GL | JP |
Dressy Aileen | ||||
---|---|---|---|---|
![]() | ||||
Rarity | 5![]() ![]() | |||
Role | ![]() ![]() | |||
Chain Family | Absolute Mirror of Equity | |||
Categories | Earth Attacker Support FFBE Bonds | |||
Acquisition | Rare Summon![]() | |||
Time Limited | No | |||
CG LB | No | |||
Series | FFBE | |||
Gender | Female![]() | |||
Race | Human![]() | |||
No. | 1437, 1438, 1439 | |||
TMR | Elegant GunnerElegant Gunner
| |||
STMR | Type-A Sniper RifleType-A Sniper Rifle
|
Aileen, seldom one to wear dresses, is donning one specially for FFBE's 3rd anniversary. Dressed up for the occasion, she poured her heart into making a new weapon to perfectly match her outfit. It seems that after changing, putting on her make-up, and getting her hair done, she was still adjusting her gun until just before going out.
Statistics[]
Stats
[]
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check ![]() |
Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5![]() |
2811 900 + 450 |
134 150 + 75 |
123 65 + 32 |
96 65 + 32 |
95 65 + 32 |
98 65 + 32 |
5 | 2 ![]() |
6 |
6![]() |
3654 900 + 450 |
174 150 + 75 |
159 65 + 32 |
124 65 + 32 |
123 65 + 32 |
127 65 + 32 |
5 | 3 ![]() |
6 |
7![]() |
4750 900 + 450 |
226 150 + 75 |
207 65 + 32 |
161 65 + 32 |
159 65 + 32 |
165 65 + 32 |
5 | 3 ![]() |
6 |
Resistance
[]
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Armors | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Rarity | Ability Slots | Affinity |
5![]() |
4 | - |
6![]() |
4 | - |
7![]() |
4 | - |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits ![]() |
MP |
5![]() |
1 | ![]() |
Limit Bullet | Use own LB gauge to fill ally's gauge | 18 | |
5![]() |
35 | ![]() |
Refreshing Tool II | Refresh (150 MP) split over 3 turns to all allies | 78 | |
5![]() |
51 | ![]() |
Luxurious Night | Increase earth and light resistance (75%) for 3 turns to all allies | 42 | |
5![]() |
62 | ![]() |
Piledriver Shot | Physical damage (0.5x) with ignore DEF (50%) to one enemy Physical damage (2x) with ignore DEF (50%) to one enemy Decrease earth resistance (75%) for 3 turns to one enemy ![]() |
56 | |
5![]() |
80 | ![]() |
Ground Work II | Earth physical damage (0.25x) with ignore DEF (50%) to one enemy Earth physical damage (1.5x) with ignore DEF (50%) to one enemy Add earth element to physical attacks for 5 turns to caster ![]() |
48 | |
6![]() |
1 | ![]() |
Bullet Dance | Physical damage (1.8x) to all enemies Inflict charm (15%) for 1 turn to all enemies |
42 | |
6![]() |
29 | ![]() |
Recovery Oil II | Heal (9000 HP) split over 3 turns to all allies | 36 | |
6![]() |
82 | ![]() |
Back Whisk | Physical damage (0.5x) with ignore DEF (50%) to one enemy Physical damage (1.8x) with ignore DEF (50%) to one enemy Enable skill for 2 turns to caster: Triple Engineering ![]() |
58 | |
6![]() |
100 | ![]() |
Double Reverse Spin | Physical damage (0.5x) with ignore DEF (50%) to one enemy Physical damage (2.5x) with ignore DEF (50%) to one enemy ![]() |
62 | |
6![]() |
100 | ![]() |
Double Engineering | Cast 2 times: Back Whisk, Bullet Dance, Double Reverse Spin, Ground Work II, Light Work, Limit Bullet, Luxurious Night, Piledriver Shot, Recovery Oil II, Refreshing Tool II, Schematic Rainbow II, Shall We Dance? | ||
7![]() |
105 | ![]() |
Light Work | Light physical damage (0.25x) with ignore DEF (50%) to one enemy Light physical damage (1.5x) with ignore DEF (50%) to one enemy Add light element to physical attacks for 5 turns to caster ![]() |
48 | |
7![]() |
105 | ![]() |
Shall We Dance? | [5 turns cooldown, available on turn 1] Increase ATK (130%) for 1 turn to caster Increase ability modifier (0.5x) for 1 turn to caster (can't be dispelled): Bullet Dance, Double Reverse Spin, Ground Work II, Light Work, Piledriver Shot 1. Auto-cast next turn: Shall We Dance? Increase ATK (160%) for 1 turn to caster Increase ability modifier (0.75x) for 1 turn to caster (can't be dispelled): Bullet Dance, Double Reverse Spin, Ground Work II, Light Work, Piledriver Shot Enable skill for 4 turns to caster: Triple Engineering 1. Auto-cast after 2 turns: Shall We Dance? Increase ATK (200%) for 1 turn to caster Increase ability modifier (1.25x) for 1 turn to caster (can't be dispelled): Bullet Dance, Double Reverse Spin, Ground Work II, Light Work, Piledriver Shot 1. Auto-cast after 3 turns: Shall We Dance? Increase ATK (250%) for 1 turn to caster Increase ability modifier (1.5x) for 1 turn to caster (can't be dispelled): Bullet Dance, Double Reverse Spin, Ground Work II, Light Work, Piledriver Shot |
120 | |
7![]() |
110 | ![]() |
Schematic Rainbow II | [6 turns cooldown, available on turn 1] Increase LB gauge (12) to all allies 1. Auto-cast next turn: Schematic Rainbow II Increase LB gauge (8) to all allies |
99 | |
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
5![]() |
12 | ![]() |
Refined Gunner | Increase equipment ATK (50%) and physical accuracy (25%) when single wielding any weapon Increase physical evasion (20%) | ||
5![]() |
44 | ![]() |
HP +30% | Increase HP (30%) | ||
5![]() |
76 | ![]() |
Blossom of the Ballroom | Increase ATK (30%) Increase earth resistance (50%) | ||
6![]() |
11 | ![]() |
Special Leg Holster | Increase ATK (50%) when equipped with a gun Increase LB gauge (1) per turn | ||
6![]() |
48 | ![]() |
Party Fashion | Increase ATK (30%) Increase resistance to confuse and petrify (100%) Recover MP (10%) per turn | ||
6![]() |
51 | ![]() |
MP +20% | Increase MP (20%) | ||
6![]() |
66 | ![]() |
ATK +30% | Increase ATK (30%) | ||
7![]() |
101 | ![]() |
Dressed Up | [Requirement: TMR or STMR equipped] Increase equipment ATK (100%) and physical accuracy (25%) when single wielding any weapon Auto-cast Triple Engineering at the start of a battle, upon revival, or after brave shift | ||
7![]() |
115 | ![]() |
SPR +20% | Increase SPR (20%) | ||
7![]() |
120 | ![]() |
Dangerous Beauty | Increase ATK (40%) and HP and MP (30%) Increase LB gauge fill rate (100%) | ||
Conditional | ||||||
Condition | Name | Effect | Hits ![]() |
MP | ||
Activated by Back Whisk, Dressed Up, Shall We Dance? |
Triple Engineering | Cast 3 times: Limit Bullet, Refreshing Tool II, Luxurious Night, Piledriver Shot, Ground Work II, Bullet Dance, Recovery Oil II, Double Reverse Spin, Back Whisk, Light Work, Shall We Dance?, Schematic Rainbow II | ||||
Activated by Triple Engineering |
Triple Engineering | Cast 3 times: Limit Bullet, Refreshing Tool II, Luxurious Night, Piledriver Shot, Ground Work II, Bullet Dance, Recovery Oil II, Double Reverse Spin, Back Whisk, Light Work, Shall We Dance?, Schematic Rainbow II |
Limit Burst[]
Awakening Materials[]
6![]() |
7![]() |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Sprites[]
5![]() |
6![]() |
7![]() |
---|---|---|
Quotes[]
Background Story[]
5★ | Aileen, seldom one to wear dresses, is donning one specially for FFBE's 3rd anniversary. Dressed up for the occasion, she poured her heart into making a new weapon to perfectly match her outfit. It seems that after changing, putting on her make-up, and getting her hair done, she was still adjusting her gun until just before going out. |
---|---|
6★ | Aileen, having donned a more sophisticated look. In accordance with her credo, she built a handgun easy to wield even in a dress...or so one would think--it can transform into a sniper rifle if need be. There's no mistake that the gun gains a considerable amount of mass somehow, but only Aileen knows in detail how it actually works. |
7★ | Aileen, an engineer from Dirnado, chose a fashionable purple fishtail dress to wear to the celebration. From the elegant folds to the bold leg-revealing design, it is a dress that is not only glamorous but also functional enough to handle any sudden gunfights that may occur. |
Fusion[]
5★ | Weapons should suit the wielder, so you should coordinate your clothes as well. |
---|---|
6★ | I think there's still room for improvement! Wait just a minute! |
7★ | I feel like I wear this pretty well. Just one last adjustment! |
Awakening[]
5★ | <blank> |
---|---|
6★ | Hmm... I feel kind of awkward. Can I go and change? |
7★ | It's not very good to work in, but it might be good to wear this kind of clothing once in a while. |
User Review[]
Notes[]
Gameplay
- Aileen has several variants: Explorer Aileen and Dressy Aileen.