- Origin: Final Fantasy Brave Exvius
- Type: Ranked Event
- Reference: Announcement
- Event Period: 5/28/20 00:00 - 6/3/20 23:59 PST
To participate in the event, players must be at least rank 50. Form a party of up to 6 unique units (companions cannot be taken into battle). Each boss for its respective area will display its elemental and damage type weaknesses before entering the battle. Bringing units and equipment that have the necessary element to take advantage of the boss's weakness will receive a +20% damage boost. There will be 5 battles per area.
The overall ranking is a cumulative total of points from each of the area's stages. Setting additional scores in a given stage will only overwrite the previous score, not add to it.
Moogle Guard Captain will exchange various rewards for special currency within the event period. You can obtain this currency by defeating enemies inside the event vortex dungeon.
A grade from C to S+ and points will be rewarded based on how effectively each area was cleared. Points are rewarded based on damage dealt and max chain achieved. Points are subtracted based on damage taken, # of KOs, and turn duration.
|-||Quest Cleared: Fixed score added by clearing the quest.||
|DMG||Max DMG in 1 Turn: Score based on the maximum amount of damage dealt in one turn to an enemy. Increases with more damage.|
|RCV||DMG Received: Score based on total damage taken from enemies. Increases with less damage.||
|KO||# Times KO'd: Score based on the number of times units were KO'd. Increases with fewer times.||
|TRN||# Turns for Clear: Score based on number of turns in battle. Increases with fewer turns.||
|CHN||Max Chain: Score based on the highest number of chains performed in one turn. Increases with more chains.||
You can check your points and rank by clicking on "Achievement Status" inside the raid vortex. All rewards will be sent to your mailbox. Individual rewards can be collected as soon as you get enough points, but rank rewards will only be distributed 14 days after the event is finished.
|25,000 pts||Dark Matter (10)|
|75,000 pts||Dark Matter (10)|
|125,000 pts||Dark Matter (30)|
|150,000 pts||King Metal Minituar (Max level) (5)|
|175,000 pts||Rare Summon Ticket (1)|
|200,000 pts||4 Trust Moogle (ALL 5%)|
|225,000 pts||Dark Matter (50)|
|250,000 pts||4★+ Guaranteed Ticket (1)|
|280,000 pts||Dark Matter (10)|
|340,000 pts||Dark Matter (20)|
|400,000 pts||Dark Matter (30)|
|430,000 pts||King Metal Minituar (Max level) (5)|
|460,000 pts||Rare Summon Ticket (1)|
|490,000 pts||5 Trust Moogle (ALL 10%)|
|520,000 pts||Dark Matter (50)|
|550,000 pts||5★ Select Summon Ticket (1)|
|600,000 pts||Gil Snapper Family (5)|
|750,000 pts||Gil Snapper Family (5)|
|850,000 pts||Rare Summon Ticket (1)|
|1,000,000 pts||5★ Select Summon Ticket (1)|
|1,080,000 pts||5 Trust Moogle (ALL 10%)|
|1,160,000 pts||Gil Snapper Tower (1)|
|1,240,000 pts||5 Trust Moogle (ALL 10%)|
|1,320,000 pts||Gil Snapper Tower (1)|
|1,400,000 pts||5 Trust Moogle (ALL 10%)|
You can find Moogle Guard Captain in the Farplane to exchange event currencies with items.
|Recipe for Dark Ragnarok (2★)||Sword||A recipe to enhance dark ragnarok||40||1|
|Recipe for Dark Ragnarok (3★)||Sword||A recipe to enhance dark ragnarok||90||1|
|Recipe for Dark Ragnarok (4★)||Sword||A recipe to enhance dark ragnarok||90||1|
|Recipe for Dark Ragnarok (5★)||Sword||A recipe to enhance dark ragnarok||90||1|
|Recipe for Dark Ragnarok+ (6★)||Sword||A recipe to enhance dark ragnarok||190||1|
|Recipe for Dark Ragnarok+ (7★)||Sword||A recipe to enhance dark ragnarok+||290||1|
|Recipe for Dark Ragnarok+ (8★)||Sword||A recipe to enhance dark ragnarok+||290||1|
|Recipe for Dark Ragnarok+ (9★)||Sword||A recipe to enhance dark ragnarok+||390||1|
|Recipe for Dark Ragnarok++ (10★)||Sword||A recipe to enhance dark ragnarok+||490||1|
|Recipe for Dark Gambanteinn (2★)||Rod||A recipe to enhance dark gambanteinn||40||1|
|Recipe for Dark Gambanteinn (3★)||Rod||A recipe to enhance dark gambanteinn||90||1|
|Recipe for Dark Gambanteinn (4★)||Rod||A recipe to enhance dark gambanteinn||90||1|
|Recipe for Dark Gambanteinn (5★)||Rod||A recipe to enhance dark gambanteinn||90||1|
|Recipe for Dark Gambanteinn+ (6★)||Rod||A recipe to enhance dark gambanteinn||190||1|
|Recipe for Dark Gambanteinn+ (7★)||Rod||A recipe to enhance dark gambanteinn+||290||1|
|Recipe for Dark Gambanteinn+ (8★)||Rod||A recipe to enhance dark gambanteinn+||290||1|
|Recipe for Dark Gambanteinn+ (9★)||Rod||A recipe to enhance dark gambanteinn+||390||1|
|Recipe for Dark Gambanteinn++ (10★)||Rod||A recipe to enhance dark gambanteinn+||490||1|
|1-1||10||P||Dark Soldier [Human]||Stats||Uses water magic|
|1-2||10||M||Harrowing Hellish Horse [Beast]
Dark Valefor [Beast]
|Stats||Uses wind attacks|
|1-3||10||M||Dark Magitek Armor [Machina]||Stats||Uses lightning attacks|
|1-4||10||P||Dark Mini Dragon [Dragon]
Dark Summoner [Human]
|Stats||Uses wind attacks|
|1-5||10||P||Dark Leviathan [Aquatic]||Stats||Uses water magic attacks and non-elemental physical attacks|
|2-1||15||P||Dark Monster Effigy [Stone]||Stats||Uses earth attacks|
|2-2||15||P||Dark Soldier [Human] (2)||Stats||Uses water magic, at low HP uses water physical|
|2-3||15||P||Dark Liquid Flame [Fairy]||Stats||Pre-emptive earth attack|
Uses earth attacks
|2-4||15||M||Dark Terror Knight [Undead]||Stats||Pre-emptive water-elemental attack|
Uses water attacks and non-elemental physical attacks, inflicts death at low HP that can be prevented by inflicting Silence to it.
|2-5||15||M||Dark Titan [Human]||Stats||Pre-emptive earth-elemental attack|
Uses earth attacks, at low hp it will remove a unit from the fight
|3-1||20||M||Dark Bone Dragon [Undead]||Stats||Uses lightning attacks|
|3-2||20||P||Dark Summoner [Human]||Stats||Uses wind attacks, and curaja|
|3-3||20||P||Dark Demon [Demon]||Stats||Uses earth physical and magic attacks, and confusega|
|3-4||20||P||Dark Tunnel Armor [Machina]||Stats||Uses lightning attacks and non-elemental attacks|
|3-5||20||P||Dark Tetra Sylphid [Fairy]||Stats||Uses wind attacks and non-elemental attacks|
Boss Info (Quest 3-5)
|Dark Tetra Sylphid No. 1814|
|ATK||1,350 + 810|
|DEF||1,650 + 990|
|MAG||1,650 + 990|
|SPR||16,500 + 9,900|
|Status Ailment Resistance|
|+80% non-elemental resistance.|
Vulnerable to ATK/DEF/MAG/SPR break.
- Every odd turn after the first (3,5,7,...)
- Every third turn:
- Red Wind
- Three or four casts of:
- Delta Scrub (47% chance)
- Gale Slash (53% chance)
- Every odd turn: Tornado Bomb
- Every even turn: Tornado
- 80%, 60%, and 40% HP threshold (Max 1/turn, will queue up on following rounds if multiple passed)
- Hollow Wind
- Ends turn with: Cumulonimbus
- Every third turn: Sandstorm
- If below 40%: Tornado
- Remaining actions are normal attacks
- Ends turn with (cast after HP threshold turn ender):
- Every third turn:
- Rejection Dance
- Above 40% HP: Swiftwind Dance
- Below 40% HP: Soul Dance
- Every second turn: A violent wind blows!
- Every third turn:
- See testimonials and discussions.
- Enemies will be weak to either wind, earth, lightning, or water element.
- All enemies are fully breakable.
- Refer to the Unit Comparison Charts for a list of breaks, imbues, and more.
- Refer to Chaining for a list of chain families.
- Self-inflicted damage will not count towards the Damage Received parameter.
- Area 1: Stats and AI parse by aEnigmatic
- Area 2: Stats and AI parse by aEnigmatic
- Area 3: Stats and AI parse by aEnigmatic
Area 3 - Quest 3-5
|Jason Gaming||B score||Paladin Cecil, Ignis, Warrior of Light Lenna, Hyoh, Aldore King Rain, Cloud (FFVII: AC)||YouTube|
|Spdy Gaming||Stage 3-5, S+ Grade with 3 Finishers||Cid, Regina, Sieghard, Cloud (FFVII: AC), Sylvie, Mastermind Xon||YouTube|
|GulDracul||S+ 3 turns||Sylvie, Sacred Shield Charlotte, King Edgar of Figaro, Mastermind Xon, Regina, War Hero Raegen||YouTube|