GL | JP |
Cressnik | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Chaos Wave Awakened | ||||||
Categories | Light Healer Support FFBE Clash of Wills CW - Light CW - Support | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 8331 | ||||||
TMR | Plague Doctor's GarbPlague Doctor's Garb
| ||||||
STMR | Plague Doctor's MaskPlague Doctor's Mask
| ||||||
1 | Ruin to Remedy | ||||||
3 | Ruin to Remedy |
Cressnik | |||||||
---|---|---|---|---|---|---|---|
Rarity | - | ||||||
Role | |||||||
Chain Family | Chaos Wave Awakened | ||||||
Categories | Light Healer Support FFBE Clash of Wills CW - Light CW - Support | ||||||
Acquisition | Rare Summon | ||||||
Time Limited | No | ||||||
CG LB | No | ||||||
Series | FFBE | ||||||
Gender | Male | ||||||
Race | Human | ||||||
No. | 8332 | ||||||
TMR | Plague Doctor's GarbPlague Doctor's Garb
| ||||||
STMR | Plague Doctor's MaskPlague Doctor's Mask
| ||||||
1 | Ruin to Remedy | ||||||
3 | Ruin to Remedy |
A former white mage who became deeply immersed in arcane healing arts. Cressnik carries around a special siphon replete with curses and malignant energy that can absorb the very life essence of his enemies. Although the miasma within is quite deadly, Cressnik's prolonged exposure to it allows him to utilize his body as a filter, converting the virulent substance into restorative magic for his allies.
Statistics[]
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4480 900 + 450 |
280 150 + 75 |
160 65 + 32 |
190 65 + 32 |
185 65 + 32 |
230 65 + 32 |
2 | 6 | 7 | |
1 | 5062 900 + 450 |
316 150 + 75 |
181 65 + 32 |
215 65 + 32 |
209 65 + 32 |
290 65 + 32 |
2 | 6 | 7 |
2 | 5510 900 + 450 |
344 150 + 75 |
197 65 + 32 |
234 65 + 32 |
228 65 + 32 |
336 65 + 32 |
2 | 6 | 7 |
3 | 5824 900 + 450 |
364 150 + 75 |
208 65 + 32 |
247 65 + 32 |
241 65 + 32 |
368 65 + 32 |
2 | 6 | 7 |
Brave Shift Availability[]
- Available from turn 1
- Duration: 3 turns
- Cooldown to Normal: 3 turns
- Cooldown to Brave Shift: 5 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | +100% | +100% | +100% | - | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 8 |
Stats []
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4750 900 + 450 |
300 150 + 75 |
160 65 + 32 |
200 65 + 32 |
185 65 + 32 |
250 65 + 32 |
1 | 12 | 7 | |
1 | 5332 900 + 450 |
336 150 + 75 |
181 65 + 32 |
225 65 + 32 |
209 65 + 32 |
310 65 + 32 |
1 | 12 | 7 |
2 | 5780 900 + 450 |
364 150 + 75 |
197 65 + 32 |
244 65 + 32 |
228 65 + 32 |
356 65 + 32 |
1 | 12 | 7 |
3 | 6094 900 + 450 |
384 150 + 75 |
208 65 + 32 |
257 65 + 32 |
241 65 + 32 |
388 65 + 32 |
1 | 12 | 7 |
Brave Shift Availability[]
- Available from turn 1
- Duration: 3 turns
- Cooldown to Normal: 3 turns
- Cooldown to Brave Shift: 5 turns
Resistance []
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
Status Ailment Resistance | |||||||
- | - | +100% | +100% | +100% | - | - | +100% |
Equipment[]
Weapons | ||
---|---|---|
Armors | ||
Rarity | Ability Slots | Affinity |
4 | Lvl 8 |
Innate Abilities[]
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Medical Mastery | [5 turns cooldown, available on turn 1] Auto-revive (100% HP) for 5 turns to all allies Mitigate physical damage taken against humans (50%) for 5 turns to all allies Mitigate magic damage taken against humans (50%) for 5 turns to all allies |
180 | |||
1 | Sanitizing Light | Light magic damage (40x) with SPR scaling to one enemy Light magic damage (100x) with SPR scaling to one enemy Light magic damage (60x) with SPR scaling per turn for 5 turns to all enemies Chaos Wave Awakened |
60 | |||
1 | Medicinal Potion | Heal (2000 HP, 12x) to all allies Recover MP (70) to all allies Grant HP barrier (2500) for 5 turns to all allies Fill morale gauge (250) |
70 | |||
1 | Medicinal Remedy | Cure all status ailments to all allies Cure ATK/DEF/MAG/SPR break to all allies Increase resistance to all status ailments (100%) for 5 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break (100%) for 5 turns to all allies Fill morale gauge (250) |
65 | |||
1 | Medicinal Antioxidant | Remove some status effects to all allies: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance Increase light physical damage (15%) for 5 turns to all allies Increase light magic damage (15%) for 5 turns to all allies Fill morale gauge (250) |
65 | |||
1 | Medicinal Supplement | Increase LB damage (100%) for 5 turns to all allies (can't be dispelled) Increase LB gauge fill rate (150%) for 5 turns to all allies Increase ATK/DEF/MAG/SPR (250%) for 5 turns to all allies Fill morale gauge (250) |
65 | |||
1 | Sacrificial Siphon Lv.5 | [1 use per battle] Revive all KO'd allies (100% HP) Auto-revive (100% HP) for 1 turn to all allies Sacrifice caster to recover HP/MP (100) to all allies, except caster |
140 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
1 | Miraculous Miasma Lv.5 | Increase SPR (100%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (10%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (300%) when single wielding any weapon with or without shield | ||||
1 | Blessing of Caduceus | Decrease chance of being targeted (100%) Increase SPR (100%) when equipped with a staff Upgrade normal attack to Holy Panacea | ||||
101 | Viral Resistance | [Requirement: TMR, STMR, or VC equipped] Increase resistance to poison, blind, confuse and disease (100%) Increase all elements resistance (50%) for 3 turns when HP drops below 50% Cast 3 times: Innate white magic and abilities, Medical Mastery, Medicinal Antioxidant, Medicinal Potion, Medicinal Remedy, Medicinal Supplement, Sacrificial Siphon, Sacrificial Siphon+1, Sacrificial Siphon+2, Sacrificial Siphon+3, Sacrificial Siphon+4, Sanitizing Light | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Miraculous Miasma |
Deadly Outbreak | Inflict one random status ailment (100%) to all enemies | ||||
Activated by Blessing of Caduceus |
Holy Panacea | Increase LB gauge (10) to all allies Cure zombie to all allies |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Libra | View info on one enemy | 1 | |||
1 | Full-Life Awk+2 | Revive all KO'd allies (100% HP) | 5 | |||
1 | Dispelga | Remove all status effects from all enemies | 18 | |||
1 | Reraise | Auto-revive (80% HP) for 3 turns to one ally | 21 | |||
1 | Curaja | Heal (2500 HP, 18x) to all allies | 30 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Arcane Elixir | Base Lv 1 |
Remove all debuffs from all allies Cure all status ailments to all allies Heal (1000 HP, 10x) to all allies Recover MP (100) to all allies 1. Auto-cast every turn: Decontamination Recover HP (5000) to all allies Recover MP (100) to all allies Light magic attack with fixed damage (1000) to caster |
90 / 50 | ||
Max Lv 40 |
Remove all debuffs from all allies Cure all status ailments to all allies Heal (1000 HP, 10x) to all allies Recover MP (100) to all allies 1. Auto-cast every turn: Decontamination Recover HP (5000) to all allies Recover MP (100) to all allies Light magic attack with fixed damage (1000) to caster |
Special[]
Active | ||||||
---|---|---|---|---|---|---|
Min rarity | Level | Icon | Name | Effect | Hits | MP |
1 | Triple White Magic | Cast 3 times: White magic | ||||
1 | Medical Mastery | [5 turns cooldown, available on turn 1] Auto-revive (100% HP) for 5 turns to all allies Mitigate physical damage taken against humans (50%) for 5 turns to all allies Mitigate magic damage taken against humans (50%) for 5 turns to all allies |
180 | |||
1 | Sanitizing Light | Light magic damage (40x) with SPR scaling to one enemy Light magic damage (100x) with SPR scaling to one enemy Light magic damage (60x) with SPR scaling per turn for 5 turns to all enemies Chaos Wave Awakened |
60 | |||
1 | Arcane Potion | Heal (2500 HP, 18x) to all allies Recover MP (200) to all allies Grant HP barrier (5000) for 3 turns to all allies 1. Auto-cast every turn: Potent Efficacy Grant HP barrier (3000) for 1 turn to all allies Light magic damage (60x) with SPR scaling per turn for 1 turn to all enemies Light magic attack with fixed damage (500) to caster |
200 | |||
1 | Arcane Remedy | Cure all status ailments to all allies Cure ATK/DEF/MAG/SPR break to all allies Increase resistance to all status ailments (100%) for 3 turns to all allies Increase resistance to ATK/DEF/MAG/SPR break, stop and charm (100%) for 3 turns to all allies 1. Auto-cast every turn: Remedial Reaction Increase resistance to ATK/DEF/MAG/SPR break, stop and charm (100%) for 1 turn to all allies Light magic damage (60x) with SPR scaling per turn for 1 turn to all enemies Light magic attack with fixed damage (500) to caster |
200 | |||
1 | Arcane Antioxidant | Remove some status effects to all allies: - Reductions to fire resistance - Reductions to ice resistance - Reductions to lightning resistance - Reductions to water resistance - Reductions to wind resistance - Reductions to earth resistance - Reductions to light resistance - Reductions to dark resistance Increase all elements resistance (80%) for 3 turns to all allies Increase light physical damage (35%) for 3 turns to all allies Increase light magic damage (35%) for 3 turns to all allies 1. Auto-cast every turn: Oxidation Effect Increase all elements resistance (60%) for 1 turn to all allies Light magic damage (60x) with SPR scaling per turn for 1 turn to all enemies Light magic attack with fixed damage (500) to caster |
200 | |||
1 | Arcane Supplement | Increase LB damage (150%) for 3 turns to all allies (can't be dispelled) Increase LB gauge fill rate (200%) for 3 turns to all allies Increase ATK/DEF/MAG/SPR (300%) for 3 turns to all allies Increase LB gauge (10) to all allies 1. Auto-cast every turn: Supplemental Charge Increase ATK/DEF/MAG/SPR (200%) for 1 turn to all allies Light magic damage (60x) with SPR scaling per turn for 1 turn to all enemies Light magic attack with fixed damage (500) to caster |
200 | |||
1 | Arcane Stimulant | Fill morale gauge (1000) 1. Auto-cast every turn: Regular Dosage Fill morale gauge (1000) |
100 | |||
101 | Shining Siphon Lv.5 | [1 use per battle] Add light element to physical attacks for 3 turns to all units Absorb light damage taken for 1 turn to all allies Absorb light damage taken for 3 turns to caster Increase light physical damage (30%) for 3 turns to all allies Increase light magic damage (30%) for 3 turns to all allies |
180 | |||
Passive | ||||||
Min rarity | Level | Icon | Name | Effect | ||
1 | Miraculous Miasma Lv.5 | Increase SPR (100%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (10%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (300%) when single wielding any weapon with or without shield | ||||
1 | Blessing of Caduceus | Decrease chance of being targeted (100%) Increase SPR (100%) when equipped with a staff Upgrade normal attack to Holy Panacea | ||||
101 | Miasma Resistance | [Requirement: TMR, STMR, or VC equipped] Increase resistance to stop and charm (100%) Increase all elements resistance (50%) for 3 turns when HP drops below 50% Auto-cast Miasmic Pandemic every turn Auto-cast Spiritual Therapy every turn | ||||
Conditional | ||||||
Condition | Name | Effect | Hits | MP | ||
Activated by Miraculous Miasma |
Deadly Outbreak | Inflict one random status ailment (100%) to all enemies | ||||
Activated by Blessing of Caduceus |
Holy Panacea | Increase LB gauge (10) to all allies Cure zombie to all allies |
||||
Activated by Miasma Resistance |
Miasmic Pandemic | Inflict hex (100,000 damage/negative effect/turn) for 1 turn to all enemies | ||||
Activated by Miasma Resistance |
Spiritual Therapy | Fill morale gauge (700) |
Magic[]
Min rarity | Level | Icon | Name | Effect | Hits | MP |
---|---|---|---|---|---|---|
1 | Libra | View info on one enemy | 1 | |||
1 | Full-Life Awk+2 | Revive all KO'd allies (100% HP) | 5 | |||
1 | Dispelga | Remove all status effects from all enemies | 18 | |||
1 | Reraise | Auto-revive (80% HP) for 3 turns to one ally | 21 | |||
1 | Curaja | Heal (2500 HP, 18x) to all allies | 30 |
Limit Burst[]
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
Cure & Curse | Base Lv 1 |
Remove all buffs from all enemies Light magic damage (140x) with SPR scaling to all enemies Heal (3000 HP, 15x) to all allies Grant HP barrier (5000) for 5 turns to all allies 1. Auto-cast every turn: Anatomical Comprehension Increase physical damage against human (100%) for 1 turn to all allies Increase magic damage against human (100%) for 1 turn to all allies Fill morale gauge (200) Light magic attack with fixed damage (1000) to caster |
90 / 50 | ||
Max Lv 40 |
Remove all buffs from all enemies Light magic damage (140x) with SPR scaling to all enemies Heal (3000 HP, 15x) to all allies Grant HP barrier (5000) for 5 turns to all allies 1. Auto-cast every turn: Anatomical Comprehension Increase physical damage against human (100%) for 1 turn to all allies Increase magic damage against human (100%) for 1 turn to all allies Fill morale gauge (200) Light magic attack with fixed damage (1000) to caster |
Awakenable Abilities[]
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Miraculous Miasma Lv.1 | Increase SPR (60%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (5%) per turn |
- | - | ||||||
Miraculous Miasma Lv.2 | Increase SPR (70%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (5%) per turn Auto-cast Deadly Outbreak every turn |
- | - | White | 20 | 10 | - | - | 150,000 |
Miraculous Miasma Lv.3 | Increase SPR (80%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (7%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (100%) when single wielding any weapon with or without shield |
- | - | White | 30 | 20 | - | 10 | 150,000 |
Miraculous Miasma Lv.4 | Increase SPR (90%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (7%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (200%) when single wielding any weapon with or without shield |
- | - | White | 50 | 30 | 5 | 20 | 200,000 |
Miraculous Miasma Lv.5 | Increase SPR (100%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (10%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (300%) when single wielding any weapon with or without shield |
- | - | White | 100 | 50 | 10 | 30 | 500,000 |
Sacrificial Siphon Lv.1 | [1 use per battle] Revive all KO'd allies (50% HP) Auto-revive (60% HP) for 1 turn to all allies Sacrifice caster to recover HP (50%) and MP (25%) to all allies, except caster |
- | 180 | ||||||
Sacrificial Siphon Lv.2 | [1 use per battle] Revive all KO'd allies (50% HP) Auto-revive (70% HP) for 1 turn to all allies Sacrifice caster to recover HP/MP (50) to all allies, except caster |
- | 170 | White | 20 | 10 | - | - | 150,000 |
Sacrificial Siphon Lv.3 | [1 use per battle] Revive all KO'd allies (75% HP) Auto-revive (80% HP) for 1 turn to all allies Sacrifice caster to recover HP (75%) and MP (50%) to all allies, except caster |
- | 160 | White | 30 | 20 | - | 10 | 150,000 |
Sacrificial Siphon Lv.4 | [1 use per battle] Revive all KO'd allies (75% HP) Auto-revive (90% HP) for 1 turn to all allies Sacrifice caster to recover HP (100%) and MP (75%) to all allies, except caster |
- | 150 | White | 50 | 30 | 5 | 20 | 200,000 |
Sacrificial Siphon Lv.5 | [1 use per battle] Revive all KO'd allies (100% HP) Auto-revive (100% HP) for 1 turn to all allies Sacrifice caster to recover HP/MP (100) to all allies, except caster |
- | 140 | White | 100 | 50 | 10 | 30 | 500,000 |
Conditional | |||||||||
Deadly Outbreak | Inflict one random status ailment (100%) to all enemies | - | - | Activated by Miraculous Miasma |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Full-Life | Revive one KO'd ally (100% HP) | - | 20 | |||||||
Full-Life Awk+1 | Revive one KO'd ally (100% HP) | - | 14 | White | 15 | 10 | 8 | 2 | 1 | 500,000 |
Full-Life Awk+2 | Revive all KO'd allies (100% HP) | - | 5 | White | 23 | 15 | 12 | 4 | 2 | 500,000 |
Brave Abilities[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | Brave Insignia | Gil |
---|---|---|---|---|---|---|---|---|---|
Miraculous Miasma Lv.1 | Increase SPR (60%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (5%) per turn |
- | - | ||||||
Miraculous Miasma Lv.2 | Increase SPR (70%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (5%) per turn Auto-cast Deadly Outbreak every turn |
- | - | White | 20 | 10 | - | - | 150,000 |
Miraculous Miasma Lv.3 | Increase SPR (80%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (7%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (100%) when single wielding any weapon with or without shield |
- | - | White | 30 | 20 | - | 10 | 150,000 |
Miraculous Miasma Lv.4 | Increase SPR (90%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (7%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (200%) when single wielding any weapon with or without shield |
- | - | White | 50 | 30 | 5 | 20 | 200,000 |
Miraculous Miasma Lv.5 | Increase SPR (100%) and DEF, HP and MP (50%) Chance to ignore fatal damage (100%) when HP is above 10% (10% HP lock, max 1 time) Recover MP (10%) per turn Auto-cast Deadly Outbreak every turn Increase equipment SPR (300%) when single wielding any weapon with or without shield |
- | - | White | 100 | 50 | 10 | 30 | 500,000 |
Shining Siphon Lv.1 | [1 use per battle] Add light element to physical attacks for 1 turn to all units Absorb light damage taken for 1 turn to all allies |
- | 180 | ||||||
Shining Siphon Lv.2 | [1 use per battle] Add light element to physical attacks for 2 turns to all units Absorb light damage taken for 1 turn to all allies |
- | 180 | White | 20 | 10 | - | - | 150,000 |
Shining Siphon Lv.3 | [1 use per battle] Add light element to physical attacks for 2 turns to all units Absorb light damage taken for 1 turn to all allies Absorb light damage taken for 2 turns to caster Increase light physical damage (10%) for 1 turn to all allies Increase light magic damage (10%) for 1 turn to all allies |
- | 180 | White | 30 | 20 | - | 10 | 150,000 |
Shining Siphon Lv.4 | [1 use per battle] Add light element to physical attacks for 2 turns to all units Absorb light damage taken for 1 turn to all allies Absorb light damage taken for 2 turns to caster Increase light physical damage (20%) for 2 turns to all allies Increase light magic damage (20%) for 2 turns to all allies |
- | 180 | White | 50 | 30 | 5 | 20 | 200,000 |
Shining Siphon Lv.5 | [1 use per battle] Add light element to physical attacks for 3 turns to all units Absorb light damage taken for 1 turn to all allies Absorb light damage taken for 3 turns to caster Increase light physical damage (30%) for 3 turns to all allies Increase light magic damage (30%) for 3 turns to all allies |
- | 180 | White | 100 | 50 | 10 | 30 | 500,000 |
Conditional | |||||||||
Deadly Outbreak | Inflict one random status ailment (100%) to all enemies | - | - | Activated by Miraculous Miasma |
Ability Awakening[]
Name | Effect | Hits | MP | Type | T1 | T2 | T3 | T4 | T5 | Gil |
---|---|---|---|---|---|---|---|---|---|---|
Full-Life | Revive one KO'd ally (100% HP) | - | 20 | |||||||
Full-Life Awk+1 | Revive one KO'd ally (100% HP) | - | 14 | White | 15 | 10 | 8 | 2 | 1 | 500,000 |
Full-Life Awk+2 | Revive all KO'd allies (100% HP) | - | 5 | White | 23 | 15 | 12 | 4 | 2 | 500,000 |
Awakening Materials[]
1 | 2 | 3 |
---|---|---|
Cressnik Fragment (50) Transcension Pearl 250,000 |
Cressnik Fragment (100) Transcension Pearl (2) 500,000 |
Cressnik Fragment (200) Transcension Pearl (2) 750,000 |
Sprites[]
Quotes[]
Background Story[]
NV | A former white mage who became deeply immersed in arcane healing arts. Cressnik carries around a special siphon replete with curses and malignant energy that can absorb the very life essence of his enemies. Although the miasma within is quite deadly, Cressnik's prolonged exposure to it allows him to utilize his body as a filter, converting the virulent substance into restorative magic for his allies. |
---|
User Review[]
Notes[]
Gameplay
- Players can test out his abilities as a Guest Unit through his Unit Intro Quest from 9/9 to 9/22 PST.
- Any self-inflicting Light damage taken by Cressnik's multiple abilities and Limit Bursts will not be penalized towards the Total Damage Received criteria during Dark Visions events.
- Any added or buffed resistance to Light elemental attacks granted to himself or his allies will reduce the amount of HP absorbed by the Magnus Ability, Shining Siphon.
- The Hex-inflicting ability, Miasmic Pandemic is banned in the Arena.
Default Attack Changes
- The passive ability Blessing of Caduceus permanently changes his default attack when upon reaching the prerequisite unit level. This will override the unit from using a standard normal attack.
Morale Ability Mechanics
- Cressnik gains access to specific normal, cooldown abilities, Magnus Abilities and Limit Burst morale gauges or provide special effects. These skills are only available during Clash of Wills events and cannot be used on any other game modes, with the exception of his Limit Burst.
Trivia
- Cressnik is one of the chosen winners of the FFBE Fan Festa 2019 Unit Design Contest.