GL | JP |
Denial of Focus Vanille | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | - | |||||||||
Role | ||||||||||
Chain Family | Chaos Wave Awakened Bolting Strike | |||||||||
Categories | Earth Breaker FFXIII The Rebellion The Guardians Flowers of the Battlefield | |||||||||
Acquisition | Rare Summon | |||||||||
Time Limited | ||||||||||
CG LB | ||||||||||
Series | FFXIII | |||||||||
Gender | Female | |||||||||
Race | Human | |||||||||
No. | 2526 | |||||||||
TMR | Vanille's ShoesVanille's Shoes
| |||||||||
STMR | NirvanaNirvana
| |||||||||
1 | The Sunleth Waterscape Reserve | |||||||||
3 | The Sunleth Waterscape Reserve |
A young lady who appears in the tales of a world where the gods toy with humanity's fate. Long ago, when the floating continent of Cocoon was waging war against Pulse, the world below, Vanille turned to crystal upon completing her Focus as a l'Cie. Several hundred years later, she awakens in Cocoon and joins Lightning and the other l'Cie hoping to find her missing childhood friend, Fang. Following a long journey together, they learn the truth behind the god-like beings known as the fal'Cie, and resolve to alter their predetermined destinies.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
5102 900 + 450 |
376 150 + 75 |
197 65 + 32 |
151 65 + 32 |
290 65 + 32 |
273 65 + 32 |
4 | 3 | 7 | |
1 | 5765 900 + 450 |
425 150 + 75 |
223 65 + 32 |
171 65 + 32 |
365 65 + 32 |
309 65 + 32 |
4 | 3 | 7 |
2 | 6275 900 + 450 |
463 150 + 75 |
243 65 + 32 |
186 65 + 32 |
423 65 + 32 |
336 65 + 32 |
4 | 3 | 7 |
3 | 6632 900 + 450 |
489 150 + 75 |
257 65 + 32 |
197 65 + 32 |
464 65 + 32 |
355 65 + 32 |
4 | 3 | 7 |
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | +30% | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | - | - | - | - | - | - |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 8, Lvl 8, Lvl 7 |
Equipment with Exclusive Effects[]
Icon | Name | Type | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Nirvana (FFXIII) | Rod | ATK+129, MAG+223 Effect: Transcending Death and RebirthTranscending Death and Rebirth
Two-handed weapon |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Fill LB | [1 use per battle] Increase LB gauge (999.99) to caster |
||||
1 | Piercing Ray Awk+1 | Earth magic damage (70x) to one enemy Decrease earth resistance (130%) for 5 turns to one enemy Bolting Strike |
45 | |||
1 | Bursting Break | Decrease ATK/DEF/MAG/SPR (80%) for 2 turns to all enemies Physical damage (15x) to all enemies |
44 | |||
1 | Quadruple Black Magic | Cast 4 times: Black magic | ||||
1 | Triple Gestalt | Cast 3 times: Innate white magic, black magic, green magic and abilities | ||||
1 | Annihilating Shot Lv.5 | Physical attack with magic damage (200x) to all enemies Bolting Strike |
120 | |||
1 | Short Circuit | Decrease ATK/DEF/MAG/SPR (85%) for 3 turns to one enemy | 64 | |||
1 | Quaking Engine | [1 use per battle] Decrease DEF and SPR (89%) for 3 turns to all enemies Decrease fire, lightning, water and earth resistance (150%) for 3 turns to all enemies |
||||
1 | Bring out the big guns! | [5 turns cooldown, available on turn 1] Increase earth physical damage (30%) for 3 turns to caster Increase earth magic damage (30%) for 3 turns to caster Increase MAG (250%) for 3 turns to caster Increase LB modifier (50x) for 3 turns to caster (can't be dispelled): All magic attacks Increase MAG (300%, max 300%) for 1 cast while reducing SPR (50%) to caster |
250 | |||
1 | Fissure Field | [6 turns cooldown, available on turn 1] Enable area effect to enemy's area: Decrease fire, lightning, water and earth resistance (40%) for 5 turns |
480 | |||
1 | Earth Hand | Add earth element to physical attacks for 5 turns to one ally Increase earth physical damage (30%) for 5 turns to one ally Increase earth magic damage (30%) for 5 turns to one ally |
68 | |||
1 | Thunder Hand | Add lightning element to physical attacks for 5 turns to one ally Increase lightning physical damage (30%) for 5 turns to one ally Increase lightning magic damage (30%) for 5 turns to one ally |
68 | |||
1 | Death (FFXIII) | Inflict death (30%) or deal magic damage (400x) to one enemy | 99 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
2 | 1 | Warring Spirit | Auto-cast Warring Spirit at the start of a battle | |||
3 | 1 | MAG +500 | Increase static MAG (500) | |||
1 | Preemptive Full Break | Auto-cast Preemptive Full Break at the start of a battle | ||||
1 | Two-Handed Saboteur | Increase ATK and MAG (150%) and MP (60%) Increase equipment ATK (100%) when single wielding any weapon with or without shield Increase equipment MAG (100%) when single wielding any weapon with or without shield Increase chain modifier cap (100%) | ||||
1 | Beast Killer+ III | Increase physical and magic damage against beasts (200%) | ||||
1 | Stone Killer+ III | Increase physical and magic damage against stones (200%) | ||||
1 | Maneater+ III | Increase physical and magic damage against humans (200%) | ||||
1 | Machine Killer+ III | Increase physical and magic damage against machinas (200%) | ||||
1 | Undead Killer+ III | Increase physical and magic damage against reapers (200%) | ||||
1 | Spirit Killer+ III | Increase physical and magic damage against fairies (200%) | ||||
1 | MP Regen II | Recover MP (8%) per turn | ||||
1 | LB Regen I | Increase LB gauge (4) per turn | ||||
1 | Rod Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a rod | ||||
1 | Determination to Help | Increase resistance to petrify (100%) Increase equipment MAG (100%) when single wielding any weapon | ||||
1 | Magitek Armor Rider | Increase MAG and MP (50%) Increase physical and magic damage against machinas (50%) | ||||
1 | Wire Rod Wielder | Increase MP, DEF and SPR (30%) when equipped with a rod Increase MP, DEF and SPR (30%) when equipped with a whip Increase equipment MAG (100%) when single wielding any weapon | ||||
1 | Attack (Denial of Focus Vanille) | Upgrade normal attack to Attack (Denial of Focus Vanille) | ||||
1 | Beast of a Hundred Hands | Increase LB damage (100%) | ||||
1 | Hecatoncheir Eidolith | Increase DEF, SPR, HP and MP (50%) | ||||
1 | Gestalt Mode (Hecatoncheir) Lv.5 | Increase ability modifier (200x): Firaga, Firaga+1, Firaga+2, Firaga+3, Stonga, Stonga+1, Stonga+2, Stonga+3, Thundaga, Thundaga+1, Thundaga+2, Thundaga+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | ||||
101 | Eidolon Control (Hecatoncheir) | [Requirement: TMR or STMR equipped] Increase static MAG (500) | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Warring Spirit |
Warring Spirit | Increase LB gauge (60) to caster | ||||
Activated by Preemptive Full Break |
Preemptive Full Break | Decrease ATK/DEF/MAG/SPR (70%) for 5 turns to all enemies Decrease all elements resistance (80%) for 5 turns to all enemies |
||||
Activated by Attack (Denial of Focus Vanille) |
Attack (Denial of Focus Vanille) | Physical attack with magic damage (80x) to one enemy Increase LB gauge (6) to caster |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Cura | Heal (400 HP, 3x) to all allies | 7 | |||
1 | Esuna | Cure all status ailments to one ally | 8 | |||
1 | Full-Life | Revive one KO'd ally (100% HP) | 20 | |||
1 | Firaga Awk+3 | Fire magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Thundaga Awk+3 | Lightning magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Waterga Awk+3 | Water magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Stonga Awk+3 | Earth magic damage (72x) to all enemies Chaos Wave Awakened |
20 | |||
1 | Imperilga Awk+1 | Decrease all elements resistance (130%) for 4 turns to all enemies | 120 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Gaian Salvo | Base Lv 1 |
Decrease rod resistance (30%) for 3 turns to all enemies Decrease DEF and SPR (87%) for 3 turns to all enemies Decrease fire, lightning, water and earth resistance (145%) for 3 turns to all enemies Physical attack with magic damage (150x) to all enemies |
99 / 60 | ||
Max Lv 40 |
Decrease rod resistance (30%) for 3 turns to all enemies Decrease DEF and SPR (87%) for 3 turns to all enemies Decrease fire, lightning, water and earth resistance (145%) for 3 turns to all enemies Physical attack with magic damage (150x) to all enemies | ||||
Let's go, Hecaton! | Base Lv 1 |
Decrease rod resistance (30%) for 3 turns to all enemies Decrease DEF and SPR (89%) for 3 turns to all enemies Decrease fire, lightning, water and earth resistance (150%) for 3 turns to all enemies Enable area effect to enemy's area: Decrease fire, lightning, water and earth resistance (40%) for 5 turns Physical attack with magic damage (250x) to all enemies Bolting Strike (Walk) |
99 / 60 | ||
Max Lv 40 |
Decrease rod resistance (30%) for 3 turns to all enemies Decrease DEF and SPR (89%) for 3 turns to all enemies Decrease fire, lightning, water and earth resistance (150%) for 3 turns to all enemies Enable area effect to enemy's area: Decrease fire, lightning, water and earth resistance (40%) for 5 turns Physical attack with magic damage (250x) to all enemies Bolting Strike (Walk) |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Annihilating Shot Lv.1 | Physical attack with magic damage (120x) to all enemies Bolting Strike |
9 | 120 | ||||||
Annihilating Shot Lv.2 | Physical attack with magic damage (140x) to all enemies Bolting Strike |
9 | 120 | Yellow | 15 | 8 | - | - | 100,000 |
Annihilating Shot Lv.3 | Physical attack with magic damage (160x) to all enemies Bolting Strike |
9 | 120 | Yellow | 20 | 15 | - | 10 | 100,000 |
Annihilating Shot Lv.4 | Physical attack with magic damage (180x) to all enemies Bolting Strike |
9 | 120 | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Annihilating Shot Lv.5 | Physical attack with magic damage (200x) to all enemies Bolting Strike |
9 | 120 | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Gestalt Mode (Hecatoncheir) Lv.1 | Increase ability modifier (120x): Firaga, Firaga+1, Firaga+2, Firaga+3, Stonga, Stonga+1, Stonga+2, Stonga+3, Thundaga, Thundaga+1, Thundaga+2, Thundaga+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | ||||||
Gestalt Mode (Hecatoncheir) Lv.2 | Increase ability modifier (140x): Firaga, Firaga+1, Firaga+2, Firaga+3, Stonga, Stonga+1, Stonga+2, Stonga+3, Thundaga, Thundaga+1, Thundaga+2, Thundaga+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Yellow | 15 | 8 | - | - | 100,000 |
Gestalt Mode (Hecatoncheir) Lv.3 | Increase ability modifier (160x): Firaga, Firaga+1, Firaga+2, Firaga+3, Stonga, Stonga+1, Stonga+2, Stonga+3, Thundaga, Thundaga+1, Thundaga+2, Thundaga+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Yellow | 20 | 15 | - | 10 | 100,000 |
Gestalt Mode (Hecatoncheir) Lv.4 | Increase ability modifier (180x): Firaga, Firaga+1, Firaga+2, Firaga+3, Stonga, Stonga+1, Stonga+2, Stonga+3, Thundaga, Thundaga+1, Thundaga+2, Thundaga+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Yellow | 35 | 22 | 3 | 15 | 150,000 |
Gestalt Mode (Hecatoncheir) Lv.5 | Increase ability modifier (200x): Firaga, Firaga+1, Firaga+2, Firaga+3, Stonga, Stonga+1, Stonga+2, Stonga+3, Thundaga, Thundaga+1, Thundaga+2, Thundaga+3, Waterga, Waterga+1, Waterga+2, Waterga+3 | - | - | Yellow | 75 | 37 | 5 | 20 | 300,000 |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Stonga | Earth magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Stonga Awk+1 | Earth magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Stonga Awk+2 | Earth magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Stonga Awk+3 | Earth magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 20 | 16 | 6 | 3 | 500,000 |
Firaga | Fire magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Firaga Awk+1 | Fire magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Firaga Awk+2 | Fire magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Firaga Awk+3 | Fire magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Thundaga | Lightning magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Thundaga Awk+1 | Lightning magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Thundaga Awk+2 | Lightning magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Thundaga Awk+3 | Lightning magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Waterga | Water magic damage (20x) to all enemies Chaos Wave Awakened |
8 | 20 | |||||||
Waterga Awk+1 | Water magic damage (30x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 15 | 8 | 5 | 1 | - | 250,000 |
Waterga Awk+2 | Water magic damage (40x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 23 | 12 | 8 | 2 | 1 | 250,000 |
Waterga Awk+3 | Water magic damage (72x) to all enemies Chaos Wave Awakened |
8 | 20 | Black | 31 | 16 | 12 | 3 | 2 | 250,000 |
Piercing Ray | Earth magic damage (8x) to one enemy Decrease earth resistance (80%) for 5 turns to one enemy Chaos Wave Awakened |
8 | 45 | |||||||
Piercing Ray Awk+1 | Earth magic damage (70x) to one enemy Decrease earth resistance (130%) for 5 turns to one enemy Bolting Strike |
9 | 45 | Power | 20 | 15 | 10 | 4 | 2 | 1,000,000 |
Imperilga | Decrease all elements resistance (120%) for 4 turns to all enemies | - | 120 | |||||||
Imperilga Awk+1 | Decrease all elements resistance (130%) for 4 turns to all enemies | - | 120 | Green | 15 | 8 | 5 | 1 | - | 250,000 |
Rod Mastery | Increase ATK, DEF, MAG and SPR (50%) when equipped with a rod | - | - | |||||||
Rod Mastery Awk+1 | Increase ATK, DEF, MAG and SPR (75%) when equipped with a rod | - | - | Tech | 15 | 8 | 5 | 1 | - | 250,000 |
Rod Mastery Awk+2 | Increase ATK, DEF, MAG and SPR (100%) when equipped with a rod | - | - | Tech | 23 | 12 | 8 | 2 | 1 | 250,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Denial of Focus Vanille Fragment (50) Transcension Pearl 250,000 |
Denial of Focus Vanille Fragment (100) Transcension Pearl (2) 500,000 |
Denial of Focus Vanille Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A young lady who appears in the tales of a world where the gods toy with humanity's fate. Long ago, when the floating continent of Cocoon was waging war against Pulse, the world below, Vanille turned to crystal upon completing her Focus as a l'Cie. Several hundred years later, she awakens in Cocoon and joins Lightning and the other l'Cie hoping to find her missing childhood friend, Fang. Following a long journey together, they learn the truth behind the god-like beings known as the fal'Cie, and resolve to alter their predetermined destinies. |
---|
User Review[]
Notes[]
Gameplay
- Vanille has several variants: Daughter of Destiny Vanille and Denial of Focus Vanille.