- For other uses, see Charlotte (disambiguation).
|Rarity||3 - 6|
|No.||254, 255, 256, 608|
|TMR||Equip H ShieldEquip H Shield|
A knight of Grandshelt on active duty, and Rain and Lasswell's peer. Charlotte's stern and austere personality causes her to butt heads with the easygoing Rain, leaving Lasswell to bear the brunt of her complaints about his friend. The anxiety she felt after learning that her two comrades would set off on a dangerous journey was so acute that it materialized into a crystal, allowing those with the power of visions to summon her forth.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||Drop Check||Exp. Growth Pattern|
Maximum Stats Increase
|Status Ailment Resistance|
|3||2||Lvl 2, Lvl 4|
|4||3||Lvl 3, Lvl 5|
|5||4||Lvl 4, Lvl 6|
|6||4||Lvl 4, Lvl 6|
|Patriot||Heavy Shield||DEF+107, SPR+45|
Ability: Cleansing LightCleansing Light
Exclusive: Charlotte, Sacred Shield Charlotte
|3||6||Defend||Mitigate damage taken (50%) for 1 turn to caster||-||8|
|3||14||Power Break||Physical damage (10x) to one enemy
Decrease ATK (70%) for 3 turns to one enemy
|6||1||Lift Spirits||Refresh (40 MP, 0.2x) split over 3 turns to all allies||-||30|
|6||18||Shield Impact||Physical damage (1.6x) to one enemy
Inflict stop (50%) for 1 turn to one enemy
|6||88||Embolden||Increase ATK/DEF (45%) for 5 turns to all allies||-||57|
|6||100||Grandshelt Shield||Chance to protect all allies from physical damage (50%) with damage mitigation (50%) for 3 turns to caster||-||25|
|3||40||Auto-Regen||Auto-heal (60 HP, 1.2x) per turn|
|4||12||Cover||Chance to protect one ally from physical damage (5%)|
|4||38||ATK +10%||Increase ATK (10%)|
|4||42||DEF +20%||Increase DEF (20%)|
|4||50||Undead Killer||Increase physical damage against undeads (50%)|
|5||31||Demon Killer||Increase physical damage against demons (50%)|
|5||56||HP +10%||Increase HP (10%)|
|5||72||Royal Armlet||Chance to protect one ally from physical damage (50%) with damage mitigation (50%)|
|6||30||HP +15%||Increase HP (15%)|
|6||30||DEF +10%||Increase DEF (10%)|
|6||30||SPR +10%||Increase SPR (10%)|
|6||45||Immortal Spirit||Chance to ignore fatal damage (50%) when HP is above 70% (max 1 time)|
|5||80||Shellga||Increase SPR (100%) for 4 turns to all allies
Mitigate magic damage taken (30%) for 4 turns to all allies
|Name||Effect||HitsD = Default unit attack||MP||Type||T1||T2||T3||T4||T5||Gil|
|Royal Armlet +1||Chance to protect one ally from physical damage (50%) with damage mitigation (50-70%)||-||-||Guard||10||8||3||-||-||120,000|
|Royal Armlet +2||Chance to protect one ally from physical damage (50%) with damage mitigation (50-100%)||-||-||Guard||15||12||5||1||-||120,000|
|Lift Spirits +1||Refresh (55 MP, 0.27x) split over 4 turns to all allies||-||30||Healing||15||10||8||2||1||250,000|
|Lift Spirits +2||Refresh (70 MP, 0.34x) split over 5 turns to all allies||-||30||Healing||23||15||12||4||1||250,000|
|Grandshelt Shield +1||Chance to protect all allies from physical damage (50%) with damage mitigation (55%) for 3 turns to caster||-||25||Guard||15||10||8||2||1||250,000|
|Grandshelt Shield +2||Chance to protect all allies from physical damage (60%) with damage mitigation (60%) for 3 turns to caster||-||25||Guard||23||15||12||4||2||250,000|
|Immortal Spirit +1||Chance to ignore fatal damage (60%) when HP is above 50% (max 1 time)||-||-||Support||15||8||5||1||-||250,000|
|Immortal Spirit +2||Chance to ignore fatal damage (70%) when HP is above 30% (max 1 time)||-||-||Support||23||12||8||2||1||250,000|
|3||Noble Guard||Base||Heal (200 HP, 1.2x) to all allies
Increase DEF (20%) for 3 turns to all allies
|Max||Heal (200 HP, 1.65x) to all allies|
Increase DEF (29%) for 3 turns to all allies
|4||Barricade||Base||Heal (300 HP, 1.4x) to all allies
Increase DEF (30%) for 3 turns to all allies
|Max||Heal (300 HP, 2.1x) to all allies|
Increase DEF (44%) for 3 turns to all allies
|5||Fortify||Base||Heal (400 HP, 1.6x) to all allies
Increase DEF (40%) for 3 turns to all allies
|Max||Heal (400 HP, 2.55x) to all allies|
Increase DEF (59%) for 3 turns to all allies
|6||Fortify||Base||Heal (500 HP, 1.8x) to all allies
Increase DEF (50%) for 3 turns to all allies
|Max||Heal (500 HP, 3x) to all allies|
Increase DEF (100%) for 3 turns to all allies
|Beast Meat (25)
Esper Cryst (15)
Heaven's Ash (5)
Sacred Crystal (5)
Heaven's Ash (10)
Sacred Crystal (10)
Holy Crystal (5)
|Fairies' Writ (20)|
Prismatic Horn (10)
Calamity Gem (10)
Rainbow Bloom (5)
Divine Crystal (5)
|3★||A knight of Grandshelt on active duty, and Rain and Lasswell's peer. Charlotte's stern and austere personality causes her to butt heads with the easygoing Rain, leaving Lasswell to bear the brunt of her complaints about his friend. The anxiety she felt after learning that her two comrades would set off on a dangerous journey was so acute that it materialized into a crystal, allowing those with the power of visions to summon her forth.|
|4★||A knight who protects Grandshelt in Rain and Lasswell's's absence. Charlotte has currently taken on their share of duties related to the reconstruction of Grandshelt as they travel the world. However, both her trust in, and her worry for her comrades are so overwhelming as to have become tangible, transforming into a crystal, which can now be used to summon her as a vision. Hard to believe, perhaps, but for those who know her, harder to deny.|
|5★||A knight of Grandshelt whose mortal body continues to protect both the monarchy and the people. Her strong feelings towards her comrades Rain and Lasswell crystallized, enabling others to summon her with the power of visions. Her concern is deep for Rain, whose nonchalant temperament unsettles her, yet deeper still for Lasswell, whose personality closely resembles her own. In fact, Charlotte's feelings for him seem to be complex in the extreme.|
|6★||A knight from Grandshelt who is of the same generation as Rain and Lasswell. She protects Grandshelt in their absence, and lends her power through her memories as a vision. Though anxious about her contemporary Rain, she seems to have mixed feels about the distance between herself and Raegen's two children, and prays for their safety.|
|3★||Vision can be...augmented?|
Though the sensation is peculiar...
I do believe I've grown stronger.
|4★||Growing stronger without training...|
If this were possible in my real body, I might
actually be of some use to my king.
Rain, your unique talents never cease to amaze
|6★||Even now, you still acknowledge me as one of your friends.|
|4★||All this power coursing through me...|
So this is what visions are all about!
|5★||You've kept believing in me,|
and even lent power
to this hopeless body of mine.
I'll put it to good use!
|6★||I wonder if I'm finally ready|
to stand beside you all and fight...
Can a knight of Grandshelt like
myself be falling prey to
a trick of the mind...?
A body made of feelings and memories!
It's awfully strange, but here we are.
I shall make myself useful.
|5★||These feelings of mine.|
I have duties in Grandshelt,
and cannot be with you!
...So here I am anyway.
|6★||Even as a phantom, I want to protect you.|
...I worry about you all.
|This has been my longest mission yet...|
Do go and visit the real me
once in a while, if you can.
- Not including permanently playable storyline characters, Charlotte is one of the very first original FFBE unit that is alive relative to the main story. Originally, units hailing from the FFBE lore had already died prior to becoming summonable visions. In Charlotte's case, she has crystallized her emotions into a form of vision, allowing Rain and Lasswell to summon her and aid them in their fight without having to be with them physically.