Overview[]
- Unlock Requirement: Clear all 12 Chamber of Arms trials (Hard)
- Reference: Announcement
- Release Date: 3/21/19, 2063 days ago.
Check Chamber of Arms for more information regarding the swap battle.
Welter the Beholder[]
Difficulty | Energy | Battle | Gil | Unit XP | Rank XP | Clear Reward |
---|---|---|---|---|---|---|
40 | 1 | 2100 | 200000 | 2000 | 100 | |
Mission | ||||||
Complete the quest | Grand Star | |||||
Defeat Warden Welter's party within 20 turns | Rare Summon Ticket (2) | |||||
Evoke Diabolos and Anima | 5 Trust Moogle | |||||
Defeat Warden Welter with Bahamut | 4★+ Guaranteed Ticket | |||||
Boss | ||||||
Warden Welter |
Boss Info (Hard)[]
Warden Welter No. 1210 | ||
---|---|---|
Race | Demon, Human | |
Level | 99 | |
HP | 30,000,000 | |
MP | 60,000 | |
ATK | 600 + 300 | |
DEF | 500 + 250 | |
MAG | 600 + 300 | |
SPR | 300 + 150 |
Element Resistance | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | absorb | absorb |
Status Ailment Resistance | |||||||
null | null | null | null | null | null | null | null |
Other Resistance | |||||||
Vulnerable to ATK/DEF/MAG/SPR break. |
Phase 1 (100% - 50% HP)[]
Abilities[]
Attack Pattern[]
- Counters:
- Physical attacks with Shocking Shell to the attacker.
- Magic attacks with Light of Destruction (max 1/turn).
- 80% HP threshold:
- Trial of Radiance
- Snap
- Continues with the attack pattern of that turn
- At the end of each turn, Warden Welter will use a "quote", which determines his action for the subsequent turns. The quotes will follow the following fixed rotation (1/turn):
If Warden uses: | Actions: |
---|---|
Blaze burns away the flower. |
|
Defense does not beget vengeance. |
|
Magic must be sealed away by magic. |
|
Your loved ones will leave you. |
|
Those who know the future are sage. |
|
- Other actions:
- Every turn: Trial of Radiance
- On even turns: Another Trial of Radiance
- Every 4 turns: Another Trial of Radiance
- Remaining actions are normal attacks, ending the turn with a self buff and quote.
Phase 2 (49% - 0% HP)[]
Abilities[]
Attack Pattern[]
- Counters:
- All physical attacks with Shocking Shell to the attacker.
- Magic attacks with Light of Destruction (max 1/turn).
- 50% HP threshold:
- The Border of Light and Dark
- Invitation to Ruin
- Ends Turn
- 30% HP threshold:
- The Border of Light and Dark
- Gravestone Refusal
- Mourning Refusal
- Invitation to Ruin
- Ends Turn
- Every 3 turns: Invitation to Ruin
- Every 4 turns: Insanely Mad
- If Insanely Mad wasn't used, instead rotates between (1/turn):
- Flash Ripper -or-
- Coiling Darkness -or-
- Murky water is coming from the book!
- Remaining actions are:
- Poisonous Hex (30% chance),
- Normal attacks (70%; to lowest ATK unit)
Tips[]
- Testimonials and discussions.
- There is a HP lock at the 79%, 49%, and 29% threshold.
- Prepare the party with light, water, and dark resistance, no more that 100%, especially for the magic cover tank.
- Bring poison, sleep, paralyze, and charm resistance as needed.
References[]
Videos[]
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