 25 Green 31 16 12 3 2 Gil250,000

Awakening Materials[]

EX 1 EX 2 EX 3
Icon-Fabled Guardian Jecht FragmentFabled Guardian Jecht Fragment (50)
Icon-Transcension PearlTranscension Pearl
Gil250,000
Icon-Fabled Guardian Jecht FragmentFabled Guardian Jecht Fragment (100)
Icon-Transcension PearlTranscension Pearl (2)
Gil500,000
Icon-Fabled Guardian Jecht FragmentFabled Guardian Jecht Fragment (200)
Icon-Transcension PearlTranscension Pearl (2)
Gil750,000

Sprites[]

NV


Fabled Guardian Jecht

Quotes[]

Background Story[]

NV A man who appears in the tales of a faraway world trapped in a spiral of death. Although he loved his son, Tidus, he was an awkward father that antagonized him rather than showing kindness. After wandering into Spira and becoming Lord Braska's Guardian, he asked his comrade Auron to look after his son.

Fusion[]

NV It just goes to show, nobody can beat me!

Awakening[]

NV <blank>

Summon[]

NV Time for the star to shine!
Let's see who's number one.

Trust Mastery[]

I trust you'd think of something. If it were you, I'm sure you'd be able to find another way.

User Review[]

Notes[]

Gameplay

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