GL | JP |
Fabled Guardian Jecht | |||||||
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Rarity | - | ||||||
Role | |||||||
Chain Family | Bolting Strike | ||||||
Categories | Water Physical Tank Attacker FFX The Guardians | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFX | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 2420 | ||||||
TMR | Jecht's BandanaJecht's Bandana
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STMR | God of BlitzballGod of Blitzball
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1 | Perma-VC Select Ticket | ||||||
3 | Jecht Shot |
A man who appears in the tales of a faraway world trapped in a spiral of death. Although he loved his son, Tidus, he was an awkward father that antagonized him rather than showing kindness. After wandering into Spira and becoming Lord Braska's Guardian, he asked his comrade Auron to look after his son.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
6318 900 + 450 |
281 150 + 75 |
270 65 + 32 |
330 65 + 32 |
133 65 + 32 |
231 65 + 32 |
3 | 4 | 7 | |
1 | 7139 900 + 450 |
317 150 + 75 |
305 65 + 32 |
416 65 + 32 |
150 65 + 32 |
261 65 + 32 |
3 | 4 | 7 |
2 | 7771 900 + 450 |
345 150 + 75 |
332 65 + 32 |
482 65 + 32 |
163 65 + 32 |
284 65 + 32 |
3 | 4 | 7 |
3 | 8213 900 + 450 |
365 150 + 75 |
351 65 + 32 |
528 65 + 32 |
172 65 + 32 |
300 65 + 32 |
3 | 4 | 7 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
+50% | +50% | +80% | +80% | +50% | +50% | +50% | +50% |
Status Ailment Resistance | |||||||
- | - | - | - | - | +100% | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 9 |
Equipment with Exclusive Effects[]
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Fill LB | [1 use per battle] Increase LB gauge (999.99) to caster |
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1 | Cover - Physical V Awk+2 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster |
150 | |||
1 | Well then, let's go! Lv.5 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (45%) for 4 turns to caster Increase water magic damage (45%) for 4 turns to caster Increase LB modifier (100x) for 3 turns to caster: - Physical damage with DEF scaling |
72 | |||
1 | Provoke II | Increase chance of being targeted (100%) for 2 turns to caster Mitigate damage taken (75%) for 2 turns to caster |
75 | |||
1 | Power Break II | Physical attack with magic damage (30x) with SPR scaling to all enemies Decrease ATK (87%) for 3 turns to all enemies |
60 | |||
1 | Magic Break II | Physical attack with magic damage (30x) with SPR scaling to all enemies Decrease MAG (87%) for 3 turns to all enemies |
60 | |||
1 | Triple Quickstrike | Cast 3 times: Innate green magic and abilities, God of Blitzball | ||||
1 | Twin Break Lv.5 | Physical damage (250x) with DEF scaling to one enemy Mitigate damage taken (75%) for 2 turns to caster Decrease sword, great sword and throwing weapon resistance (20%) for 5 turns to one enemy Bolting Strike |
100 | |||
1 | Jecht Formation | [4 turns cooldown, available on turn 1] Mitigate physical damage taken against fairies (99%) for 1 turn to all allies |
300 | |||
1 | I'll find a way to break the cycle. | [5 turns cooldown, available on turn 1] Chance to protect all allies from any damage (100%) with damage mitigation (75%) for 1 turn to caster Mitigate damage taken (90%) for 1 turn to caster |
200 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | DEF +500 | Increase static DEF (500) | |||
2 | 1 | Omni-Killer+ I | Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) | |||
2 | 1 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
1 | MP Regen II | Recover MP (8%) per turn | ||||
1 | LB Regen I | Increase LB gauge (4) per turn | ||||
1 | Null Charm | Increase resistance to charm (100%) | ||||
1 | Preemptive Barthundaja (Physical) | Auto-cast Preemptive Barthundaja (Physical) at the start of a battle | ||||
1 | One-Handed Defender II | Increase ATK, DEF, MAG, SPR, HP and MP (300%) Increase chain modifier cap (100%) Increase equipment DEF (300%) when single wielding any weapon with or without shield Increase equipment SPR (300%) when single wielding any weapon with or without shield | ||||
1 | Top Athlete | Increase LB gauge fill rate (200%) Increase resistance to blind, sleep and paralyze (100%) | ||||
1 | Large Sword Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a great sword | ||||
1 | Sword Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a sword | ||||
1 | Ace of the Zanarkand Abes | Increase MP (20%) Increase water resistance (50%) Recover MP (8%) per turn | ||||
1 | Bonds of Camaraderie | Increase ATK (180%) and DEF, SPR, HP and MP (60%) Increase LB damage (150%) Increase equipment ATK (200%) and physical accuracy (25%) when single wielding any weapon Increase chain modifier cap (100%) | ||||
1 | Throwing Weapon Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a throwing weapon | ||||
1 | Attack (Fabled Guardian Jecht) | Upgrade normal attack to Attack (Fabled Guardian Jecht) | ||||
1 | Star Player | Increase HP (100%) Increase physical evasion (30%) Increase chance of being targeted (70%) | ||||
1 | Charismatic Champion | Chance to counter physical attacks (100%) with Charismatic Champion (max 6/turn) | ||||
101 | Hopes Entrusted to his Son | [Requirement: TMR or STMR equipped] Increase static DEF (500) Increase LB damage (100%) Increase physical and magic damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (100/100/100/100/100/100/100/100/100/100/100/100%) Increase equipment DEF (100%) when single wielding any weapon with or without shield | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by Preemptive Barthundaja (Physical) |
Preemptive Barthundaja (Physical) | Increase lightning resistance (200%) for 2 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (40-45%) for 5 turns to caster |
||||
Activated by Attack (Fabled Guardian Jecht) |
Attack (Fabled Guardian Jecht) | Physical damage (150x) with DEF scaling to one enemy Increase water physical damage (30%) for 2 turns to all allies Increase water magic damage (30%) for 2 turns to all allies |
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Activated by Charismatic Champion |
Charismatic Champion | Increase LB gauge (3) to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Protectga Awk+3 | Increase DEF (300%) for 4 turns to all allies Mitigate physical damage taken (75%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies |
25 | |||
1 | Barthundaja | Increase lightning resistance (200%) for 5 turns to all allies Mitigate physical damage taken (50%) for 5 turns to all allies Mitigate magic damage taken (50%) for 5 turns to all allies Mitigate damage taken (50%) for 5 turns to all allies Increase LB gauge (10) to all allies |
500 | |||
1 | Barwaterja | Increase water resistance (200%) for 5 turns to all allies Mitigate physical damage taken (50%) for 5 turns to all allies Mitigate magic damage taken (50%) for 5 turns to all allies Mitigate damage taken (50%) for 5 turns to all allies Increase LB gauge (10) to all allies |
500 |
Leader Skill[]
Min rarity | Icon | Name | Effect | ||
---|---|---|---|---|---|
Inviolable Water | [Requirement: Set as party leader] Increase DEF and SPR (100%) to all Water allies |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Jecht Beam | Base Lv 1 |
Water physical damage (200x) with DEF scaling to one enemy Decrease MAG (85%) and ATK (87%) for 3 turns to one enemy Mitigate damage taken (70%) for 3 turns to all allies Mitigate physical damage taken (70%) for 3 turns to all allies Mitigate physical damage taken against aquatics and fairies (75%) for 3 turns to all allies Bolting Strike (Variant 1) |
99 / 60 | ||
Max Lv 40 |
Water physical damage (200x) with DEF scaling to one enemy Decrease MAG (85%) and ATK (87%) for 3 turns to one enemy Mitigate damage taken (70%) for 3 turns to all allies Mitigate physical damage taken (70%) for 3 turns to all allies Mitigate physical damage taken against aquatics and fairies (75%) for 3 turns to all allies Bolting Strike (Variant 1) | ||||
Your heart's gotta be in the fight. | Base Lv 1 |
Water physical damage (350x) with DEF scaling to one enemy Decrease MAG (85%) and ATK (89%) for 3 turns to one enemy Mitigate damage taken (75%) for 3 turns to all allies Mitigate physical damage taken (75%) for 3 turns to all allies Mitigate physical damage taken against aquatics and fairies (85%) for 3 turns to all allies Bolting Strike (Variant 1) |
99 / 60 | ||
Max Lv 40 |
Water physical damage (350x) with DEF scaling to one enemy Decrease MAG (85%) and ATK (89%) for 3 turns to one enemy Mitigate damage taken (75%) for 3 turns to all allies Mitigate physical damage taken (75%) for 3 turns to all allies Mitigate physical damage taken against aquatics and fairies (85%) for 3 turns to all allies Bolting Strike (Variant 1) |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Twin Break Lv.1 | Physical damage (200x) with DEF scaling to one enemy Mitigate damage taken (75%) for 2 turns to caster Decrease sword, great sword and throwing weapon resistance (10%) for 5 turns to one enemy Bolting Strike |
9 | 100 | ||||||
Twin Break Lv.2 | Physical damage (210x) with DEF scaling to one enemy Mitigate damage taken (75%) for 2 turns to caster Decrease sword, great sword and throwing weapon resistance (15%) for 5 turns to one enemy Bolting Strike |
9 | 100 | Blue | 15 | 8 | - | - | 100,000 |
Twin Break Lv.3 | Physical damage (230x) with DEF scaling to one enemy Mitigate damage taken (75%) for 2 turns to caster Decrease sword, great sword and throwing weapon resistance (15%) for 5 turns to one enemy Bolting Strike |
9 | 100 | Blue | 20 | 15 | - | 10 | 100,000 |
Twin Break Lv.4 | Physical damage (240x) with DEF scaling to one enemy Mitigate damage taken (75%) for 2 turns to caster Decrease sword, great sword and throwing weapon resistance (20%) for 5 turns to one enemy Bolting Strike |
9 | 100 | Blue | 35 | 22 | 3 | 15 | 150,000 |
Twin Break Lv.5 | Physical damage (250x) with DEF scaling to one enemy Mitigate damage taken (75%) for 2 turns to caster Decrease sword, great sword and throwing weapon resistance (20%) for 5 turns to one enemy Bolting Strike |
9 | 100 | Blue | 75 | 37 | 5 | 20 | 300,000 |
Well then, let's go! Lv.1 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (25%) for 4 turns to caster Increase water magic damage (25%) for 4 turns to caster Increase LB modifier (20x) for 3 turns to caster: - Physical damage with DEF scaling |
- | 72 | ||||||
Well then, let's go! Lv.2 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (30%) for 4 turns to caster Increase water magic damage (30%) for 4 turns to caster Increase LB modifier (40x) for 3 turns to caster: - Physical damage with DEF scaling |
- | 72 | Blue | 15 | 8 | - | - | 100,000 |
Well then, let's go! Lv.3 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (35%) for 4 turns to caster Increase water magic damage (35%) for 4 turns to caster Increase LB modifier (60x) for 3 turns to caster: - Physical damage with DEF scaling |
- | 72 | Blue | 20 | 15 | - | 10 | 100,000 |
Well then, let's go! Lv.4 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (40%) for 4 turns to caster Increase water magic damage (40%) for 4 turns to caster Increase LB modifier (80x) for 3 turns to caster: - Physical damage with DEF scaling |
- | 72 | Blue | 35 | 22 | 3 | 15 | 150,000 |
Well then, let's go! Lv.5 | Add water element to physical attacks for 4 turns to caster Increase water physical damage (45%) for 4 turns to caster Increase water magic damage (45%) for 4 turns to caster Increase LB modifier (100x) for 3 turns to caster: - Physical damage with DEF scaling |
- | 72 | Blue | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Large Sword Mastery | Increase ATK, DEF, MAG and SPR (50%) when equipped with a great sword | - | - | |||||||
Large Sword Mastery Awk+1 | Increase ATK, DEF, MAG and SPR (75%) when equipped with a great sword | - | - | Tech | 15 | 8 | 5 | 1 | - | 250,000 |
Large Sword Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a great sword | - | - | Tech | 23 | 12 | 8 | 2 | 1 | 250,000 |
Sword Mastery | Increase ATK, DEF, MAG and SPR (50%) when equipped with a sword | - | - | |||||||
Sword Mastery Awk+1 | Increase ATK, DEF, MAG and SPR (75%) when equipped with a sword | - | - | Tech | 15 | 8 | 5 | 1 | - | 250,000 |
Sword Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a sword | - | - | Tech | 23 | 12 | 8 | 2 | 1 | 250,000 |
Throwing Weapon Mastery | Increase ATK, DEF, MAG and SPR (50%) when equipped with a throwing weapon | - | - | |||||||
Throwing Weapon Mastery Awk+1 | Increase ATK, DEF, MAG and SPR (75%) when equipped with a throwing weapon | - | - | Tech | 15 | 8 | 5 | 1 | - | 250,000 |
Throwing Weapon Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a throwing weapon | - | - | Tech | 23 | 12 | 8 | 2 | 1 | 250,000 |
Cover - Physical I | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (55-65%) for 4 turns to caster |
- | 150 | |||||||
Cover - Physical III Awk+1 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (60-70%) for 4 turns to caster |
- | 150 | Guard | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Cover - Physical V Awk+2 | Increase ATK/DEF/MAG/SPR (230%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies Chance to protect all allies from physical damage (100%) with damage mitigation (65-80%) for 4 turns to caster |
- | 150 | Guard | 30 | 23 | 15 | 8 | 2 | 1,000,000 |
Protectga | Increase DEF (100%) for 4 turns to all allies Mitigate physical damage taken (30%) for 4 turns to all allies |
- | 25 | |||||||
Protectga Awk+1 | Increase DEF (150%) for 4 turns to all allies Mitigate physical damage taken (40%) for 4 turns to all allies |
- | 25 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Protectga Awk+2 | Increase DEF (200%) for 4 turns to all allies Mitigate physical damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 23 | 12 | 8 | 2 | 1 | 250,000 |
Protectga Awk+3 | Increase DEF (300%) for 4 turns to all allies Mitigate physical damage taken (75%) for 4 turns to all allies Mitigate damage taken (50%) for 4 turns to all allies |
- | 25 | Green | 31 | 16 | 12 | 3 | 2 | 250,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Fabled Guardian Jecht Fragment (50) Transcension Pearl 250,000 |
Fabled Guardian Jecht Fragment (100) Transcension Pearl (2) 500,000 |
Fabled Guardian Jecht Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A man who appears in the tales of a faraway world trapped in a spiral of death. Although he loved his son, Tidus, he was an awkward father that antagonized him rather than showing kindness. After wandering into Spira and becoming Lord Braska's Guardian, he asked his comrade Auron to look after his son. |
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User Review[]
Notes[]
Gameplay
- Jecht has several variants: Fabled Guardian Jecht and Blitzball Legend Jecht.
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