Final Fantasy Brave Exvius Wiki

FFRK Equipment Enhancement Event

FFRK Equipment Enhancement Event

Overview

  • Origin: War of the Visions: Final Fantasy Record Keeper
  • Type: Equipment Enhancement Event
  • Reference: Announcement
  • Event Period: 8/27/20 00:00 - 9/9/20 23:59 PST
  • Boosted Unique Modifier: Last Judgment Grimoire

Enhancing Equipment

  • Select the equipment you wish to enhance. Each equipment has 3 ability slots to enhance.
    • If you select equipment currently attached to a unit, it will be unequipped automatically from all parties.
    • All types of weapon will be available to enhance, but some of them will have a boosted rare ability available only for the duration of current event.
  • Select the dungeon, and venture into each floor upon choosing your companion and party.
    • Each entry will consume 1 orb. You can hold up to 10 orbs at a time, with 1 orb given per hour. Ranking up or using Lapis refresh for Lapis100 will refill them to full. You can use Equipment Enhancement Orb Restore to restore 1 orb each.
    • There are a total of 10 floors. Each floor will be increasing in difficulty, but also higher chance of rare or strong abilities.
    • When you first enter this event, your regular party sets will be copied as a new, completely separate sets of party. You can equip different equipment and unit to this party set without changing other parties.
  • Each time you clear a floor, you will obtain event points and an ability.
    • You may choose 1 from 3 different abilities chosen at random.
    • Abilities that are already enhanced to your current equipment will not show up again.
    • If those 3 slots are already filled, you may replace 1 of them, or skip.
  • Clearing all the floors available will render the dungeon completed.
    • You can also choose to leave on any floor and keep all of the abilities you've obtained.
    • In the case of game over, you can either retire with Lapis100 and keep all of the abilities you've obtained, or leave and lose them.
    • If the equipment selected had already been enhanced before, you will be given the option to choose between your newly obtained abilities, or with the set you had acquired previously.
  • Troubleshooting
    • To hold onto newly gained abilities prior to the event ending and maintenance beginning, remember to complete or retire from the dungeon, otherwise any gained abilities will be lost. Selected equipment that has not received its floor 1 ability will not gain any abilities.
    • If the event ends before floor 10 has been completed, the equipment will keep the old abilities and not the gained abilities from the previous floors (i.e. you cannot choose between the new abilities and old abilities).
    • Reset the game if equipment appears to be missing after maintenance is completed.

Party Composition

  • Much like the Arena and 10-man trials this mode uses its own party and equipment composition.
  • Enemies (e.g. Olivier, Petraryukos) can inflict status ailments. The use of abilities such as Clear Veil, Status Reset, etc. is advised.
  • A new friend unit is chosen for every floor but otherwise your party will behave as though all floors are one continuous set of battles (e.g. LB, MP, HP, esper gauge, status ailments all carry over).
    • You can use the early floors to build esper gauge and LBs. You can also save mana by using just the friend units' abilities to clear them.

Bonus Unit

Bonus: Increases the chance of unique abilities appearing. Up to 100% increased parameter to all stats, stackable with everything else.

Unit Bonus
Tyro
Tyro
Cloud (FFVII REMAKE)
Cloud (FFVII REMAKE)
Barret (FFVII REMAKE)
Barret (FFVII REMAKE)
Reno (FFVII REMAKE)
Reno (FFVII REMAKE)
+100% +70% +70% +70%
Tifa
Tifa
Rain -Neo Vision-
Rain -Neo Vision-
Bruce
Bruce
Rinora
Rinora
+70% +70% +70% +70%
Veritas of the Dark
Veritas of the Dark
Dethroned Heroine Ashe
Dethroned Heroine Ashe
Vossler
Vossler
Bergan
Bergan
+70% +50% +50% +30%

Abilities

Generic Abilities
HP 1% 3% 5% 7% 10% 12% 15%
MP 1% 3% 5% 7% 10% 12% 15%
ATK 1% 3% 5% 7% 10% 12% 15%
DEF 1% 3% 5% 7% 10% 12% 15%
MAG 1% 3% 5% 7% 10% 12% 15%
SPR 1% 3% 5% 7% 10% 12% 15%
Auto-Regen Lv. 1 (200 HP, 1x) Lv. 2 Lv. 3 Lv. 4 (1800 HP, 1x)
Auto-Refresh Lv. 1
(3%)
Lv. 2
(5%)
DEF Auto-Boost Lv. 1
(10%)
Lv. 2
(20%)
Lv. 3
(30%)
Lv. 4
(40%)
Lv. 5
(50%)
SPR Auto-Boost Lv. 1
(10%)
Lv. 2
(20%)
Lv. 3
(30%)
Lv. 4
(40%)
Lv. 5
(50%)
Rare Abilities
Dagger Dagger High Tide+ - Increase LB gauge fill rate (150%)
Sword Sword Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Great Sword Great Sword Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Katana Katana Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Staff Staff Seal of Skill and Soul Lv. 4 - Increase MP/SPR (20%)
Rod Rod Seal of Skill and Magic Lv. 4 - Increase MP/MAG (20%)
Bow Bow Seal of Power and Magic Lv. 7 - Increase ATK/MAG (35%)
Axe Axe ATK +40%
Hammer Hammer Seal of Life and Arms Lv. 4 - Increase HP/DEF (20%)
Spear Spear Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Instrument Instrument Seal of Life and Soul Lv. 4 - Increase HP/SPR (20%)
Whip Whip MP +40%
Throwing Throwing Seal of Life and Skill Lv. 4 - Increase HP/MP (20%)
Gun Gun ATK +40%
Mace Mace HP +40%
Fist Fist Seal of Life and Power Lv. 4 - Increase HP/ATK (20%)
Weapon Unique Abilities
Icon-Last Judgment Grimoire (Item).png Last Judgment Grimoire Rainbow Crystal's Power - Increase ATK/DEF/MAG/SPR (30%)
Floor Rare Ability Chance
1 0.60%
2 0.60%
3 0.90%
4 0.90%
5 1.20%
6 1.509%
7 1.509%
8 3.012%
9 3.012%
10 4.53%
  • The average chance to get a rare ability is around 6 full clears (60 orbs).
  • Stats that are discarded or rewritten can reappear in later stages.
  • See Mechanics for more information about buffs/boosts, such as Auto-Shell.

Event Points

Points Rewards
50 pts Last Judgment Grimoire
80 pts Gil300,000
150 pts Fire Megacryst (10)
380 pts Equipment Enhancement Orb Restore (5)
710 pts Ice Megacryst (10)
1,000 pts Tyro
1,260 pts NV EX Ticket (3★/4★/5★/NV)
1,890 pts Gil300,000
2,130 pts Equipment Enhancement Orb Restore (5)
2,800 pts Lightning Megacryst (10)
3,300 pts Gil300,000
3,800 pts Fairies' Writ (10)
4,800 pts Gil300,000
5,280 pts Equipment Enhancement Orb Restore (5)
5,800 pts Icon-Unit's Prism.pngTyro's Prism
6,800 pts Rainbow Bloom (10)
7,400 pts Gil300,000
7,800 pts 1-star★ Trust Moogle (ALL 1%)
9,100 pts 3-star★ Trust Moogle (Last Judgment Grimoire 50%)
9,600 pts Gil300,000
10,400 pts Calamity Gem (10)
12,600 pts Gil300,000
13,320 pts Equipment Enhancement Orb Restore (5)
15,000 pts 3-star★ Trust Moogle (Last Judgment Grimoire 50%)
18,000 pts Gil300,000
19,600 pts 1-star★ Trust Moogle (ALL 1%)
22,000 pts Gil300,000
24,700 pts 3-star★ Super Trust Moogle (Keeper's Cap 50%)
27,000 pts Light Megacryst (10)
27,960 pts Gil300,000
32,000 pts Calamity Writ (10)
34,000 pts Gil300,000
35,500 pts 3-star★ Super Trust Moogle (Keeper's Cap 50%)
37,000 pts Divine Crystal (10)
40,000 pts Gil300,000
44,000 pts 1-star★ Trust Moogle (ALL 1%)
49,000 pts Dark Megacryst (10)
50,440 pts Guaranteed Ticket (4★/5★/NV)
54,500 pts Fire Megacryst (10)
60,000 pts Ice Megacryst (10)
65,500 pts Equipment Enhancement Orb Restore (5)
70,000 pts Lightning Megacryst (10)
72,000 pts Water Megacryst (10)
73,680 pts Equipment Enhancement Orb Restore (5)
76,500 pts Earth Megacryst (10)
82,000 pts Wind Megacryst (10)
87,500 pts 1-star★ Trust Moogle (ALL 1%)
95,000 pts Light Megacryst (10)
102,500 pts Dark Megacryst (10)
110,000 pts Equipment Enhancement Orb Restore (5)
117,500 pts 1-star★ Trust Moogle (ALL 1%)
125,000 pts 1-star★ Trust Moogle (ALL 1%)
132,500 pts Equipment Enhancement Orb Restore (5)
140,000 pts 1-star★ Trust Moogle (ALL 1%)
147,500 pts 1-star★ Trust Moogle (ALL 1%)
156,000 pts Equipment Enhancement Orb Restore (5)
164,500 pts 1-star★ Trust Moogle (ALL 1%)
173,000 pts 1-star★ Trust Moogle (ALL 1%)
181,500 pts 5-star★ Trust Moogle (ALL 10%)
190,000 pts Equipment Enhancement Orb Restore (5)
215,000 pts Gil300,000
240,000 pts Equipment Enhancement Orb Restore (5)
265,000 pts Gil300,000
290,000 pts Equipment Enhancement Orb Restore (5)
315,000 pts Gil300,000
  • Every full clear nets 13,450 points.

Floor Composition

Floor Monsters Gil Unit Exp Rank Exp Event Points
(floor fixed)
Kill Bonus Points
1F Goblin 50 300 50 200 100
2F Goblin, Goblin Guard 52 320 50 300 300
3F Bomb (2) 70 500 155 500 150
4F Bomb (3) 89 699 155 500 300
5F Bomb (2), Goblin (2) 165 800 300 600 600
6F Malboro 175 900 300 700 300
7F Malboro (2) 217 1,000 365 700 1,800
8F Goblin (2), Malboro 229 1,100 365 800 1,000
9F Bomb (2), Malboro (2) 272 1,200 435 900 1,200
10F Behemoth 282 1,300 435 1,000 1,500
TOTAL - 1,601 8,119 2,610 6,200 7,250

Tips

  • Floor 1-7 are not difficult. Floor 8-10 might require breaks and chaining.
  • A mixed damage party is recommended. Enemies might be strong against physical or magic damage and might have elemental resistances.
  • All enemies are fully breakable.
  • Floor 10:
    • Behemoth is neutral to all elements and immune to status ailments.